Jump to content

Recommended Posts

As the others moved forwards Odysseus turned his attention to the nearby xenos - while the machines were likely of simple mind the creatures on the walls were unknown to him and best not left to offer surprise.

 

Flicking a grenade up behind the massed group he moved to intercept them as the scrabbled away from the blast, burning them from the walls along with any of Von Caeryds collection that drew his flame.

 

Frag grenade into the horde

25 to hit, blast 4 explosive = 5 hits

Damage: 13 / 15 / 21 / 17 / 11 - all wounds

 

Flamer into the horde

4+5 automatic hits, cannot fail to wound so 9 hits.

 

Total of 14 magnitude damage, all directed at horde #2

 

Odysseus moves to the south east with both actions flanking Kai and Brynjarr and putting a little extra distance between himself and the other two hordes

-he can move up to 18m before using the flamer(may need to move less to keep the horde in range) and then up to 6 after but he won't overrun Kai or engage the ambot.

Round 1 Summary:

 

[x] Loxatl Brood 1:

SAB against Decimus, 7 Wounds caused.

SAB against Vesalius, 4 Wounds caused.

 

[x] Traveller:

Half: Move 5m behind display case.

Half: Shoot Ambot B, Dodge failed, 2 Wounds caused (now at 28).

 

Free: Call Bolter Assault (Cohesion reduced to 1)

++Bolter Assault++

Traveller: Krak G at Ambot B, no Wounds caused.

Svelk: Joins Squad Mode. Move to behind Central plinth. Krak G at Ambot B, 6 Wounds caused (now at 22).

Brynjarr: Move east to level with Traveller. Frag G at Loxatl Brood 2, Dodge success, does 2 Mag Dam (now at 22)

Odysseus: Frag G at Loxatl Brood 2, does 5 Mag Dam (now at 17)

Vesalius: Move to behind middle North display case. Frag G at Loxatl Brood 1, Dodge success, does 3 Mag Dam (now at 21)

Decimus: Krak G at Ambot A, Miss!

++Bolter Assault Ends++

 

[x] Odysseus:

Half: Flamer at Loxatl Brood 2, does 9 Mag Dam (now at 8)

Half: Move to just behind Traveller and Brynjarr

 

[x] Vesalius: Krak G at Ambot A, no Wounds caused.

 

[ ] Brynjarr: Krak G at Ambot B, 10 Wounds caused (now at 12).

 

[x] Loxatl Brood 2:

Full Action: Run towards Loxatl Brood 3

 

[x] Von Caeryd:

Full Action: Run into cover behind cannon plinth.

 

[ ] Decimus:

 

[ ] Loxatl Brood 3:

 

[ ] Ambot A:

 

[ ] Svelk: Shot at Ambot A, Miss.

 

[ ] Ambot B:

Vesalius grunted as the monomolecular shards peppered his ceramite plate and found their marks in the soft joints of his armor. He reacted suddenly by priming and hurling his last frag grenade into the xenos horde, then dove and rolled into cover behind one of the nearby display cases.

 

Bolter Assault Actions:

Half-Action: Throw Frag Grenade at Loxatl Horde 1

BS40 + 30 (horde size) = BS70

Throw frag grenade: 1d100 68

Success (0 DoS)

Frag Grenade Damage: 2d10+2X Pen 0, Blast (4)

Frag Grenade Damage: 4#2d10+2 14 10 8 12

Hit 1: 14 - 2 (armor) - 4 (TB) = 8 damage

Hit 2: 10 - 2 (armor) - 4 (TB) = 4 damage

Hit 3: 8 - 2 (armor) - 4 (TB) = 2 damage

Hit 4: 12 - 2 (armor) - 4 (TB) = 6 damage

4 + 1 (explosive) = 5 magnitude damage

 

Half-Action: Move 13m (estimated; can move up to 28m per charge range) to take cover behind middle north display case with blue globe

 

end Bolter Assault Action

 

Coming up from his roll, Vesalius primed and threw another grenade, this time of the krak variety, at the nearest Ambot. However, it detonated ineffectually against the automaton's thick armor plating.

