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Hey all

 

I'm about to pull the trigger on 10 of these bulky chaps.

 

I'd like to hear what experiences you've all had and what you feel the best weapon options are.

 

I'm personally thinking of using the Heavy Assault Bolters (Hellstorm I believe), and running a single squad of 10 supported by Apothecary and Librarian as a defensive line for the rest of my army, advancing them forward each turn.

I'm not convinced the heavy weapons are worth it, despite how cool they look.

 

I'll be running other Gravis units on top, and looking to build a high toughness force.

 

So, what guns do people think are best, and what are the thoughts on the heavy weapon upgrades?

Edited by Ishagu

These guys leave me a bit cold to be honest. I’m not really sure what they’re best against. They have a very low damage output for their price point and are almost completely harmless in melee.

 

Personally I think I’d give them the rapid fire gun so as to have some ap. it can rapid fire at a pretty respectable range.

 

That said, arguably the good thing about the assault ones is that you can have a squad deep in the backfield that lays down a decent amount of dakka. No other troops do that.

I have been running them since lockdown ended and I am very impressed so far. The 50% premium over regular Intercessors translates to more than a 50% increase in durability in a lot of situations. Against a lot of MEQ killing weapons like overcharged plasma, Disintegrators etc, the T5 means they are wounding on 3s vs 2s or 4s vs 3s and need two failed saves to kill a model instead of one. Some opponents simply didn't want to shoot at them once they realised how much damage they could soak. There is also the Gravis strat if your opponent tries to shed them with buckets of 1D attacks.

 

So far I have been running them with the Assault 3 guns and I have not regretted it. I think these guys are best in the midfield, they just seem wasted camping on a home objective. I run mine just behind my spearhead to take midfield Objectives or the table centre for Oath of Moment.

 

Their durability relative to their output means people are often too busy worrying about the BGVs, HQs and Dreadnoughts charging head-on to pay too much attention to the chonky bois behind them.

 

The one time I kept them on my home Objective, I regretted it. They held the Objective but accomplished little else while the regular Intercessors I sent up the table got shredded by Gauss fire that the Heavy Intercessors could have survived.

Hey all

 

I'm about to pull the trigger on 10 of these bulky chaps.

 

I'd like to hear what experiences you've all had and what you feel the best weapon options are.

 

I'm personally thinking of using the Heavy Assault Bolters (Hellstorm I believe), and running a single squad of 10 supported by Apothecary and Librarian as a defensive line for the rest of my army, advancing them forward each turn.

I'm not convinced the heavy weapons are worth it, despite how cool they look.

 

I'll be running other Gravis units on top, and looking to build a high toughness force.

 

So, what guns do people think are best, and what are the thoughts on the heavy weapon upgrades?

dont do it, support the HI boycott

They dont do anything for me and in terms of roles they dont have a unique niche, Intercessors shoot just as well, Phobos can be more aggressive and Assault Intercessors can assault better. Only reason I can see to run them is if you think they're cool or something, I think they might be interesting for Crimson Fists as part of a MSU list thats kind of tough while being more elite, beyond theme or coolness I dont think HI are that useful.

This is the list I'm going to include them in, just so people can see the full picture. I'm looking to build a resilient core of units that can challenge for the midfield of the board.

 

HQ:

-Tigurius, Psychic Fortress, Might of Heroes, Null Zone

-Uriel Ventris

-Primaris Lieutenant, Storm Shield, Volkite, MC Power Sword, Warlord - Adept of the Codex, Seal of Oath,

 

Troops:

-10 Intercessors, Bolt Rifles, Power Fist Sgt

-10 Intercessors, Bolt Rifles, Power Fist Sgt

-10 Heavy Intercessors, Hellstorm Bolt Rifles

 

Elites:

-5 Agressors, Boltstorm Gauntlets and Fragstorm Launchers

-Chief Primaris Apothecary, Selfless Healer, Vox Espiritum

-Redemptor Dreadnought, Heavy Plasma, Gatling Cannon, Storm Bolters, Missile Pod

 

Heavy Support:

-5 Eradicators, Malta Rifles

-Gladiator Valiant, Rocket Pod, Auto Launchers, Heavy Stubber

 

 

Karhedron's experience is what I'm hoping for. If you're running a lot of Gravis infantry supported by other units I feel that a lot of the typical firepower armies bring can be made ineffective.

