ThePenitentOne Posted May 31, 2021 Share Posted May 31, 2021 The higher cost than PE's and Morties is because Paragons will get <Order> traits and AoF where PE's and Morties don't. I expect stats other than saves to be identical to PE's and Morties. I hope unit size isn't fixed at 3, but it would explain why they are priced as they are. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705379 Share on other sites More sharing options...
ValourousHeart Posted May 31, 2021 Share Posted May 31, 2021 Did anyone else notice this model in this mornings Community Email? Doesn't look like anything from the current line or that has been announced. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705492 Share on other sites More sharing options...
MagicHat Posted May 31, 2021 Share Posted May 31, 2021 It is a conversion based on Junith Eruita. I also did a doubletake, but I recognized the mace. BitsHammer and ValourousHeart 2 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705497 Share on other sites More sharing options...
Bonzi Posted June 1, 2021 Share Posted June 1, 2021 (edited) I don't know if anyone noted or puts much stock in the Chapter Approved leaks but I noted that for sisters units storm bolters are now 'artificer' storm bolters and all flame weapons are now 'ministorum' flame weapons. This hints to me that these weapons will have a different profile than the standard variants used by SM and Guard forces. I especially note the difference because heavy bolters, multimeltas and plasma weapon names stayed the same. I'm curious what these possible changes might be for these two particular weapons. D2 on the artificer storm bolters maybe. Better ap, reroll number of hits or ignores cover all seem plausible for the ministorum flamers. Edited June 1, 2021 by Bonzi BitsHammer 1 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705668 Share on other sites More sharing options...
Banjulhu Posted June 1, 2021 Share Posted June 1, 2021 I would guess either a damage boost or possibly an increase in AP as I think strength increases would push them too close to their heavy equivalents and I would like to avoid going back to thee eDex days of Dominions everywhere.I did notice the blurb on the Celestian Sacresants on Sunday mentioned that "They’re also dab hands at protecting your Characters, which comes in handy when the fighting gets up close and personal." which suggest they also have the same bodyguard ability as the normal Celestians and as such I'm wondering if the normal Celestians will get relic bolters or similar as standard (I could easily see them being range 30", S4 AP-1). Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705718 Share on other sites More sharing options...
ThePenitentOne Posted June 1, 2021 Share Posted June 1, 2021 I like the Sacresant models, and I'm getting some for sure. But it doesn't make sense to me that a unit with the body guard ability would have a shield. The way the body guard rule works is you take a mortal wound so that the character doesn't get hit. But the fact that the MW cuts through saves nullifies the shield. I just don't get it- here's a piece of gear for you, but if you use the ability that is unique to your unit, your gear won't do anything. Like I said, like the models and want them in my army regardless of their rules, but I do think this is mechanically awkward. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705811 Share on other sites More sharing options...
RolandTHTG Posted June 1, 2021 Share Posted June 1, 2021 Did anyone else notice this model in this mornings Community Email? Doesn't look like anything from the current line or that has been announced. It is a conversion based on Junith Eruita. I also did a doubletake, but I recognized the mace. I now know what I'm going to be using for my dogmata model instead of the awkward generic one. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705814 Share on other sites More sharing options...
Banjulhu Posted June 1, 2021 Share Posted June 1, 2021 https://www.warhammer-community.com/2021/06/01/the-adepta-sororitas-latest-reinforcements-just-love-whacking-things-with-giant-maces/ That's not a lot of melee output for an 80pts model.Sword makes it a bit better and S6 AP -3 D2 will chew up elite infantry and light vehicles but I'm not keen on the mace because 3 attacks hitting on 4s does not feel worthwhile.They do get damage reduction which is good and there is no to a minimum of 1 rider there which in theory makes them immune to small arms. Vanger 1 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705824 Share on other sites More sharing options...
ThePenitentOne Posted June 1, 2021 Share Posted June 1, 2021 Did anyone else notice this model in this mornings Community Email? Doesn't look like anything from the current line or that has been announced. It is a conversion based on Junith Eruita. I also did a doubletake, but I recognized the mace. I now know what I'm going to be using for my dogmata model instead of the awkward generic one. Curious if you have any plans for Junith's hovering altar. I don't mind the Dogmata, but I thought about picking up Junith to make a different conversion: I think that altar could sit on the front of a Knight just above the head to create a giant walking pulpit. painting.for.my.sanity 1 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705831 Share on other sites More sharing options...
MagicHat Posted June 1, 2021 Share Posted June 1, 2021 I like the Sacresant models, and I'm getting some for sure. But it doesn't make sense to me that a unit with the body guard ability would have a shield. The way the body guard rule works is you take a mortal wound so that the character doesn't get hit. But the fact that the MW cuts through saves nullifies the shield. I just don't get it- here's a piece of gear for you, but if you use the ability that is unique to your unit, your gear won't do anything. Like I said, like the models and want them in my army regardless of their rules, but I do think this is mechanically awkward. Bodyguard rules have changed into making characters untargetable, even by snipers, if close to the bodyguard unit. RolandTHTG 1 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705844 Share on other sites More sharing options...
