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The latest GW article on the new Deathguard Codex highlights some changes for Mortarion and Deathshroud Terminators.

 

https://www.warhammer-community.com/2021/01/11/7-of-the-most-gruesome-new-rules-for-the-death-guard/

 

Mortarion:

 

- Now gets 3 Warlord Traits.

 

- Still gets Disgustingly Resilient, reducing incoming damage by 1.

 

- Revoltingly Resilient gives him +1 to save rolls.

 

- Living Plague lets him dish mortal wounds to any unit in 3".

 

- Arch-Contaminator lets him reroll all failed wound rolls.

 

- In addition, he gets to choose another Warlord Trait from Plague Companies. The Droning would allow him to half the movement distance of enemy units.

 

Deathshroud:

 

- Are now WS 2.

 

- Can now move and advance the same as regular Terminators.

 

- Manreapers now have a profile that allows 2 hit rolls per attack.

 

Need to see the points, but this might be the best melee pairing in the game. Move and charge with Mortarion in the first turn, bring in the Deathshroud in the second. Even with the opponent dedicating all of their firepower to destroying Mortarion, the 9+ ablative wounds make him formidable. The fact units can't escape him by moving out of range means 3+ rounds of close combat.

 

This would be devastating to small, elite armies that depend on grabbing objectives to secure victory. The article also says Poxwalkers are getting cheaper, meaning you have ample objective grabbers to boot.

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- Revoltingly Resilient gives him +1 to save rolls.

 

- Living Plague lets him dish mortal wounds to any unit in 3".

 

- Arch-Contaminator lets him reroll all failed wound rolls.

None of this is certain yet. These abilities may well have changed (RR definitely will not be the same), and we don't know if Deathshroud have kept their 4++.

 

Points, though, we probably have: check out last week's FAQ. Morty is 490, Deathshroud are 50 each with the Chimes being a single 15pt upgrade.

 

- Revoltingly Resilient gives him +1 to save rolls.

 

- Living Plague lets him dish mortal wounds to any unit in 3".

 

- Arch-Contaminator lets him reroll all failed wound rolls.

None of this is certain yet. These abilities may well have changed (RR definitely will not be the same), and we don't know if Deathshroud have kept their 4++.

 

Points, though, we probably have: check out last week's FAQ. Morty is 490, Deathshroud are 50 each with the Chimes being a single 15pt upgrade.

 

Thank you for pointing out the fact I may be getting ahead of myself. Never assume GW will keep anything but the name of special abilities!

 

Assuming there's some utility to those warlord traits, it does seem like game designers have given some thought to the main issues for Morty and Deathshroud Terminators: survivability and movement.

 

It's encouraging.

I wonder if revoltingly resilient might be a damage cap?

Definitely not. How would it work when both Mortarion and for example Plaguecaster can have it? It won't be able to be based on fixed amount of dmg obviously and writing a rule that'd be based around % when you could put it on models with 5 or 18W wouldn't work.

 

The obvious guess would be -2D since it used make DR better. But it could be something completely different. I'd put my cent on the -2D per attack personally, but we'll see.

Edited by Balerion84

I'm thinking there will be a psychic power or two that offers additional buffs on top of all this.

 

Either way, if Mortarion can now stay in the battle past turn 3, he's going to be a force in a game that relies on controlling objectives. Used strategically, he could just be tying up part of an opponent's army for a few turns while Poxbringers seize objectives.

Mortarion will be a turd to bring down if revolting resilient reduces the damage by another 1. I can't wait to use him again. I just hope he doesn't become the opposite of what he was. I don't want him to be so over powered that no one wants to play against him.

Mortarion will be a turd to bring down if revolting resilient reduces the damage by another 1. I can't wait to use him again. I just hope he doesn't become the opposite of what he was. I don't want him to be so over powered that no one wants to play against him.

My guess is RR and DR will work by decreasing the save and adding to the roll. Together that would be a +2 to the natural save roll, or a 33% chance of shrugging off the damage (just like the old FNP.)

 

That plus 9 ablative wounds from bodyguards that get passed after a fail - I don't see how he can reliably be taken down in a 5 turn game. The odds of causing a wound would be very, very low.

 

And this is all before psychic powers have been applied.

 

Will find out Saturday how tough he is.

I'm guessing its a 6+ FnP

Confirmed to be the old 5+ FNP, so much better !

Basically, most of the DG warlord traits in the new leaks seem better than previously, they even improved Arch Contaminator.

 

Edit: They didn't improve Arch Contaminator, they nerfed it in utility but made it help with plague short range shooting.

Edited by Iron Sage

Mortarion will be a turd to bring down if revolting resilient reduces the damage by another 1. I can't wait to use him again. I just hope he doesn't become the opposite of what he was. I don't want him to be so over powered that no one wants to play against him.

Your worst dreams may have just come true.

I'm honestly not sure Deathshroud make a difference. It's going to take a lot of anti-tank weaponry to hurt Mortarion. Mathemathically, it takes an average of 700+ bolter shots to put him down.

 

Most armies aren't capable of that in a game.

 

Mortal wound spam - maybe Grey Knights can pull that off, but there's not that many ways to do that many wounds before he gets to you.

 

Morty in 8th was so bad I couldn't bring him to games even friendly games. Now he's so good my regular opponents don't want to play against him. Unreal.

That’s frustrating. It’s the paradox you never want; a model is garbage and nobody plays it or a model is “overpowered” and people complain about it and refuse to play against it til it’s nerfed to being unusable again.

 

I hope they aren’t marine players refusing to play you; they shouldn’t have anything to complain about lol.

 

To be fair, writing the rules for a Primarch has to be tough. No direct comparison with any other unit in the game.

 

Once Magnus came out, I was using him every other game until he was no longer useful. He could solo other armies at 1k points, then one day he was FAQed.

 

Mortarion's rules are insanely good. I expect them to be insanely bad soon enough. Sad more people are not playing in my area.

 

Morty in 8th was so bad I couldn't bring him to games even friendly games. Now he's so good my regular opponents don't want to play against him. Unreal.

That’s frustrating. It’s the paradox you never want; a model is garbage and nobody plays it or a model is “overpowered” and people complain about it and refuse to play against it til it’s nerfed to being unusable again.

 

I hope they aren’t marine players refusing to play you; they shouldn’t have anything to complain about lol.

 

 

They are. Especially the one guy that gave up his Black Legion to come back to be a Salamander successor picking the best units and cheese he can find. He thinks Morty is too OP to have "fun" games against.

 

 

Morty in 8th was so bad I couldn't bring him to games even friendly games. Now he's so good my regular opponents don't want to play against him. Unreal.

That’s frustrating. It’s the paradox you never want; a model is garbage and nobody plays it or a model is “overpowered” and people complain about it and refuse to play against it til it’s nerfed to being unusable again.

 

I hope they aren’t marine players refusing to play you; they shouldn’t have anything to complain about lol.

 

 

They are. Especially the one guy that gave up his Black Legion to come back to be a Salamander successor picking the best units and cheese he can find. He thinks Morty is too OP to have "fun" games against.

 

Ugh. What great self awareness he has. You have my sympathy on playing that guy. It doesn't sound like a cool opponent at all.

Edited by Iron Sage

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