Inquisitor_Lensoven Posted February 28, 2021 Share Posted February 28, 2021 A list with all HQs being SPs and at least one apothecary...seems like it would be annoying to play against if not necessarily competitive. Anyone tried this? Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/ Share on other sites More sharing options...
DistractionTacMarine Posted February 28, 2021 Share Posted February 28, 2021 Why would I want to play an annoying list if I’m not being competitive? SmiteThemAll 1 Back to top Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672326 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 28, 2021 Author Share Posted February 28, 2021 Why would I want to play an annoying list if I’m not being competitive? because why not? Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672346 Share on other sites More sharing options...
Leonaides Posted February 28, 2021 Share Posted February 28, 2021 Well, you could keep your priests alive while I kick the emperor-blessed nasal mucous out of the rest of your army with the 500pt advantage you just gave me then mop them all up in the last round if you really want. Not sure why you might do that tho...? Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672387 Share on other sites More sharing options...
Jolemai Posted February 28, 2021 Share Posted February 28, 2021 Keep it constructive please Perhaps the OP could explain the concept some more and why they find it potentially annoying to play against. What builds, themes, and so on that it could work with. Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672394 Share on other sites More sharing options...
Karhedron Posted February 28, 2021 Share Posted February 28, 2021 The problem with multiple Priests/Apothecaries is that you get diminishing returns. You can only use the revival stratagem once per turn, regardless of how many you have in your list. Also you really need the Chief Apothecary with Selfless Healer WLT which I think is 1 per army. A single tooled up Priest is a great force multiplier. 2 or more, not so much. You will get better utility out of other characters. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672405 Share on other sites More sharing options...
Xenith Posted February 28, 2021 Share Posted February 28, 2021 I think that's what Lensoven is missing, perhaps - You only get 1 selfless healer, the strat can only be used once per phase. Multiple priests would let you heal multiple units, yea, but each can only be healed once per turn, as I recall, so you need multiple, multiple wound units for each priest to maximise the chance of restoratives getting used. I can definitely see a une for a warlord priest with selfless healer accompanying a blob of assault stuff, and another primaris priest holding the midfield with a unit of bladeguard or terminators. Both can use combat revival, just the non-warlord needs to use a CP for it. Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672533 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 28, 2021 Author Share Posted February 28, 2021 Keep it constructive please Perhaps the OP could explain the concept some more and why they find it potentially annoying to play against. What builds, themes, and so on that it could work with. i was just thinking having the ability to revive models all over the board, and heal models all over the board could get frustrating. I think that's what Lensoven is missing, perhaps - You only get 1 selfless healer, the strat can only be used once per phase. Multiple priests would let you heal multiple units, yea, but each can only be healed once per turn, as I recall, so you need multiple, multiple wound units for each priest to maximise the chance of restoratives getting used. I can definitely see a une for a warlord priest with selfless healer accompanying a blob of assault stuff, and another primaris priest holding the midfield with a unit of bladeguard or terminators. Both can use combat revival, just the non-warlord needs to use a CP for it. Luckily all marine units aside from scouts have multiple wounds now, and heavy Intercessors even have 3 Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672575 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 28, 2021 Author Share Posted February 28, 2021 Battalion HQ- SPx3 Elites- apothecaryx3 Fast Attack- Assault Squad x3 or bikers/outrider so Troops- Heavy Intercessorsx3 Heavy Support- whatever you want. Spread your 6 healers out and heal or revive as necessary Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672578 Share on other sites More sharing options...
DistractionTacMarine Posted March 1, 2021 Share Posted March 1, 2021 Problem is that all of those units are too fragile for it to matter ... they’ll all be killed easily enough by sustained shooting or melee, even with a 6+++. Reviving 5 models over the course of a game is great but it won’t let you keep your army alive. Link to comment https://bolterandchainsword.com/topic/369276-hear-me-out-on-this/#findComment-5672678 Share on other sites More sharing options...
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