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I think transports can be useful depending on the mission. They may also help your army if you’re relying on a mobile army for your secondaries. One of my latest games I didn’t need mobility and so I didn’t take transports. I do have a list that I built around certain secondaries and included a rhino and a drill. It really all depends on what you want your army to accomplish.

I also like flamer type weapons with certain builds, if I plan on jumping out and flaming I don’t expect to get a charge off, but I plan on being able to overwatch and take some models out on their way in. That’s what I like about our codex, you have options depending on what you like or how you want to play.

I like the idea of Flame builds, do you have a squad set up that you usually go to for this?

In the drill I run the Putrifier w/Arch-contaminator, the Blightspawn w/vats, and then a squads of PMs. Champ w/plasma, 2 blight launcher, 2 spewers, 2 flail, 2 cleaver, and 1 melta. With a couple strats I can throw 18+d6 grenades (from the 4 melee) plus have all that shooting.

If I’m going for WWSWF, I split that unit into 2 dropping the melta for a fist on the second champ. Same strats and depending on your target, just throw 18 grenades or the extra d6. I usually throw the extra grenade if the unit is big enough to take advantage of the blast rule. The second unit can perform an action if need be or also shoot.

If possible I drop a LoC with Ferric Blight and cast Gift of Plagues on him. Now they are all rerolling 1’s to hit, rerolling all to wound with plague weapons, all at an additional -1AP, at targets that are -1T.

Edited by McElMcNinja

Played 4 games this week and while I initially went 3-1 after some checking went 3-0. My loss was against Necrons and he was straight up cheating, so I don’t count that as a loss, but a learning experience. I need to learn other codex better and not trust their “rules”, he was using strats on units he couldn’t, using rules for units that were for others, etc. Outside that game, two conceded before turn 3 and the other came down to he ran out of time and we talked it out. I still think our codex needs better secondaries, we just don’t have a strong one like most of the new codex.

For the two that conceded I had lost a unit of Poxwalkers (Space Wolves) in the first and a unit of Poxwalkers and a drone in the second (DE). In the other game I had lost 2 units of Poxwalkers and a PBC (sisters/guard). In no way am I saying these armies were the best lists, but they were good lists that had potential.

During the DE game in two turns I was able to destroy 4 raiders (along with some of their contents) and a bomber. This slowed him down quiet a bit and he was tilted to the point he made bad decisions. The MVPs were Contemptors with Twin volkite culverin with a Lord and tallyman with tollkeeper nearby. My contagion was Ferric Blight (-1AP) and they were in range. I split fire and had 8 shots per raider, hitting on 2’s, re-roll 1’s, 6’s were additional hits, wounding on 3’s, 6’s also doing MWs, -1AP, 2D. The second Contemptor didn’t have the +1 to hit, but was in range for all the other auras in addition to the missile launchers I gave them. Then the mortars opened up from the PBCs for whatever popped out while the entropy shot more boats. Pretty much the same thing happened against the other lists, I got rid of their anti-tank first and put extra shots into small units. It came down to they couldn’t hurt my vehicles and my infantry was tougher then theirs. They couldn’t bring enough damage to my Poxwalkers holding objectives and me reinforcing them with Deathshroud.

Going to play more games with my list, but I think it’s a good one.

I'm really digging PBC's with ectoplasm cannons now. Soooo good for 175pts. Firing at stuff outside of line of sight has saved me in a pinch before. Them getting 3+BS and making ectoplasm cannons plague weapons with Damage 3+d3 was what it took for me to take 2-3 with most lists. Love em. I'm glad they buffed them, I have no need for any other heavy support option now.

I'm really digging PBC's with ectoplasm cannons now. Soooo good for 175pts. Firing at stuff outside of line of sight has saved me in a pinch before. Them getting 3+BS and making ectoplasm cannons plague weapons with Damage 3+d3 was what it took for me to take 2-3 with most lists. Love em. I'm glad they buffed them, I have no need for any other heavy support option now.

Ectoplasm? Do you mean Entropy cannons? And Im assuming you mean the plague mortar?

 

Sorry just confused myself while reading it

I'm really digging PBC's with ectoplasm cannons now. Soooo good for 175pts. Firing at stuff outside of line of sight has saved me in a pinch before. Them getting 3+BS and making ectoplasm cannons plague weapons with Damage 3+d3 was what it took for me to take 2-3 with most lists. Love em. I'm glad they buffed them, I have no need for any other heavy support option now.

Agreed, I've been taking 2 in every single list. If I were playing 2000 I'd be running 3.

 

I'm really digging PBC's with ectoplasm cannons now. Soooo good for 175pts. Firing at stuff outside of line of sight has saved me in a pinch before. Them getting 3+BS and making ectoplasm cannons plague weapons with Damage 3+d3 was what it took for me to take 2-3 with most lists. Love em. I'm glad they buffed them, I have no need for any other heavy support option now.

Ectoplasm? Do you mean Entropy cannons? And Im assuming you mean the plague mortar?

 

Sorry just confused myself while reading it

Oh jeez my bad I was up late watching ghost busters almost passing out while commenting. Yes Entropy Cannons. Haha I can't believe I said ectoplasm.

 

And yes when talking about shooting without line of sight I was referring to the mortars. I should have separated the thoughts more clearly, again I blame ghost busters!

 

Agreed, I've been taking 2 in every single list. If I were playing 2000 I'd be running 3.

Yeah I'm taking 3 at 2000pts. The fact the model looks fantastic too is icing on the cake.

  • 2 weeks later...

So you're saying that the Plague Marines that had a single wound, and no guaranteed damage reduction against D2 weapons were better than the the most updated rules? Very interesting.

 

You're free to use the old profile if you prefer lol

 

As for the Castigator, the main weapon looks quite good. I'd need to look at the codex in detail and see what starts and synergies exist that make use of it before I judge. I've not reviewed it myself yet...

 

This is a much more appropriate topic for this I think :wink:

 

So, I never said PMs profile got worse, seems like you are arguing with yourself here... I said that PMs are barely playable. They don't really do anything. In my experience, their DR doesn't help very much. They are usually either shot off the table by a massed volume of D1 fire or keep hiding. They cost way too much. Either you take them barebones and they don't do anything offensively and you keep hiding them, or you equip them with special weapons and then you get a unit SO expensive, that it's not worth it. Because, and I know this is surprising to you, they are quite easily killed. Even with 2W.

 

Vehicles on the whole got a lot less tough than in the past. DR barely does anything for them. As for the haulers you mentioned, they are so expensive now, that it's really hard to justify taking them. They have a nice strat, but considering their cost and not a great damage output, combined with their lower survivability, means, they were quite underwhelming when I tried them. Compared with their performance after PA, they got a LOT worse sadly.

 

Poxwalkers and terminators are very good though. I understand that the grass is greener on the other side, but it's really not in this case. It's a solid codex, that I don't think can compete with the power of Drukhari and Admech or any future codexes that'd be on a similar level as these 2. I think the power level of the first codexes, Necrons, SMs and DG, was good. But started to get over the top in 2021 with DA, DE and Admech.

Edited by Balerion84

Got to agree with that Drukhari and AdMech are playing a different game right now if they are running a tournament list and even toned down are still super strong. The disadvantage they have is that both armies have complex rules and take a bit of learning to use well.

DG are still strong and have multiple builds that can win events, Nick Nanavati has won several recent GTs with different DG lists but is currently getting getting a Drukhari list put together as the consensus among top players seems to be the easiest way to compete with Drukhari is to run Drukhari

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