Jump to content

Recommended Posts

Been a loooong time since I shared a saga.

 

I have been doing more competitive games with clocks.  Not much time for bat rep notes and screen shots there.

 

I think the last thing I shared was a call to arms for the goonhammer Spring Open event.

I went as a lone wolf and finished 3-3.  Feel I did us proud.

Lost to admech artillery round 1


Beat orks round 2

Beat blood angels round 3

Beat harlequins round 4

Lost to slaanesh KOS + morty + PBC round 5


Lost to custodes on bad luck round 6 in a super close game

 

I finished as the #2 Space Wolf 19 points behind the other

Artillery ate me hard basically...made me reconsider my triple BC usage

The players in that meta use infiltrators with helix gauntlets...transhuman and ignore first failed wound means artillery is less effective on them

 

It was a trick I adopted

 

 

 

Was even invited to my first ever team event and love how that adds a new mix to the game.  Limiting teams to 1 codex per team means even us lowly marines are needed.

 

 

Now I am back in the experimenting stage and playing pods again.  I am hoping to write more of these

 

After drukhari came out my old lists were absolutely obliterated.

 

I was scoring 20-30 total for a game...I was being curb stomped hard.

 

My foot based melee army had 0 chance against all the tricks DE can bring.

 

I went back to the drawing board and checked what others were doing.  

 

Volkite contemptors were rising and redemptors were dropping.  Interesting.  I was always curious about redemptors but never jumped on the bandwagon because I felt it was copying the other top SW player in the community.

 

With the decrease in redemptors and that specific player no longer playing his SW redemptor list I decided I would finally consider them.

 

And if you are going to play dreads...may as well embrace it and go all in

 

I kept my murderfang catapult and added bjorn as well

 

 

Original test list


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [49 PL, 10CP, 1,015pts] ++

 

+ Configuration [12CP] +

 

**Chapter Selection**: Space Wolves

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

 

Detachment Command Cost

 

+ Stratagems [-1CP] +

 

Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]

 

+ No Force Org Slot [3 PL, 48pts] +

 

Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

 

+ HQ [15 PL, -1CP, 320pts] +

 

Chapter Master [8 PL, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Storm shield [10pts], The Armour of Russ, Thunder hammer [20pts]

 

Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Stratagem: Warrior of Legend [-1CP], The Wulfen Stone, Twin Bolt rifle, Warlord, Wise Orator

 

+ Troops [6 PL, 130pts] +

 

Infiltrator Squad [6 PL, 130pts]: Helix gauntlet [10pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

 

+ Elites [14 PL, 272pts] +

 

Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

 

Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

 

+ Heavy Support [7 PL, 175pts] +

 

Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

 

+ Dedicated Transport [4 PL, 70pts] +

 

Drop Pod [4 PL, 70pts]: Storm bolter

 

++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 985pts] ++

 

+ Configuration [-3CP] +

 

**Chapter Selection**: Space Wolves

 

Detachment Command Cost [-3CP]

 

+ HQ [15 PL, -1CP, 280pts] +

 

Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta [5pts], Trueclaw

 

Primaris Techmarine [5 PL, -1CP, 100pts]: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]

 

+ Elites [35 PL, 690pts] +

 

Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

+ Fast Attack [1 PL, 15pts] +

 

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

 

++ Total: [100 PL, 6CP, 2,000pts] ++

 

Created with BattleScribe (https://battlescribe.net)


 

 

How it plays


Trick 1...The new and improved murderfang catapult now featuring Bjorn

 

Can opponent fire indirect or zoom in somehow and kill the company vets?

If no...this list is almost an auto win...bjorn and murderfang become major threats and push to the border of the 3" bodyguard bubble.  This lets me grab objectives that are exposed and threaten to wipe anything on a nearby objective my opponent sends forward

 

On specific maps this also lets me do actions without fear...like strategic scan in scouring

 

If my bodyguard trick can be stopped then I need to put in some work

 

Trick 2...While we stand options

 

I specifically made 5 units all have the same cost.  I can pick/choose from redemptors...chapter master...bjorn if the situation presents itself.

I can hide and not fight...when late game comes the chaplain zooms out and the WG drop in for 7" charges and hopefully start stealing objectives and denying for opponent

 

The army is very good into hordes and monster mash

Catechism of fire was usually with dakka dread so he could annihilate hordes or put chip damage into big stuff

I remember one game he put 5 wounds into morty (28 shots hitting on 2 rerolling wounding on 5/6 with some luck mixed in)

 

When I first started learning the list I went 2-2 in a speedhammer format

Lost game #1 to Dark Angels b/c I was inexperienced piloting the list and made major mistakes I saw in hindsight

Won game #2 against ork Kill Tank/scrapjet/dragster/burna bommer vehicle list (same list I had lost to in the past with my foot army...we both remembered it b/c my chapter master was forced to charge a kill tank and eat overwatch when his battle buddy failed a 6" charge with rerolls and failed to tie up the tank first)

Won game #3 against Knights (magaera...gallant...6 moirax armigers)

Lost game #4 to sisters...top sisters player and all the retributors + melta + cherub spam you can imagine

 

I put the list in a team event and it is 2-0 currently with the final round pending

Won game #1 v Death Guard (highlight of the game was Redemptor under wulfen stone effects punching and killing 5/5 Deathshroud before they could kill him thanks to armor of russ...this all happened under the effects of the foul blight spawn and revolting stench vets etc.)

