Xenith Posted February 8, 2021 Share Posted February 8, 2021 As per title, bikers seem a great choice now, and the sergeant can still take a weapon option, what do you prefer, a combi weapon to add a third special weapon, or a melee weapon to add flexibility to then unit? I have a few more bikers to make, and Im thinking 3 models, 2x plasma, 1x combi plasma. 14 bolt shots at 24" and 6 plasma at 12" for under 100pts. Link to comment https://bolterandchainsword.com/topic/368960-biker-serge-combi-weapon-or-cc-weapon/ Share on other sites More sharing options...
Shadow Captain Vyper Posted February 8, 2021 Share Posted February 8, 2021 Imo always the combi. One of the biggest weakness of Bike units is their restrictions on moving through cover. This can mean it can be a challenge to effectively leverage them in CC. That being said your chapter tactic obviously factors into the usage. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/368960-biker-serge-combi-weapon-or-cc-weapon/#findComment-5665440 Share on other sites More sharing options...
Xenith Posted February 10, 2021 Author Share Posted February 10, 2021 Yea, wishing I had the option to for both on the serge at least, however another combi plasma and use the squad as harassment is probably better than having a power sword, say, and losing 6 plasma shots + 12-14 bolter shots by being in combat. Link to comment https://bolterandchainsword.com/topic/368960-biker-serge-combi-weapon-or-cc-weapon/#findComment-5665987 Share on other sites More sharing options...
Djangomatic82 Posted February 12, 2021 Share Posted February 12, 2021 If its just a single unit of three, i don't know that I'd put anything that costs points on the Sgt. think of it like the Sgt in a Dev or Eliminator squad, its there for ablative wounds to protect the actual valuable models. If it was a larger unit, one that could be combat squaded, I'd say a thunder hammer is best. split into one shooty unit and one fighty unit. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/368960-biker-serge-combi-weapon-or-cc-weapon/#findComment-5666921 Share on other sites More sharing options...
Xenith Posted February 17, 2021 Author Share Posted February 17, 2021 If its just a single unit of three, i don't know that I'd put anything that costs points on the Sgt. think of it like the Sgt in a Dev or Eliminator squad, its there for ablative wounds to protect the actual valuable models. If it was a larger unit, one that could be combat squaded, I'd say a thunder hammer is best. split into one shooty unit and one fighty unit. With that logic, I could put a combi on the serge and not take one marine with a special and be 1A up on the unit Good thought on the thammer, though I'd probably take 2 small units for double the specials over the larger. Link to comment https://bolterandchainsword.com/topic/368960-biker-serge-combi-weapon-or-cc-weapon/#findComment-5668281 Share on other sites More sharing options...
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