Helias_Tancred Posted December 13, 2020 Share Posted December 13, 2020 I'm wondering if its getting primaris death company? And if so what are you liking more, standard intercessor squad or an assault intercessor squad? I've got 10 regular marine death company on foot, and 15 with jump packs, but no primaris. Thanks. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/ Share on other sites More sharing options...
Karhedron Posted December 13, 2020 Share Posted December 13, 2020 I do not think so. Regular Death Company can take far more special weapons and can take Jump Packs. Death Company Intercessors therefore do not hit as hard as regular ones and require some sort of investment in Transport. I have been over the points and options and I cannot think of a worthwhile use for DC Intercessors. As a hammer unit, they are hampered by their lack of mobility. They also don't work particularly well as improved Intercessors since they are not Troops and hence lack ObjSec. Helias_Tancred, Morticon and SnorriSnorrison 3 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5643982 Share on other sites More sharing options...
SnorriSnorrison Posted December 13, 2020 Share Posted December 13, 2020 I'll be converting the Indomitus Assault Intercessors to be Firstborn Death Company, but other than that, I wouldn't touch them. Karhedon has said it basically - footslogging melee troops in a fast, jump-pack centred army will be lagging behind and for that, they're too expensive and have too little damage output you can get elsewhere (S4 AP-1). Primaris DC also won't ever get the buff from Wrath of Baal, which I've grown quite fond of since in my last game I failed too many charges out of deepstrike, too often. I'll be experimenting with the WoB as soon as the new lockdown is over and have converted a Sang-Ancient to go with it. Back to the topic: unless you're running a pure Primaris army for fun or lore reasons (even though a good chunk of the Blood Angels chapter was not present at DoB and therefore survived(ish) with Firstborn Marines), then I'd skip primaris DC. Even their Forlorn Fury move will only be 6" since you can't advance anymore. Bladeguard veterans will serve you better as footslogging melee troops because they're generally tougher and have 3 wounds for whatever reason. DC need to get the charge off for Black Rage to trigger, and that is something footslogging primaris can't guarantee. Doghouse and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5643991 Share on other sites More sharing options...
smileyjim Posted December 13, 2020 Share Posted December 13, 2020 You can now move a dc squad 12" pre battle which fixes some of the movement problem and will get you to midboard turn one, even a charge on at least 1 mission layout. The games about midboard control, big squad of dc looking to counter charge is always scary. I think there's a use for dc intercessors. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644044 Share on other sites More sharing options...
SnorriSnorrison Posted December 13, 2020 Share Posted December 13, 2020 You can now move a dc squad 12" pre battle which fixes some of the movement problem and will get you to midboard turn one, even a charge on at least 1 mission layout. The games about midboard control, big squad of dc looking to counter charge is always scary. I think there's a use for dc intercessors. IF you’re allowed to move them twice via FF, and then you’re spending 4 CP on that. That’s a heavy investment, when you could simply use jump packs...the extra 5-10 attacks aren’t worth it if you have to pump that many CP into the unit to make it work. Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644059 Share on other sites More sharing options...
Blindhamster Posted December 13, 2020 Share Posted December 13, 2020 yeah its a normal move of up to 12", so units normal movement characteristic, but setup to allow for jump pack DC to get full use out of it.IF it turned out that it means ANY DC can forlorn fury 12" pre game, yeah its a big deal and helps DC intercessors be not sucky,Similarly, IF DC Intercessors can use the intercessor strats, it'll be a big deal for them. Similarly, IF they fix the sheet so DC Intercessors can take multiple melee weapons, it'll be a big deal for them (there's really no reason they shouldn't be allowed at least two tbh) Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644082 Share on other sites More sharing options...
The Unseen Posted December 13, 2020 Share Posted December 13, 2020 I could see them if you wanted to bring a melee hammer unit in a repulsor But they dont count as assault intercessors for fight twice, they arent obsec, can only bring 1 special melee weapon, arent obsec, etc. So the 6+++ and extra 2 attacks over assault intercessors probably arent worth. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644085 Share on other sites More sharing options...
