TiguriusX Posted June 3, 2021 Share Posted June 3, 2021 (edited) GW provided a designer notes to break down the details of the new RARE RULES fighting order https://www.warhammer-community.com/wp-content/uploads/2020/08/OQ1TeUZ6hxw5jp1e.pdf This is both a nerf and a buff to SW We lost our ability to simply crowd control multiple units with AoR and MH. However...after some theory crafting I think warrior born is now worth taking Scenario Enemy X charges your warrior born + armor of russ beatstick SW character OLD RARE RULES If X had any strike first or last abilities he gets to fight before the SW -strike first offsets AoR so treat as neither rule effecting it...leaves X as a charging fight unit for first activation -strike last means both are ineligible and charging player gets first activation Both situations mean the SW fights last NEW RARE RULES *counting charging as a strike first ability means it can now be removed and force a unit to fight normally If X has any strike first or last abilities he is forced to fight after the SW -Charge strike first ability gets erased from AoR and drops X to the fights normally stage. Defending player gets first activation -Strike last on both units means the SW fights as normal (has warrior born to offset). Defending player gets first activation We can't crowd control large numbers but we did just get a stealth buff with warrior born. Warrior born combined with armor of russ is now a true strike first ability Edited June 3, 2021 by TiguriusX ranulf the revenant 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/ Share on other sites More sharing options...
ranulf the revenant Posted June 3, 2021 Share Posted June 3, 2021 ...But you would actually need both, am I right? Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5706596 Share on other sites More sharing options...
TiguriusX Posted June 3, 2021 Author Share Posted June 3, 2021 ...But you would actually need both, am I right? Yes you need both if you want to counter all possible situations Is it worth it? Thats up to the player style Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5706608 Share on other sites More sharing options...
Dark Shepherd Posted June 4, 2021 Share Posted June 4, 2021 Spamming fights first is only possible against characters. If you spam always fights first in tandem it would do a lot of damage but that seems hard. Saga of the warrior born is hard to activate early. We have Canis amd company champions who fight first in engagement range of characters We can spam 3 or 4 fights lasts realistically and 1 fights first. That combo can still give us 3 of the first 4 attacks in a turn we are charged in Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5706872 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 4, 2021 Share Posted June 4, 2021 Ok so just to clarify so I understand this correctly. AOR can no longer force a charging unit to fight last. It makes them fight as normal. Which would then allow defender to go first. Additionally, if we have something like warrior born then we fight before even our other defending units. What if we have multiple abilities across different combats with fights last. Do each of those enemy chargers fight normally? Still allowing defenders to fight first. Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707067 Share on other sites More sharing options...
TiguriusX Posted June 4, 2021 Author Share Posted June 4, 2021 Ok so just to clarify so I understand this correctly. AOR can no longer force a charging unit to fight last. It makes them fight as normal. Which would then allow defender to go first. Additionally, if we have something like warrior born then we fight before even our other defending units. What if we have multiple abilities across different combats with fights last. Do each of those enemy chargers fight normally? Still allowing defenders to fight first. The worst you can do to a charging unit is make it fight as normal That is the big change in latest FAQ So even if you have 3 judiciar an armor of russ and murderous hurricane on the entire enemy army...they charge and fight as normal Defender picks a normal unit to fight Charger picks a normal unit to fight Repeat until done Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707083 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 5, 2021 Share Posted June 5, 2021 So charger fights after first defender? Feels like AOR is not that great now and they need to change the wording on it. As it is I feel like the GW explanation doesn’t make sense when the AOR wording says it makes the opponent ineligible to be selected until all others have fought. Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707100 Share on other sites More sharing options...
TiguriusX Posted June 5, 2021 Author Share Posted June 5, 2021 So charger fights after first defender? Feels like AOR is not that great now and they need to change the wording on it. As it is I feel like the GW explanation doesn’t make sense when the AOR wording says it makes the opponent ineligible to be selected until all others have fought. I linked the designer commentary in the original post. There are 3 fighr phases 1-fight first Player whose turn it is picks first (charging player swings first) 2-fight normal Player whose turn it is picks second (defending player swings first) 3-fight last Player whose turn it is picks first (charging player swings first) Fight last has basically become an offensive centric tool but gives synergy if combined with fight first Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707103 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 5, 2021 Share Posted June 5, 2021 (edited) I see what they are saying but feel it’s convoluted and not crystal clear. They should have just changed the wording of the relic itself. I think they over complicated how it works now and could have worded it better. Edited June 5, 2021 by TheUnlikelyGamer84 Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707107 Share on other sites More sharing options...
