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To Plunder The Stars Themselves, Episode III


Lysimachus

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Round 1 Summary Cont:

 

Tempestor Prime attempts to Dodge, Ag40, Roll: 72, Fail!

FP Reroll: 16, Success +2DoS, 3 Hits Dodged.

Hit 1:

Dam 17 -AV9(AV6+8-Pen5) -TB4 = 4 Wounds Suffered, now at 16 remaining.

Hit 2:

Dam 40 -AV9(AV6+8-Pen5) -TB4 = 27 Wounds Suffered, now at -11. Prime spends FP to restore D10 Wounds: 8, now at -3 Critical.

Hit 3:

Dam30 -AV9(AV6+8-Pen5) -TB4 = 13 Wounds Suffered, now at -16. Tempestor Prime dies.

 

[x] Svelk: Run (jump) 25m E, 15m S.

 

[x] Bullgryn 1:

Run 30m SSE (heading for doorway and rest of team, but given that he will end up right next to where Vesalius is, I think he more or less has to spot him as he goes through? So they will begin Engaged in Melee for Round 2)

 

[x] Bullgryn 2:

Run (up to 30m) SW to be in Engaged in Melee with Svelk.

 

[x] Bullgryn 3:

Run (up to 30m) W to be in Engaged in Melee with Svelk.

 

End of Round 1

 

The burst of fire from Decimus' heavy bolter tears the unfortunate commander apart. But its muzzle flare, along with a plethora of energy weapons fire, also light up the chamber and reveal your positions.

 

Suddenly without anyone to control their natural aggression, the Bullgryns hurl themselves forward, their weapons raised. The two beasts ahead of you cannot miss Svelk descending on trails on fire before them, and immediately charge forward. They smash through their own crude barricades, bellowing out roars of challenge.

 

On your left, the third Bullgryn also runs towards you, but stops dead in momentary confusion in the doorway as it discerns a shadowy object directly in its path. Then, squinting, it seems to suddenly realise that the low obstacle is actually the crouching figure of your Apothecary. It snarls under its heavy mask and changes direction, steel club swinging in wide, threatening arcs.

 

 

 

Will get a post and new pic for Round 2 up ASAP tomorrow.

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Round 2:

gallery_27610_17040_206982.png

Kill-Team Cohesion: 5

Initiative Order:

[ ] Odysseus | (SOLO) | Ag5+9=14 | WOUNDS 22/22 | FATE 4/4

[ ] Draak | (SOLO) | Ag4+10=14 | WOUNDS 23/23 | FATE 2/2

[ ] Brynjarr | (SOLO) | AG4+9=13 | WOUNDS 23/23 | FATE 4/4

[ ] Dagger Crew | (Act with Brynjarr) | MAG 30/30

[ ] Orphiel | (SOLO) | AG4+7=11 | WOUNDS 18/20 | FATE 3/3

[ ] Decimus | (SOLO) | Ag3+8=11 | WOUNDS 23/23 | FATE 3/3

[ ] Stormtroopers A | Ag4+6=10 | MAG 30/30

[ ] Vesalius | (SOLO) | Ag6+2=8 | WOUNDS 20/20 | FATE 4/4

[ ] Ratings B | Ag3+5=8 | MAG 25/30

[ ] Ratings C | Ag3+5=8 | MAG 30/30

[ ] Svelk | (SOLO) | Ag4+2=6 | WOUNDS 23/23 | FATE 3/3

[ ] Bullgryn 1 | Ag2+4=6 | WOUNDS 30/30

[ ] Bullgryn 2 | Ag2+4=6 | WOUNDS 20/30

[ ] Bullgryn 3 | Ag2+4=6 | WOUNDS 30/30

Lighting:

In Round 2, all combatants' eyes have now adjusted better to the lower light levels ie. it's not pitch black, there are still some light sources. Therefore I am changing the effect from Darkness to Shadow (Ranged attacks are at -20, Concealment Tests are +10)

Bullgryns: The Bullgryns all Ran last turn, so are at a -20 to be Hit with Ranged attacks, but +20 to be Hit in Melee.