Won game #2 v Imperial guard with 2 demolisher tank commanders and 6 more russ demolishers

 

My final time out with the list I went 3-1 and lost in the finals match to Drukhari

In fact...I got absolutely destroyed like my prior lists

 

For a rough draft this list was good...but it needed tweaking.


 

List 2.0


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [49 PL, 8CP, 1,005pts] ++

 

+ Configuration [12CP] +

 

**Chapter Selector**: Space Wolves

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

 

Detachment Command Cost

 

+ Stratagems [-2CP] +

 

Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]

 

+ No Force Org Slot [3 PL, 48pts] +

 

Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

 

+ HQ [15 PL, -2CP, 320pts] +

 

Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts], Warlord

 

Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator

 

+ Troops [6 PL, 120pts] +

 

Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

 

+ Elites [14 PL, 272pts] +

 

Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

 

Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

 

+ Heavy Support [7 PL, 175pts] +

 

Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

 

+ Dedicated Transport [4 PL, 70pts] +

 

Drop Pod [4 PL, 70pts]: Storm bolter

 

++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++

 

+ Configuration [-3CP] +

 

**Chapter Selector**: Space Wolves

 

Detachment Command Cost [-3CP]

 

+ HQ [14 PL, -1CP, 275pts] +

 

Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]

 

Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]

 

+ Elites [35 PL, 690pts] +

 

Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

+ Fast Attack [2 PL, 30pts] +

 

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

 

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

 

++ Total: [100 PL, 4CP, 2,000pts] ++

 

Created with BattleScribe (https://battlescribe.net)


 

What I changed


Change #1

Bjorn was out of range in a few games with the old list.  He also failed to wound T8 a few times.

So top priority was a return to his trusty lascannons...the same Bjorn I ran in 8th edition many times.

 

Change #2

Cyberwolf #2 was needed.  1 was not enough to hold objectives or run and get secondary points

 

Change #3

I moved warlord back to the chapter master

I didn't find myself using chaplain to zoom out with hunter as I thought I would

 

 

To pay for all of this I dropped my techmarine from a master of the forge to regular and removed helix gauntlet from infiltrators

I lost flat 3 healing from tech marine and option to get warden of the ancients

In my test games I never healed...dreads died or were left alone

 

This list is currently 2-0 in a pod with tons of admech new codex lists.  

 

I have a batrep pending and will post when I have more time


 

 

List 3.0 (post MFM point changes and FAQ changing fight first/last)


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, 8CP, 1,033pts] ++

 

+ Configuration [12CP] +

 

**Chapter Selector**: Space Wolves

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

 

Detachment Command Cost

 

+ Stratagems [-2CP] +

 

Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]

 

+ No Force Org Slot [3 PL, 48pts] +

 

Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

 

+ HQ [15 PL, -2CP, 320pts] +

 

Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts], Warlord

 

Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator

 

+ Troops [6 PL, 120pts] +

 

Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

 

+ Elites [16 PL, 300pts] +

 

Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]

 

Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]

 

+ Heavy Support [7 PL, 175pts] +

 

Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

 

+ Dedicated Transport [4 PL, 70pts] +

 

Drop Pod [4 PL, 70pts]: Storm bolter

 

++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++

 

+ Configuration [-3CP] +

 

**Chapter Selector**: Space Wolves

 

Detachment Command Cost [-3CP]

 

+ HQ [14 PL, -1CP, 275pts] +

 

Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]

 

Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]

 

+ Elites [35 PL, 690pts] +

 

Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

 

+ Fast Attack [2 PL, 30pts] +

 

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

 

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

 

++ Total: [102 PL, 4CP, 2,028pts] ++

 

*MFM reduced wulfen from 25ppm to 22ppm. My list is 1998 total


 

 

What I changed


After the points and rule changes I finally decided to put wulfen in my army

Wulfen are my #1 tool against drukhari

I can hide behind a wall holding an objective and ensure mutual death to anything that comes in after me (26 attacks hitting on 2 wounding on 2 rerolling wounds and exploding on 6s)

 

I am also going with the warrior born + armor of russ combo for true fight first ability...the hope is these changes plus the nerf to DE make me a little more competitive

 

Finally I decided to just max the plasma and forget dakka dread

 

This list has not played any games yet...first action is tomorrow


Edited by TiguriusX

SW v Tyranids

Map-Priority target

My army (2.0)

