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Not that I want to have psykers in my army, but I always found it a little silly that Khorne armies don't use psykers.  Although astropaths aren't technically psykers, Khorne worshippers call them sorcerers, so its kinda hypocritical that they won't fight with them but they'll use them to travel the warp.  I think they need to change the lore, replacing astopaths with daemons that are chained to their battleships and made to direct them through the warp.  Thoughts?

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Psykers grind on the butchers nails. Multiple characters have complained how being around a psyker casting spells make their nails "sing" causing the Berserkers great pain. Also as said previously, psykers with butchers nails usually combust as they can no longer control their powers.

 

As for use traveling through the warp, they're required for warp travel to go at least halfway right. You'll accept a splitting headache if it means your ship doesn't get lost in the warp.

 

The other usage for psykers are chained up and creating weapons.

 

Another reason against psykers is Khorne views sorcerers as individuals who steal power from the warp, and not those who build their own power. Big no from Khornes perspective.

The old Khorne Daemonkin codex also mentioned that they tend to use Possessed to help navigate through the warp, IIRC.

 

My own warband is so anti-psyker that they use this method (and the "will of the War God") to get places.

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