Jump to content

Recommended Posts

So I found a leaked copy of the book and I'm a bit confused by why goonhammer said you'll only be able to go to a 5++ for most things. Maybe they meant you can't make your entire army a blob of 4++, but you can certainly make a key infantry unit (like a blob of 20) have it.

So I found a leaked copy of the book and I'm a bit confused by why goonhammer said you'll only be able to go to a 5++ for most things. Maybe they meant you can't make your entire army a blob of 4++, but you can certainly make a key infantry unit (like a blob of 20) have it.

Probably because the short turn around time most reviewers have on the book meaning they can make mistakes trying to rush stuff out for the deadline.

I've just noticed that the Missionary's base equipment is the same as Taddeus the Purifier, and the Preacher's base equipment is the same as Pious Vorne (which is a vindicator, not an eviscerator as Goonhammer says). Interestingly, Vorne and Taddeus are still both legal as well if you have the BSF datasheets (which you probably do if you have the models) as they apparently have updated points in Chapter Approved.

So something I heard on Skari's coverage of the book I hadn't heard elsewhere was Seraphim to 2 Attacks and Zemphrim to 3 Attacks base.

Yes. It is why the Zeph are a sidegrade rather than a downgrade, like some were claiming them to be.

So something I heard on Skari's coverage of the book I hadn't heard elsewhere was Seraphim to 2 Attacks and Zemphrim to 3 Attacks base.

That was in the goon hammer review too.

 

Zepherym got better when you combo them with Passion, tear them down and embodied prophecy compared to the previous stratagemd version. I'm not sure about seraphim in combat unfortunately though, but if you're using them to blast objective holders with deadly descent and hand flamers you could back it up with the melee. Of course, bloody rose still leverages them the best.

 

Makes you think about the flamer squad output though. You can deadly descent and then do cleansing flame in the shooting phase for an average 45 STR 4 hits combined with the bolts. A 10 man squad averages something like 8 dead kabalite/skitarri off the deadly descent and then another 11 off the cleansing flame. You could easy clean up the survivors of the descent squad.

 

But that is 3 cp and at least one high value miracle dice.

 

So I found a leaked copy of the book and I'm a bit confused by why goonhammer said you'll only be able to go to a 5++ for most things. Maybe they meant you can't make your entire army a blob of 4++, but you can certainly make a key infantry unit (like a blob of 20) have it.

Probably because the short turn around time most reviewers have on the book meaning they can make mistakes trying to rush stuff out for the deadline.

 

I've noticed that too. The only review I've seen that talked about Celestine's upgrades was Scarry's. I do still have one question about that unit: he said the armor save of the Geminae improved, and that they have an Invuln, but did their wounds increase from the 2 that they were?

Nope. The entire unit is 10W: 6 for Celestine, 2 for each Geminae. Geminae must take the damage first, then any attacks assigned to Celestine subtract 1 from the Damage characteristic of the attack (no minimum).

To add to this: Celestine can heal to full any model in the unit that is wounded as well as res a Gemini by performing an action in the shooting phase, so she's even harder to get rid of now.

Dual Pistol superiors are legal in BSS! I love two gun fighters- I'm an old John Woo fan, so... Yeah, that loadout is coming to at least one superior.

 

Probably one with Plasma + Bolt, one with Melta + Bolt and one with Flamer + Bolt. It's about to get all Hard Boiled up in my Sisters army.

 

And Celestine is going to be a Monster again.

 

10 Sacresants in front of the Triumph with a hospitaller between them is pretty gross.

Edited by ThePenitentOne

So here's a question about Celestine. The Healing Tears action begins in the command phase and ends at the end of the shooting phase. So that means she can't move the turn she uses it, correct?

That would be correct as far as I get the rules. Seems like the best time to do it would be when you're stuck in combat just to annoy your opponent.

So here's a question about Celestine. The Healing Tears action begins in the command phase and ends at the end of the shooting phase. So that means she can't move the turn she uses it, correct?

 

Correct, or shoot, but she can still charge and fight :) I believe.

But...you can't start actions in engagement range.

 

It looks like it's used more for brief down time rather than sustained combat. That being said, a high miracle charge kind of gets around not moving if youve sky struck in the back line.

Speaking of Celestine... Suffering and Sacrifice looks like it is going to be a very useful tool with her.  Especially if she leads the way into some thicker combat with higher valued targets of your own to support her.  Though, my experience with Celestine bouncing off of stuff is probably abnormally high... but still, it is nice to force the attacks into her instead of losing whatever she is supporting.  Doubt anyone wants to be taking swings at St. C anymore.  And it works on the Warlord as well, with a host of new relics to frustrate attacks sent her way.

 

I am seeing a repetition of concepts though... instead of units being, perhaps, too strong out of the box... they're now a bit more bland and "boring".  A lot of that spice has been transferred over to stratagems, and worse: stratagem stacking.  I think there's going to be a certain amount of re-mastery that is going to have to go into how our stratagems are deployed, since it'll be so easy to liquidate them all in a pretty short sequence.  Especially with how many pre-game expenditures we can throw at traits and relics.

 

Ebon Chalice has me a bit more than intrigued.

I think in every review I have watched the reviewer comments that Seraphim don't work as well as they used to with the Deploy Scramblers secondary.

 

I'm pretty sure that Secondary is not in the game now as I don't see it in the 2021 Mission Pack. :wink:

Like, ya scramblers is gone. But ROD has the same mechanics of "action at the end of the movement phase" so with the old deadly descent you could drop, shoot and ROD. Now you can't. It's the same thing.

But...you can't start actions in engagement range.

 

It looks like it's used more for brief down time rather than sustained combat. That being said, a high miracle charge kind of gets around not moving if youve sky struck in the back line.

Ah, good point there. Apparently I haven't bothered to use actions in 9th ed yet. Mostly because I don't like giving up doing stuff. Might change now that we have the Dogmata to let us do actions and shoot.

 

 

I think in every review I have watched the reviewer comments that Seraphim don't work as well as they used to with the Deploy Scramblers secondary.

 

I'm pretty sure that Secondary is not in the game now as I don't see it in the 2021 Mission Pack. :wink:

Yup, gone. Not sure why they all keep making that mistake since they've known it's been gone for at least a week if not more.

Edited by Fulkes

I've been thinking about Sacrosancts and they remind me a lot of Crusaders. I've used Crusaders in the past as an anvil to get in and tie stuff up for a turn or two or just protect things with their good saves. Honestly I feel that they fit the same role, only better.

 

At 14ppm they're cheap enough to toss in to a combat to tie up a unit without feeling a real pinch, but they also fight decently well to take some models down with them. Their durability is better too so they won't fold as easilly while helping control what your opponent can engage thanks to their ability to heroically intervene as well.

Edited by Fulkes
Fulkes talking about Sacrosancts got me thinking. What is everyone's thoughts on Valorous Heart Sacrosancts and Paragons? Layering AP reduction on top of their built in defense? And I forgot off the top of my head if they share the -1 to be wounded stratagem. Just adds up to units I probably wouldn't want to have slog through.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.