++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [49 PL, 8CP, 1,005pts] ++
+ Configuration [12CP] +
**Chapter Selector**: Space Wolves
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment Command Cost
+ Stratagems [-2CP] +
Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]
+ No Force Org Slot [3 PL, 48pts] +
Company Veterans [3 PL, 48pts]
. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]
. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]
+ HQ [15 PL, -2CP, 320pts] +
Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts], Warlord
Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator
+ Troops [6 PL, 120pts] +
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites [14 PL, 272pts] +
Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]
. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]
. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]
+ Heavy Support [7 PL, 175pts] +
Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades
. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun
+ Dedicated Transport [4 PL, 70pts] +
Drop Pod [4 PL, 70pts]: Storm bolter
++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++
+ Configuration [-3CP] +
**Chapter Selector**: Space Wolves
Detachment Command Cost [-3CP]
+ HQ [14 PL, -1CP, 275pts] +
Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]
Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]
+ Elites [35 PL, 690pts] +
Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws
Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist
Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
+ Fast Attack [2 PL, 30pts] +
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
++ Total: [100 PL, 4CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)

His army

++ Battalion Detachment 0CP (Tyranids) [66 PL, 12CP, 1,315pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Hive Fleet: Kraken
+ HQ +
Neurothrope [5 PL, 95pts]: Warlord
The Swarmlord [14 PL, 270pts]
+ Troops +
Hormagaunts [3 PL, 60pts]
. 10x Hormagaunt: 10x Scything Talons
Hormagaunts [3 PL, 60pts]
. 10x Hormagaunt: 10x Scything Talons
Termagants [9 PL, 210pts]
. 30x Termagant (Devourer): 30x Devourer
+ Fast Attack +
Dimachaeron [12 PL, 230pts]
+ Heavy Support +
Scythed Hierodule [12 PL, 235pts]
Trygon [8 PL, 155pts]: Adrenal Glands, Biostatic Rattle
++ Patrol Detachment -2CP (Tyranids) [33 PL, -2CP, 677pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Hive Fleet: Kronos
+ HQ +
Neurothrope [5 PL, 95pts]
+ Troops +
Hormagaunts [3 PL, 60pts]
. 10x Hormagaunt: 10x Scything Talons
+ Elites +
Hive Guard [12 PL, 270pts]
. 6x Hive Guard (Impaler): 6x Impaler Cannon
Lictor [2 PL, 37pts]
+ Fast Attack +
Sky-slasher Swarms [2 PL, 45pts]
. 3x Sky-slasher Swarm: 3x Claws and Teeth
+ Heavy Support +
Exocrine [9 PL, 170pts]
++ Total: [99 PL, 10CP, 1,992pts] ++
Created with BattleScribe (https://battlescribe.net)

