eternal_warrior12 Posted February 7, 2021 Share Posted February 7, 2021 So I was theory building a filthy Xenos army and I settled on Ork.... don’t tell my Templar brethren. I was looking at Kultures and there are a bunch of new ones! Are they in there Psychic Awakening book? Did the Orks get one? Is there any stand out rules. Saga of the Beast durr!!! Link to comment https://bolterandchainsword.com/topic/368937-huntas/ Share on other sites More sharing options...
toaae Posted February 8, 2021 Share Posted February 8, 2021 Welcome to the greenest, meanest faction in the darkness of the far future!Saga of the Beast did add several "specialist mobs", which are effectively new kulturs, as you replace your <Clan> keyword and gain abilities for it. None of them honestly standout, though Grot Mob at least makes the dream of an all gretchin army not just a pipe dream. But they are characterful rules that will empower detachments largely made up of similar unit types, so if you want to run a bunch of Kans, Dreads and 'Nauts, taking Tin 'Eads instead of a Clan will at least provide some interesting, direct bonus. As for Huntas itself, it would thrive in games of Cites of Death, or if you happen to play on a super, SUPER dense table, but for regular gaming, it just doesn't make up for not having a clan kultur. Link to comment https://bolterandchainsword.com/topic/368937-huntas/#findComment-5665140 Share on other sites More sharing options...
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