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So I'm. Experimenting with some new types of list and I've never ran anything artillery focused, so here's my attempt which I'll be running next week.

 

 

Rough planis as follows:

 

- Sentinels run forward to act as road blocks

-Guardsmen spread out and shuffle up to midfield with TC's to grab centre objectives and screen the board.

-The bullgryns in the centre of the line to act as a counter punch where required. -Artillery spreads out to block deepstrikers and does what they do best. --Scions are a last moment objective grabber.

-Pray for turn 1

 

Open to criticism as I've never made a list like so, anything you would do differently?

 

 

 

Regimental Doctrine: Gunnery Experts, Jury-rigged Repairs

 

+ Stratagems +

 

Tank Ace [-1CP]

 

+ HQ +

 

Company Commander [2 PL, 35pts]: Laspistol, Relic: Kurov's Aquila

 

Company Commander [2 PL, 35pts]: Laspistol

 

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon, Warlord

 

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

 

+ Troops +

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Infantry Squad [3 PL, 60pts]

. 8x Guardsman: 8x Lasgun

. Guardsman W/ Special Weapon: Plasma gun

. Sergeant: Laspistol

 

Militarum Tempestus Scions [3 PL, 45pts]

. 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun

. Tempestor: Chainsword, Hot-shot Laspistol

 

+ Elites +

 

Astropath [2 PL, 35pts]: Telepathica Stave

 

Bullgryns [10 PL, 210pts]

. Bullgryn: Bullgryn Maul, Slabshield

. Bullgryn: Bullgryn Maul, Slabshield

. Bullgryn: Bullgryn Maul, Slabshield

. Bullgryn: Bullgryn Maul, Slabshield

. Bullgryn: Bullgryn Maul, Slabshield

. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

 

Master of Ordnance [2 PL, 35pts]

 

Master of Ordnance [2 PL, 35pts]

 

Master of Ordnance [2 PL, 35pts]

 

+ Fast Attack +

 

Armoured Sentinels [3 PL, 50pts]

. Armoured Sentinel: Lascannon

 

Scout Sentinels [3 PL, 35pts]

. Scout Sentinel: Multi-laser

 

Scout Sentinels [3 PL, 35pts]

. Scout Sentinel: Multi-laser

 

+ Heavy Support +

 

Basilisks [21 PL, 375pts]

. Basilisk: Heavy Bolter

. Basilisk: Heavy Bolter

. Basilisk: Heavy Bolter

 

Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter

 

Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter

 

++ Total: [113 PL, 11CP, 2,000pts] ++

Edited by SadisticFurvy
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I haven't played any heavy artillery focused lists this edition, but they will probably suffer from smaller boards because the enemy can close fast. So you need to be sure you can hold in the centre. I'd say if that's what you want to go for really commit. Drop one or both of the TCs and pack in as many Bullgryns as possible. Either 3 balanced units or one big one as your main roadblock and two small ones in the back as firefighters. The only way artillery can work is if your opponent can't come close to it and a single unit of Bulls just won't reliably hold back cc-threats for multiple turns.

 

So I think what I would change...drop the TCs for points, drop to a Battalion instead of a Brigade, drop the Sentinels for points (maybe one scout for the pre-game move), get 3 units of Bulls, maybe change the Astropath to a Primaris for that second HQ.

 

You might also consider going Catachan with this, purely for adding Sgt Harker. He gives you the same reroll bubble as your MoO without the 36" min range that'll make them useless past turn 1.

 

If you have points left over I would consider getting a Scion patrol in support. Means you can max out on 6 infantry in the battalion and still have your deepstrikers. If you do that I would also move the special weapons there.

 

And finally...focus fire and have patience. Your Manticores might spike damage once or twice, but your Basilisk will only chip away. So don't get discouraged if you don't make a big dent right away.

Edited by sairence
  • 1 month later...

From what I've looked at I wouldn't use the Ordnance guys, Back when I played a lot in 4th, the 36" minimum wouldn't be too bad, but with how much deep strike and reserve stuff is available they'll get flanked and rushed without a wall of meat. That's prob better as a manipole of infantry to screen everything out or a couple big bullgryn rocks to tie them up. Maybe do two battalions and replace the Masters(keep one to place around the basilisk squad Uthink) and a tank commander with more infantry screen or a battalion replacing the same with some bullgryns. I'm learning to love sentinels, but the one lascannon shot on that armored one isn't going to do much. In my experience they are better at distracting something more expensive into killing it instead of doing something useful. Those and the tempestus seem out of place theme wise, and 5 guys is going to be hard to swoop an objective unless you go last. Even with 4+ you don't have to do much more than look at em mean and they'll get wiped and they dont get your regiment stuff. I like the regiment choices, btw.

Edited by Commisar Necros

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