Leif Posted January 22, 2021 Share Posted January 22, 2021 Goodnight I currently have 10 Sanguinary Guards models and 10 Death Company marines models too. Do you think I would need 5 more from each squad? I usually play small units of 5 each to have a lot of threat at the table Link to comment Share on other sites More sharing options...
Karhedron Posted January 22, 2021 Share Posted January 22, 2021 I find a single large unit of SG is enough for normal sized games. They really need to be near the Warlord to benefit from the Heirs of Azkellon rule so running multiple units of SG tends to run into diminishing returns. Death Company on the other hand can work well in MSU. Drop 3x5 man squads in along with Lemartes to auto-chant the Canticle of Hate. 3 squads making 7" charges with rerolls should ensure plenty of mess. Helias_Tancred 1 Back to top Link to comment Share on other sites More sharing options...
Paikis Posted January 23, 2021 Share Posted January 23, 2021 How many do you need? Yes. Karhedron and Jolemai 2 Back to top Link to comment Share on other sites More sharing options...
tychobi Posted January 23, 2021 Share Posted January 23, 2021 For full nasty? 15 sang guard. No death co or 10 and Lemartes. Leif and Helias_Tancred 2 Back to top Link to comment Share on other sites More sharing options...
tjr Posted January 23, 2021 Share Posted January 23, 2021 iirc the Sanguinary Guard are 25 strong now, following The Devastation of Baal, so you need 15 more. Xenith and Leif 2 Back to top Link to comment Share on other sites More sharing options...
Helias_Tancred Posted January 23, 2021 Share Posted January 23, 2021 For both the max unit size is 10. Starting out I'd suggest a unit size of 10 for both. For Death Company I'd use either 10 primaris assault intercessors that you'd run from transports, or 10 regular marines and give them jump packs. At this phase your goal is to paint them and learn how to use them on the tabletop. After that you will probably start to add more of either unit as you want to explore more options for using them? For example I've played Blood Angels for years and I have 15 regular DC with jump packs, 15 regular DC on foot that I've used in drop pods and rhinos, and 'm now working on a unit of 10 primaris death company (using the primaris assault intercessors). I like having options with them. Different types for different tactics. Leif 1 Back to top Link to comment Share on other sites More sharing options...
Leif Posted January 23, 2021 Author Share Posted January 23, 2021 Goodnight My DC have jump packages, the current codex greatly enhances the use of jetpack, although the idea of a rhino filled with 10 DC catches my attention more than a drop pods The DC Intercessors don't catch my eye, too many resources invested in them, and the drive has lost a lot of punch Helias_Tancred and Morticon 2 Back to top Link to comment Share on other sites More sharing options...
Helias_Tancred Posted January 24, 2021 Share Posted January 24, 2021 Goodnight My DC have jump packages, the current codex greatly enhances the use of jetpack, although the idea of a rhino filled with 10 DC catches my attention more than a drop pods The DC Intercessors don't catch my eye, too many resources invested in them, and the drive has lost a lot of punch I've used regular marine DC in a Rhino to some success. Just depends on what you're going up against. Each time I had a Chaplain with jump pack moving with them. Link to comment Share on other sites More sharing options...
Leif Posted January 26, 2021 Author Share Posted January 26, 2021 In the end I have decided to mount 10 DC with magnetized jump packs, so that I can mount them on rhino in case I need them. What I'm still thinking about is whether to make 5 more SG models, or a VV unit Link to comment Share on other sites More sharing options...
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