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You're thinking small scale, brother............. Let your mind ascend us towards devastating power!

 

<snip>

 

You mean like "failed deny the witch checks cause d3 mortals" big or even bigger? :whistling:

 

This would be a really cool relic or ability. If an opponent fails to deny a power, they suffer. Do you want to risk it?

For the love of god will you(GW) FINALLY give us a manipulating power in the form of controlling a weapon on an enemy and using it against them? 

 

Treason of Tzeentch did that in Wrath of Magnus iirc. Big sad it went away.

Edited by Archaeinox

 

 

We need stratagems to make our cast more reliable, or even un-deniable (only way we can defeat a SoB army, as they gave this faction an automatic 33% denial rate)

 

 

My dream for this codex is to have auras from exhalted to secure psychic, like reroll 1s for psychic test

 

Woukd make sense to have experienced Sorcerers helping younger sorcerers to cast better

You're thinking small scale, brother............. Let your mind ascend us towards devastating power!

 

All of the things you mention at the beginning should be passives. An army GW claims to be superior at magic shouldn't have to spend resources to be good at it.. CP should be spent to make it damn near impossible to stop, though, like the last part of your first sentence.

 

As for the sorcerers helping younger sorcerers cast better, I believe in quite the opposite. If anything, our best casters should be bolstered by the sheer presence of the multitude of minor psykers.

 

I was a huge fan of all the warp charge in Wrath of Magnus.. I was 100% ok with the little guys basically never casting powers, but the big guys just laughing with their limitless supply and ability to mitigate perils as an army passive. We need THAT sort of magic.

 

Sounds all good, wasnt in 40k yet at that time, but love the sounds of it

 

For the love of god will you(GW) FINALLY give us a manipulating power in the form of controlling a weapon on an enemy and using it against them? 

I love that idea , but I fear that would never ever pass the screaming hordes of “too overpowered!” that tends to come out of the woodwork when a new book is released. Especially if it’s of the chaos variety.

 

 

Genestealer cults already have this one. Mind Control for 7wc, except mind control lets you shoot all that models weapons.

 

On the 'interactive trait',

 

What about:

 

"Instead of rolling for casting spells normally, roll 2 dice for each power a model can cast (so a model that can cast 2 powers per turn rolls 4 dice). These are your casting dice. Assign these dice to each power that the model can cast. A power whose dice total exceeds it's casting value is cast successfully. The Thousand Sons player may decide in which order to resolve the powers effects"

 

That might let you assign a single 6 to a smite for example and 3 dice to another power, if you can get it above 13, then it essentially becomes undenyable through normal means. 

Edited by Xenith

 

 

For the love of god will you(GW) FINALLY give us a manipulating power in the form of controlling a weapon on an enemy and using it against them? 

I love that idea , but I fear that would never ever pass the screaming hordes of “too overpowered!” that tends to come out of the woodwork when a new book is released. Especially if it’s of the chaos variety.

 

 

Genestealer cults already have this one. Mind Control for 7wc, except mind control lets you shoot all that models weapons.

 

 

Oh I am well aware of that one, I just try not to think about it. Sheesh, treason of Tzeentch is so bad.

Unless that was talking about the number of models? I was hoping for more Rubrics but that's how it goes with box sets. Sometimes you win, sometimes you lose - such are the whims of Tzeentch :laugh.: Wonder how long the wait will be for the Infernal Master release? Hopefully not as long as the usual.

Unless that was talking about the number of models? I was hoping for more Rubrics but that's how it goes with box sets. Sometimes you win, sometimes you lose - such are the whims of Tzeentch :laugh.: Wonder how long the wait will be for the Infernal Master release? Hopefully not as long as the usual.

Honestly if I didn't hate the GK mini marines I'd love this kit, the only TS kit I have of these are the Tzaangors, who I loved painting. But just like Pain and Piety, I really don't like the opposing faction at all

As much hate as the goats get, I hope that they figured out a way to make the chainsword/pistol option more appealing. I love seeing them modeled that wait over the sigmar weapons. 

 

That's exactly what I was hoping to see. I have enough goats to start my own planet o' magic goats. A change in the build would be welcomed, but not a point increase for sure since they are a throwaway unit in almost any match up. Especially with the last few codexes released. These guys won't last a hot minute.

Unfortunately that's the nature of these boxed sets also, the two potential GK buyers I know aren't really interested so... I guess that's the end of that then :laugh.: Trying to sell the GK on feels like it'd be as successful trying to sell snow to a Space Wolf :ermm:

Makes total sense to me that there are Scarabs instead of Rubrics.

 

The Rubric kit has sold incredibly well, even during periods where they had T R A S H rules. I bet there's tons more Scarabs in the warehouses than there are Rubrics..

 

Not great. Mostly goats,

“Mostly Goats”, yet the kit is literally split 50/50 between Tzaangors kits and TS kits

 

 

Goats: 11

Astartes: 6

 

:thumbsup:

 

I know it doesn't gel with the more modern fluff, but I'm more from the 3rd ed school of Thousand Sons, where they were described as ranks of Rubric Automata providing walls of firepower from which the sorcerors could work their magics.

 

 

 

Not great. Mostly goats,

“Mostly Goats”, yet the kit is literally split 50/50 between Tzaangors kits and TS kits

Goats: 11

Astartes: 6

 

:thumbsup:

 

I know it doesn't gel with the more modern fluff, but I'm more from the 3rd ed school of Thousand Sons, where they were described as ranks of Rubric Automata providing walls of firepower from which the sorcerors could work their magics.

Ah so going with the arbitrary model count and not kit count or point cost (which are equally arbitrary ;))

 

I don't see why your vision of TS is invalid, they can very much be that still. Though I guess that vision keeps you from buying box sets, which I get because I've avoided the 9th edition starter boxes because I can't stand SM bikes. I don't think it's a bad thing we have some thematic options though, and I'd love more options all around: Rubricae, Tzaangor, Cultist, and bespoke Daemon Engines.

 

I'm more of a Tzeentchian Renegade fan though. I like the mixture of mortals, mutants, magic, and machines. It's probably why I like Tzaangors so much, besides being aesthetically pleaaing

Edited by sitnam

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