Pregame + Deployment

That is a similar list to what the Nid player on my 40k team uses. I know how the basics work and have watched him play...but not much personal experience fighting it with my list.
Hive Guard usually obliterate my foot lists but redemptors have a shot
If he kills my company vets it keeps my other units alive longer
If he ignores my company vets I can pull shenanagins
Secondaries
-Glory Kill (I was going to take domination but change to this instead...not enough units to fan out to 3 objectives all game long)
-Priority
-Oath of moment
The power of 2 custom secondaries on display in this game
My objectives let me be aggressive and push up while killing what I want. I won't be wasting units away from combat trying to score
Chapter Master (primary job...monster crowd control)
Imperiums Sword + Warrior
Armor of russ
Chaplain
Wise Orator
Wulfen stone
Catechism of fire + Canticle of hate
Techmarine
Nothing
LFPL
Morkai bolts
He picks
-Engage
-Scramblers
-Priority
gallery_49686_16901_109313.jpg
He wins the deployment roll
Makes me deploy first and he moves terrain first
He chooses the middle terrain piece near me so I can't score while behind a wall
I move the other middle piece into the open so i can shoot him off
I also move my DZ objective back and out of range of HG so I can leave a cyberwolf there all game safely
I'm happy with how that went
I have more models so I get to drop the last unit and make sure it is the infiltrators
When their turn comes I find a safe spot real close to his HG. If things go well I can charge in and tie up his HG
Everything else is safe and avoiding exocrine direct fire
1 plasma redemptor is out of HG range and a cyberwolf is on my back corner safe and ready to walk up on my turn
He struggled with deployment due to the threat of the LF-DP
An example of a unit benefit that goes unnoticed unless you remove it from the list
Reserves
LF-DP
WG1
Trygon
30 termagants
Lictor
BATREP
He wins roll for first turn...doh
Turn 1
He struggles on what to do b/c my deployment
His original plan is to send his hierodule in
However...the armor of russ is basically in protection range of all the dreads and his hierodule is massive so I can reach it
However...he does find a spot for another unit
He sends in the smaller profile Dima to murderfang + dakka redemptor...he is also able to tag the cyber wolf
He sends his other units out to get the left objective and push my eventual LF DP back out of bonus damage range
His flying unit pushes up and takes the objective on the right
In shooting the hive guard erase my wolf guard then double fire and put 4 wounds into the dakka redemptor in the front
In the charge phase he has an epiphany and tells me there is a chance to pull off a filthy super combo
We discuss the rules for AGGRESSIVE ADAPTATION
If he kills the cyberwolf with his tail attack and then activates this...it will be AP4 into Murderfang and Redemptor with no saves
We discuss whether attacks are simultaneous and he doesn't benefit or whether he can do sequentially and benefit
He isn't sure and we try and work it out and ask for help from community
In the end I tell him my morkai bolts are kind of the same thing...I fire bolt gun first then meltas take advantage
I give him permission
As with all things 40K and RNG...the following naturally happened
He put the tail into the wolf and split attacks into murderfang and redemptor
He failed to wound the cyberwolf despite using a CP (rolled 2 and a 2 for the wound roll)
He then killed murderfang but put 0 wounds on the redemptor
His special eating attack then devoured the cyberwolf
Murderfang fights on death and put 9 wounds into it
Redemptor finished the job and used movement to push forward and help get LOS on his hormogants
My turn
I put the infiltrators into assault doctrine...they need all the buffs possible to pull off their mission
Chaplain fails both litanies and we laugh at how he is speechless after murderfang exploded in his face and covered him in gore
This sucks...I was going to rocket forward and help the infiltrators out
Instead I drive him onto the right objective safe inside a redemptor LOS bubble
Company vets advance and put safety bubbles on all the characters in the middle
I know he has a bunch of stuff in reserve so I fan out my rear dread and bjorn to zone out and keep my cyberwolf and objective safe
Techmarine buffs the dakka redemptor repairs it for 2 damage
I move things up and I kill all the hormagants with dakka redemptor to blow him off an objective
My rear redemptor kills all the flying units on the near objective
Chapter Master stands behind the lead redemptor to shut down any monsters that rush in
I am able to use LOS to avoid his exocrine as well
I decide to drop the LF b/c they are the only thing that can score oath of moment
The combined firepower of Bjorn and LF dents the scythed hierodule but doesn't kill it
I had warned my opponent pregame how bad I roll when explaining how LFs work and how I could buff them.
True to my word I rolled a 2 for morkai bolts and didn't get the benefits
I also rolled 2 for damage 3/4 times and got 1 overcharged plasma in I think
I joke that it was intentional so I don't kill too many monsters a turn and miss out on Glory Kill points
Infiltrators make their charge but only roll 6...I can't get them all into fight range
Only 5 hormogants die...he is able to pull and prevent me from consolidating into the HG
gallery_49686_16901_355561.jpg
Turn 2
He moves his hierodule up to eat LFs and kills the DP as well
His swarmlord moves up to eat infiltrators...1 survives the melee combat
He brings in lictor and termagants on the left just inside my DZ
Trygon goes onto the objective and touches dense
The termagants have 90 shots and can shoot twice. I decide I need to thin their numbers if possible and auspex with LF
I only kill 4 termagants...
78 termagant dice cause 8 wounds on the dakka redemptor
He rolls 3D6 and gets 17 shots from his scythed hierodule flames and the LF are roasted
His HG focus and obliterate the company vets
He decides to use the termagants to finish the redemptor and they fire a second time...they blow it away
Exocrine finishes DP with shooting
My turn
I can't have his lictor running free and killing my cyberwolf in the rear
Problem is my dreads have a traffic jam exiting my DZ
After much hand wringing I send my chapter master on a suicide mission...I know I can kill the lictor but then I will eat HG artillery
It has to be done
I have a 2nd decision I don't want to make...I need to move my combat forces forward but I also need another objective or he gets hold more
I decide to drop WG2 to prevent hold more knowing they will be obliterated by the exocrine who has LOS...was hardest decision b/c I need their mobility to shut down HG...but I drop them
I shoot his scythed hierodule to death and kill approximately 20/30 termagants with shooting
My chapter master charges and kills the lictor then consolidates into termagants to prevent any shooting or movement tricks
Finally I leave the infiltrator in combat so I can score oath of moment...he dies easily to swarm lord who takes free movement towards my lines
gallery_49686_16901_294430.jpg
Turn 3
HG obliterate chapter master
Exocrine kills 4/5 WG but the storm shield makes the final 2 saves and passes morale to survive
Trygon goes into the chaplain
Miraculously the chaplain survives Trygon attack only taking 1 wound. D6+1 damage results in 2 wounds remaining.
Huge turn of events to swing it back in my favor
My turn
Chaplain gets both litanies off and we are in business
All dreads move up
I kill all termagants and everyone makes charge into Trygon
Bjorn swings first killing the trygon so the redemptors get free movement now
Chaplain aura is active so they get 6" pile in and 3" consolidate (after leaving range)
This free 9" movement lets me burst forward to middle and beyond to tag objectives and threaten his remaining units
My forward dread touches the objective to deny scoring and forces his neurothrope to choose between hiding or exposing LOS to hurt me
gallery_49686_16901_6714.jpg
Turn 4
He has few options available...my redemptors are going to be hard to kill with no CP for double fire or increase damage of his exocrine
He decides to put all smites into them and send swarmy in melee
I use my final CP and pop armor of contempt for a 5++ save against mortals
I prevent 4 or 5 mortals
His HG kill the chaplain
Exocrine leaves the redemptor with 2 wounds...just enough
His swarmlord has to charge it to finish the job instead of trying to kill the fresh one
He is able to consolidate onto the objective and deny me an objective after his fight
My turn
I move the last redemptor to touch the wall and kill the last of his hormogants on an objective with shooting
Bjorn and techmarine put a few wounds on the neurothrope on the near objective
Redemptor + bjorn + tech marine all charge into his Swarmlord on middle objective
Bjorn pushes enough wounds through to kill swarmy
Redemptor is sacrificed to push out and deny the objective to the neurothrope
This clears him off objectives and drops him to 5 primary
My remaining forces are safe behind a crate and just need to ride out his HG
gallery_49686_16901_294895.jpg
Turn 5
We talk it out at this point
With only HG firing he has no way to kill redemptor + bjorn
I will be able to score more on my turn b/c he cant reach anything and have it survive
FINAL AND RECAP
gallery_49686_16901_12505.jpg
89-70
Victory for Bjorn and friends!!!
My secondary points were huge...I kept scoring and was able to sacrifice primary scoring to cut down his forces
Great synergy of secondary objectives and simply playing the game naturally and not having to go out of my way to score
The only issue was turn 1 to get oath of moment by throwing the LF away
There were multiple huge swings of momentum in that game
The Dima failing to kill cyberwolf or redemptor was big
I major a HUUUUGE mistake throwing my chapter master away for a lictor
In hindsight I realized I could have simply retreated my chapter master and protected the cyberwolf with my natural HI range
This mistake was quickly erased when my chaplain survived the trygon attack
That let me chant litanies and surge all the dreads forward to the safety of midfield where I could threaten objectives as well
Definitely give MVP to the chaplain for this match
Next up...likely admech with 6 flyers
Edited by TiguriusX
Eagerly awaiting this one. Your third and most recent list has some similarities to mine. I only have two Redemptor though as I only own 2. I’m in th process of converting some extra Wulfen I have back to claws from hammers and axes. My current iteration has hammers and shields. Additionally I play successors so I can’t take our named dreads And opted for two squads eradicators and some eliminators Edited by TheUnlikelyGamer84
SW v AdMech

