LegacysAllure Posted April 12, 2021 Share Posted April 12, 2021 Hi everyone - I'm giving our codex one last spin before the update lands later this month. I typically use a combination of Admech partnered with Knights. It's always hit my aesthetic nerve better than what I can build with a pure Admech force, even with the downsides of CP spend for two detachments. I've chewed on the list a couple different ways and can't decide on the last Knight to include in the list. Below are my fixed selections: Mars AdMech Patrol TP Dominus - Macrostubber/Volkite Mechanicus Locum: Monitor Malevolus Skitarii Rangers x5 - 1 Alpha, 3 Rangers, 1 plasma Skitarii Rangers x5 - 1 Alpha, 3 Rangers, 1 plasma Skitarii Rangers x5 - 1 Alpha, 3 Rangers, 1 plasma Servitors x4 - all servo arms Servitors x4 - all servo arms Skorpius Disintegrator - Belleros Skorpius Disintegrator - Belleros Archaeopter Stratoraptor Krast Knight Super Heavy Detachment Castellan - 2 seigebreaker cannons, 2 shield breaker missiles Warlord: Ion Bulwark Artefact: Cawl's Wrath Armiger Warglaive <Open Superheavy slot(s)> Thoughts on what to include in the last slots): Knight Warden w/Ironstorm missile pod (1st Knight/Headman's Mark) Knight Styrix (Blessed by Sacristians: Volkite/Armor of Sainted Ion) +1 Armiger Warglaive & 2 Armiger Helverins ***** The Knight Warden is a good all-rounder for whatever comes my way. The Styrix is less damage output than the Warden, but has the ability to produce mortal wounds on 6's and is more durable than the Warden would be. The additional Armigers give me a lot more board presence but with the Castellan the only Big Knight on the field, I'm worried it'll have every lascannon in the eastern hemisphere pointed at it. With another knight on the field, it's more of a choice where they go. ***** Right now I'm leaning towards the Styrix. The Warden gives me additional anti-tank and anti-infantry but I already have these covered with the Castellan, Stratoraptor, and Disintegrators. The Styrix gives me a very tough, durable knight that can output mortal wounds if I get luckly with 6's, and it has an invulnerable save in combat. The Armigers would be good to run all over the board, but they're fairly easy to take down if someone points Anti-Tank their way. Thanks in advance & help me decide! Link to comment https://bolterandchainsword.com/topic/369926-2000-point-sendoff-for-current-codex-am-knights/ Share on other sites More sharing options...
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