CCE1981 Posted May 28, 2021 Share Posted May 28, 2021 I am taking a new look at Centurions. The Devastator version is probably way to expensive to be worth the points, however the Assault version looks to be interesting. At 65 ppm, you get basically an Aggressor+ with both its weapon options, Str 5, 4w, 2+. A Librarian and Apothecary combos with them incredibly. Veil of Time, Null Zone and Psychic Fortress all affect even the non-core Centurions. Add in the Apothecary 6++, healing and resurrection and I think you have a nice little task force. I am thinking a single 5-man Squad, 4x Hurricane Bolters, 1x Assault Launcher, 2-3 paired meltaguns. That’s 345 pts, plus 120 for Chief Librarian, and 95 pts for Chief Apothecary. Totaling 560 pts, I am not sure if it adds enough as a Task force. For that squad you get up to 48x Hurricane Bolter Shots, 4d6x flamers, 6x meltagun shots, and 21x str10, AP-4, 3d attacks that hit on 3s. Some possible ways to make them even better, give the Sergeant a Master-Crafted Weapon. Now I know a lot of people like to upgrade the Hurricane Bolters, but I am liking the idea of 4d Siege Drills. Different Chapters can do a lot for them as well, Space Wolves Psychic Powers can help hide them on the way up the board. White Scars and Ravenguard can help move up the board, Space Wolves and White Scars outflank, Ultramarines can keep those Hurricane bolters firing, White Scars can turn those D3 Siege Drills into D4, the Sergeant D5(Master-Crafted). Successor Traits such as Born Heroes can mean those nasty Siege Drill can hit on 2s. Any thoughts? Am I spending too many resources to make them work? XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/ Share on other sites More sharing options...
Tokugawa Posted May 28, 2021 Share Posted May 28, 2021 AFAIK, only RG centurions got multiple successful results in 9th tournaments. Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5704300 Share on other sites More sharing options...
CCE1981 Posted May 28, 2021 Author Share Posted May 28, 2021 (edited) I don’t pay close enough attention to tournaments to know what was tried. Edited May 28, 2021 by CCE1981 Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5704306 Share on other sites More sharing options...
SanguinaryGuardsman Posted May 30, 2021 Share Posted May 30, 2021 I don’t pay close enough attention to tournaments to know what was tried. Probably the usual.... assault centurions deep striking,getting chaplain buffs, then doing terrible things to their opponent. Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5704864 Share on other sites More sharing options...
Jaipii Posted May 31, 2021 Share Posted May 31, 2021 (edited) I am sure the Centurions can't receive any buffs from the Chaplain anymore. They are all tied to CORE or CHARACTER keywords that the Centurions miss. Psychic Fortress psychic power on the other hand... Edited May 31, 2021 by Jaipii SanguinaryGuardsman 1 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5705271 Share on other sites More sharing options...
Daynga-Zone Posted May 31, 2021 Share Posted May 31, 2021 As Deathwatch you can fit them in a Corvus now. Dropping 4 of them or 3 an apothecary and a two man command squad could be interesting. Also could just teleport them in as DW if you still want that 5 man. Salamanders could also hide them behind another unit on their way up the board as well as making their flamers or meltas even deadlier. Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5705437 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 1, 2021 Share Posted June 1, 2021 (edited) Some chapters can buff them quite well and they are still prime for those. Asscents just are not worth the points though. Edited June 1, 2021 by Black Blow Fly Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5705682 Share on other sites More sharing options...
Riddlesworth Posted June 1, 2021 Share Posted June 1, 2021 I would think white scars can still give them some game. Advance and charge Strat to fire the bolters when advancing Tome libby with psychic fortress and +2 advance/charge power Apothecary. +advance/charge relic Fast. Hits like a truck. templargdt and XeonDragon 2 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5705926 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 3, 2021 Share Posted June 3, 2021 (edited) They could be fun with deathwatch. The Corvus has a 2 cp strat that makes it in targetable from range of it’s not closest. Move the Corvus with assault cents near the center but behind infiltrators or incursors and drop out turn two blasting fools and charging something meaty. To kill in melee. Maybe even with that sweet Dmg4 master crafted drill that was talked about. They can also be the recipient of some apothecary love and psychic FNP love for that mid board staying power. Edited June 3, 2021 by TheUnlikelyGamer84 Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5706377 Share on other sites More sharing options...
SkimaskMohawk Posted June 5, 2021 Share Posted June 5, 2021 The trick to Centurions is making sure they get places. Raven guard have multiple ways with strike from the shadows + ravens blade or Infiltrators if you need them on the table, in which case you can stack the apothecary to make them a huge pain to deal with. They also get supreme value against larger threats like greater daemons, silent king, or whatever else. White scars and wolves can also do similar tricks with their outflank strats. On the whole though, they're best when kept cheap. No hurricanes and very few (if any) meltas. Also, while good, psychic fortress is a little wasted as their 2+ save gets converted into a 5+ by -3; you need to be hit by -4 or -5 to get value from it properly. Helps keep the cost down tho, since you won't have to spring for a librarian there. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5707378 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 5, 2021 Share Posted June 5, 2021 They’ve been doing well for Iron Hands army - 3x twin las and hurricane bolters. Scary. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5707394 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 7, 2021 Share Posted June 7, 2021 (edited) The trick to Centurions is making sure they get places. Raven guard have multiple ways with strike from the shadows + ravens blade or Infiltrators if you need them on the table, in which case you can stack the apothecary to make them a huge pain to deal with. They also get supreme value against larger threats like greater daemons, silent king, or whatever else. White scars and wolves can also do similar tricks with their outflank strats. On the whole though, they're best when kept cheap. No hurricanes and very few (if any) meltas. Also, while good, psychic fortress is a little wasted as their 2+ save gets converted into a 5+ by -3; you need to be hit by -4 or -5 to get value from it properly. Helps keep the cost down tho, since you won't have to spring for a librarian there. Wolves and their successors can get more mileage out then you would expect with storm caller giving them a 1+ sv in the open and -1 to hit with cloaked by the storm strat when positioned to come in outflank near a Libby. I prefer the assault variant with Hurricane bolters and flamers. On turn 2 that’s a ton of S4 -1 and -2 Ap shots. May even be good at holding the middle of the board if you can sneak them up toward the center. Centurions also ignore cover when shooting with the omniscope. Edited June 7, 2021 by TheUnlikelyGamer84 Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5708058 Share on other sites More sharing options...
G8Keeper Posted June 8, 2021 Share Posted June 8, 2021 I was contemplating adding a shooty unit of them to my DA, +1 to hit whilst stationary for Grim Resolve seems a good fit. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/370433-centurian-squads/#findComment-5708144 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now