Enemies:

Tempestor Prime (P)

WS40, BS45, Str40, T40, Ag40, Int45, Per40, Wp50, Fel50

Move 4/8/12/24

Wounds: 20(+Crit)

Skills: Command+10, Dodge

Talents: Air of Authority, Fearless, Iron Discipline, Nerves of Steel, Orthoproxy

Traits: Dark Sight, Touched by the Fates(2)

Armour: Carapace(6)

Weapons:

Hellpistol: 30m S/-/- 1d10+4 E Pen 7

with Red-Dot Sight (+10 to Hit on single shots)

and Power Sword: Melee 1d10+8 E Pen6

Militarum Tempestus Scions

Squad A (Horde)

WS35, BS40, Str40, T40, Ag40, Int30, Per35, Wp45, Fel35

Move: 4/8/12/24

Magnitude: 30

Skills:

Talents: Nerves of Steel, Orthoproxy

Traits: Dark Sight, Disciplined, Fire Drill

Armour: Carapace(6)

Weapons:

Hellgun: Basic 60m S/3/- 1d10+4 E Pen7

with Red-Dot Sight (+10 to Hit on single shots)

and Combat Knife: 1d10+4 R Pen2

Naval Rating Platoon

Squads B and C (Hordes)

WS30, BS35, Str30, T30, Ag30, Int30, Per30, Wp35, Fel30

Move 3/6/9/18

Magnitude: 30

Skills:

Talents:

Traits: Disciplined

Armour: Flak(4)

Weapons: Naval Shotgun: 30m S/3/- 1d10 + 4 I Pen 0 Reliable, Scatter

Bullgryns (1, 2 and 3)

WS45, BS25, Str48, T50, Ag25, Int10, Per20, Wp65, Fel25

Move 5/10/15/30

Wounds: 30

Skills: Dodge

Talents: Crushing Blow, Iron Jaw, Two Weapon Wielder (Melee)

Traits: Hulking, Unnatural Strength(2), Unnatural Toughness(2)

Armour: Carapace(6)

Weapons:

Brute Mauls: Melee 1d10+18 I Pen 0 Unwieldy

and Slab Shield: +5AV to Left Arm, Body, Left Leg; Melee 1d10+5 I Defensive

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A hail of las-fire flashed and sparked against the kine-shield as Odysseus continued his steady advance, the engineerium no place to unleash his more devastating powers. No glory to be had against such mortals nor time to be wasted dispatching them.

 

As the others pressed their assault he cast his eyes across the forces assembled before them and sought to recall the capacity of human-scale boarding torpedoes, compromised by the bulk of their harnesses and heightened impact shielding yet perhaps capable of carrying more saboteurs than had assembled here.

 

 

Half action sustain the shield, half action move 6m directly towards the scions
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Draak stowed his Thunder Hammer which mag-locked itself to the side of his backpack.

 

~ Soon, yes soon, you shall taste blood from your crushed foes! ~ Draak said to his Thunder Hammer and gradually it ceased to give off feedback.

 

Draak stepped onto the circular lift plate and palmed a grenade. He keyed a command into the lift controls and with a jerk the lift rose upward. As the lift rose the ceiling opened like a huge metal iris, green tinged vapours spilled over the opened gap and floated down. Draak rose up into the Engineerium and the lift stopped at floor level with a clank.

 

Draak took in the information presented to him by his senses and added it to the tactical data that he had thus far gleaned from his squad's vital signs on his HUD.

 

Draak challenges Brynjarr's Cohesion, roll >5 on 1D10. Result: 3, Pass.

Free Action: Declare Bolter Assault (3 Cohesion)

Charge diagonally two squares (Up and Right).

 

Krak Grenade Vs Bullgryn 1. BS57 -20 (Run) -20 (Opponent in Melee) +10 (Size - Hulking) = 27. Result: 15 1DoS, Pass. 15 = 51 - Body. Krak Grenade: 3D10+4, Pen 6.

3, 10, 3, 8(RF) +4 = 28. 28 - 10 (TGH) = 18 Wounds

Edited by Machine God
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Bolter Assault:
Vesalius's scarred lips broke into a thin smile as the nearest bullgryn nearly blundered into him in his rage and panic. The great brute slowed momentarily to peer into the gloom, only noticing at the last moment that the apothecary had been hiding in plain sight.

