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Well, either some rituals cost the same, or there is something bigger than 9, or there is a 1,and I can panthom what can be that minor.

 

9...autocast?

 

I'd be surprised we'd get an autocast if we have the thing that says "ok you can't deny this" since getting to that point is fairly easy with Command Re-roll and the various boosts to manifest we can get. For 9 points, it'd be a waste and I am sure they want some element of risk involved considering access to the goodies we have to really try to get that power off.

I'm guessing:

- Autopass a Psychic test

- Re-roll a test (obviously cheaper?)

- Gain extra Cabal Point?

- Use Points to auto pass an Infernal Master Ability

- Recast a power.

 

Things I'm really waiting on:

- Rubric/Scarab inherent ability? Is it still -1 AP to incoming damage of 1?

- Are we still getting 6" extra cast range?

- With Duplicity, can I still violently toss a Helbrute into my opponent's face?

 

I'd love for other rituals to be:

 

-replenish d3 Rubrics or 1 Scarab Occult (6)

-move & Summon daemons (3)

-attempt to manifest psychic powers after Falling Back or performing Actions (4)

-manifest one power previously used this psychic phase (9)

Edited by Archaeinox

 

 

I'm guessing:

- Autopass a Psychic test

- Re-roll a test (obviously cheaper?)

- Gain extra Cabal Point?

- Use Points to auto pass an Infernal Master Ability

- Recast a power.

 

Things I'm really waiting on:

- Rubric/Scarab inherent ability? Is it still -1 AP to incoming damage of 1?

- Are we still getting 6" extra cast range?

- With Duplicity, can I still violently toss a Helbrute into my opponent's face?

I'd love for other rituals to be:

 

-replenish d3 Rubrics or 1 Scarab Occult (6)

-move & Summon daemons (3)

-attempt to manifest psychic powers after Falling Back or performing Actions (4)

-manifest one power previously used this psychic phase (9)

 

Thats a very good list!

 

 

I'm guessing:

- Autopass a Psychic test

- Re-roll a test (obviously cheaper?)

- Gain extra Cabal Point?

- Use Points to auto pass an Infernal Master Ability

- Recast a power.

 

Things I'm really waiting on:

- Rubric/Scarab inherent ability? Is it still -1 AP to incoming damage of 1?

- Are we still getting 6" extra cast range?

- With Duplicity, can I still violently toss a Helbrute into my opponent's face?

I'd love for other rituals to be:

 

-replenish d3 Rubrics or 1 Scarab Occult (6)

-move & Summon daemons (3)

-attempt to manifest psychic powers after Falling Back or performing Actions (4)

-manifest one power previously used this psychic phase (9)

 

Thats a very good list!

 

It's...simply too logical, off with that nonsense! :biggrin.:

Having the option of exchanging powers would be nice or using another psycher to check for range and LoS

 

Edit: priced right that would present the choice beteeen raw power and tactical flexibikity

Edited by Are Verlo

To be honest I don't think we can expect an ability to manifest a power a 2nd time. 

 

18 powers (2x9 instead of the previous 2x6 w/ the conditional Tzeentch one that you could only swap into if you weren't a Daemon Prince) is pretty fething spicy. It is clear that we are encouraged to take lots of sorcerers. I was wondering why we would ever take a basic Sorcerer over an Infernal Master... well, casting TWO of these new powers is a reason.

Edited by Archaeinox
The amount of powers should be to not have a need to double up. Just hope they are overall decent. Really hoping to hear about changes to certain previously crappy equipment like the icon of flame. And hoping all is dust gets a change. At the start of 8th, it was a lot more useful, but ever since, damage 1+ weapons have been on the rise, and when rubrics move to 2 wounds, they will become even bigger targets for damage 1+ making it a lot less effective since its inception.

I could be wrong but i thought i saw a Grey Knight preview sneak in yesterday also. Maybe we will get lucky today and find who on our side got a boost. Soon brothers!

Yeah I just can't quite remember the pattern, there is one. 

Monday-little bit of both

Tues-us-what is new

wed-grey knight-what is new

today-grey knight-biggest improvements

 

So either they stack biggest improvements together, today. Or, its saved for friday. I just never recall anything being saved for friday. Could be wrong. 