Marshal Loss Posted June 1, 2021 Share Posted June 1, 2021 I don't know if anyone noted or puts much stock in the Chapter Approved leaks but I noted that for sisters units storm bolters are now 'artificer' storm bolters and all flame weapons are now 'ministorum' flame weapons. This hints to me that these weapons will have a different profile than the standard variants used by SM and Guard forces. I especially note the difference because heavy bolters, multimeltas and plasma weapon names stayed the same. I'm curious what these possible changes might be for these two particular weapons. D2 on the artificer storm bolters maybe. Better ap, reroll number of hits or ignores cover all seem plausible for the ministorum flamers. It's likely(but not certain) just to insulate weapons from stat changes/name changes in different books. Wouldn't necessarily expect stat changes just because the name is different, we've seen this a few times already Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705847 Share on other sites More sharing options...
MagicHat Posted June 1, 2021 Share Posted June 1, 2021 I don't know if anyone noted or puts much stock in the Chapter Approved leaks but I noted that for sisters units storm bolters are now 'artificer' storm bolters and all flame weapons are now 'ministorum' flame weapons. This hints to me that these weapons will have a different profile than the standard variants used by SM and Guard forces. I especially note the difference because heavy bolters, multimeltas and plasma weapon names stayed the same. I'm curious what these possible changes might be for these two particular weapons. D2 on the artificer storm bolters maybe. Better ap, reroll number of hits or ignores cover all seem plausible for the ministorum flamers. It's likely(but not certain) just to insulate weapons from stat changes/name changes in different books. Wouldn't necessarily expect stat changes just because the name is different, we've seen this a few times already When have we seen stuff getting new names but not different rules? Also, the SoB storm bolters cost more then marines storm bolters. Seems highly likely that there are stat changes. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705910 Share on other sites More sharing options...
WAR Posted June 1, 2021 Share Posted June 1, 2021 I am seeing the marine stormbolters as 5pts also Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705920 Share on other sites More sharing options...
MagicHat Posted June 1, 2021 Share Posted June 1, 2021 So it is. Damn. Castigator have an ordinary stormbolter for the same price as well. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705927 Share on other sites More sharing options...
Ficinus Posted June 1, 2021 Share Posted June 1, 2021 I don't know if anyone noted or puts much stock in the Chapter Approved leaks but I noted that for sisters units storm bolters are now 'artificer' storm bolters and all flame weapons are now 'ministorum' flame weapons. This hints to me that these weapons will have a different profile than the standard variants used by SM and Guard forces. I especially note the difference because heavy bolters, multimeltas and plasma weapon names stayed the same. I'm curious what these possible changes might be for these two particular weapons. D2 on the artificer storm bolters maybe. Better ap, reroll number of hits or ignores cover all seem plausible for the ministorum flamers. It's likely(but not certain) just to insulate weapons from stat changes/name changes in different books. Wouldn't necessarily expect stat changes just because the name is different, we've seen this a few times already I mean, that theory makes a lot of sense and probably would be a good idea, but why only do it for flamer weapons and stormbolters but not bolters, heavy bolters, any melta weapon, etc.? Like, why just a few of the weapons? That said, we should probably have low expectations to prevent disappointment when nothing changes. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705949 Share on other sites More sharing options...
Maschinenpriester Posted June 1, 2021 Share Posted June 1, 2021 (edited) I do like the stats of the new warsuits. They look like the tanky unit The sororitas are lacking. I wonder what their best use and equipment would be. I guess beating up medium and heavy Infantry up close. It does not feel they'll be capable of reducing hordes with their 9-12 attacks. The sword definitely strikes me as the best choice at first glance. What to do withtthe ranged option? Heavy flamers sound like fun for close combat (I would assume they get the vehicle keyword) . Heavy meters also look like a solid choice but then they will get more expensive and probably want to stay out of cc. If the order traits remain VH would Synergie nicely with them. And bloody rose of course. Any thoughts? Edited June 1, 2021 by Maschinenpriester Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705957 Share on other sites More sharing options...
Blurf Posted June 1, 2021 Share Posted June 1, 2021 I do like the stats of the new warsuits. They look like the tanky unit The sororitas are lacking. I wonder what their best use and equipment would be. I guess beating up medium and heavy Infantry up close. It does not feel they'll be capable of reducing hordes with their 9-12 attacks. The sword definitely strikes me as the best choice at first glance. What to do withtthe ranged option? Heavy flamers sound like fun for close combat (I would assume they get the vehicle keyword) . Heavy meters also look like a solid choice but then they will get more expensive and probably want to stay out of cc. If the order traits remain VH would Synergie nicely with them. And bloody rose of course. Any thoughts? They don't output enough damage for their price. And while some of that is made up in their extra longevity, it's hard to ignore that you can get 4 mortifiers for the price of 3 paragons. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705967 Share on other sites More sharing options...
