Helias_Tancred Posted December 29, 2020 Author Share Posted December 29, 2020 Ok how about this setup for primaris death company? 1. 2 squads of 5 primaris death company each, equipped with heavy bolt pistol and chainsword, with one having a plasma pistol and thunder hammer. 2. 2 Impulsors 3. That leaves a slot in each repulser for a chaplain, and another primaris HQ or elite you want to go with them. They rush to midfield, get out and fight as two squads in one blob with the chaplain and additional primaris character? Pretty good? Or should I just keep my idomitus assault intercessors as just that for now and paint my two impulsors red? Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5648745 Share on other sites More sharing options...
Blindhamster Posted December 30, 2020 Share Posted December 30, 2020 id paint the impulsors red anyway tbh. no sense in shoehorning the umpulsors into being DC only. Karhedron and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5649050 Share on other sites More sharing options...
Helias_Tancred Posted December 30, 2020 Author Share Posted December 30, 2020 id paint the impulsors red anyway tbh. no sense in shoehorning the umpulsors into being DC only. or buy two more? ;) Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5649167 Share on other sites More sharing options...
Diagramdude Posted December 31, 2020 Share Posted December 31, 2020 I think 5man DC intercessors is the way to go for unit size if you’re running them. 1 cp for transhuman and 1cp for refusal to die makes them unreasonably durable. I think access to transhuman is their saving grace. They can’t be ignored either, once they are in a position to charge those 5 guys are putting out 30 attacks, 35 with savage echoes Helias_Tancred and Indefragable 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5649261 Share on other sites More sharing options...
Indefragable Posted January 3, 2021 Share Posted January 3, 2021 I think 5man DC intercessors is the way to go for unit size if you’re running them. 1 cp for transhuman and 1cp for refusal to die makes them unreasonably durable. I think access to transhuman is their saving grace. They can’t be ignored either, once they are in a position to charge those 5 guys are putting out 30 attacks, 35 with savage echoes By my own analysis, the only thing separating DC Intercessors from their jump-packed brethren is access to the Transhuman Physiology Stratagem. Plain and simple. Otherwise, you're better off with "regular" DC in almost every way. That is purely from an objective crunch perspective, by all means fluff or personal taste reasons could rule-in DC Intercessors for a person. Blindhamster and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650348 Share on other sites More sharing options...
Blindhamster Posted January 3, 2021 Share Posted January 3, 2021 they have marginally better shooting against the sort of units you're likely to throw them at (-1 AP, longer range on pistols). And in their base form +1 attack assuming both types use chainswords. But yes, regular are strictly better. Although if you play crusade and use primaris, you'll NEED some. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650394 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 3, 2021 Share Posted January 3, 2021 just my two cents...the fact that so much discussion about if they're worth taking, is taking place makes me say while there might ways to make them 'worth it' there's regular DC, or another elite option will probably be more worth it. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650438 Share on other sites More sharing options...
Karhedron Posted January 4, 2021 Share Posted January 4, 2021 Primaris DC do get an extra attack but also cost more so their overall points-efficiency is only slightly higher than firstborn. Firstborn get a much more flexible loadout. For me the big deal is all about Jump Packs. DC are a melee unit and need a delivery mechanism. Jump Packs give them high mobility and the capability to deploy from Reserves if necessary. It is just too good to turn down. You can use Primaris DC as super-Intercessors but they lose ObjSec and cost more points. This gives them the same problem as Veteran Intercessors. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650521 Share on other sites More sharing options...
Xenith Posted January 4, 2021 Share Posted January 4, 2021 Ok how about this setup for primaris death company? 1. 2 squads of 5 primaris death company each, equipped with heavy bolt pistol and chainsword, with one having a plasma pistol and thunder hammer. Idon't think that's a valid loadout for a DC unit though - if you give them chainswords, they cannot take a special melee weapon. They can only take a TH if they have bolt rifles. There's an FAQ due anytime now, though, which might change their loadout to reflect the options in the modular assault intercessor box. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650559 Share on other sites More sharing options...
