Irate Khornate Posted February 11, 2021 Share Posted February 11, 2021 Hullo, I finally have some space to pursue a passion project of mine. The only issue that I am running into is I don't know what troop choice to start off with. I'm stuck at a three-way tie between warriors and both types of gaunts. Genestealers I'm not too fond of, but if the usefulness outweighs my distaste I'll swallow that pill. Which would you all recommend? I don't mind mass painting, as I'll be going for the ghost scheme to pay homage to All Guardsman Party. INKS and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/ Share on other sites More sharing options...
INKS Posted February 11, 2021 Share Posted February 11, 2021 I like Terrmagaunts for a good tar pit - tie units up. but warriors have their place as well. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5666415 Share on other sites More sharing options...
TheNewman Posted February 11, 2021 Share Posted February 11, 2021 The rough thing is that 'Stealers can advance and charge without support and that's pretty useful. In general I've found 'gaunts of both types to be more useful than Warriors, which makes me sad because I really like the Warrior models better. Honestly none of them have performed particularly well, but take that with several grains of salt because so far 'nids in general haven't performed particularly well for me. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5666437 Share on other sites More sharing options...
WarriorFish Posted February 14, 2021 Share Posted February 14, 2021 Welcome to the Hive Mind :) I am quite partial to Warriors as an iconic unit - good for some Synapse too. While having a pure Warriors list is interesting and something I will explore eventually I don't think it's a good core build. You want some little beasties too to help absorb fire and put some foot prints and threats down. Both have their place I think, though neither are particularly amazing. The current game is rather deadly so they tend to die a lot, but that's why you take them in number. I've used Genestealers as a supplementary role as a fast and killy unit, but others have more experience than me. Generally nids are a bit behind the curve so the new codex whenever that may arrive will hopefully help. That gives you time to start working on your army ready ;) Unless you want to take a bit of a specialised list I'd start with some gaunts as it's very likely you'll be using some. A squad of Warriors to help provide some support and extra power should be a good start :tu: Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667261 Share on other sites More sharing options...
The Pounder Posted February 14, 2021 Share Posted February 14, 2021 Welcome to the Hive Mind! As others have said you can’t go wrong with guants, though I’ve found my Warriors have done some work (I field a unit of 6 with 2 Venom Cannons and Boneswords) I’ve always found my Genestealers a little underwhelming for their pts cost. I still bring them though! XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667330 Share on other sites More sharing options...
TheNewman Posted February 14, 2021 Share Posted February 14, 2021 Generally nids are a bit behind the curve so the new codex whenever that may arrive will hopefully help. Fingers crossed that's not too far into the release cycle. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667332 Share on other sites More sharing options...
Irate Khornate Posted February 14, 2021 Author Share Posted February 14, 2021 So here's a question, how effective are stone crusher carnifexes? Most of what I've seen has been negative and I was wondering if that was the general case. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667346 Share on other sites More sharing options...
TheNewman Posted February 16, 2021 Share Posted February 16, 2021 (edited) So here's a question, how effective are stone crusher carnifexes? Most of what I've seen has been negative and I was wondering if that was the general case.I'm going to go out on a limb here. The regular Carnifex isn't particularly fast or tough, and they look a lot more dangerous than they actually are. "Distraction Carnifex" is a common term for a reason. Their saving grace is that they travel in pack so three of them make efficient use of a single heavy slot, and they can be armed entirely to work at range.* The Stone Crusher is a more credible threat to some targets in melee but it's not any faster or more durable, it can't have any ranged presence, and it's a single target. Basically most of what's wrong with a regular 'fex without the up-side. * On reflection, three 'fexes with dual Barbed Stranglers is 10 Autocannon EQs and 24 wounds spread over three models for 330 points. That might be decent While We Stand, We Fight fodder. Edited February 16, 2021 by TheNewman Irate Khornate and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667792 Share on other sites More sharing options...