Map-Battle Lines


My army (SW 3.0-Wulfen variant)


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, 8CP, 1,033pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Space Wolves


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-2CP] +


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


+ No Force Org Slot [3 PL, 48pts] +


Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]


+ HQ [15 PL, -2CP, 320pts] +


Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts], Warlord


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator


+ Troops [6 PL, 120pts] +


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [16 PL, 300pts] +


Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]


Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]


+ Heavy Support [7 PL, 175pts] +


Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [4 PL, 70pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++


+ Configuration [-3CP] +


**Chapter Selector**: Space Wolves


Detachment Command Cost [-3CP]


+ HQ [14 PL, -1CP, 275pts] +


Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]


Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]


+ Elites [35 PL, 690pts] +


Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


+ Fast Attack [2 PL, 30pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


++ Total: [102 PL, 4CP, 2,028pts] ++


*MFM reduced wulfen from 25ppm to 22ppm. My list is 1998 total



His army



++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [56 PL, -2CP, 1,061pts] ++


+ Configuration +


Detachment Command Cost


Forge World Choice: Forge World: Lucius


+ Stratagems +


Stratagem: Archeotech Specialist [-1CP]: Archeotech Specialist


Stratagem: Mechanicus Locum [-1CP]: Mechanicus Locum


+ HQ +


Skitarii Marshal [3 PL, 45pts]: Relic: Raiment of the Technomartyr, Warlord, Warlord Trait (Codex 5): Firepoint Telemetry Cache


Tech-Priest Manipulus [6 PL, 105pts]: Logi, Magnarail lance, Mechanicus Locum, Warlord Trait (Lucius): Luminescent Blessings


Tech-Priest Manipulus [5 PL, 95pts]: Artisans, Magnarail lance, Relic (Lucius): The Solar Flare


+ Troops +


Skitarii Rangers [8 PL, 157pts]: Omnispex

. Ranger Alpha: Galvanic Rifle

. 18x Skitarii Ranger: 18x Galvanic Rifle


Skitarii Rangers [8 PL, 157pts]: Omnispex

. Ranger Alpha: Galvanic Rifle

. 18x Skitarii Ranger: 18x Galvanic Rifle


Skitarii Vanguards [8 PL, 157pts]: Omnispex

. 18x Skitarii Vanguard: 18x Radium Carbine

. Vanguard Alpha: Radium Carbine


+ Elites +


Sicarian Infiltrators [4 PL, 85pts]

. Infiltrator Princeps (Flechette/Taser)

. 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad


+ Flyer +


Archaeopter Fusilave [7 PL, 130pts]: Command Uplink


Archaeopter Fusilave [7 PL, 130pts]: Command Uplink


++ Outrider Detachment -3CP (Imperium - Adeptus Mechanicus) [45 PL, -5CP, 939pts] ++


+ Configuration +


Detachment Command Cost [-3CP]