Jorin Helm-splitter Posted June 5, 2021 Share Posted June 5, 2021 I see what they are saying but feel it’s convoluted and not crystal clear. They should have just changed the wording of the relic itself. I think they over complicated how it works now. Dark Eldar and SoB both have ways of giving out fights last. So I think it's better to have a generic category for it. Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707109 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 5, 2021 Share Posted June 5, 2021 (edited) I know it’s stupid but I think this is the only thing that has ever made me mad in my years of 40k. The wording of this. Edit: So I’ve had time to think. Maybe the play is now to use it to fight before the charger and then use the interrupt fight strat in the BRB to fight before the charger again. Would this work? How about if Ragnar used his warrior born to fight before the charger? Would all three of these units get to fight before the charger? Edited June 5, 2021 by TheUnlikelyGamer84 Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707120 Share on other sites More sharing options...
OldWherewolf Posted June 5, 2021 Share Posted June 5, 2021 (edited) I know it’s stupid but I think this is the only thing that has ever made me mad in my years of 40k. The wording of this. Edit: So I’ve had time to think. Maybe the play is now to use it to fight before the charger and then use the interrupt fight strat in the BRB to fight before the charger again. Would this work? How about if Ragnar used his warrior born to fight before the charger? Would all three of these units get to fight before the charger? I think so. I think this is the way it goes. 1 - Unit with FF charges Ragnar & a Judiciar, & Judiciar puts FL on charger. Then the order of resolution is FF units: Ragnar (since he has FF, and no FL) Normal attacks (defender chooses first unit): 1- Judiciar then 2- charging unit (FL cancels FF/Charging) 2 - Unit without FF charges Ragnar & a Judiciar & Judiciar puts FL on charger. Then the order of resolution is FF units: Ragnar (since he has FF, and no FL) Normal attacks (defender chooses first unit): 1- Judiciar 2-Charger (edit: corrected per Dark Shepherd correction below) Fight Last: Charging Unit (edit: Corrected per Dark Shepherd correction below) 3 - Unit with FL charges Ragnar & Judiciar, Judiciar puts FL on charger, charger puts FL on Ragnar FF: No units (Ragnar has FL, and Judiciar puts FL on charger) Normal (defender chooses): 1 - Ragnar or Judiciar, 2 - Charging unit, 3 - Ragnar/Judiciar Can the charger use Counter-Offensive on the turn they charged? I think they can from this: COUNTER-OFFENSIVE - 2CP Core Stratagem Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next. so in Scenario 2, the charger could go in-between Ragnar & the Judiciar? edit: corrected Scenario 2 per Dark Shepherd's clarification below. Edited June 6, 2021 by Brainpsyk Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707287 Share on other sites More sharing options...
Dark Shepherd Posted June 5, 2021 Share Posted June 5, 2021 Charging counts as a fights first ability so youre off in scenario two OldWherewolf and Lord Raven 19 2 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707293 Share on other sites More sharing options...
OldWherewolf Posted June 6, 2021 Share Posted June 6, 2021 Got it. ty! Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707553 Share on other sites More sharing options...
TiguriusX Posted June 6, 2021 Author Share Posted June 6, 2021 (edited) Just had my first game against new admech. Lots of the new fight first/last rules came up so I figured I would share. Won 87-83 but my mind is still swirling with all their amazing new rules. My opponent had a ryza detachment with sydonian dragoons and serberys raiders Ryza basically have blood angel +1 to wound rule in melee. That means the dragoons wound T7 or below on 2+ (S8 weapon). I was using redemptors and hiding from his scary dragoons and laschickens. Even the serberys raiders were a threat to redemptors and Bjorn with 4+ to wound and all their attacks (stratagem to give S+1 means S5 then wound +1 v T7/T8 is a 4+ to wound and they have buckets of dice to do it) To make all that even worse...Admech have stratagems for both fight last and fight first on demand wherever they need it In contrast...our fight first/last is extremely limited in usage and easy to avoid Admech and combat ryza are going to be a real thing in the future. I spent a great deal of planning avoiding his melee units. I didn't make ANY HI b/c it was instant death if I did. Seriously...I refused to throw Bjorn at 8 serberys raiders...he should be snacking on them like nothing but instead they are a major threat now Actually feeling bitter that the SW strength just keeps disappearing. Was hard to play around it even though I pulled out the win. Edited June 6, 2021 by TiguriusX Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707582 Share on other sites More sharing options...