Vesalius was starting to unsheathe Lancet when Draak's life rune suddenly appeared in his helm's display, and the devastator's gruff voice crackled over the vox ordering a volley of bolter fire. Just after Cutlass's sergeant spoke, a krak grenade detonated against the bullgryn's exposed back.

Not missing a beat, the apothecary drew and fired his bolt pistol at the bullgryn point blank, not giving the abhuman any time to recover.

Instead of the deafening report of a bolter, however, all he was greeted with was a dull and sickening CLICK.

Misfire?!...

He snarled and mag-locked his bolt pistol back in place, whipping his quick-razor from its sheath as he gathered himself to strike.

Bolter Assault:
Free Action: Draw Bolt Pistol
Half-Action: Standard Attack (Bolt Pistol, ranged)
BS45 - 20 (opponent ran) + 10 (Hulking?) = 35
Standard Attack: 1d100 99
99: miss; bolt pistol is now jammed!

 
I see.

Half-Action: holster bolt pistol (movement)

 
Free Action: Despair
Edited by Necronaut
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Needle-thin lasfire burned his arm, lancing in under the couter plate in wasp-like sting, drawing a grunt of annoyance and pain both.

 

And when thou pricketh us, doth we not bleed?

 

On the order for Bolter Assault, Orphiel launched forward, extracting his pound of flesh.

 

Bolter Assault:

Orphiel makes Charge Move 15m directly East

Standard Attack Storm Bolter at Scions A

BS 51 + 10 (Range) +30 (Size) = 91

D100: 51 PASS, Plus 4 DoS = 2 Hits (Storm)

Dam: 1D10 (2D10 Tearing) + 9 resolved at Pen 4.

Hit 1: 16

Hit 2: 19 RF Confirm (Hatred of Authority) +7 = 26

Armour Ability Activates: Death Is Joy (+1 Mag Damage from successful attack)

 

Hits 2

Mag Dam 3

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Placeholder- fluff to come

 

Join Squad mode - Bolter Assault

Free Action draw Naval Bolter

Move diagonally N/E towards Bullgryn 1 (I assume Crew will get out of way) but not into melee range.

Shoot Bullgryn 1

BS:48 +10 (Bullgryn Size) + 10 (Bolter Mastery) – 20 (shadow) = 48

D100: 27, Hit, 2 DoS

Location: Right Leg

Assuming no dodge

Damage 1D10(Tearing) +9 + 2 (Bolter Mastery) at Pen 4

Roll: (4,6 take 6) +9 + 2 = 17 at Pen 4

17 - 10 (Bullgryn TB) -2 (6 armour - 4 pen) = 5 wounds?

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Round 2 Summary:

 

[x] Odysseus: Maintain Force Dome and Move 6m E

 

[x] Draak:

Free Action: Cohesion Challenge to initiate Squad Mode. All characters within 60m Vocal Range may join as a Free Action.

Spend 3 Cohesion for Bolter Assault:

 

(x) Draak: Charge Move 15m NE. Krak Grenade at Bullgryn 1, 18 Wounds suffered, now at 12 remaining. (I've decided not to use the Bullgryn's Dodge here as he couldn't see the grenade coming)

(x) Vesalius: Bolt Pistol shot at Bullgryn 1, Miss and a Jam!

(x) Orphiel: Charge Move 15m E. Stormbolter shot at Stormtroopers A, 3 Mag Dam suffered, now at 27 Mag Remaining.

(x) Brynjarr: Charge Move NE. Bolter shot at Bullgryn 1, Dodge Roll: 23, Pass! (No way that would have happened if I had tried to Dodge the Krak!! :P)

(x) Svelk: Krak Grenade at Bullgryn 3, Miss! Scatter: d10:9 = SW, D5 = 4m. No targets Hit.

(x) Odysseus: Bolter shot at Stormtroopers A, Miss.

(x) Decimus: Charge Move 9m E. Bolt Pistol shot at Bullgryn 3, Miss.

 

Return to Draak for regular Actions.