SnorriSnorrison Posted December 13, 2020 Share Posted December 13, 2020 yeah its a normal move of up to 12", so units normal movement characteristic, but setup to allow for jump pack DC to get full use out of it. IF it turned out that it means ANY DC can forlorn fury 12" pre game, yeah its a big deal and helps DC intercessors be not sucky, Similarly, IF DC Intercessors can use the intercessor strats, it'll be a big deal for them. Similarly, IF they fix the sheet so DC Intercessors can take multiple melee weapons, it'll be a big deal for them (there's really no reason they shouldn't be allowed at least two tbh) That's big IFs unfortunately, and they're unlikely to become reality... Now, if when Codex Space Marines comes out in a year's time and they kill off Firstborn, then they might be an option. Or if primaris miraculously discover how jump packs work. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644098 Share on other sites More sharing options...
Helias_Tancred Posted December 13, 2020 Author Share Posted December 13, 2020 I do have two Blood Angel impulsors I could put them in. Maybe for the meantime I'll put a combat squad of my assault intercessors in each along with a primaris lieutenant and primaris chaplain, rush them to midfield and start causing havoc? I want to like the primaris death company but right now it needs some changes rules-wise. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644109 Share on other sites More sharing options...
Charlo Posted December 13, 2020 Share Posted December 13, 2020 They can work as a decent distraction with an Impulsor. Move up, disembark - while you can't charge you can shoot some heavy pistols and look menacing. Any threats pop transhuman and soak it up - get ready for the turn 3 savage echoes. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644115 Share on other sites More sharing options...
smileyjim Posted December 13, 2020 Share Posted December 13, 2020 You can now move a dc squad 12" pre battle which fixes some of the movement problem and will get you to midboard turn one, even a charge on at least 1 mission layout. The games about midboard control, big squad of dc looking to counter charge is always scary. I think there's a use for dc intercessors. IF you’re allowed to move them twice via FF, and then you’re spending 4 CP on that. That’s a heavy investment, when you could simply use jump packs...the extra 5-10 attacks aren’t worth it if you have to pump that many CP into the unit to make it work.1 cp per 5 models Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644231 Share on other sites More sharing options...
smileyjim Posted December 13, 2020 Share Posted December 13, 2020 I'll be painting up some dc intercessors and magnetising jump packs to use them as old or new. I hate the size of old marines they just look kinda sad next to truescale now. Ill switch the helmets though Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644233 Share on other sites More sharing options...
Blindhamster Posted December 13, 2020 Share Posted December 13, 2020 You can now move a dc squad 12" pre battle which fixes some of the movement problem and will get you to midboard turn one, even a charge on at least 1 mission layout. The games about midboard control, big squad of dc looking to counter charge is always scary. I think there's a use for dc intercessors. IF you’re allowed to move them twice via FF, and then you’re spending 4 CP on that. That’s a heavy investment, when you could simply use jump packs...the extra 5-10 attacks aren’t worth it if you have to pump that many CP into the unit to make it work.1 cp per 5 models but its a normal move, so DC intercessors will only go 6" so would need to use it twice to move 12 and that assumes you do it with a 5 man squad (which would be pretty pointless as it lacks the numbers to be impactful) Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644243 Share on other sites More sharing options...
Diagramdude Posted December 15, 2020 Share Posted December 15, 2020 You could put DC intercessors into strategic reserves and have them come 9" from a board edge and hope to make an 8" charge, or 7" if you can get the litany in place with Commanding Oratory. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644605 Share on other sites More sharing options...
