xommul Posted January 8, 2021 Share Posted January 8, 2021 So down from 110 to 80. Thats a hefty drop. Im slowly building my Necron army out of 2 Indomitus boxes and some other purchases so i have 2 of these things. As yet due to Covid I've not played with them. Its quite a complicated army in comparison to point and click marines and even orks are fairly simple. There are tiers of strategies in necrons however with the new idea of Dynasties and Protocols and then abilities on top. I know a lot of people do not feel these are great units due to the fragility of them and their points but has the drop changed any of that? So the reanimator in the Command Phase chooses a unit within 6" of it and gives it a 4+ reanimations. In most of the games ive watched the opponent knows Warriors are a primary target to kill due to their obsec and ressiliance. In T1 they put a lot of fire into a blob of 20 in the hopes of destroying most if not all. Lets say you loose 15 warriors and on a 4+ (50%) get 7/8 back(ish) and normally (33%) you would get 4/5 back. So a 4+ reanimation buff in one turn is worth the cost of 3/4 warriors (13pts each) so potentially a reanimator in T1 would earn its points back. Is this not a good indication of a models efficency? or do people see it as they would rather take 80pts more Obsec or 80pts more shooty models. Whats your thoughts? Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/ Share on other sites More sharing options...
Atrus Posted January 8, 2021 Share Posted January 8, 2021 I've seen a lot of people argue that they'd rather take 80pts of other stuff over a reanimator still. I still have one in my list and I'm thinking more and more that it doesn't belong on the front lines with warriors where it is casually destroyed 1st turn every time. Dunno when my next game will be, but I'm going to experiment hiding it and using it further back to buff my valuable lokhust destroyers/heavy. Just saving one of them almost get it's points back and 2 gets it into profit. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651778 Share on other sites More sharing options...
01RTB01 Posted January 8, 2021 Share Posted January 8, 2021 I've got one, it's painted, it'll get used. Between cover and target saturation I think opponents should have enough targets to shoot instead. The reanimator though I think for 80 points is worth a punt. I've got one, it's painted, it'll get used. Between cover and target saturation I think opponents should have enough targets to shoot instead. The reanimator though I think for 80 points is worth a punt. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651830 Share on other sites More sharing options...
Seahawk Posted January 8, 2021 Share Posted January 8, 2021 It needs to come down to 60 points as is, or stay 80 and gain value (quantum shielding, targeting restrictions, better buffs, etc). Til then, continued meh. caladancid and Guardsman Bob 2 Back to top Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651869 Share on other sites More sharing options...
Mr4Minutes Posted January 8, 2021 Share Posted January 8, 2021 I agree with 01RTB01, I think it’s got play. But I think that play is in more narrative/friendly games then competitive tournament style games. 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651870 Share on other sites More sharing options...
Tyriks Posted January 8, 2021 Share Posted January 8, 2021 My issue with the reanimator is that it's usefulness is 100% dependent on your opponent. Sure, if they start shooting a blob of warriors right next to one it could be useful. But my opponents won't do that, because they know it will buff RP, so they'll just shoot it instead. Since anti-infantry guns can kill it pretty easily, there's absolutely no reason not to do that. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651874 Share on other sites More sharing options...
Anticontrarian Posted January 8, 2021 Share Posted January 8, 2021 Lets say you loose 15 warriors and on a 4+ (50%) get 7/8 back(ish) and normally (33%) you would get 4/5 back. So a 4+ reanimation buff in one turn is worth the cost of 3/4 warriors (13pts each) so potentially a reanimator in T1 would earn its points back. Your maths is a little off on this one. If you include the built in rerolling ones on Warriors, you have a 7/36 chance of succeeding where you would've failed. So fifteen rolls would keep an extra 2.9 warriors up, or 38 points. So you'll be looking at needing thirty rolls to "break even" on the Reanimator's cost. Of course, if you're making multiple sets of rolls, just one extra RP can make a huge difference, as you have to have at least one body up to make the rolls at all. The old cost was frankly ridiculous. At 80pts, I may well give them a shot, see how they work out. Personally I think they're still a tad weak- I'd love to see them get an Aura of "swap out one RP die for a 6 each time you roll"- I've taken that upgrade in Crusade on my Warrior blobs, and it's surprisingly effective, especially in smaller games. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5651878 Share on other sites More sharing options...
01RTB01 Posted January 9, 2021 Share Posted January 9, 2021 My issue with the reanimator is that it's usefulness is 100% dependent on your opponent. Sure, if they start shooting a blob of warriors right next to one it could be useful. But my opponents won't do that, because they know it will buff RP, so they'll just shoot it instead. Since anti-infantry guns can kill it pretty easily, there's absolutely no reason not to do that. Perhaps it'll get shot first but that's wasting shooting that could be going elsewhere. Worst case scenario it's 80 points. Additionally that's assuming it's not in cover/ out the way. In a 2k game taking one is about 3-4% of your points, it's no biggie. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5652061 Share on other sites More sharing options...
MegaVolt87 Posted January 10, 2021 Share Posted January 10, 2021 Couldn't it used to work outside LOS? Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5652524 Share on other sites More sharing options...
VoceNoctum Posted January 11, 2021 Share Posted January 11, 2021 Couldn't it used to work outside LOS? You could hide it out of sight of the enemy, but it has to be in sight of the unit you're zapping, so it's not as easy as it might seem. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5652591 Share on other sites More sharing options...
Get Thokt Posted January 14, 2021 Share Posted January 14, 2021 With its current rules, it'll most likely mean you'll hide in your DZ terrain. Issue is your Warriors want to get close and shooty with your opponent. 20 models have a limit of being strung out under new coherency rules. Being aura and select is the biggest issue with this unit. Link to comment https://bolterandchainsword.com/topic/368455-reanimator-dropping-points/#findComment-5653687 Share on other sites More sharing options...
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