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The aspirant had arrived now the greatest threat had passed, though the stormtroopers before them were not unmindful of the barrier and might quickly find appeal in so exposed a target. Firing half-heartedly at the huddled soldiers Odysseus watched Draaks approach wondering if it might be shorter lived that he might have expected.

 

Single shot at the stormtroopers

Roll to hit: 92- miss

 

(Will use the free move to advance up a little further)

Edited by A.T.
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Svelk's first bound luanded him on the deck with a solid and metallic THUMP, his legs braced and ready for the next take-off...

 

Feth.

 

The two demi-humans had burst from their positions with bellowing speed, already almost on top of the assault marine. His weight shifted, readying himself to leap back and away from the huling brutes. As he does a deft twist of the wrist sends a krak grenade high, spinning to pass just over the two ogryns. A little goodbye present.

 

Bleed them, bleed them away from the defenses.

 

Svelk Bolter Assault Action

Krak Grenade Toss at Ogryn 3

BS43 - 20 (ran) +10(Hulking) = BS33

d100 = 41 (MISS)

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Draak moved forward to gain a better target acquisition of the Naval Ratings, also to place them between him and the Inquisitorial Stormtroopers.

 

Grendel spoke.

 

(Free Action) Move 5m forwards.

(Full Action)FAB Vs Naval Ratings B.

BS:57 +20 (FAB) +10 (Short Range) +10 (Motion Predictor) = 77. Result: 09, Pass 8DoS.

1D10+14 Pen 5 Vs Flak(4) TGH 3.

Hit 1: (3,4) 4 +14 = 18 -3 = 15.

Hit 2: (8,9) 9 +14 = 23 -3 = 20.

Hit 3: (4,10 (Roll for RF: 60%) 8) 18 +14 = 32 -3 = 29.

Hit 4: (9,6) 9 +14 = 23 -3 = 20.

Hit 5: (6,7) 7 +14 = 21 -3 = 18.

Hit 6: (1,5) 5 +14 = 19 -3 = 16.

6 MAG + 1D5 (Unrelenting Devastation, 8 = 4) 4.

10 MAG

Edited by Machine God
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Placeholder - Brynjarr orders crew to go suport sergent Draak, he himself goes to help Vesalius 

 

Brynjarr

Free Actions, but bolter away, draw Power Axe.

Charge Bullgryn 1

WS: 45 + 10 (charge) + 10 (size) +20 (it ran) = 85

D100: 47, Hit, 3 DoS

Hit Right Leg

Damage: (1d10, rolled 8) +8 + 12 (Sb) = 28 at Pen 7

28 - 10 (Tb) - 0 (armour 6 - 7 pen) = 18 wounds, dead?

 

Crew move max distance towards Draak

Edited by Trokair
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Round 2:

Orphiel triggers Chapter Demeanour: Sons of the Lion

As Cutlass moved to cut the many grasping hands trying to pull it apart, Orphiel watched Svelk beleaguered by the Bullgryns.  Slabs of muscle, they showed brute courage, albeit near mindless.   The berserk tendency and distended proportions stirred something of the distaste for mutants and the degeneration of the human form, but he banished this, intent more on bringing the combat to a swifter conclusion.  Any lingering delay favoured the attackers, and brought the secrets he harboured within closer to the prying eyes of the Inquisition - mortals who had no business to know them.

 

He launched forward, the welts of las-punctured flesh ignored, but achingly sobering.

 

Actions:

Full Action: Charge Bullgryn 2

Free Action: Intimidate Special Use - "War Cry"

 

Orphiel blink-clicked an audio file, and relayed it through his vox, at maximum level, Talek Varn, and the host of Space Marines welcoming Cutlass home thundered through his faceplate.  The deception carried copious amounts of amusement, using the Tyrant of The Solios Nebula as a blunt weapon to batter foes into submission would no doubt please the man himself.  He grinned as the wall of noise pervaded his charge.

 

"IRON GODS!  IRON GODS!  IRON GODS!"

