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The problem with multiple Priests/Apothecaries is that you get diminishing returns. You can only use the revival stratagem once per turn, regardless of how many you have in your list. Also you really need the Chief Apothecary with Selfless Healer WLT which I think is 1 per army.

 

A single tooled up Priest is a great force multiplier. 2 or more, not so much. You will get better utility out of other characters.

I think that's what Lensoven is missing, perhaps - You only get 1 selfless healer, the strat can only be used once per phase.

 

Multiple priests would let you heal multiple units, yea, but each can only be healed once per turn, as I recall, so you need multiple, multiple wound units for each priest to maximise the chance of restoratives getting used. 

 

I can definitely see a une for a warlord priest with selfless healer accompanying a blob of assault stuff, and another primaris priest holding the midfield with a unit of bladeguard or terminators. Both can use combat revival, just the non-warlord needs to use a CP for it. 

Keep it constructive please

 

Perhaps the OP could explain the concept some more and why they find it potentially annoying to play against. What builds, themes, and so on that it could work with.

i was just thinking having the ability to revive models all over the board, and heal models all over the board could get frustrating.

I think that's what Lensoven is missing, perhaps - You only get 1 selfless healer, the strat can only be used once per phase.

 

Multiple priests would let you heal multiple units, yea, but each can only be healed once per turn, as I recall, so you need multiple, multiple wound units for each priest to maximise the chance of restoratives getting used.

 

I can definitely see a une for a warlord priest with selfless healer accompanying a blob of assault stuff, and another primaris priest holding the midfield with a unit of bladeguard or terminators. Both can use combat revival, just the non-warlord needs to use a CP for it.

Luckily all marine units aside from scouts have multiple wounds now, and heavy Intercessors even have 3
Problem is that all of those units are too fragile for it to matter ... they’ll all be killed easily enough by sustained shooting or melee, even with a 6+++. Reviving 5 models over the course of a game is great but it won’t let you keep your army alive.

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