Karhedron Posted December 15, 2020 Share Posted December 15, 2020 You could put DC intercessors into strategic reserves and have them come 9" from a board edge and hope to make an 8" charge, or 7" if you can get the litany in place with Commanding Oratory. That is feasible certainly. I am just not sure if it is worth the effort and CPs when we have units that can do the same for fewer CPs or better for the same expenditure of CPs. For example, if you pull Canticle of Hate + Reserves for a unit with a Jump Pack, you do not have to spend CPs on reserves and you are not restricted to coming in only from aboard edge. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644674 Share on other sites More sharing options...
smileyjim Posted December 15, 2020 Share Posted December 15, 2020 You can now move a dc squad 12" pre battle which fixes some of the movement problem and will get you to midboard turn one, even a charge on at least 1 mission layout. The games about midboard control, big squad of dc looking to counter charge is always scary. I think there's a use for dc intercessors. IF you’re allowed to move them twice via FF, and then you’re spending 4 CP on that. That’s a heavy investment, when you could simply use jump packs...the extra 5-10 attacks aren’t worth it if you have to pump that many CP into the unit to make it work.1 cp per 5 models but its a normal move, so DC intercessors will only go 6" so would need to use it twice to move 12 and that assumes you do it with a 5 man squad (which would be pretty pointless as it lacks the numbers to be impactful)Yeah your right i re read it, bit of ashame and suddenly less interesting. Can you do an advance move though? Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644679 Share on other sites More sharing options...
Diagramdude Posted December 15, 2020 Share Posted December 15, 2020 No. Normal move up to 12” Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5644825 Share on other sites More sharing options...
Indefragable Posted December 16, 2020 Share Posted December 16, 2020 Say you got Assault Intercessors.....like from Indomitus....can you paint them black and make them DC? I glaze over trying to understand the wargear part of their data sheet. Helias_Tancred and SnorriSnorrison 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645262 Share on other sites More sharing options...
WrathOfTheLion Posted December 16, 2020 Share Posted December 16, 2020 Yes, I believe you can do that. I don't have the book yet, it's been very delayed getting here. Not certain on whether you can change the sergeant's armament yet, I would think it should be the case after an FAQ. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645264 Share on other sites More sharing options...
1s=heretical Posted December 17, 2020 Share Posted December 17, 2020 Yeah they even stated on the dc article you could kit bash both normal and assualt to get the best dc builds. So I wouldn't see why you couldn't use the easy the indom box set Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645415 Share on other sites More sharing options...
SnorriSnorrison Posted December 17, 2020 Share Posted December 17, 2020 (edited) Say you got Assault Intercessors.....like from Indomitus....can you paint them black and make them DC? I glaze over trying to understand the wargear part of their data sheet. You can! They can all take chainswords and heavy bolt pistols I believe.Or, even better, slap some jump packs and thunder hammers on the Assault Intercessors and run them as bigger firstborn DC to make use of the dynamic poses. That’s what I’m doing, seeing as the data sheet of primaris DC is useless to me... Edited December 17, 2020 by SnorriSnorrison Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645416 Share on other sites More sharing options...
Karhedron Posted December 17, 2020 Share Posted December 17, 2020 Say you got Assault Intercessors.....like from Indomitus....can you paint them black and make them DC? I glaze over trying to understand the wargear part of their data sheet. Yes, the Assault Intercessors are a valid loadout for DC Intercessors. The 2 bullet points you need from the datasheet are: All of the models may replace their wargear with a Heavy Bolt Pistol and Astartes Chainsword. One model may take a plasma pistol Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645417 Share on other sites More sharing options...
Xenith Posted December 17, 2020 Share Posted December 17, 2020 Yeah they even stated on the dc article you could kit bash both normal and assualt to get the best dc builds. So I wouldn't see why you couldn't use the easy the indom box set Though not really true, you can field them but as separate squads. No mixing and matching, and bp+cs units cannot take special melee weapons. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645543 Share on other sites More sharing options...
1s=heretical Posted December 17, 2020 Share Posted December 17, 2020 Yeah they even stated on the dc article you could kit bash both normal and assualt to get the best dc builds. So I wouldn't see why you couldn't use the easy the indom box setThough not really true, you can field them but as separate squads. No mixing and matching, and bp+cs units cannot take special melee weapons. I was referring to posing of the model and such Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645591 Share on other sites More sharing options...
Midnightmare Posted December 18, 2020 Share Posted December 18, 2020 My Primaris are getting jump packs and special weapons, and a sprinkling of first born stuff and they will be counting as first born. Jump packs are iconic and a must for me. Majkhel, WrathOfTheLion and Doghouse 3 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/#findComment-5645748 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now