 

Half-Action: Aim

Half-Action: Throw Krak Grenade at Ambot A

BS40 + 10 (aim) = BS50

Throw Krak Grenade: 1d100 39

Success (1 DoS)

Hit Location: Left Leg

Krak Grenade Damage: 3d10+4X Pen 6, Blast (1)

Krak Grenade Damage: 3d10+4 12

12 - 3 (9 armor - Pen 6) - 10 (unnatural toughness) = 0 damage (hooray rolling almost minimum damage)

Aim and throw Krak Grenade at Ambot B
BS48 + 10 (aim) + 20 (size) + 5 (follow the Traveller)= 83

D100: 71 Hit, 1 DoS

Location: 17,  Right Arm

Damage 3D10+4, Pen 6

Rolls: 9+5+6 + 4 = 24 at Pen 6

24 - 11 (TB5x2 +1(Machine)) - 3 (armour 9 - 6 Pen) = 10 wounds I think

Edited by Trokair

Decimus jerks a few times as the foul xenos weapons find the weakest points of his armour, the joints and seals.

 

he moves slightly towards the ambot and hurls a krak grenade into it's chest

 

BS48+20 size for krak at Ambot

 

roll 64 hit

 

damage 3d10+4 = 21 damage Pen 6 to body 

 

 

he then turns to the unwounded Ambot unleashing a torrent of heavy bolter fire directly into the foul thing.

 

BS48+20size+20 full auto = 88

 

roll 37 = 5 DOS so 6 hits

 

damage rolls all pen 5 hit 1: 1, 2 +14 =16

hit 2: 1, 3 +14 =17

hit 3 3, 10 (roll 3 to confirm) +10 + 6 +14 = 40

hit 4 2, 10 (roll 44 to confirm) + 6 + 14 = 30

hit 5 3, 8 + 14 = 22

hit 6 3, 8 + 14 = 22

Edited by Black Cohort

Svelk watched as his perfectly timed grenade detonated just above the automata's head, obscuring it for a moment in a flash. Some of it's oculars seemed cracked, the plating around them buckled. A moment later a chunk was torn our of its arm. Despite this, it strode through the flames and explosions caused by the Krak grenades of his fellow astartes seeming to bear little further damage.

 

Just a little closer.

 

Out of krak grenades, he drew his bolt pistol and snapped of a shot.. He'd have liked to take a moment further to aim, but he hadn't the time he was going through with the plan.

 

 

Called Shot (head) against Ambot B

Target Number: BS43 +5 (lead by example) -20(Called Shot) + 20(Enormous)= 48

d100: 81 (Failiure)

 

 

Svelk grimaced as he saw his shot streak over the Ambot's head and punch into the wall behind it. A valuable piece of ammunition wasted.

Edited by Beren

Ambot attempts to Dodge, Ag25, roll: 13!!! Success +1DoS, Dodges Hits 1 & 2

Hit 3 on Body:

40 - TB10 - Machine 1 - Av8(Av13-Pen5) = 21 Wounds caused (now on 9)

Hit 4 on Arm:

30 - 10 - 1 - 4(Av9-Pen5) = 15 Wounds caused (now on -6. Critical effect: Arm is destroyed! Ambot does not suffer from Fatigue or Blood Loss!)

Hit 5 on Head:

22 - 10 - 1 - 0(Av5-Pen5) = 11 Wounds, Ambot is destroyed.

Hit 6 unnecessary!!

 

[x] Loxatl Brood 3:

Mag24 = 2 Ranged Attacks

1) SAB at Traveller:

BS35 +10(SAB) =45, roll: 02!!! Hit with 4DoS, 2 additional Hits - going to pass those around the 3 team members on that flank!

Dam at 1d10(Tearing) +6 +2d10 (Mag24) at Pen3,

Hit 1 on Traveller Right Arm:

(2 and 6, keep 6) +6+8+3 = 23

23 - Av5(Av8-Pen3) - TB8 = 10 Wounds (Hordes cannot be Dodged)

Hit 2 on Odysseus Right Arm:

(1 and 4, keep 4) +6+5+5 = 20

20 - Av5(Av8-Pen3) - TB8 = 7 Wounds (Hordes cannot be Dodged)

Hit 3 on Brynjarr Right Arm:

(4 and 6, keep 6) +6+8+1 = 21

21 - Av6(Av9-Pen3) - TB8 = 7 Wounds (Hordes cannot be Dodged)

 

2) SAB at Decimus:

BS35 +10(SAB) =45, roll: 85, Miss!

 

[x] Ambot B:

Move 8m forward to behind 2nd case from right, south side.