 

Intimidate Test (opposed by Target WP):

STR: 66

D100: 32 PASS, Plus 3 DoS, Plus 2 DoS (Unnatural Strength x 2) = 5 DoS

 

Attack Resumes:

Standard Attack: Zachariah's Steel

WS 51 + 5 (Exceptional) + 10 (Charge) +10 (Size) = 76

D100: 001 (Head)

Dam: 1D10 + 4 (Dam) + 10 (SB) resolved at Pen 3 Rending

Hit 1: 19

 

The gleaming sword in his left hand lanced forward, the flanged tip flickering in and out of existence in the half-light seeking to finish what Charybdis had started.  His power-plant butted up against Svelk's jump-pack, before the two Astartes instinctively moved to accommodate each other in the tight space without further collision.

Edited by Mazer Rackham
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Round 2 Summary Cont:

[x] Draak: Move 5m E.

FAB at Ratings B, 10 Mag Dam suffered, now at 15 remaining.

[x] Brynjarr: Charge Bullgryn 1, Dodge used, 18 Wounds suffered. Bullgryn 1 dies.

[x] Dagger Crew: Run 18m NE.

[x] Orphiel: Charge Bullgryn 2

(War Cry: 5DoS, Bullgryn Wp65, Roll: 72, Fail! -10 to Dodge or Parry Tests)

Charge Attack hits.

Bullgryn attempts to Parry:

WS45 +15(Slabshield - Defensive) -10(War Cry) = 50, Roll: 41, Pass! Attack is Parried.

[ ] Decimus:

[ ] Stormtroopers A:

[ ] Vesalius:

Current Map:

gallery_27610_17040_177265.png

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Decimus shifted 3 meters NE as his suspensor supported heavy bolter spat death at the Inquisitorial storm troopers.

 

BS 53 + 20 full auto + 10 half range +30 horde size = 113,  roll 60 therefore 5 DOS so all six shots hit

 

6+1 explosive attack + 1d5 (rolled 5) unrelenting devastation = 12 magnitude damage to horde B.

 

Bodies were tossed through the air as the weapons fire panned across the oversized squad.

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As Vesalius was about to strike, a power axe suddenly appeared in his field of view and clove the bullgryn standing before him from throat to groin, showering the apothecary and those who had charged in behind him in a deluge of blood. The apothecary turned to face Brynjarr, offering the breacher a curt nod before pivoting in search of new prey.

 

He spun around and charged into the nearest bullgryn, assessing targeting information and threat data in the span of a second. His chainsword roared with barely restrained mechanical fury as he ran, and its razor sharp teeth opened a ragged wound in the abhuman's leg as it traced its vicious arc. The blow sprayed both himself and Orphiel with vital crimson as he wrenched his weapon free.

 

Target: Bullgryn 2 (engaged in melee)

Full Action: Charge (melee, chainsword)

WS45 + 10 (charge) + 10 (Hulking?) + 20 (opponent run action) = 85

Standard Attack: 1d100 88

88: miss!

 

1621266651923.jpg

 

Spending a Fate Point to re-roll…

 

Full Action: charge (melee, chainsword)

WS45 + 10 (charge) + 10 (Hulking?) + 20 (opponent run action) = 85

Standard Attack: 1d100 67

67: hit!

Hit location: 76, right leg

 

Astartes Chainsword damage: 1d10+3R+SB, Pen 3, Tearing

Chainsword damage: 2#1d10 7 10

7, 10: righteous fury!

 

Righteous Fury: 1d10

Righteous fury: 1d10 2

2 additional damage

 

Total damage:

10 (d10) + 2 (RF d10) + 3 + 10 (SB) - AV3 (AV6 - Pen3) - TB10 = 12 rending damage to Bullgryn 2's right leg.

 

Edited by Necronaut
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Round 2 Summary Cont:

 

[x] Decimus: Move 3m NE.

FAB at Stormtroopers A, 12 Mag Dam suffered, now at 15 remaining.

 

[x] Stormtroopers A:

Suffered 25+% Mag Dam. Break Test: Wp45, Roll: 21, Pass!

Half Action: Aim

Half Action: Delay.

 

Though the veterans in Decimus' sights are hammered by heavy shells, their brethren behind the bulkhead are protected and determined to fight on.

 

As Draak's heavy bolter releases a matching torrent at the Ratings beside them, the Stormtroopers must notice that these allies are surely about to break and run. However, the Stormtroopers' Sergeant ignores the weak willed shipmen and instead has his squad take careful aim at the Iron Gods' squad leader.