WarriorFish Posted February 16, 2021 Share Posted February 16, 2021 I agree that range/combat hybrid is best for fexes. It's how I've long used my Dreads albeit for slightly different reasons. For a fex the shooting addition is important as the army needs ranged support where it can get it, all the more so for stronger ranged weapons. 9th is a shooting game still so this needs to be considered when arming your units, but even so I'm not in favour of pure dakka builds much. They hit pretty hard in combat and this is usually needed against tougher targets so fexes can serve a middle ground support role to more dedicated units I reckon :) The Pounder and XeonDragon 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5667968 Share on other sites More sharing options...
The Pounder Posted February 16, 2021 Share Posted February 16, 2021 I currently have Old One Eye and another Fex built, I have another one but I’m waiting for the new Codex before committing to a load out . The one I have built has MST and 2 Devourers with Brain Leech Worms, I’m really going to try them out. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5668145 Share on other sites More sharing options...
Evil Eye Posted February 17, 2021 Share Posted February 17, 2021 First off, welcome to the warm clutches of the Hive Mind, brood brother! Personally I'd be tempted to wait for our porper 9th edition Codex before settling on an army list, as things will be bound to change (hopefully for the better!). That being said, I myself am thinking of using Warriors as my main troops...though that's largely because I really hate painting my army's carapace scheme on masses of Gaunts. The Pounder 1 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5668423 Share on other sites More sharing options...
TheNewman Posted February 17, 2021 Share Posted February 17, 2021 First off, welcome to the warm clutches of the Hive Mind, brood brother! Personally I'd be tempted to wait for our porper 9th edition Codex before settling on an army list, as things will be bound to change (hopefully for the better!). That being said, I myself am thinking of using Warriors as my main troops...though that's largely because I really hate painting my army's carapace scheme on masses of Gaunts. Alternatively, look at 40k's history on swings and round-abouts for unit transitions from edition to edition and realize that the best units are "all of them, your best list is going to change markedly when 10th rolls around and you won't have to drop the money on new models if your collection is extensive enough". And unlike some other armies I could mention [cough] marines [cough] you won't have to worry about having 30+ new units dumped on you over the span of just a few years. (Not complaining really, I'd just have made different purchasing decisions mid-8th with the benefits of hindsight.) XeonDragon and Evil Eye 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5668429 Share on other sites More sharing options...
The Pounder Posted February 17, 2021 Share Posted February 17, 2021 First off, welcome to the warm clutches of the Hive Mind, brood brother! Personally I'd be tempted to wait for our porper 9th edition Codex before settling on an army list, as things will be bound to change (hopefully for the better!). That being said, I myself am thinking of using Warriors as my main troops...though that's largely because I really hate painting my army's carapace scheme on masses of Gaunts. :teehee: Couldn’t agree more! Who knows what the new hotness will be when the Codex drops. For now I’d say buy the models you like the look/idea of and go from there. Power levels change all the time but the models are what keeps us coming back for more! Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5668496 Share on other sites More sharing options...
GenerationTerrorist Posted February 19, 2021 Share Posted February 19, 2021 Until money reasons forced me to sell my Hive Fleet, I loved using my 2 units of 20 Genestealers backed up by a Broodlord. Even more deadly with a Swarmlord Slingshot. Move. Advance. Charge. Blend anything. They are my favourite 40k unit of all time, purely for the fluff that scared the crap out of me as a kid starting with 40k in 2nd Edition. Not quite sure how they would work now in 9th Edition, mostly because of the changes to Blast weapons. Though the limitations on Overwatch maybe balances that out? Dracos and Xenith 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5669173 Share on other sites More sharing options...
XeonDragon Posted February 21, 2021 Share Posted February 21, 2021 I think it depends on the opponent, terrain and who goes first. I can still see them being very useful at least of a semi-regular basis. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5669816 Share on other sites More sharing options...
Irate Khornate Posted August 1, 2021 Author Share Posted August 1, 2021 So update after months of pushing it back. I've made my first orders from my LGS, 5 boxes of Termagants, 1 Hive Tyrant (swarmlord) and a box of Zoanthropes. WarriorFish, Xenith and XeonDragon 3 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5725622 Share on other sites More sharing options...
WarriorFish Posted August 2, 2021 Share Posted August 2, 2021 Excellent, and in time to join in the Bug's Life event too ;) Let us know on your progress :tu: Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5725735 Share on other sites More sharing options...