True, but seeing we are priced at 25 points for a mere extra cast, I don't have my hopes up that these will be any value beyond flavor. 25 point for only a cast is just too much.

 

The battle psyker for example for 10 points would be a great powerup, for a character actually intended for CC. ours are not, and not quipped with high end weapons anyway. if you happen to have a sorcerer/termisor and 10 points to spare you might as well-but its never going to be something you look for.

 

 

 

Still waiting for that army-wide rule that effects non-psykers and supposedly meshes really well with daemon engines that was talked about by testers.

Unless they meant the rituals, and not every ritual targets a psyker? that's possible I guess.

No range increase?

If you are referring to psychic power range, it said that some powers got a native range increase, and if you desperately need 6” of range increase one of the Cabalistic options dose that.

Ok, looking through the reviews...
Dang its a good codex.

 

Got lots of power, lots of flexibility and as complicated as only a tzeentch book can be.

 

The reviews sure gave a poor taste of what is actually full of flavor.
5++ is also a very, very nice addition to our arsenal. no effect on our "native" units, but our armored division gets an upgrade, and so does any forgeworld additions. heck that alone would make the crowds go wild in previews!

 

Icon of flame generating cabal points is weird though, seeing how CSM has it too.

Guessing they'll get something else instead for their banner.

 

 

Also confused about the tester reviews mentioning daemon engines to be great for us.

They are really not? they don't gain from any of the new rules and lost daemonforge. our "classic" tanks gain so much more.

Edited by BoomWolf

Overall, we made out pretty good. Seemingly at a glance, at death guard level or slightly lower.

 

That being said, wishlist items were still:

1. a manipulation power to turn enemy weapons (ranged) against themselves.

 

2. All is dust is a bit of a feel bad let down. Almost akin to necron reanimation for multiple wound models. Yes, we do have a way to help against damage 2 for a one use per turn ability. But any opponent will simply point it's damage 2+ against another rubric unit if given an opportunity. In an edition with loads of damage 2+/random. And now models with 2/3 wounds which beg to be targets of said weapons.

 

Magnus is in a funky spot. An absolute beast in damage output, defensively sill decently manageableto kill in one turn. His ability to crank out powers is dialed up immensely with all the subtle changes.

 

Friggen, yay 5++ to all our vehicles now!

 

Some other at-a-glance let downs is the tzaangor enlightnend. Still a speedy objective grabber, but no real boost. The new arrows acting as snipers is deceptive. Mathematically only causing a couple wounds on a character per turn.

 

Spoiled for choice on relics and warlord traits. Thank you foe fixing the horrible and arguably worst relic in the game, the athenaeum scrolls are fun now.

Edited by Ahzek451

No sweep attack for Magnus. Ouch.

 

 

I played my first game last night with what I knew against Orks. They really struggled against All is Dust on my Rubrics especially.

 

SoT's being ObSec is really nice. I love the new SoT rules.

 

+edit+

I think Magnus also lost his reroll 1's aura for psychic phase? I hope not. That was actually one of the most potent rules I used for him.

 

If Warp time goes the way of the dodo bird, I think personally he's less usable. I do like his new Smite rule though (+3 to cast, rolls 11+ Smite =3D3 mortals)

Edited by Prot

Magnus got a lot more durable with the -1 damage trait added. and know ALL spells makes him the ultimate utility knife. adding 5 cabal points on his own is also great (4 base, warlord trait for another) he seems good.

 

Sniper goats might not be the best, but its A sniper. and between this and targeted smites, it should be enough to take care of an occasional hidden buff char if that's your problem in the meta.

 

AiD not changing is indeed a letdown, but still, it helps against random shots not getting free kills, especially with 2 wounds. meh.

 

Scarabs became amazing, as prophesied. ObjSec, 2 damage attacks, 3 attacks base, better soulreapers. the gives never stop.

 

The extra sorcerer per exalted is honestly doing nothing to me. I can't find the points for a forth HQ anyway.

 

The cabal rituals are amazing. not very strong in the grand scheme (as you only trigger a handful), but that SO MUCH tactical versatility, especially with triggering them after rolling the cast.

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