 

[x] Vesalius:

Charge Bullgryn 2, Hit (1 FP used), Dodge used, 12 Wounds suffered, now at 8 remaining. If Vesalius chooses not to use Sure Strike, he hits the Right Leg rather than Body and avoids the Slabshield?

 

[x] Ratings B:

Suffered 25+% Mag Dam. Break Test: Wp35, Roll: 77, Fail!

Ratings B flee 18m E.

 

[x] Stormtroopers A Delayed Action:

Hellgun shot at Draak, 2 shots (Horde Size 15 +1 Fire Drill)

Shot 1:

BS40 +10(Aim) +10(RDS) = 60, Roll: 05, Hit on (05=50) Body

Hordes cannot be Dodged.

Dam 1d10+4 +1d10(Horde Size) Pen7

4+4+7 = 15

-AV5(12-Pen7) -TB8 = 2 Wounds suffered.

Shot 2:

BS40 +10(Aim) +10(RDS) = 60, Roll: 42, Hit on (42=24) Left Arm

Hordes cannot be Dodged.

Dam 1d10+4 +1d10(Horde Size) Pen7

9+4+5 = 18

-AV4(11-Pen7) -TB8 = 6 Wounds suffered, total 8 suffered.

 

Ratings C:

SAB at Dagger Crew (and Brynjarr), 3 shots (Horde Size)

Shot 1:

BS35 +10(SAB) -20(Shadow) +30(Horde Size) = 55, Roll: 86, Miss!

Shot 2:

BS35 +10(SAB) -20(Shadow) +30(Horde Size) = 55, Roll: 61, Miss!

Shot 3:

BS35 +10(SAB) -20(Shadow) +30(Horde Size) = 55, Roll: 27, Hit with 2DoS = 2 Hits Finally a hit!

Hit 1 on Dagger Crew:

Dam 1d10 +4 +2d10(Horde Size) Pen0

3+4+1+8 = 16 - AV4 - TB3 = 9, 1 Mag Dam suffered, now on 29 remaining.

Hit 2 on Brynjarr (27=72) Right Leg

Hordes cannot be Dodged.

Dam 1d10 +4 +2d10(Horde Size) Pen0

7+4+3+7 = 24 - AV9 - TB10 = 5 Wounds suffered.

 

With no other available target, the other squad of Ratings see the block of Dagger crewmen moving through the shadows and open fire with their shotguns. A veritable cloud of heavy pellets fly through the air, tearing into the poorly armoured men and clattering against Brynjarr's battle plate. Given the sheer quantity of shot, it is inevitable that some of it will find a way through.

 

[ ] Svelk:

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Svelk is on the verge of leaping back when he hears Tarek Varn's thundering warcry from behind him. Before he can account for his surprise he instinctively shifts as something impacts gainst his jumpack. The air beside him is  blur of blows as Orphiel's blade arcs towards the brute. only to be battered side by it's slab-like shield. The brute still roars in pain, staggering back as blood sprays from where the apothecary has just rammed his chainsword into its leg from the demi-human's exposed flank.

 

 

Swift attack at Bullgryn 2

WS50 -10 (Two Weapon Wielding) + 10 (Hulking) +20 (Ran) = Target of 70

Axe-Rake Attack 1: 53 (Hit location 35 = Body)

Axe-Rake Attack 2: 33 (Hit loction 33 = Body)

Combat Knife: 52 (Hit location 25 = Left Arm)

 

Axe-Rake 1 Damage: 1(1d10) + 2 + 10 (SB) - 10 (TB) - 9 (AV11- AP2) = -6 (NULL)

Axe-Rake 2 Damage: 7(1d10) + 2 +10 (SB- 10 (TB) - 9 (AV11- AP2) = 0 (NULL)

Combat Knife Damage: 7(1d10) + 10 (SB)  - 10 (TB) - 9 (AV11- AP2) = -2 (NULL)

 

Lesson Learnt, Targeted Shots it is from now on.

 

 

With a snarl, Svelk completes the pack attak. His axe rack swings out to hook itself onto the salb-shield, yanking himself up and forwards so that that his knife-arm reaches round the shields edge, slamming into the brute's arm.