Banjulhu Posted June 1, 2021 Share Posted June 1, 2021 If their damage reduction is -1 damage without a rider of to a min of 1 then I can see them being a big impact on the game.Otherwise they will just be serviceable and likely competing with either repentia or retributors for a place which is a hard sell.On the assumption that bloody rose stay the same I can see a unit of the new celestians with maces being godly. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5705987 Share on other sites More sharing options...
taikishi Posted June 2, 2021 Share Posted June 2, 2021 (edited) Assuming nothing changes where the Order Convictions are concerned, the only one I see as a complete dud for the warsuits is Sacred Rose. Getting a MD back on a 5+ is nice, but the OW bonus is better on large squads, not three heavy bolters. Also, ignoring combat attrition when the unit is too small to fail the test is pointless. As for the other five, in no particular order: * Valorous Heart for more survival or Bloody Rose for more killing are fairly obvious. * Argent Shroud is handy for being able to advance and still fire the heavy bolters or multi-meltas, but Retributors do it cheaper and get one more shot. * Martyred Lady has an interesting dynamic with a unit of 2+/6++ T5, 4W models since the survivors will be BS2, WS2 * Ebon Chalice would give them more survival against Mortal Wounds and recycling a Miracle Die on a 5+ is handy, but I don't know if those two items are worth going EC for beyond the obvious "snag the WL trait" -- which can be done in a detachment with units who don't care what your order trait is like Mortifiers. Edited June 2, 2021 by taikishi Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706025 Share on other sites More sharing options...
Maschinenpriester Posted June 2, 2021 Share Posted June 2, 2021 (edited) If their damage reduction is -1 damage without a rider of to a min of 1 then I can see them being a big impact on the game. Otherwise they will just be serviceable and likely competing with either repentia or retributors for a place which is a hard sell. On the assumption that bloody rose stay the same I can see a unit of the new celestians with maces being godly. Yeah the cc damage output is very hard to sell. It seems like paying a premium for a jack of all trades kind of unit. I wonder what the rocket launchers or bolters will be like. These alse add to the ranged output. I wonder if it is the same launcher that that new character has in its suit? Edited June 2, 2021 by Maschinenpriester Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706038 Share on other sites More sharing options...
Vanger Posted June 2, 2021 Share Posted June 2, 2021 (edited) I am with Banjulhu, that for 80 points, 3 attacks and some ranged attacks are a bit steep...They probably only will be valid with Vahls buff... IF they are CORE. Also I am 99% sure, that the dmg reduction ability is a typo and they won't be immune to small arms fire. Edited June 2, 2021 by Vanger Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706061 Share on other sites More sharing options...
Banjulhu Posted June 2, 2021 Share Posted June 2, 2021 It's worth remembering that the days of being able to pin units in combat with unkillable units is dead thanks to how the fall back rules work so in theory having a unit that can ignore damage 1 weapons is not impossible to deal with especially given we are seeing an influx of more D2 and better weapons across the game, it just feels like a really out of no where shift if it is not a typo.Still we dont know what else is on their sheet. There could be something else on there being kept quite which will make use all go "Oh that's why they are 80 points a pop". If not it's a pretty model set that can be built and put in the corner Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706084 Share on other sites More sharing options...
Progenitor Posted June 2, 2021 Share Posted June 2, 2021 In before there's no "down to a minimum of 1" on the damage reduction in the book, SoB top tournaments even harder for a month and then it gets added in the FAQ because it should have been there to start with and got missed. This seems 100% GW to me. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706095 Share on other sites More sharing options...
taikishi Posted June 2, 2021 Share Posted June 2, 2021 My gut is telling me Valorous Heart's Conviction and/or Tale of the Stoic is going to change based on the Sacresants: Current VH and assuming the shields function as storm shields: * 2+ with +1 to the armor save and 4++ * Ignore AP1 * Ignore AP2 if within 6" of an Imagifier with Tale of the Stoic vs. AP0: 2+ save AP1: 2+ save AP2: 2+ save with Tale of the Stoic OR 3+ save without AP3: 4+ armor or invul save Everything else is a 4++ and then you have a 6+++ to shrug off the damage after the save. Even at T3 and 1W, that seems like a super durable infantry unit at only 14ppm. toaae 1 Back to top Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706100 Share on other sites More sharing options...
SkimaskMohawk Posted June 3, 2021 Share Posted June 3, 2021 It's still way too early to comment on the Paragons viability unfortunately. There's so much power tied to synergistic stuff that just the Statline + point costs don't add up to the reality. There's still a lot of unknowns on if they're changing/staying; -Sacred Rites -Order traits -Warlord traits -stratagems -miracle dice use -miracle dice generation And then we have the one use abilities and keywords to add on top. To put it in perspective, the repentia Statline/cost isn't anything special on its own. But you add bloody rose, exploding 6s, advance and charge and miracle dice for possibly both advance and charge and you suddenly have an incredible spike damage unit. Link to comment https://bolterandchainsword.com/topic/370139-codex-incoming/page/3/#findComment-5706519 Share on other sites More sharing options...
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