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The new game Necromunda: Hired Gun has proven to be filled with lovingly crafted detailwork on almost all surfaces, by a team who obviously must love Warhammer 40'000 and Necromunda. It really is a one-of-a-kind experience, above and beyond any visual treatment of the dark future we have seen in any previous 40k PC titles. Screenshots will fall like rain for reference folders. It's a wellspring of inspiration, not least for terrain building and drawing the dark future.

 

True to form since early childhood years, I am getting to enjoy this game by watching it over the shoulder of a friend who plays it (or rather, over a shared Discord screen) while my computer has too low juice to handle it.

 

Among all the clever use of 40k material woven into its little corner known as Necromunda, one stood out as particularly worthy of mention:

 

Chapter 4 sees the protagonist attack something called Geister Station. Yet cogitator screens inside bear strange script, as if their machine spirits have not been purified and updated in 5 millennia...

 

Just imagine, what great calamities and upheavals fivehundred generations of Imperial history must harbour. Just imagine the sheer amount of surviving scraps and remnants from former eras who have survived devastation and official purge attempts at damnatio memoriae. Imagine, the surviving mute witnesses to past shames and heretical abominations.

 

Behold a shard of the Age of Apostasy, buried inside the capital city of Hive Primus on the planet Necromunda, at the heart of the Imperium in Segmentum Solar:

 

a7kAQZ2.png

 

Also, the train arriving to Goge is Terra Station is basically a Soviet LV-locomotive in space, with its distinctive side platforms and stairs. Good to know that the developers behind this game also gathered Soviet reference pictures for Imperial train duty.

 

Cheers!

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Too bad the game is getting panned as an actual game.

Its a shame when a game built by a large team of artists, vfx , modelers, coders, is let down by the members/producers involved with gameplay.

Not to say that isn't important or difficult, but gameplay balance issues and features is one of the possibly easiest to tweak after the fact, just needing the right subtle skill and playtesting.

Still remember the Aliens game (colonial marines?) that shipped with a single typo in code that disconnected the aliens from their AI routines

 

Anyways game looks good! Thanks for sharing

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