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This is a list I used in 8th reworked four 9th. I've not tested it out this edition but I think it should work. Some of this doesn't hit so hard in 9th and some of it hits much harder than it used to.

 

 

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Raven Guard) [112 PL, 9CP, 1,991pts] ++

 

+ Configuration +

 

**Chapter Selection**: Born Heroes , Hungry for Battle, Raven Guard Successor, Red Scorpions

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment CP

 

+ Stratagems +

 

Favor of the Ravenspire [-1CP]

 

+ HQ +

 

Carab Culln the Risen [14 PL, -1CP, 265pts]: Stratagem: Hero of the Chapter, The Imperium's Sword

 

Casan Sabius [8 PL, 145pts]: Master of Ambush, Warlord

 

Librarian in Phobos Armour [5 PL, 100pts]: 3) Spectral Blade, 4) Shadowstep, The Armour Indomitus

 

+ Troops +

 

Tactical Squad [5 PL, 90pts]

. 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Space Marine Sergeant: Bolt pistol, Boltgun

 

Tactical Squad [5 PL, 90pts]

. 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Space Marine Sergeant: Bolt pistol, Boltgun

 

Tactical Squad [5 PL, 90pts]

. 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Space Marine Sergeant: Bolt pistol, Boltgun

 

+ Elites +

 

Apothecary [5 PL, -1CP, 90pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter

 

Terminator Squad [18 PL, 309pts]: Teleport Homer

. Terminator Sergeant

. 7x Terminator w/PF: 7x Power fist, 7x Storm bolter

 

Vanguard Veteran Squad [14 PL, 297pts]: Jump Pack

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Space Marine Veteran: Power fist, Storm shield

. Veteran Sergeant: Power fist, Storm shield

 

+ Heavy Support +

 

Centurion Devastator Squad [28 PL, 425pts]

. Centurion: Grav-cannon, Hurricane bolter

. Centurion: Grav-cannon, Hurricane bolter

. Centurion: Grav-cannon, Hurricane bolter

. Centurion: Grav-cannon, Hurricane bolter

. Centurion Sergeant: Grav-cannon, Hurricane bolter, Master-Crafted Weapon

 

Eliminator Squad [5 PL, 90pts]: Bolt sniper rifle

. Eliminator Sergeant: Bolt sniper rifle

. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

 

++ Total: [112 PL, 9CP, 1,991pts] ++

 

The general strategy is to try and instantly overwhelm an opponent with turn 1 charges from several very killy threats. Culln gets shadowstepped by the librarian, sabius MoA's the terminators and sticks with them to give them +1 attack and rerolls. The vanguard vets infiltrate and try to surgically remove specific threats. The cents move into the centre and exist with the apothecary, they aren't the killing machines they once were, but they are probably one of the best uses of the apothecary and still throw out some decent firepower.

 

Culln can offset his mediocre speed by continuing to shadowstep where he needs to be with the librarian who himself is able to move wherever he needs to with the phobos strat. The termies can also redeploy once with the teleport homer and sabius is also a valid shadowstep target.

 

The tac marines don't do much other than achieve objectives, similarly the eliminators are a cheap and forward deploying unit that can threaten characters.

 

Overall I like it and think it can do work, thoughts are appreciated and I'll report back when I've got some games under my belt.

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