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New player, considering The Death Korps of Krieg as 2nd army


502Somm

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I'm fairly new to 40K, and have just recently finished building my first army (Deathwatch). As I wrap up painting and start playing, I want to slowly start buying and building my second army (as opposed to the 3 weeks it took me to get over 3k worth of Deathwatch models haha). I've settled on Imperial Guard, with a focus on the Death Korps of Krieg (both for the aesthetic and because Death Rider Command Squads seem to be one of the best IG units), but I want to get at least a rough idea of a list together so I have some direction on what to start buying (as I bought a decent amount of unnecessary stuff for my Deathwatch).

 

So, my thought process when building was I definitely wanted to utilize some Death Rider Command Squadrons. They seem really strong for their point cost, and at least to me on paper look like they'd be really adept at pushing people off backfield objectives and prevent my opponent from scoring some, which should really help an IG army since they have trouble staying on objectives themselves. My first thought was to build a IG list and then just add a detachment for the Death Riders. Doing that while also using a Spearhead Detachment (to get great, armor focused doctrines) is CP intensive though, so I settled on a main force of DKoK with a Spearhead Detachment for my armor.

 

Gameplan wise I'm thinking infantry push up to objectives, followed by Leman Russes. The infantry will act as a screen for the tanks and be bodies on objectives, while the tanks engage whoever comes to push me off the objective. All the while mortars and artillery (torn between Manticores and Basilisks, but leaning Basilisks for more shots) sit out of LOS and hammer on key enemy units. Death Riders can come in from the flank and push the enemy off their backfield objectives, or come in and help in the midfield if needed. Lastly, the Hades drills can pop up where necessary and dump out the plasma vets, likely against enemy armor or elites.

 

By now you're ready to finally see the list haha,

 

 

++ Battalion Detachment -3CP (Imperium - Death Korps of Krieg) [31 PL, 9CP, 575pts] ++

 

+ Configuration +

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment Command Cost [-3CP]

 

Regimental Doctrine: Death Korps of Krieg

 

+ HQ +

 

Death Korps Marshal [2 PL, 35pts]: Laspistol, Power sword

 

Death Korps Marshal [2 PL, 35pts]: Laspistol, Power sword

 

Death Rider Squadron Commander [3 PL, 50pts]: Plasma pistol, Power sword, Relic: The Blade of Conquest

 

+ Troops +

 

Infantry Squad [3 PL, 55pts]

. 9x Guardsman: 9x Lasgun

. Sergeant: Chainsword, Laspistol

 

Infantry Squad [3 PL, 55pts]

. 9x Guardsman: 9x Lasgun

. Sergeant: Chainsword, Laspistol

 

Infantry Squad [3 PL, 55pts]

. 9x Guardsman: 9x Lasgun

. Sergeant: Chainsword, Laspistol

 

Infantry Squad [3 PL, 55pts]

. 9x Guardsman: 9x Lasgun

. Sergeant: Chainsword, Laspistol

 

Infantry Squad [3 PL, 55pts]

. 9x Guardsman: 9x Lasgun

. Sergeant: Chainsword, Laspistol

 

+ Fast Attack +

 

Death Rider Command Squadron [3 PL, 60pts]

. 4x Death Rider Veterans: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws

 

Death Rider Command Squadron [3 PL, 60pts]

. 4x Death Rider Veterans: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws

 

Death Rider Command Squadron [3 PL, 60pts]

. 4x Death Rider Veterans: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws

 

++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [82 PL, -4CP, 1,425pts] ++

 

+ Configuration +

 

Detachment Command Cost [-3CP]

 

Regimental Doctrine: Gunnery Experts, Spotter Details

 

+ Stratagems +

 

Tank Ace [-1CP]

 

+ HQ +

 

Company Commander [2 PL, 35pts]: Chainsword, Display Astra Militarum Orders, Laspistol, Warlord

 

Tank Commander [12 PL, 200pts]: Heavy Bolter, Heavy Stubber, Turret-mounted Demolisher Siege Cannon

 

+ Elites +

 

Veterans [5 PL, 95pts]

. Veteran Sergeant: Laspistol

. 6x Veteran w/ Lasgun: 6x Lasgun

. Veteran w/ Special Weapon: Plasma gun

. Veteran w/ Special Weapon: Plasma gun

. Veteran w/ Special Weapon: Plasma gun

 

Veterans [5 PL, 95pts]

. Veteran Sergeant: Laspistol

. 6x Veteran w/ Lasgun: 6x Lasgun

. Veteran w/ Special Weapon: Plasma gun

. Veteran w/ Special Weapon: Plasma gun

. Veteran w/ Special Weapon: Plasma gun

 

+ Heavy Support +

 

Basilisks [14 PL, 260pts]

. Basilisk: Full Payload, Heavy Bolter, Hunter-Killer Missile

. Basilisk: Full Payload, Heavy Bolter, Hunter-Killer Missile

 

Heavy Weapons Squad [3 PL, 50pts]

. Heavy Weapon Team: Mortar

. Heavy Weapon Team: Mortar

. Heavy Weapon Team: Mortar

 

Heavy Weapons Squad [3 PL, 50pts]

. Heavy Weapon Team: Mortar

. Heavy Weapon Team: Mortar

. Heavy Weapon Team: Mortar

 

Leman Russ Battle Tanks [30 PL, 480pts]

. Leman Russ Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

. Leman Russ Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

. Leman Russ Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

 

+ Dedicated Transport +

 

Hades Breaching Drill [4 PL, 80pts]

 

Hades Breaching Drill [4 PL, 80pts]

 

++ Total: [113 PL, 5CP, 2,000pts] ++

 

Created with BattleScribe

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Welcome to the Guard :) Krieg models are great albeit more pricey, I am sadly quite out of date on games but overall it looks likes a good start. Some refining is probably necessary to iron it out. Demolishers are nice, but perhaps an alternative tank would be better to give you some much needed range? You're spending a lot of Command Points too which could be an issue when making use of Stratagems throughout a game.

 

Have you started collecting any models yet, or thought about colour schemes? Don't forget to keep us updated :tu:

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Welcome to the Guard :) Krieg models are great albeit more pricey, I am sadly quite out of date on games but overall it looks likes a good start. Some refining is probably necessary to iron it out. Demolishers are nice, but perhaps an alternative tank would be better to give you some much needed range? You're spending a lot of Command Points too which could be an issue when making use of Stratagems throughout a game.

 

Have you started collecting any models yet, or thought about colour schemes? Don't forget to keep us updated :tu:

The Spotter Details doctrine add 6" to the demolishers range so that'll help some.

 

As for CP, I goofed and didn't make one my HQs in the Battalion the Warlord. I did that and saved 3CP.

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It'll help yes, but don't forget that 30" isn't long ranged so you'll be relying on your Bassies here.. I think it has potential but I'm thinking of more mobile armies that will be able to dictate terms in a long ranged slugging match. If your close range units can help marshal the enemy it could work, but the proof of the list pudding is in the rolling as always :P

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As you pointed out this army will definitely take more than the 3 weeks of your DW to collect

If nothing else because FW is taking so long to ship! :lol:

Death riders... that's all you need :D

Can't be of much more help unfortunately... but we have plenty of good DKoK commanders in the barracks :tu:

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