 

Round 1 ends

 

 

Even such a monster cannot hope to survive the torrent of high calibre bolt shells. Explosions rock its body, tear away an arm and finally penetrate through the weaker armour around its head, mulching the brain of the poor animal that controlled the construct. What is left crumples, leaking oil and other fluids all across the crimson carpet. The other Ambot continues to advance despite it's own previous wounds, showing animal cunning as it moves further into the centre of the room, using the tall display cases to shelter its damaged bulk.

 

But perhaps the greater danger is not before you. Even as their brethren flee the brutal effects of Odysseus' flamer, the final brood of Loxatl unleash their flechette blasters at your unprotected rear. Another deadly monomolecular hail is spat forth, sweeping across the breadth of the Stateroom and cutting viciously into the backs of the fire team on the right flank. The hated xenos try to angle their fire to catch Decimus as well, but most of their torrent has been spent.

 

***

 

Round 2 Incoming...

Round 2:

gallery_27610_17040_121407.png

Kill-Team Cohesion: 1

Initiative Order:

[ ] Loxatl Brood 1 | AG8 + 7 = 15 | MAG 21/24

[ ] Traveller | (SQUAD) | AG5 +10(FP) = 15 | WOUNDS 13/23 | FATE 1/3+1

[ ] Odysseus | (SQUAD) | AG5 +10(FP) = 15 | WOUNDS 15/22 | FATE 2/4

[ ] Vesalius | (SQUAD) | AG6 +8 = 14 | WOUNDS 16/20 | FATE 2/4

[ ] Brynjarr | (SQUAD) | AG4 +10(FP) = 14 | WOUNDS 16/23 | FATE 2/4

[ ] Loxatl Brood 2 | AG8 + 4 = 12 | MAG 8/24

[ ] Von Caeryd | AG4 + 5 +2 (Paranoia) = 11 | WOUNDS TAKEN:0

[ ] Decimus | (SQUAD) | AG3 + 8 = 11 | WOUNDS 15/22 | FATE 3/3

[ ] Loxatl Brood 3 | AG8 + 2 = 10 | MAG 24/24

[ ] Svelk | (SQUAD) | AG4 +3 = 7 | WOUNDS 23/23 | FATE 2/3

[ ] Ambot B | AG2 + 4 = 6 | WOUNDS 12/30

Round 2 Summary:

Survivors 8 Mag of Loxatl Brood 2 join Brood 3 for a total of 32 Mag.

[x] Loxatl Brood 1:

Mag21 = 2 Ranged Attacks

1) SAB at Decimus:

BS35 +10(Short Range) +10(SAB) =55, roll: 32, Hit with 2DoS, 1 additional Hit

Dam at 1d10(Tearing) +6 +2d10 (Mag24) at Pen3,

Hit 1 on Left Arm:

(6 and 8, keep 8) +6+5+2 = 21

21 - Av5(Av8-Pen3) - TB8 = 8 Wounds

Hit 2 on Left Arm:

(1 and 5, keep 5) +6+7+3 = 21

21 - Av5(Av-Pen3) - TB8 = 8 Wounds

16 Wounds caused (Hordes cannot be Dodged, Decimus is now on -1 Wound! Critical Effect Level 1: Decimus would drop his Heavy Bolter, but Pain Suppressor allows him to ignore Critical Effect)

2) SAB at Decimus:

BS35 +10(Short Range) +10(SAB) =55, roll: 67, Miss!

The unblinking aliens, obviously recognising the absolute danger posed by the heavy weapon trooper, focus all their deadly fire against him. The cloud of tiny dagger-like filaments penetrates deep beneath his armour, slicing into the flesh. Death by a million cuts? Decimus lets out a roar of anger and pain, but his grip on his precious weapon remains strong.

Vesalius might be needed…

The Traveller's Actions - Round Two

Half Action: Aim (+10)

Half Action: Called Shot against Ambot B (Krak Grenade)

BS55(+5 Lead by Example)(+20 Size)(+10 Range)(+10 Aim)(-20 Called Shot) = BS80: 86 (MISS)

Fate Point re-roll: 36 (HIT) (now at 0 Fate Points)

Krak Grenade auto-hits the head

Krak Grenade resolves at 3D10+4, Pen 6 against TB10(+1) and Armour 5(0)

Hit 1: 1,6,9 (20) - Reduced to 9 Wounds

9 Wounds inflicted, assuming failed dodge

Edited by Commissar Molotov

The creatures fled from the flames seeking shelter with their kin, but they would find none. For their speed they had sacrificed durability and burnt well beneath Odysseus' gaze.

