TiguriusX Posted February 10, 2021 Share Posted February 10, 2021 (edited) Would be good too but what could keep up with them turn 1 when it would have maximum utility? And turn 1 charge is probably from behind cover towards something else probably behind cover Sending a hunter chaplain in early is generally a bad idea and too aggressive. If you want to do it then use company vets so you can be on the side of the wall facing the enemy and save movement. You generally don't want a full assault turn 1 or 2 because super doctrine isn't active. You can use a command phase stratagem and psyker power to buff 2 units into super doctrine but thats it. It works if you can wipe out a weak flank but you aren't hitting with full SW power usually. And pushing that far forward early leaves you exposed for a counter attack. Edited February 10, 2021 by TiguriusX Dark Shepherd and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666191 Share on other sites More sharing options...
Dark Shepherd Posted February 11, 2021 Share Posted February 11, 2021 (edited) Added problem I see is sagas' auras activate at the END of a phase so aura of advance and charge kicks in turn 3 when both sides are up.in each others beeswax as it is Majesty is super easy to get off early Bear is medium but useful Hunter is good for fall back and charge if you have a lot of TWC and or cyberwolves To return to O.P a little I think we have a doctrinal decision to make with troops when list building: Do you build your list and tactics around the troops choices and use them for heavy lifting eg big blood claw blobs buffed by characters with transports? And as befitting Lukas is the exception to the rule :) Or use troops as small sized (durable) objective holders and let elites/characters use up CP etc and do the heavy lifting? Edited February 11, 2021 by Dark Shepherd Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666357 Share on other sites More sharing options...
Karhedron Posted February 11, 2021 Share Posted February 11, 2021 In the past I have used my SW Troops to do a significant proportion of my heavy lifting with a sprinkling of more specialised units in support. This seems to be different to early Marine lists that seem to be doing well in 9th. It would be interesting to try both approaches. Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666363 Share on other sites More sharing options...
Dark Shepherd Posted February 11, 2021 Share Posted February 11, 2021 I think this edition is becoming all about invuls and FNPs, basically durability Current trend seems to be small units of MEQs but that might go out if everyone is tooling up to kill Death Guard and (underpriced) BGV and eradicators. Vehicles might come back too with change in secondaries Plus a new chapter approved mission pack this summer may change things further Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666380 Share on other sites More sharing options...
Karhedron Posted February 11, 2021 Share Posted February 11, 2021 I think light vehicles like Speeders or durable ones like Dreads that are competitively priced will be back. Most Marine heavier tanks are rather overpriced at present. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666388 Share on other sites More sharing options...
Guest Triszin Posted February 11, 2021 Share Posted February 11, 2021 I think light vehicles like Speeders or durable ones like Dreads that are competitively priced will be back. Most Marine heavier tanks are rather overpriced at present. Most tanks and transports in general are way over priced. Imho most could easily see a 80pt drop and still be balanced Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666393 Share on other sites More sharing options...
Jorin Helm-splitter Posted February 11, 2021 Share Posted February 11, 2021 Am with you bigtime on the bike base, personally thats why I go with Armour of Russ to protect him as he has to be warlord to get 2 traits, wise orator and saga of majesty for that bigger aura, pretty much gives a twenty inch diameter aura of reroll charges, extra pile in/consolidate, AND reroll hits Anyone not running a Priest let alone biker priest is missing out bigtime Chapter Champion is a low key/darkhorse/sneakily good unit @Jorin thats 2 whole turns theyre not involved for me. And all the stats are that turn 2 is the decisive one Yeah turn 2 is definitely important, but our army tends to go after the midfield objectives hard from the start of the game. Its one of the reasons space wolves are doing well so far this edition. I like the ideal of freeing up a dread or a unit of bladeguard from objective holding in the later stages, plus I tend to take deploy scramblers in a lot of missions. I wouldn't recommend outflanking multiple squads but I think there is value in using a single unit this way. I'll also add that I think the turn 2 importance may be propped up a bit by blow outs. I'm not suggesting it isn't important but it takes some time to figure out how to go second, I lost a fair amount of games by overextending. Then you add in the weaker fractions which aren't as strong at holding objectives in the first place and its tough to state just how important T2 is. In the past I have used my SW Troops to do a significant proportion of my heavy lifting with a sprinkling of more specialised units in support. This seems to be different to early Marine lists that seem to be doing well in 9th. It would be interesting to try both approaches. I pretty much just run primaris now, but I will say that grey hunters always seemed to straddle the line power wise between a troop choice and an elite choice in past editions. They had more flexibility than most troops, but couldn't quite match the viable elites (but outnumbered them). Now I can have wolf guard with jump packs for 3pts more than a grey hunter, so it doesn't feel like they're at that point anymore. I'm really curious to see where they go with elites moving forward because in the 9th edition books they feel really pushed. I'm hoping its a trend because there really hasn't been an edition where they were at the forefront so why not give them a day in the sun. TiguriusX, Karhedron and WrathOfTheLion 3 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5666414 Share on other sites More sharing options...
WrathOfTheLion Posted February 15, 2021 Share Posted February 15, 2021 (edited) I ended up winning against CWE, was a very good game. Skyclaws and bloodclaws performed extremely well. It was only a 1000 pt game, so not the largest board, but they worked better than Grey Hunters against Eldar. Getting into combat, especially turn 3, had the blood claws and skyclaws doing well. I played an entirely firstborn list, I thought it performed really well. I'm thinking of adding some more skyclaws to the army, as well as maybe a drop pod and some long fangs. Edited February 15, 2021 by WrathOfTheLion TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/368962-9-ed-bare-bones-lets-get-some-life-back-in-here/page/2/#findComment-5667418 Share on other sites More sharing options...
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