Jorin Helm-splitter Posted June 6, 2021 Share Posted June 6, 2021 That does sound pretty scary TiguriusX. I haven't played admech this edition so it's good to know they have alot of CC tricks. Granted admech are a crazy expensive army so I don't know if the local players will 180 into that. Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707619 Share on other sites More sharing options...
PeteySödes Posted June 6, 2021 Share Posted June 6, 2021 Yea the power creep seems to be insane this edition. Well done pulling through! Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707676 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 7, 2021 Share Posted June 7, 2021 (edited) I just played 1k with my successor wolves yesterday vs Mars Admech. I actually feared his shooting more as it was devastating. My 6 man Wulfen squad ate both his 3 man sydonian dragoon’s and his large serberys raider squad for lunch. Opponent got first turn and charged in with the dragoon into the Wulfen. Phobos Libby with AOR heroic 6” for free with strat and makes him fight normally. So naturally Wulfen were chosen first. They smooshed the chickens. He did make one autoexplode. By turn 4 when the dragoon’s had limited shooting targets left and they ran out of CP I charged them with 3 remaining Wulfen and ate them. I took more damage yesterday from all mass -1 shooting at 2+ Bs. 1 ten man ranger said put out 40 s4 -1 shots. Reminds me of 8th Ed with my Deathwatch with SIA and and storm bolters. Honestly I think I shook him when I killed his dragoons. He lamented about it all game. You can’t play with your emotions. Edited June 7, 2021 by TheUnlikelyGamer84 Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707799 Share on other sites More sharing options...
Jorin Helm-splitter Posted June 7, 2021 Share Posted June 7, 2021 (edited) I actually think that the scary thing about admech is that they can go shooting heavy or close combat. You were right to be more concerned with his shooting, but TiguriusX was also right to be concerned with melee in his matchup. Understanding what each forgeworld can do is going to be really important. Edited June 7, 2021 by Jorin Helm-splitter TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707884 Share on other sites More sharing options...
TiguriusX Posted June 7, 2021 Author Share Posted June 7, 2021 I wrote about the melee combat stuff because this is a melee first/last thread. But I love good talk so let's expand on the post. AdMech have always been good at shooting. I respected it and used LOS to avoid the shooting in my game. Was playing overrun in T5S2 so good terrain for me But if you want the breakdown here is what I remember The new rangers have an 80 shot S5 AP2 combo hitting on 2s with MW on 6 to wound (capped st 6MW). You got lucky he hit you with the weak version. Cognis LC have been buffed to d3+3 damage and laser chickens are just as deadly...they lost wound+1 stratagem but still wound most things on 3s so it was a minor nerf to wound with a buff to damage The sterilizers can deep strike and fire flamers then 1 CP leave the board immediately. That means every turn you get flamed...it takes a toll over a game So ya....admech are top tier IMO and need to be nerfed....they got too many tricks and can make other armies strengths irrelevant My competitive SW list is a skew list with 3 redemptors + bjorn + murderdang + 2 WG and my LF DP doing the heavy work The usage of company vet (bodyguard rule) make it competitive If my opponent doesn't bring artillery I can pull nasty nasty tricks to score and move across no man land The 1 nerf admech took was their artillery so he had none and couldn't stop me Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707916 Share on other sites More sharing options...
Kallas Posted June 7, 2021 Share Posted June 7, 2021 (edited) My opponent had a ryza detachment with sydonian dragoons and serberys raiders Ryza basically have blood angel +1 to wound rule in melee. That means the dragoons wound T7 or below on 2+ (S8 weapon). I was using redemptors and hiding from his scary dragoons and laschickens. Even the serberys raiders were a threat to redemptors and Bjorn with 4+ to wound and all their attacks (stratagem to give S+1 means S5 then wound +1 v T7/T8 is a 4+ to wound and they have buckets of dice to do it) To make all that even worse...Admech have stratagems for both fight last and fight first on demand wherever they need it --- Seriously...I refused to throw Bjorn at 8 serberys raiders...he should be snacking on them like nothing but instead they are a major threat now Dragoons have always been kind of ridiculous. They hit insanely hard, and they're annoyingly tough. But it's important to note that they don't actually have universal access to force you to fight last. That Stratagem is specifically for <Cult Mechanicus> Core/Character units, which is not a lot of their army: it's mostly the Tech-priest characters and the Electro-priests. Serberys Raiders and Sydonian Dragoons don't get access to use it; additionally, it also cannot affect Vehicles - so Bjorn would be able to charge into the Dragoons, say, and fight before them. I believe that there is also a Relic to pick a unit to fight last within 3", but this is much like avoiding Armour of Russ - far easier than, say, Death Guard's Revolting Stench Vats with its (potentially) 12" aura of not-charging-anymore. There's also no Stratagem to give a unit fight first (unless it's Book of Rust, or something?). There is a Skitarii Warlord Trait (specifically for Skitarii characters, not any AdMech character) that gives one Skitarii Core unit fight first, but it's applied in their Command Phase, so it is telegraphed and it far from universally applicable (though they can give it out quite readily because of Data-Tether stuff, but it's still done in the Command Phase). Edited June 7, 2021 by Kallas TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707942 Share on other sites More sharing options...