 

Sparks and shattering glass caught his attention as another group of xenos fired on Decimus... weak but not helpless it would seem as Odyssus moved to obscure their aim and nodded to Brynjarr to push onwards.

 

 

Flamer into hordes 2 & 3, and then step back to use the nearby plinth as cover from any counter-fire from those units, standing directly south of it.

Flamer cannot fail to wound.

 

Horde 2: 1+5 = 6 magnitude damage

Horde 3: 3+5 = 8 magnitude damage

Hearing Decimus's roar, Vesalius looked over his shoulder and realized he had advanced too aggressively and left half of the squad behind in his bid to take cover from the xenos's hateful fusillade. Decimus's life rune flashed red in his heads-up display; he had sustained severe trauma, but remained standing, such was the devastator's resolve. Vesalius rose and sprinted to Decimus's position, ready to render aid. +I am en route, Decimus,+ he voxed as he ran.

 

Full action: run to stand adjacent to Decimus

 

Perform medicae (first aid) on Decimus

I52 + 20 (narthecium) + 10 (diagnostor helm) + 5 (lead by example) = I87

Medicae (first aid): 1d100 4

Success! (8 DoS)

1 critical damage removed

Enhanced healing: 1d5

Enhanced Healing: 1d5 5

5 + 1 (heavily wounded) = 6 wounds healed

Edited by Necronaut

The barrage of krak grenades had clearly staggered the Ambot, but it was still up and coming from them. Behind them the distinguish whoosh of a flamer coming to live reassured Brynjarr, Odysseus had their back.

 

Uttering a prayer under his breath Brynjarr took his axe in hand and charged at the mechanical brute. Its armoured bulk made for a easy target, but the rugged construction and armoured plate could easily shrug of a blow even for an Astartes, he would have to find weakspot.

 

Closing the distance Brynjarr feinted as if to duck under the Ambot’s sweeping arm, instead, as the Ambot tried to recalibrate it exposed its head. Seeing the opportunity Brynjars jumped, shield forward and collided with the Ambot other arm, with the path clear the ax found the mechanical skull and bit deep, severing some internal connection. The Ambot staggered  back from the impact, but instead of retaliating it crashed into the display case behind it and came to rest.

 

 

Free action, swap bolter for power axe

Charge Ambot

WS45 + 10 (Charge) + 20 (Enormous) +5 (Follow the Traveller) = 80

D100: 50 Hit, 3 DoS

Location: 05 – Head

Damage 1d10+8 E +10 (S) at Pen 7 (armour is only 5 for the head)

Rolled 5, so 23 damage – 11 (Tbx2 + Machine) is 12 wounds

Dead Ambot?

Edited by Trokair

[x] Traveller: Aim and Krak G at Ambot B, does 5 Wounds (now at 7). Display case cover destroyed!

 

[x] Odysseus: Move and Flamer at Loxatl 3, does 8 Mag Dam (now at 24)

 

[x] Vesalius: Move to beside Decimus, heals 1 Critical Damage and 6 Wounds (now at 6 Wounds)

 

[x] Brynjarr: Charge Ambot B, does 12 Wounds, Ambot B is destroyed!

 

[x] Von Caeryd:

Half Action: Aim

Half Action: Standard shot at Brynjarr:

BS49 +10(Aim) +10(Short Range) +10(Red-Dot Sight) = 79 roll: 62, Hit on Left Arm!

Dam: 1d10 +10 = 16

16 - TB8 - Av3(Av9 + Av4 - Pen10) = 5 Wounds (Assuming no Dodge?)

 

[ ] Decimus:

 

[ ] Loxatl Brood 3:

 

[ ] Svelk:

 

[ ] Ambot B: Destroyed.

Attempting to Dodge Von Caeryd’s plasma pistol shot.

Ag43 D100: 71 Fail, 2DoF – guess I am taking a plasma hit to shield/arm.

 

Untangling himself from the wreckage Brynjar had but a fractions warning, the glow of a plasma, to raise his shield, but it would not be enough. The searing heat was partially absorbed by the shield, but enough spilled over and scorched his left arm. Internal sensor reported integrity damage, but no debilitating injury, that could have been worse.  

Edited by Trokair

Decimus howls in rage as the foul xenos weapons found gaps in his armour, or just punched through it entirely.  But the sons of Dorn did not die easily and he regained a surge of life as the Apothecary worked to mend his flesh.  Coordinated in a way that only post-humans can, he pivoted around Vesalius and unloaded another torrent of fire from his heavy bolter.   Each round punching through multiple of the debased lizards.  "Die Xenos scum!"