Edited by Ishagu

Moving forward I am thinking they will be required, basing this on the release that shows Orcs going to toughness 5 helps to reinforce that.

I don't think they'll be required. T5 Orks will actually be a problem for these guys, heavy Intercessors are definitely designed for durability not offense. I don't think they'll cause enough damage before being charged and they aren't good in CC.

 

That said marines have plenty of options I could see Redemptors with onslaught cannons doing work against Orks.

I would think T5 Orks might have the opposite effect, with DG, Orks and Gravis all bringing T5, wouldn't more players start preparing to take out lots of T5, reducing their relative durability from a meta geared towards killing T4?

I'd always take the Heavy Weapon. It's affordable enough to not intrude on your list but still provide a bit of bang for your investment.

 

I think the unit is solid. It's a little expensive for a Troops choice but can work well for a solid core of your army.

I think the unit is solid. It's a little expensive for a Troops choice but can work well for a solid core of your army.

They are only slightly more expensive than a squad of Infiltrators. So far I have found their durability has been worth the premium but I haven't run into any hard counters yet. A Jump Captain with a Thunder Hammer would eat these guys for breakfast but they haven't had to face such a threat yet.

 

Which I guess brings me to the other point. You need to think about what is in the rest of your army. A single tough unit won't help all that much if your other units are getting shredded. However if you run them with some Infiltrators (Smokescreen and Helix Gauntlet) and have some aggressive stuff moving up in your enemy's face, they seem to work really well. Over the course of a game, it is quite easy to whittle down a Tactical/Intercessor squad with incidental firepower. This won't really work against heavy Intercessors so your opponent is faced with a dilemma. Target them with their bigger guns or target the nasty elites that are bearing down on them. Denying your opponent easy kills and choices is always a solid strategy.

I'd always take the Heavy Weapon. It's affordable enough to not intrude on your list but still provide a bit of bang for your investment.

 

I think the unit is solid. It's a little expensive for a Troops choice but can work well for a solid core of your army.

I think you have to view both heavy Intercessors and infiltrators as specialists that happen to take up a troop slot. If they make sense for your strategy for objectives than they're worth it. I've complained a fair bit about GW lately but the internal balance of our troop choices is pretty impressive.

I have 2 games under my belt with a salamanders all gravis list. 15 heavy intercessors fulfil the troops requirement.

 

Much like Karhedron, I have found value in their point for point durability when presenting an all T5 front to my opponent with some hard hitting big threats. Splitting away enough firepower to knock them off objectives has been a tough choice for both my opponents.

 

As I'm running 10 flamer aggressors, I stuck with the rapid fire gun for the intercessors. Once they are on an objective, the fire support output is solid, and 18 inches for rapid fire on the move is still decent, but the assault 3 version is obviously more mobile. Will be testing this in my next game.

 

On the heavy weapon, in my list that comes down to 3 heavy bolter variants, or 6 heavy melta rifles for the erqdicators. With my dice rolling I value that 2+d6 a lot, so I'll be trying without the heavy bolters for next game also as they didn't have much of an impact in either game I played.

Modeling question for those that have the kit.

I'm planning on buying 2 boxes, for 2 squads.

Can they all be modeled as though they are firing, or am I stuck with Srg Pointer finger, and Rube Re-load?

I can't tell from the sprue pics.

I would like to know this too. I'm currently waiting on the delivery of two boxes...

Edited by Ishagu

 

Modeling question for those that have the kit.

I'm planning on buying 2 boxes, for 2 squads.

Can they all be modeled as though they are firing, or am I stuck with Srg Pointer finger, and Rube Re-load?

I can't tell from the sprue pics.

I would like to know this too. I'm currently waiting on the delivery of two boxes...

 

 

Have fun:

 

https://imgur.com/a/gMf3PJI/

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