 

If this does anything at all to dissuade the beast, the demi-human doesn't show it.

Edited by Beren
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After hearing a substantial volley from Decimus, Draak noticed the Dagger crewmen advance towards him in his peripheral vision.

 

Suddenly the Naval Ratings in front of him break away as if scared. Scared or ordered to break, Draak filed that theoretical away. Moments after the Naval Ratings broke away he felt two hot impacts from a volley fired at him by the Inquisitorial Stormtroopers.

 

 

Hellgun shot at Draak, 2 shots (Horde Size 15 +1 Fire Drill)

Shot 1:

BS40 +10(Aim) +10(RDS) = 60, Roll: 05, Hit on (05=50) Body

Hordes cannot be Dodged.

Dam 1d10+4 +1d10(Horde Size) Pen7

4+4+7 = 15

-AV5(12-Pen7) -TB8 = 2 Wounds suffered.

Shot 2:

BS40 +10(Aim) +10(RDS) = 60, Roll: 42, Hit on (42=24) Left Arm

Hordes cannot be Dodged.

Dam 1d10+4 +1d10(Horde Size) Pen7

9+4+5 = 18

-AV4(11-Pen7) -TB8 = 6 Wounds suffered, total 8 suffered.

 

One Hellgun shot had pierced Eisen at the junction of Draak's bionic hand and armour, whilst the other one had penetrated a weak spot on his left shoulder.

 

The Flesh is Weak, but Iron Endures!

 

 

Edited by Machine God
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Round 2 Summary Cont:

 

[x] Svelk: Multiple attacks, Hits, no Wounds.

 

[x] Bullgryn 2:

Half: Standard Melee Attack at Vesalius

WS45, Roll: 39, Hit on (39=93) Left Leg

Dam 1d10 + 18 Pen0

5+18 = 23 - AV9 - TB8 = 6 Wounds suffered assuming failed Dodge.

Half Action: Knockdown at Orphiel

Opposed Str Test: Str 48, Roll: 21, 2DoS +2DoS (Unnatural Str x2) = 4DoS

 

[x] Bullgryn 3:

Half: Aim

Half: Standard Melee Attack at Svelk

WS45 +10(Aim) = 55, Roll: 94, Miss!

 

Round 2 Ends.

 

The Bullgryns react to your attacks just as their nature impels them. With more violence. The injured beast roars, lashing out with both its weapons. It uses its heavy club to try to sweep Vesalius legs out from under him, even as it smashes forward with its slabshield in an attempt to knock Orphiel from his feet.

 

The second Bullgryn ignores the stabs of Svelk's combat knife and raises its mace for a massive overhand blow, but the strike - power without precision - goes wide and slams harmlessly into the deck.

 

 

 

Will wait to see what happens with Vesalius' Dodge and Orphiel's Knockdown roll, then I'll get a map up to start Round 3.

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Orphiel Knockdown:

STR: 66

D100: 87 (FAIL, BAH and LOL)

FP Re-roll from Demeanour (if granted)

D100: 24 PASS, 4 DoS + 2 Unnat Str x 2 = 6 DoS

Bullgryn takes a dirt bath!

(EDIT: Calcs Corrected)

 

Crimson slick spattered him from Vesalius' strike, yet the Bullgryn was undaunted - proving why their kind was used as a shock trooper in the armies of the Imperium.  Trained in the weapons of close-quarter action, and with the power to wield them, the brutes were formidable.  The one he'd already shot with Charybdis was as tough as he was heavyset - swinging with cudgel and shield, natural tendency to maul and maim.  His gambit to pulverise Vesalius was followed by a beefy shoulder driving the bulky slab shield down onto Orphiel, seeking to pummel him onto the deck like a bonding rivet.

 

Yet footwork was the master of the dance, and as the power poured into the crushing buffet, Orphiel collapsed his defence, bracing his arms across his body and shoving hard back, meeting the plate of ceramite the Bullgryn wielded, redirecting the graceless impetus, overbalancing the brute.  A guttural grunt of shock escaped the burly abhuman as he thumped down at Orphiel's feet, thrashing to protect himself even as he toppled.

 

A tone in his ear told him the plasma pistol had recharged...