 

use fate point to regain wounds, rolled a 10!

 

BS48+20 Full auto = 68

 

Rolled a 1! 6 degrees of success x2 for unrelenting devastation +1 for explosive weapon. = 13 magnitude damage

[x] Decimus:

FAB at Brood 3, does 13 Mag Dam (now at 11 Mag)

 

[x] Loxatl Brood 3:

Mag11 = 1 Ranged Attack

1) SAB at Odysseus:

BS35 +10(Short Range) +10(SAB) =55, roll: 92, Miss!

 

 

The filthy xenos Brood are stunned as Decimus, aided by Vesalius, shrugs off the torrent of shards directed at him. With remarkable tactical clarity, the Devastator returns fire, not at the reptiles who attacked him, but at those still to fire. With more than half their number torn apart by exploding bolter shells and the rest scrambling to avoid them, their attack in response is desultory at best.

The room around Svelk is a flashing and roaring tumult. He sees one ambot battered into shutdown by a torrent of bolter shells from Decimus, the other slain as Brynjarr makes a bold charge and buries an axe in it's face-plate. He sees Decimus again, this time caught in the glittering cloud of monofilament munitions, armour scored and blood seeping through the exposed and shredded joints, no longer sealed away from the void.

 

Svelk glances towards the window. The nearest airlock was likely the one Brynjarr had discovered, but they had no idea of the external terrain between here and there, and Decimus had admitted to being inexpereinced in void manouvers...

 

Besides, the way things were going, using the melta bomb might be a needless waste.

 

Swap out bolt pistol for combat knife.

Spend fate point for cohesion to enable Bolter Assault.

Call Bolter Assault.

 

Bolter Assault action:

Attack action-Frag Grenade at Brood 1

BS43 + 20?

d100:25

2d10(5,4)+2=11

5,8+2=15

6,8+2=16

1,3+2=6

4,8=12

Target Toughness + Armour =6

4 Magnitude damage

 

Charge at Brood 1:

Pilot Roll-

AG44

d100: 50 (Fail)

 

 

Standard Action:

Charge at Brood 1-

Pilot Roll-

AG44+5(Lead by Example) = 49

d100:11

Attack-

WS45+5(Lead by Example)+10(Charge Bonus) = 60

d100:58 (0DoS)

Axe-Rake damage- 1d10(7) + 2 = 9

Target Toughness Bonus + Armour = 6 (1 Magnitude Damage)

Wrathful Descent (If they don't dodge?) = 1d10(7)

8 Magnitude Damage Total without Dodge

 

 

Svelk holstered his pistol, drawing out his last frag grenade. He drew the pin, and held it, counting down softly within his helmet. A moment later he flung it upwards and watched it detonate in the air just below the larger Loxatl group, shredding severl with shrapnel and causing their limp corpses to fall. Before they had even hit the floor Svelk had drawn his combat knife and was kicking off the ground.

 

He felt the ceiling buckle as he slammed into it, off target. He buried the tine of his axe-rake and the blade of his combat into the surface, anchoring himself for a brief instant while he reorientated himself. Then, as the surface began to splinter but before he could fall, he triggered the jump pack again, hurtling horizontally across the ceiling and straight through the cluster of hissing tongues, scaled hides and clawed limbs. He lashed out with both weapons as he did so, feeling both bite into flesh even as his momentum carried him into and through the position of a Loxatl that had found itself in his trajectory. 

 

When he hit the ground seconds later, it was amidst a hail of bodies. Prepared for the impact, he was on one knee and burying the axe-rake in the body of one that had landed, still-alive, besides him before it could recover.

Edited by Beren

After rendering aid to Decimus, Vesalius picked up his bolter once again and fired one-handed into the horde of Loxatl who had so grievously wounded his ally. The reptilian filth would pay a blood tax with each disgusting drop they shed.

 

Bolter Assault Action (contributed 1 FP to the Kill-Team pool)

Standard attack with Bolter: BS40 + 10 (short range) + 10 (horde size) + 5 (lead by example) = BS65

Standard Attack: 1d100 47

Success (1 DoS)

Bolter damage: 1d10+9X Pen 4, Tearing

Hit 1: Bolter Damage: 2#1d10+9 15 15

15 - 0 (2 armor, pen 4) - 4 (TB) = 11 damage

 

2 mag damage to horde (explosive)

Edited by Necronaut

[x] Svelk:

Free Action: Call Bolter Assault.