Xenith Posted August 2, 2021 Share Posted August 2, 2021 (edited) So update after months of pushing it back. I've made my first orders from my LGS, 5 boxes of Termagants, 1 Hive Tyrant (swarmlord) and a box of Zoanthropes. That's a lot of termegants! I assume they're the multipart kit of 12 with the weapon options as opposed to the monopose set og 5/6? Could I suggest making 30 with fleshborers and 30 with Devourers? The 30 dev blob is pretty funny, especially as you can strategic reserve them for ~1CP. If you're playing Jormungandr, you can use the specific power to give them rerolls to hit, then single minded annihilation for 180 shots, rerolling to hit, for ~135 hits, which then reroll 1's to wound. Some additional discussion on termagants is here: http://www.bolterandchainsword.com/topic/369220-unit-of-the-week-termagants/?p=5670831 Edited August 2, 2021 by Xenith Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5725781 Share on other sites More sharing options...
Irate Khornate Posted August 3, 2021 Author Share Posted August 3, 2021 So update after months of pushing it back. I've made my first orders from my LGS, 5 boxes of Termagants, 1 Hive Tyrant (swarmlord) and a box of Zoanthropes. That's a lot of termegants! I assume they're the multipart kit of 12 with the weapon options as opposed to the monopose set og 5/6? Could I suggest making 30 with fleshborers and 30 with Devourers? The 30 dev blob is pretty funny, especially as you can strategic reserve them for ~1CP. If you're playing Jormungandr, you can use the specific power to give them rerolls to hit, then single minded annihilation for 180 shots, rerolling to hit, for ~135 hits, which then reroll 1's to wound. Some additional discussion on termagants is here: http://www.bolterandchainsword.com/topic/369220-unit-of-the-week-termagants/?p=5670831 They are indeed the multipart kit. I couldn't decide at first if I wanted the Termagants or Hormagants but then realized that Termagants came with a good amount of rippers so they won out. Coming from Daemons I was just going to give them all devourers and go from there. As for hivefleet I wanted to do ghost nids as a homage to All Guardsmen Party. However if that doesn't work out I'll likely do a few minor corrections and paint them as Tiamat since I'll be using greens and whites anyway. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5725988 Share on other sites More sharing options...
Xenith Posted August 4, 2021 Share Posted August 4, 2021 If termegants with devourers are your thing, I did see a fun report from Glashammer gaming where Mani uses 133 of them in one list. It's pretty insane. LINK Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5726401 Share on other sites More sharing options...
Irate Khornate Posted August 8, 2021 Author Share Posted August 8, 2021 Not particularly my thing, but 3 shots at longer range for only two points more is pretty good. By the way, has anyone else's FLGS been taking an unusually long time to receive orders from GW? Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5727635 Share on other sites More sharing options...
Dracos Posted August 10, 2021 Share Posted August 10, 2021 Yeah I’ve had same issue. I’m working on my 32 battleforce box genestealers at the moment but been waiting on the start collecting box for couple weeks. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5728612 Share on other sites More sharing options...
Irate Khornate Posted August 10, 2021 Author Share Posted August 10, 2021 Yeah I’ve had same issue. I’m working on my 32 battleforce box genestealers at the moment but been waiting on the start collecting box for couple weeks. This Friday it will be a full month since the order was made. Mildly annoyed at this point. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5728694 Share on other sites More sharing options...
Hiroitchi Posted August 11, 2021 Share Posted August 11, 2021 Welcome to the hive mind, the water is warm and we have bio mass. So cant wait to see what you bring. Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5728892 Share on other sites More sharing options...
Irate Khornate Posted September 8, 2021 Author Share Posted September 8, 2021 (edited) So this is to give an update on the status of my bugs. Finally got the order in and I have decided to go Hive Fleet Tiamet. Swarmlord is built and painted along with the Zoanthropes(I'll post some pictures in a bit). But I'm looking at grabbing the start collecting box. What iteration of the Trygon/Mawloc is the best to build right now? Edited September 8, 2021 by Irate Khornate Xenith and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/369013-new-to-the-hivemind/#findComment-5739698 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now