Edited by Mazer Rackham
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The powerful blow from the bullgryn would have taken his legs out from under him had the attack not been so telegraphed. Preferring not to match strength on strength, Vesalius avoided the strike entirely, nimbly dancing to the side while Orphiel took advantage of the brute's sudden loss of balance to knock the abhuman to the ground.

 

Dodge:

AG63

Dodge: 1d100 13

13: success, 5 DoS!

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Round 3:

gallery_27610_17040_902119.png

Kill-Team Cohesion: 2

Initiative Order:

[ ] Odysseus | (SQUAD) | Ag5+9=14 | WOUNDS 22/22 | FATE 4/4

[ ] Draak | (SQUAD) | Ag4+10=14 | WOUNDS 15/23 | FATE 2/2

[ ] Brynjarr | (SQUAD) | AG4+9=13 | WOUNDS 18/23 | FATE 4/4

[ ] Dagger Crew | (Act with Brynjarr) | MAG 29/30

[ ] Orphiel | (SQUAD) | AG4+7=11 | WOUNDS 18/20 | FATE 3/3

[ ] Decimus | (SQUAD) | Ag3+8=11 | WOUNDS 23/23 | FATE 3/3

[ ] Stormtroopers A | Ag4+6=10 | MAG 15/30

[ ] Vesalius | (SQUAD) | Ag6+2=8 | WOUNDS 20/20 | FATE 3/4

[ ] Ratings B | Ag3+5=8 | MAG 15/30

[ ] Ratings C | Ag3+5=8 | MAG 30/30

[ ] Svelk | (SQUAD) | Ag4+2=6 | WOUNDS 23/23 | FATE 3/3

[ ] Bullgryn 2 | Ag2+4=6 | WOUNDS 08/30 PRONE

[ ] Bullgryn 3 | Ag2+4=6 | WOUNDS 30/30

Lighting:

Shadow: Ranged attacks are at -20 and Concealment Tests are +10.

Enemies:

Tempestor Prime (P)

WS40, BS45, Str40, T40, Ag40, Int45, Per40, Wp50, Fel50

Move 4/8/12/24

Wounds: 20(+Crit)

Skills: Command+10, Dodge

Talents: Air of Authority, Fearless, Iron Discipline, Nerves of Steel, Orthoproxy

Traits: Dark Sight, Touched by the Fates(2)

Armour: Carapace(6)

Weapons:

Hellpistol: 30m S/-/- 1d10+4 E Pen 7

with Red-Dot Sight (+10 to Hit on single shots)

and Power Sword: Melee 1d10+8 E Pen6

Militarum Tempestus Scions

Squad A (Horde)

WS35, BS40, Str40, T40, Ag40, Int30, Per35, Wp45, Fel35

Move: 4/8/12/24

Magnitude: 30

Skills:

Talents: Nerves of Steel, Orthoproxy

Traits: Dark Sight, Disciplined, Fire Drill

Armour: Carapace(6)

Weapons:

Hellgun: Basic 60m S/3/- 1d10+4 E Pen7

with Red-Dot Sight (+10 to Hit on single shots)

and Combat Knife: 1d10+4 R Pen2

Naval Rating Platoon

Squads B and C (Hordes)

WS30, BS35, Str30, T30, Ag30, Int30, Per30, Wp35, Fel30

Move 3/6/9/18

Magnitude: 30

Skills:

Talents:

Traits: Disciplined

Armour: Flak(4)

Weapons: Naval Shotgun: 30m S/3/- 1d10 + 4 I Pen 0 Reliable, Scatter

Bullgryns (1, 2 and 3)

WS45, BS25, Str48, T50, Ag25, Int10, Per20, Wp65, Fel25

Move 5/10/15/30

Wounds: 30

Skills: Dodge

Talents: Crushing Blow, Iron Jaw, Two Weapon Wielder (Melee)

Traits: Hulking, Unnatural Strength(2), Unnatural Toughness(2)

Armour: Carapace(6)

Weapons:

Brute Mauls: Melee 1d10+18 I Pen 0 Unwieldy

and Slab Shield: +5AV to Left Arm, Body, Left Leg; Melee 1d10+5 I Defensive

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