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Hello all,

 

I thought while I was waiting for Part III to start, I'd try to get some of the Chapter Creation stuff worked out for my various DIY Chapters.

 

I started with one of my favourites (and the one that I would possibly use in the current game if I'm lucky enough to get a slot - yay for Ultramarine Successor Chapters!) the Emperor's Blade. Any C+C, especially from you guys who know the rules set better than I do, would be much appreciated!

 

The Emperor's Blade Chapter in Deathwatch (using Rites of Battle)

 

Why Founded: Crusade (counter to a Word Bearers Crusade)

 

When Founded: M.33 (11th Founding)

 

Progenitor: Ultramarines

 

Gene-stock Purity: A New Generation

 

Demeanour: Uphold the Honour of the Emperor

 

Chapter Characteristic Modifier: Drills and Prayers (+5BS and +5Wp)

 

Homeworld: Stewardship over Threskeia System. Fortress Monastery on Threskeia IV (Airless) but recruit from Threskeia VI (Temperate Shrine World)

 

Chapter Organization: Codex Chapter

 

Combat Doctrine: Codex

 

Chapter Abilities: (as Black Templars)

Solo Mode: Righteous Zeal

Squad Mode:

Attack: Holy Vengeance

Defence: Armour of Faith

 

Beliefs: The Emperor Above All

 

Current Status: Nominal

 

Friends: Ecclesiarchy (and by extension, Adepta Sororitas?)

 

Enemies: Word Bearers Legion

 

*****

 

I'm not sure how some of this works, particularly re the Solo/Squad Mode abilities, I wasn't sure if I could use the BT ones for a UM Successor Chapter, but they felt appropriate for their more zealous approach?

 

 

I'd also be very curious to see how other players have translated their DIYs (or lesser known official Chapters) into the DW rules?

Wow, I forgot how good Righteous Zeal as a solo mode is... specifically when facing the forces of Chaos... though after rank 3 against anything with psychic powers you're a beast too.

 

Holy Vengeance: By the Emperor! Tyber would love to be in squad mode with you for that!

 

Armour of Faith: See my reaction to Holy Vengenance..

 

Dragons of Caliban (Tyber's Chapter)

 

  Reveal hidden contents
Edited by Steel Company

Are the BT ones overly good then? I don't really know what is and what isn't at this point, just thought the names sounded fitting for a devout Chapter!

 

Dragons of Caliban is a cool name, do you have an IA (or other fluff article) around for them? I'd be curious to read up!

 

I notice they view the Ecclesiarchy as an enemy, that could make for some... interesting... conversations between missions! :D

I've got about twenty-ish years of notes for them scribbled about. I've never actually gotten around to doing an IA for them, I will at some point, it just seems a little daunting. Their view of the Ecclesarichy has to do with having a chapter master assassinated during the rain of blood when he went to meet with representatives of the Brides in a temple. This distrust of temples has been on display twice in the Blackthron PBP game twice so far with Tyber. First not wanting to enter the temple, the second time expecting Solastion to shoot him with a bolt pistol while he was giving a speech in a temple.

 

I've got some of the lore complied in a document:

 

  Reveal hidden contents
Edited by Steel Company

Was it randomly rolled for or chosen - i'm not sure which approach Mol was going for but I always viewed the tables as a way to try and create a chapter to a theme that didn't already exist.

 

In this case you've essentially rolled the black templars chapter, only as ultramarines... as an old black templars player who shelved them after they were folded into the ultramarines book I do find quite it amusing :p

 

 

 

 

  On 1/21/2021 at 4:43 PM, Lysimachus said:
Are the BT ones overly good then? I don't really know what is and what isn't at this point, just thought the names sounded fitting for a devout Chapter!
The defensive ones are very circumstancial, but good to have when you need them.

 

The attack one can get a little crazy - however the small print limits it somewhat. Only standard (aka single) attacks trigger the initial effect, though this does make it excellent for marines that need to move and engage.

Not quite up to the shenanigans of the space sharks or high fellowship ultramarines though.

Very much enjoyed reading about The Emperor's Blade. :)

 

Steel's Dragons are definitely worth a look, and the friction the two of you would generate is an asset to the RP.

 

Literally everything in my IA Scions of Gehenna and IA White Paladins come from RoB, and it's an absolute bible and trove of information, histories and well worth having.  It's a great set of tables with the inspiration to create so much more and I believe owes a little of it's creation to these very boards (Maybe a sidebar, or half a page...)

 

With regard to the DW rules, as your Chapter is a custom one, it is perfectly permissible to have Solo and Squad Modes which are divergent to your parent/primogenitor.  In fact Slips had a character in my Badab War campaign who was an Executioner, hence IF Geneseed, with the Solo and Squad Modes from the Carcharodons Astra because they were a closer fit to his Chapter's way of war.