Indefragable Posted January 4, 2021 Share Posted January 4, 2021 If there was a way (Stratagem or otherwise) to make DC Intercessors Troops, then I would be singing their praises (relatively speaking), but being in the Elites slot which is crowded as it is for all SM, but doubly so for us......they just don't cut it compared to other options including their jump-packed brethren IMHO. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5650620 Share on other sites More sharing options...
Rhavien Posted January 13, 2021 Share Posted January 13, 2021 Now that we can take a special cc weapon on one of the DC assault intercessors, what do you feel would be a good loadout? I'm actually torn between all three options. Power sword is cheap, but in a marine heavy meta I can see the need for a fist or even a hammer. What are your thoughts? Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653546 Share on other sites More sharing options...
Warhead01 Posted January 13, 2021 Share Posted January 13, 2021 If that's the case then I think I agree. I'm looking at a Thunder hammer or power fists and I may turn my squad of 10 into 2 squads of 5. I may well add a third. I had been thinking about a squad of Intercessor veterans with a thunder hammer Squad leader, as they have 4 attacks base. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653552 Share on other sites More sharing options...
Xenith Posted January 13, 2021 Share Posted January 13, 2021 Even though chainsword armed squads can now take a special cc weapon, I think auto bolt rifles are probably still the best loadout. You lose 5 attacks in combat, but gain 10 on the way in. Warhead01 and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653577 Share on other sites More sharing options...
Karhedron Posted January 13, 2021 Share Posted January 13, 2021 Even though chainsword armed squads can now take a special cc weapon, I think auto bolt rifles are probably still the best loadout. You lose 5 attacks in combat, but gain 10 on the way in.Extra point of AP on the Chainswords though.... On balance, I think you are right and ABRs are probably still the best answer. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653599 Share on other sites More sharing options...
Arkangilos Posted January 13, 2021 Share Posted January 13, 2021 What do you guys think of a death company captain in Gravis Armor? I already have a couple of Primaris Captains and other captains and am not really a fan of the Gravis one but still wanted to make a DC captain (and I don’t want to use the Blade Guard one in that role). Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653625 Share on other sites More sharing options...
WrathOfTheLion Posted January 14, 2021 Share Posted January 14, 2021 Is there any use for regular bolt rifles on them instead of autos? I have some built that way that are primed and basecoated black that I'm considering making death company. Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653640 Share on other sites More sharing options...
Xenith Posted January 14, 2021 Share Posted January 14, 2021 Is there any use for regular bolt rifles on them instead of autos? I have some built that way that are primed and basecoated black that I'm considering making death company. Really, there isn't enough difference in the models that can be observed at 3feet away to matter. You can just say 'the death co have auto bolt rifles' and most sane people wont care what kind of magazine the bolter has. I prefer the auto as DC want to be in combat and the auto lets them advance and fire, so they can be moving D6+7" per turn and still getting more hits than a bp armed unit. I can see a CS unit if you play on smaller tables. Bladeguard seem to have a good use for 'holding the centre ground', even on foot. The above advance move should get them to the middle no problem. Squishier than Bladeguard, but cheaper per model. Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653695 Share on other sites More sharing options...
Arkangilos Posted January 14, 2021 Share Posted January 14, 2021 So nothing on the Gravis DC captain? Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653945 Share on other sites More sharing options...
Mordas Posted January 14, 2021 Share Posted January 14, 2021 So nothing on the Gravis DC captain? The 5" move would be his downside. But then again really depends on what you are running with him. Certainly, the unmovable object if you get charged but getting him up the board and into the thick of things, may take a turn or two longer. Arkangilos 1 Back to top Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5653951 Share on other sites More sharing options...
Karhedron Posted January 15, 2021 Share Posted January 15, 2021 If I were taking a Gravis Captain, I would probably be looking at the CM upgrade and Angel Artifice relic instead. That way I would have a T6 8W tank with a 2+/4++ save wandering around. On the other hand, a DC Bike captain might be interesting... Link to comment https://bolterandchainsword.com/topic/368145-primaris-death-company-are-they-worth-it/page/2/#findComment-5654070 Share on other sites More sharing options...
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