Thornoo1 Posted March 7, 2021 Share Posted March 7, 2021 (edited) The Foul Blightspawn relic does an amazing amount to nerf melee focused armies by turning off charge abilities. Coupled with the Ferrymen's strat On Droning Wings this turns into a 12" bubble of charge denial. "While an enemy unit is within 6" of the bearer, that unit cannot make use of any rule that allows it to fight first and never counts as having made a melee charge move this turn, irrespective of any abilities that unit may have." I'd like to compile a list of things that Revolting Stench Vats effects. If you have seen a unit's charge ability impacted can you list them here? I'll slowly compile your answers back into this original post. All armies, strike first on a charge Space Marines - Shock Assault models in the unit gain +1A when charging Blood Angels - Red Thirst +1 to wound on charges when Shock Assault is active Edited March 7, 2021 by Thornoo1 Link to comment https://bolterandchainsword.com/topic/369397-revolting-stench-vats-what-does-it-stop/ Share on other sites More sharing options...
Marshal Loss Posted March 7, 2021 Share Posted March 7, 2021 For Space Marines, you need to pay attention to their super doctrines as well. E.G. for Blood Angels they also don't get their bonus attack from savage echoes or, if they have it, the black rage (meaning they're effectively losing 2A and +1 to wound, or losing 3A & +1 to wound if they're Death Company), and White Scars don't get their +1D. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/369397-revolting-stench-vats-what-does-it-stop/#findComment-5675375 Share on other sites More sharing options...
johnyocum Posted March 7, 2021 Share Posted March 7, 2021 I believe that it might affect the Deathwing Champion's ability (can't remember name) where he gets to fight first whenever in engagement range of an enemy Character. Link to comment https://bolterandchainsword.com/topic/369397-revolting-stench-vats-what-does-it-stop/#findComment-5675444 Share on other sites More sharing options...
Xenith Posted March 8, 2021 Share Posted March 8, 2021 A lot of space marine warlord and custom chapter doctrines are also dependent on getting the charge, such as Imperiums Sword, Born Heroes and Whirlwind of rage. Note that things like Shock Assault and Savage echoes still trigger when charged, or performing a HI, so SanGuard still get 5A each in Turn 3 when you charge them. Link to comment https://bolterandchainsword.com/topic/369397-revolting-stench-vats-what-does-it-stop/#findComment-5675756 Share on other sites More sharing options...
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