 

What is most pertinent about your UM Primogenitor are the following: 

  • Primarch's Curse
  • Ability Boosts
  • Chapter Demeanour

The Primarch's Curse is exactly as it sounds.  Every Marine has one, and every Marine, once they hit a certain point beyond just having a Thousand Yard Stare, starts getting a bit...strange.  Astartes madness is not the same as that of mortals and it shows.  Tied to your Geneseed, it is a direct line all the way back to the Lord Guilliman, and Macragge.

 

The ability boosts are small +5 increments to two specified characteristics, which are meant to represent the bonuses that Chapter has picked up for fighting in the manner it does.  Because the Emperor's Blade are custom, this could well change, but initially you're looking at the benefit the Ultramarines have of flexibility and may choose two attributes - you lucky thing you. ;)

 

Finally the Chapter Demeanour (again, this may change in discussions with the GM), but this is a roleplaying mechanic that allows some interesting perks if done well.  For the UM's it's basically: The Codex Does Not Support This Action.

 

Otherwise, your Chapter Solo Modes and Squad Modes can be anywhere.

 

Black Templars can be great Assault Marines, and when elevated to DW Chaplain they can be close-combat monsters - but like anything, "What wars are there that require warriors like you?"  All Marines are monsters in DW in some way!

 

And thank the Throne for that. ;)

 

MR.

Thanks everyone!

 

@Steel: excellent, I'll give that a proper read through when I'm in from work tomorrow!

 

@AT: yup, I kind of did it the other way round (I think the EB probably predate the Deathwatch RPG by a few years at least!) And :D I can still remember the lamenting when that happened to the BT! Hopefully with a Supplement coming at some point this year, they'll be back in a big way!

 

@Mazer: Thank you, glad you enjoyed! My goal - for fluff and now the rules - was very much for them to have the religious zeal of the Templars, but still stick closely to the Codex in their doctrines (after all, they more or less view it as a holy book, written by a Saint and inspired by their God!)

 

With regard to the Primarch's Curse, I may have missed that so far, where is that?

So, without going into the specifics of the character in the other thread, I thought I'd take a look at how one might build a Stormbringer (thanks again to Steel Company for the pointers you sent!)

 

 

Creating a Stormbringers DW Character with Rites of Battle (and First Founding)

 

Why Founded: Counter (Ork Waagh)

When Founded: M.36 (17th Founding)

Progenitor: White Scars

Gene-stock Purity: A New Generation

 

Demeanour: Cold Fury

The Stormbringers believe first and foremost in the survival of the Imperium of Man. It is their sole purpose that the Emperor’s realm should not fall, and they feel no compunction over taking whatever course they deem necessary to ensure its continued existence.The Chapter's Marines are known for their ability to make and implement such brutally pragmatic decisions with all the lightning speed that their White Scar heritage would suggest.

For example, if a battle costs the lives of one hundred civilians rather than that of a single Astartes, this is viewed as entirely acceptable, simply by virtue of their comparative value to the Imperium. In the present time, with Mankind attacked on all sides and always in desperate need of its finest warriors, it is debatable whether any could truly prove them wrong.

Many have branded the Chapter as cowardly because of their methods but such accusations are inaccurate. If a Stormbringer feels that the sacrifice is necessary, or the objective important enough, he will willingly and without hesitation give his life to achieve it. Others call the Chapter cruel, disloyal or heartless. The Stormbringers themselves feel that they are simply being efficient.

 

(I'm not sure if it's allowed to create your own Demeanours, but the WS one and the options from RoB didn't quite fit, so I took some of the material from their IA and came up with the above.)

 

Chapter Characteristic Modifier:  +5Ag and +5Int

Homeworld: Tuphon (Ocean Death World, Distant Rule)

Chapter Organization: Divergent (Strike Companies)

Combat Doctrine: Lightning Strike/Terror

 

Chapter Abilities: 

Solo Mode: As Swift as the Wind (White Scars)

Squad Mode:

Attack: Exploit Weakness (from Raven Guard)

Defence: Sudden Withdrawal (White Scars)

 

Beliefs: Honour the Ancestors (4th Chapter Master Isegrimm/Octavian)

Current Status: Nominal

Friends: None(!)

Enemies: Numerous Imperial worlds 'rescued' by the Stormbringers.

 

Primarch's Curse: Though they attempt to maintain an attitude of pragmatism and cold efficiency, the Stormbringers are just as prone to the feral rage and murderlust of their geneseed as any of their brother Successors. (Chogorian Savagery)

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