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Time is still my favorite as well. As mentioned above, I would love to see how effective it would be to run into situations mentioned above and, essentially do a better job at bringing Multiwound models back better than necrons (ouch that's got to hurt). Duplicity still barks at me, but I would like to see how much I can get away with just using the crystal. 

 

Duplicity is so great for the objective game. Deep strike on an objective, use a psychic action to corrupt an objective, then immediately teleport away. Wow. 

The redeploy Warlord Trait is awesome too. The relic, not so much, but that's OK.

 

As for Xenith's question, there's a relic (The Prism of Echoes) that doubles the range of the effects of Blessings from that character. Chuck it on a Rehati on a Disc and have him fly around and pump everyone up as needed.

I am doing CoT one time this week... for old time's sake. It's funny to me how many of us are saying that was our favorite when all through 9th all I heard was Duplicity wins tournaments.

 

That said I often used Duplicity in a battalion with Dreads and teleported them up field. This doesn't work anymore.

Then my Patrol would heal D3 SoT's back a turn, with perhaps a bonus from the 9+ Cast strat/heal. This doesn't (quite) work anymore.

 

The funny thing is the balance is on a fine wire here. Yes, Scarab Occult got far more valuable. Better close combat, better strats, being Obsec. This is all great, but in my somewhat limited games so far I think unless you take 15 CoT (which I am) I don't know if Time is your best option. 

 

This might just be me, but I've always been an infantry based player over tanks and this edition is just so much higher in damage that I think our greatest increase of it actually comes from Smite being normal value.

 

I'm still very excited about Cult of Knowledge. I don't think it's going to be a big one in the long run, but it feels 'new' to me so maybe it'll just wear off. lol

I saw a good question elsewhere.

 

If you put any Aspiring Sorcerers, or any Sorcerer for that matter, in a rhino do they not add to Cabal Points unless disembarked.

 

I guess it makes sense. A lone AS in a rhino trying to "Cabal" with others while in a transport and everyone

else outside seems not logical I suppose.

Edited by Skerr

I saw a good question elsewhere.

 

If you put any Aspiring Sorcerers, or any Sorcerer for that matter, in a rhino do they not add to Cabal Points unless disembarked.

 

I guess it makes sense. A lone AS in a rhino trying to "Cabal" with others while in a transport and everyone

else outside seems not logical I suppose.

all it says is "on the battlefield". And, I could be wrong, but models in transports still count as being on the battlefield in 9th?

I’m leaning towards a patrol detachment of rubrics using duplicity. There’s good options for deploying units of flamers for early strikes, corrupting objectives and then moving to backfield objectives etc. then add in a rhino or two with combi meltas. As for the 15 Scarab Occult running them as either Time or Scheming. Scheming looks very tempting since the rubrics are going to be easily outnumbered on objectives. Being able to fall back and shoot and charge with the new stats is so tempting too. Plus a free stratagem to guarantee success should reward clever play. 
 

it’s basically a 2nd Ed list prior to the Ahriman lore addition. 

Yea, I fielded a unit in tonight’s games, used a stratagem to deploy them up the field and then advanced them to get in range and unleashed a lot of flamers (buffed +1S  via Pyric Flux). It is however a really expensive unit.

Speaking of Warpflamers....or rather the Heavy variety.....running a 5 man unit of SOT with one Heavy Warpflamer could be interesting for deep striking and  troubleshooting or grabbing objectives, especially if you use Aspiring Magister and give the SOT Sorcerer the Incandaeum staff, which also functions as a Heavy Warpflamer. Two in a small squad like that could have legs.

I saw a good question elsewhere.

 

If you put any Aspiring Sorcerers, or any Sorcerer for that matter, in a rhino do they not add to Cabal Points unless disembarked.

 

I guess it makes sense. A lone AS in a rhino trying to "Cabal" with others while in a transport and everyone

else outside seems not logical I suppose.

Fluff wise psykers can use psykic energy in a vehicle. There are multiple examples of that in the novels.

Heavy warpflamers on SoT feels like a dud.

 

Its no better than a spell-buffed light warpflamer, cant be put in vast numbers, and gives up 2 inferno bolter worth to take rather than 1. (and on a platform that can full dakka on any range even when moving.)

Heavy warpflamers on SoT feels like a dud.

 

Its no better than a spell-buffed light warpflamer, cant be put in vast numbers, and gives up 2 inferno bolter worth to take rather than 1. (and on a platform that can full dakka on any range even when moving.)

 

Totally agree. They needed to buff this weapon a bit to make it worthwhile. The Soulreaper is just solid. Nothing amazing, but solid.

 

 

Heavy warpflamers on SoT feels like a dud.

 

Its no better than a spell-buffed light warpflamer, cant be put in vast numbers, and gives up 2 inferno bolter worth to take rather than 1. (and on a platform that can full dakka on any range even when moving.)

Totally agree. They needed to buff this weapon a bit to make it worthwhile. The Soulreaper is just solid. Nothing amazing, but solid.

I'm shocked it didnt get an extra point of AP. The difference between a flamer and heavy flamer is +1 S and AP. Yet...ours is just the +1 S. Wth?

Thanks for the clarification on the Heavy Warpflamer y'all. My screen grabs are blurry and I decided to wait for my in hands copy for a true deep dive. Missed opportunity on the heavy warpflamer but SRC makes up for it and there are plenty of other goodies so HWF takes one for the team.

 

So happy Icons have some real purpose though debating if I should add my spares to my SRCs like we do with the Hellfyre.

Edited by Skerr

Honestly, Im not sure on the icons either.

 

I mean, cabal farming is nice. but it's one of these things I'd put into a list after its done, now actively chase.

 

 

 

The codex as a whole feels like its easy to fall to the trap of "toys before boys" and just stack small upgrades to the point the body count start being an issue.

True that, I didn't mean to imply it was an autotake just happy its better than it was and you do have a good point on "toys before boys" trap lol. Same trap with characters and bodies to protect them if not careful.

 

I do plan on maximizing cabal points in my first couple games though after some xp I will look at balancing what seems necessary and not.

Edited by Skerr

Is Smite spam still a thing? Whats the rules for that?

All our units get full Smite now instead of 1 wound Smites. We don't ignore the escalating penalties to casting Smite over and over any more, but we DO gain a +1 to cast and have other bonuses to compensate, as well as the ability to supercharge the damage on certain casts.

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