Forge World Choice: Forge World: Mars


+ Stratagems +


Stratagem: Archeotech Specialist [-1CP]: Archeotech Specialist


Stratagem: Mechanicus Locum [-1CP]: Mechanicus Locum


+ HQ +


Skitarii Marshal [3 PL, 45pts]: Mechanicus Locum, Relic: Exemplar's Eternity, Warlord Trait (Codex 3): Programmed Retreat


+ Fast Attack +


Ironstrider Ballistarii [12 PL, 225pts]

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon


Ironstrider Ballistarii [8 PL, 150pts]

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon


Pteraxii Sterylizors [8 PL, 190pts]: Pteraxii Sterylizor Alpha

. 9x Pteraxii Sterylizor: 9x Phosphor torch, 9x Pteraxii Talons


Serberys Raiders [6 PL, 149pts]: Enhanced Data-Tether, Serberys Raider Alpha

. 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine


+ Flyer +


Archaeopter Stratoraptor [8 PL, 180pts]: Chaff Launcher


++ Total: [101 PL, -7CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



Pregame + Deployment


First time experiencing this flavor of new admech


Learning experience time!


I decide I need to hide b/c he can kill me if he gets first turn.

Will play a defensive type game


Imperiums Sword

Beastslayer

MC TH


While we stand

-bjorn

-2xredemptor

Retrieve data

Behind enemy lines




He takes


WWS

-Flyer with lascannon

-Laschickens

-Sterilyzors


He deploys first


I put Murderfang + non WWS redemptor + cyberwolf in reserve for 2 CP


He puts following in reserve

flyer with lascannon

Sterilyzors

Vanguard



My deployment may look odd to you...let me explain


I have to spend the entire game preventing 2 major deep strike threats

1-sterilyzors and 10D6 flamers that get MW buff with wrath from mars

2-lucius can teleport like necrons and move a unit + character...that means his rangers can show up and rapid fire 80 shots if I leave a hole


They can do this for all 5 turns...not just 1-3


gallery_49686_16901_303633.jpg



BATREP


He wins roll for first turn


Before that he gets PRE GAME moves...cuz you know...admech rangers apparently need more buffs lol


gallery_49686_16901_319460.jpg



He uses the movement buff...it lets his bombers barely get off the table and escape my return fire...doh

Moves up his ground forces with no fear


2 bombers put 4 wounds on Bjorn and fly off table

Raiders shoot and charge to kill my infiltrators



gallery_49686_16901_292254.jpg


My turn

I have to reveal a WWS redemptor and hope to lure out his chickens

I kill his raiders in shooting...was sad b/c I wanted to charge and force him to burn CP

I tried to leave a handful remaining but he whiffed his armor saves v redemptor SBs and gatling

If he had lived my wulfen charge and he burns CP to run or I get the objective

Shame...


I forget to get a SS as well



Turn 2

Everything gets armor buffs and cover save buffs

Laschickens have armor of 1+ (that is not a typo...way to go GW)


He brings 1 bomber back and zones me out on the objective (doh)

Other bomb is in the rear lining up a bombing run


2 laschickens wound but I save 1 (dense really helped against his hit rolls)

Take the max 5 damage

Rangers put 2 more damage on me but I live


Sterilyzors get free shots but no wounds

He immediately removes them from board back to safety. 1 CP


gallery_49686_16901_28316.jpg


My turn

His chants gave him super armor...it dictates much of what I do...he also ignores AP1 and AP2

I can't hurt his infantry since all my guns AP will be ignored and he has 2+ armor on 19 man infantry blobs

Chickenwalkers have a 1+ save (cover + armor combined improvement)

Flyer has a 2+ save (armor improvement)


Good news is I have a LF drop in range of his laschickens...so I have a chance


And then...lots of fail

I had the potential to kill all his chicken walkers

I fired bjorn LF and a plasma redemptor into them

I killed 1 chicken total

My wound rolls were almost exclusively 6s.

Seriously I rolled approx. 7 2's....


The one I did kill let him pull out of range so cherub had no follow up shot

I put 2 wounds into rangers

They make a 6++ so only 1 dies


In melee I sent a full reroll assault doctrine chapter master into his plane

Got 7 wounds

Plane saved 5/7 5+ armor saves

Ya...that just happened


Game might be over here

Couldn't do anything but laugh at how hard I failed


gallery_49686_16901_221299.jpg


Turn 3

His bonus this turn is BS2 reroll a single hit/wound AND damage roll


Flamers put 3 MW and 2 regular on redemptor

His laschickens wreck the redemptor in LOS with all the rerolls at their disposal


Bjorn explodes from plane charging and auto exploding

We blame the chapter master for failing last turn. Bjorn...a man who walked with the emperor died b/c you couldn't kill a flyer in melee. Never forget!!!

gallery_49686_16901_249508.jpg


gallery_49686_16901_2192.jpg


The explosion killed a bunch of things...see the massive hole in my lines now lol


My turn

Murderfang and redemptor come in to fire at rangers and laschickens

My redemptor gets 5 shots for plasma

Roll 1-2-2-2-4 to hit

I put 3 damage on a laschicken...