TiguriusX Posted June 7, 2021 Author Share Posted June 7, 2021 My opponent had a ryza detachment with sydonian dragoons and serberys raiders Ryza basically have blood angel +1 to wound rule in melee. That means the dragoons wound T7 or below on 2+ (S8 weapon). I was using redemptors and hiding from his scary dragoons and laschickens. Even the serberys raiders were a threat to redemptors and Bjorn with 4+ to wound and all their attacks (stratagem to give S+1 means S5 then wound +1 v T7/T8 is a 4+ to wound and they have buckets of dice to do it) To make all that even worse...Admech have stratagems for both fight last and fight first on demand wherever they need it --- Seriously...I refused to throw Bjorn at 8 serberys raiders...he should be snacking on them like nothing but instead they are a major threat now But it's important to note that they don't actually have universal access to force you to fight last. That Stratagem is specifically for <Cult Mechanicus> Core/Character units, which is not a lot of their army: it's mostly the Tech-priest characters and the Electro-priests. Serberys Raiders and Sydonian Dragoons don't get access to use it; additionally, it also cannot affect Vehicles - so Bjorn would be able to charge into the Dragoons, say, and fight before them. I believe that there is also a Relic to pick a unit to fight last within 3", but this is much like avoiding Armour of Russ - far easier than, say, Death Guard's Revolting Stench Vats with its (potentially) 12" aura of not-charging-anymore. There's also no Stratagem to give a unit fight first (unless it's Book of Rust, or something?). This was brought to my attention and my opponent has apologized for not understanding his new rules I dont have the new AM codex so I couldn't fact check I also made plenty of new codex mistakes when our new rules came out so benefit of the doubt for a normally stand up guy (Seriously I applied pelt of balewolf to shooting attacks and used wulfen stone to reroll character charges at first lol) Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5707966 Share on other sites More sharing options...
Kallas Posted June 7, 2021 Share Posted June 7, 2021 Oh for sure, it happens. Just wanted to bring attention in case it hadn't been brought up already TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5708037 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted June 8, 2021 Share Posted June 8, 2021 I wrote about the melee combat stuff because this is a melee first/last thread. But I love good talk so let's expand on the post. AdMech have always been good at shooting. I respected it and used LOS to avoid the shooting in my game. Was playing overrun in T5S2 so good terrain for me But if you want the breakdown here is what I remember The new rangers have an 80 shot S5 AP2 combo hitting on 2s with MW on 6 to wound (capped st 6MW). You got lucky he hit you with the weak version. Cognis LC have been buffed to d3+3 damage and laser chickens are just as deadly...they lost wound+1 stratagem but still wound most things on 3s so it was a minor nerf to wound with a buff to damage The sterilizers can deep strike and fire flamers then 1 CP leave the board immediately. That means every turn you get flamed...it takes a toll over a game So ya....admech are top tier IMO and need to be nerfed....they got too many tricks and can make other armies strengths irrelevant My competitive SW list is a skew list with 3 redemptors + bjorn + murderdang + 2 WG and my LF DP doing the heavy work The usage of company vet (bodyguard rule) make it competitive If my opponent doesn't bring artillery I can pull nasty nasty tricks to score and move across no man land The 1 nerf admech took was their artillery so he had none and couldn't stop me He didn’t have a 20man squad so he couldn’t drop 80 shots on me. I’m sure in a 2k game he would have taken a larger squad. Additionally If I played the melee version I would spam “fights last” across my combats to make his chargers fight normal and not be able to interrupt. I’m planning. On taking the vindicare and Eliminators to assasinate his buffing characters. Good thing is Admech doesn’t seem tough so if combat is achieved they fold. Especially when any units that survive try to slap fight because of weakened melee from their shooting imperative. If Ryza is so good at melee then he should have taken castellan robots with fists and punched holes in stuff. From what I gleaned in review videos they are beastly with their buffs and a data smith nearby. Link to comment https://bolterandchainsword.com/topic/370540-sw-and-the-new-rare-rules-fighting-order/#findComment-5708087 Share on other sites More sharing options...
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