xommul Posted January 8, 2021 Share Posted January 8, 2021 Couple of Interesting things i picked up on in these new FAqs from yesterday. In the GT Mission pack - if you win the roll off for 1st turn - you go first, you no longer get to choose. If you go second in the last BR (5) the player going second scores their primaries at the END of the turn allowing a last minute cheeky pop onto the objectives. ATVs for marines lost the ability to be ressurected by an Apothecary - This was a strange lore wise mechanic for an Apoth to have and although makes ATvs less attractive to take they still work well in some chapters as blocking units, tagging units, and with the Ultramarines ability to tag, fall back, shoot and charge again they still retain usability. A point rise for Eradicators (5+). Unless you have tonnes of these in a list then not such a massive issue. I can see Salamanders being a little upset but these are still very useful units. Especially in deep strike. A points rise for Outriders (5+) again if you are white scars or death watch this may hurt. The Apoth can still heal and revive these guys. What did any of you see? Link to comment https://bolterandchainsword.com/topic/368454-the-faqs/ Share on other sites More sharing options...
Karhedron Posted January 8, 2021 Share Posted January 8, 2021 Inceptors going up by +5 points is fair for the plasma version but seems harsh on the bolter variant. BLACK BLŒ FLY and Morticon 2 Back to top Link to comment https://bolterandchainsword.com/topic/368454-the-faqs/#findComment-5651765 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now