I sneak a cyberwolf into his lines for my first behind enemy lines points


I make all charges

Kill 18 transhuman rangers with Wulfen

Kill all infiltrators with redemptor


Kill marshall with chapter master


gallery_49686_16901_14239.jpg



gallery_49686_16901_181656.jpg



He fails all morale tests so additional models flee

Unfortunately he lost enough to pull from combat with chapter master

I can be shot easily...doh



Turn 4

Laschickens kill chapter master

Sterilyzors and vanguard kill Wulfen


Laschickens put 9 wounds on redemptor (4 left)


I am showing you the screenshot before the serilyzors leave. That is a unit that basically has 0 interaction with me. it deals damage then vanishes for 1 CP a turn


gallery_49686_16901_141472.jpg


My turn

I make all charges including a 10 from wulfen...that was nice

Kill lots of stuff but not enough

Why don't I kill enough?


AdMech can give their troops TRANSHUMAN

That means the wulfen and reroll wounds (with a wulfen stone boost too) were basically the only things that caused wounds

The redemptor was pulled out of combat and smashed the HQ instead

Chaplain couldn't land many 4+ wounds with his S6 v T3 profile...

More AdMech super powers in play


But game is long over at this point and I am too busy laughing at my fail to take care or take more detailed notes


gallery_49686_16901_41096.jpg


Turn 5

He makes a long bomb charge into my cyberwolf to prevent me from scoring on my turn


gallery_49686_16901_317487.jpg



FINAL & RECAP


gallery_49686_16901_62466.jpg

*game had the bug where scores were all blurry so I wrote it in manually


52-95

Space wolf loss


Besides the luck this was just a reminder how insane new admech is


They have access to all kinds of rules and buffs. It is hilarious how broken they are.

-Transhuman for T3 units...

-Improve armor by 1 plus cover save means 2+ armor improvement from shooting across the board for them

-The sterilyzors are flat out toxic with zero player interaction. You just eat 10D6 flamers and can do nothing

-All kinds of rerolls and the new improved bonus damage for laschickens...they are reliable killers with more consistent damage now


My opponent usually plays WS and he was lamenting how the admech are so insanely powerful and there is no counter.


Admech could play nothing but bricks of rangers/vanguard and troll people if they want

Their 100-200 point obsec troops hit harder than most elites/heavies

There is no way possible to trade effectively into them currently


I had 1 opening in the game to succeed and swing it in my favor. Unfortunately I failed real hard


Thats 40K


On to the next!



One thing I learned and will change is my WL selection.

With wulfen I don't need reroll from imperiums sword. I honestly don't think I need the attack or S+1 either

Mobility to get the wulfen into melee is more valuable in this variant list


I will be taking hunter + warrior born + armor of russ in future matches



Edited by TiguriusX

Brainstorming.

1. Can’t you auspex scan the stupid sterylzors? At least take a few before they disappear each turn? There is no longer a -1 to hit penalty and it resolves before they can run away.

2. Blast weapons like frag grenades of the redemptors will be good on the vanguard as they are able to get Max shots and 2d6. Same with the macro plasma on the chickens. If able turn 1 shooting would be -5 AP on them screwing their 1+ sv.

3. I use exclusively hammer Wulfen and they do work and have a 2+ sv with cover. What if you mix a couple into your Wulfen units for added toughness and hitting power.

4. I have been using 2 squads of 3 eradicators with 1 squad heavy melta/multi melta, and 1 melta rifle /multi melta over the long fangs and pod. Especially with the admech gunships flying in you have a better chance of taking them out. I use on the hunt with the heavy squad and then keen senses. The other hides and pops out later to take shots.

5. Maybe swap Bjorn for a Libby and more points to buff your army. Putting stormcaller and cloaked by the storm on the dreads and shield Wulfen for 2+ saves and -1 to hit dampening the 2+ shooting of admech vanguard. Plus murderous Hurricane to stop overwatch vs the vanguard or a flyer especially. Then go in with a lord and smash face.

6.I know you like the lord with hammer. Have you tried using a blender lord with frost claws? I love mine, although I play whirlwind successors, he regularly gets tons of attacks rerolling for himself with instincts awoken or bestial rage. His 8 attacks usually be comes a minimum of 10.and against T3 skitarri that’s wounds on 2s rerolling and 2dmg to make fnp against. Ive gotten 14 hits with him recently. Last night my librarian got 10 with his force axe and soloed a 8 man unit of Tyranid warriors!

Edited by TheUnlikelyGamer84

Brainstorming.

1. Can’t you auspex scan the stupid sterylzors? At least take a few before they disappear each turn? There is no longer a -1 to hit penalty and it resolves before they can run away.

2. Blast weapons like frag grenades of the redemptors will be good on the vanguard as they are able to get Max shots and 2d6. Same with the macro plasma on the chickens. If able turn 1 shooting would be -5 AP on them screwing their 1+ sv.