 

++Bolter Assault Actions++

Svelk: Frag Grenade at Loxatl Brood 1, does 4 Mag Dam (now at 17)

Vesalius: Bolter shot at Loxatl Brood 3, does 2 Mag Dam (now at 9)

Traveller: Maintaining Lead By Example, cannot partake in Bolter Assault.

Odysseus: Bolter shot at Loxatl Brood 3, Miss. Moves 18m east.

Decimus: Move 9m East. Bolt Pistol shot at Loxatl Brood 3, does 2 Mag Dam (now at 7). Loxatl Brood 1 Breaks and flees, will play no further part in the battle!

Brynjarr: Frag Grenade at Loxatl Brood 1, does 3 Mag Dam (now at 14). Move towards Von Caeryd.

++Bolter Assault Ends++

 

Return to Svelk's Actions:

Charge Loxatl Brood 1, does 8 Mag Dam (now at 6). Loxatl Brood 1 Breaks and flees, will play no further part in the battle!

 

End of Round 2

The call for one final push was made. Shouldering his flamer Odysseus snapped off a shot from one of his Dioscuri at the scattered xenos but his eyes were on Von Caeryd. Moving swiftly he flanked the pretender to the throne of this domain, he would run no further.

 

Single shot from the Naval boltgun.

BS42+10 = 52 for short range, roll to hit = 68 - a miss unless the horde is still worth +20 to hit

 

Odysseus moves 18m east which should take him almost all the way to the door there, and in position to deal with Von Caeryd if no-one else does.

Moving towards the Princeling, before another plasma bolt could couse further damage, Brynjarr glanced at the tactical display and towards the rest of the squad. The xenos mercenaries had been much reduced in number, but enough remained to still be a problem for the unwary. Scorch marks and smoldering bodies showed where the flamer had claimed its toll. Closer still Svelk was preparing his jump pack, no doubt intending to engage the xenos above him, time to distract them from the charging marine with another frag grenade.

 

 

Bolter Assult action

Move as close to Von Caeryd as possible, throw frag grenade at horde 1

BS48

D100: 30 Hit, 1 DoS -4 Blast +1 Explosion Hit

Damage 2D10+2 at Pen 0

Hit1: 8+6 +2 =16

Hit2: 7+3 +2 =12

Hit3: 2+2 +2 =6
Hit4: 3+1 +2 =6
Explosion: 9+6 +2 =17

Magnitude damage 3 I think.

pausing briefly to let the barrel of his heavy bolter cool slightly, Decimus whips out his bolt pistol to fire a shot at the horde while he relocates toward Von Caeryd.  Hate seems to be guiding his focus, as the single round takes down two more of the beasts.

 

BS48+10half range =58

 

roll 49 hit

 

with explosive 2 magnitude damage to horde 3

 

+++STRUCTURED TIME ENDS

 

NARRATIVE TIME BEGINS+++

 

 

Von Caeryd's final defences have been utterly destroyed, not to mention many of his priceless treasures. As the last of his xenos guardians are wiped out, he reveals his coward's heart, casting aside his pistol and ducking down into the shadow of the farthest plinth. He scrabbles on hands and knees along the floor between ruined display cases, uncaring of the glass shards that cut into his fine clothes and skin alike, seeking only escape. But it is too late.

 

An armoured boot halts his progress. Von Caeryd looks up to find himself surrounded by grim-faced, grey-clad Astartes, each bloodied but unbroken. He begins to whimper.

 

***

Vesalius stalked across the glass-strewn, blood-splattered chamber, his combat blade in hand. He knelt briefly to retrieve Von Caeryd's plasma pistol, safely stowing it away on his person, before continuing to advance upon the whimpering, cowering human.

 

+You are ours now, Von Caeryd,+ Vesalius gloated evilly. He grabbed the self-styled prince by the throat and activated the saw blade on his narthecium menacingly before tracing a line down Von Caeryd's cheek with his knife, behind which blood welled up to the surface. +Now then, what tribute do you have to offer Talek Varn? You are quite behind on your payments, Prince, and my associates would as soon see you flayed alive as dragged off in chains...+

 

Intimidate test: WP47

Intimidate: 1d100 29

Success (1 DoS)

Edited by Necronaut

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.