Jump to content

Recommended Posts

So AFAIK when you take combat squads on a 10 man squad. They become 2 separate units.  All well and good.  Since ours are Psykers tho, do I then choose a power for each unit or is each unit stuck with the one I had before the split?

 

The rule says "Before any models are deployed at the beginning of a game..."  So ostensibly you have already listed your units.

 

IOW - could I take a Purgation/Purifier/Paladin squad, do the combat split and then give the unit with the 4 specials Astral Aim.  Then give the other unit Santuary or Gate or whatever??

 

Sorry for the newb question.

Link to comment
https://bolterandchainsword.com/topic/368332-combat-squads-psyker-powers/
Share on other sites

So AFAIK when you take combat squads on a 10 man squad. They become 2 separate units. All well and good. Since ours are Psykers tho, do I then choose a power for each unit or is each unit stuck with the one I had before the split?

 

The rule says "Before any models are deployed at the beginning of a game..." So ostensibly you have already listed your units.

 

IOW - could I take a Purgation/Purifier/Paladin squad, do the combat split and then give the unit with the 4 specials Astral Aim. Then give the other unit Santuary or Gate or whatever??

 

Sorry for the newb question.

They have the same power.

So AFAIK when you take combat squads on a 10 man squad. They become 2 separate units.  All well and good.  Since ours are Psykers tho, do I then choose a power for each unit or is each unit stuck with the one I had before the split?

 

The rule says "Before any models are deployed at the beginning of a game..."  So ostensibly you have already listed your units.

 

IOW - could I take a Purgation/Purifier/Paladin squad, do the combat split and then give the unit with the 4 specials Astral Aim.  Then give the other unit Santuary or Gate or whatever??

 

Sorry for the newb question.

They dont technically become two separate units per se, they count as one unit points wise. But only not for movement and for their physical prescense on the tabletop. The correct definition isnt even "they become two different units", but rather "they become two different squads".

 

IE. you have to kill both of these 'squads' to get 1 victory point.

 

 

So AFAIK when you take combat squads on a 10 man squad. They become 2 separate units. All well and good. Since ours are Psykers tho, do I then choose a power for each unit or is each unit stuck with the one I had before the split?

 

The rule says "Before any models are deployed at the beginning of a game..." So ostensibly you have already listed your units.

 

IOW - could I take a Purgation/Purifier/Paladin squad, do the combat split and then give the unit with the 4 specials Astral Aim. Then give the other unit Santuary or Gate or whatever??

 

Sorry for the newb question.

They dont technically become two separate units per se, they count as one unit points wise. But only not for movement and for their physical prescense on the tabletop. The correct definition isnt even "they become two different units", but rather "they become two different squads".

 

IE. you have to kill both of these 'squads' to get 1 victory point.

I don't believe you're correct there.Im pretty sure the wording is split into 2 units.

And they both act as separate units for all rules purposes from that point on. So both 5 man squads will each be a victory point for your opponents secondaries, like Abhor the Witch.

Captain Coolpants is correct - it isn't two different squads, its' the same squad that's split. Minor detail, but an important one (otherwise you'd get that scenario where you can take two different powers). Same story goes with powers - if the unit in question knew (let's assume) hammerhand, then the split unit would also know it. 

Now now. Let's all be civil here. The GK forum has absolutely had its ups and downs over the years. Let's try and keep it on the up as long as possible.

 

The last big down happened a couple years ago (literally only caused by a few members not liking each other) and practically killed the forum for like a year...

 

If you don't like someone's comment,just do as I do. Ignore them

Edited by Captain Coolpants

I've removed a whole string of toxic posts, starting with one exhibiting notably rude behavior, followed by tin badge moderation, followed by the debate about tin badge moderation.

 

We're a community. We don't always agree on things, but disagreement doesn't in any way justify rudeness.

 

By extension, while the moderators are here to enforce the rules, they have lives and aren't here 24/7. There will be times when they're busy and might not see inappropriate behavior and take action right away. The three recourses when you see fellow members acting inappropriately are to:

  • Ignore the behavior and let the moderators take care of it when they have the time,
  • Report the behavior so that the moderators have their attention drawn to the behavior and to allow them to take care of it, or
  • Politely address the behavior to the offending member, either by PM or a reply in the topic. When doing this, though, remember that you are all equals and you are not directing action or issuing a warning, merely pointing out something inappropriate and suggesting alternate courses of action.
The hiding of posts was only an initial action taken to clean things up so that the discussion can get back on topic. Further action is likely to happen, as decided by the forum moderators. At the very least, some of you should be expecting private messages to address your behavior.

=][=


 


Thank you Brother Tyler for your words and assistance.


 


I see no reason to repeat what Brother Tyler has said, but I do suggest you read and remember his words.


 


A number of Fraters have put a lot of work into generating positive activity here in the Grey Knights forum, 


but you can see how easily things can go awry with just a few ill chosen posts and equally ill chosen responses.


 


As Captain Coolpants has pointed out, the Grey Knights forum has seen some dark days. With your help we will not allow those days to return.


With that in mind, let's continue the conversation. Keep it civil and on topic.


 


As always, if you have any questions, concerns, or simply wish to vent, please PM me. I am here to serve.


 


=][=

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.