3. I use exclusively hammer Wulfen and they do work and have a 2+ sv with cover. What if you mix a couple into your Wulfen units for added toughness and hitting power.

4. I have been using 2 squads of 3 eradicators with 1 squad heavy melta/multi melta, and 1 melta rifle /multi melta over the long fangs and pod. Especially with the admech gunships flying in you have a better chance of taking them out. I use on the hunt with the heavy squad and then keen senses. The other hides and pops out later to take shots.

5. Maybe swap Bjorn for a Libby and more points to buff your army. Putting stormcaller and cloaked by the storm on the dreads and shield Wulfen for 2+ saves and -1 to hit dampening the 2+ shooting of admech vanguard. Plus murderous Hurricane to stop overwatch vs the vanguard or a flyer especially. Then go in with a lord and smash face.

6.I know you like the lord with hammer. Have you tried using a blender lord with frost claws? I love mine, although I play whirlwind successors, he regularly gets tons of attacks rerolling for himself with instincts awoken or bestial rage. His 8 attacks usually be comes a minimum of 10. Ive gotten 14. Last night my librarian got 10 with his force axe and soloed a 8 man unit of Tyranid warriors!

1. Auspex

 

You can auspex sterilyzors but my army doesn't have infantry with enough firepower to do it.

 

The redemptor can't auspex and neither can wulfen. So he got free wounds on them

 

For reference sake...

 

Turn 5 my redemptor fired at the 10 man sterilyzor bc they cant leave (or they are desd) and killed 1 model total.

 

Admech infantry require plasma to consistently kill them. That means you spend far more and waste elite units to counter basic troops who are super cheap

 

 

2. Blast

Blast weapons will get max hits but once again...no AP means they likely have 2+ saves

 

3. Hammer wulfen

Too expensive for this list. I am in the process of making a foot list with wulfen as the focus. 4 frost claws 1 TH and a full hammer unit are in that list

 

4. I used to be a big fan of heavy melta eradicators but artillery hard countered them. Now that admech no longer use artillery it should work again

 

5. Overwatch was never a problem in this game. I can always use terrain or dreads or a cyber wolf to plow ahead first.

 

6. Blender lord is a successor trick only. Frost claws and Imperium sword are needed as well. My smash lord is a counter charge unit in this list. His main job is prevent enemy melee from picking off a redemptor.

I need to take armor of russ and warrior born combo for that.

 

This game was a bad matchup for army lists. He had no real melee so my defensive stuff had no value.

How about assault plasma hellblasters? They would be effective at killing the admech infantry as well as be able to hurt drukari boats in that matchup as well. S6 -4 3 shots each wounding admech infantry on 2s and can overcharge for 2dmg @s7 as needed. Plasma cannon long fangs on the hunt could be another option. Strong and they are blast. Edited by TheUnlikelyGamer84

How about assault plasma hellblasters? They would be effective at killing the admech infantry as well as be able to hurt drukari boats in that matchup as well. S6 -4 3 shots each wounding admech infantry on 2s and can overcharge for 2dmg @s7 as needed. Plasma cannon long fangs on the hunt could be another option. Strong and they are blast.

You make changes like that and you are building specific for admech and hurting list elsewhere.

 

The sterilyzors can easily avoid auspex range of marines

 

If you push to deny drop space his rangers have 36" range or so and blast you with s5 ap2

 

Or his Vanguard show up with auto wound on 4s to hit (18" range means no auspex to stop them)

 

The admech have better tools and the units cost less

 

A GW nerf is needed before realistic options will be found. That is the consensus in the T5S2 community right now.

 

Real life hasn't experienced enough admech games to see how brutal and broken the codex is. The TTS 40k meta evolves much faster

Edited by TiguriusX

I guess it helps that online you don’t have to actually buy and paint the models to play and chase the meta. Local FLGS definitely don’t evolve that fast.I miss the 8th Ed space wolf strat to auspex anywhere on The table if near a rune priest.

 

Edit: I thought the pteraxii flamers are only 12” so they can’t use them and be outside auspex. Also they can’t pick a charge target outside of 12”. Do they use different guns? I thought the flamers were optimal?

Edited by TheUnlikelyGamer84

I guess it helps that online you don’t have to actually buy and paint the models to play and chase the meta. Local FLGS definitely don’t evolve that fast.I miss the 8th Ed space wolf strat to auspex anywhere on The table if near a rune priest.

 

Edit: I thought the pteraxii flamers are only 12” so they can’t use them and be outside auspex. Also they can’t pick a charge target outside of 12”. Do they use different guns? I thought the flamers were optimal?

Pteraxi flamers are 12"

But they can hunt whatever they want

 

My army had multiple units that couldn't auspex...wulfen just eat flamers with no response. Another good target is WG with storm shields. Pop wrath of Mars and now you add mortal wounds on top of flamer spam

 

Others could auspex but wouldn't do damage worth the CP

 

AdMech have multiple units options to deep strike

 

The pteraxi are just the auto option every turn

 

They can do it with 20 man ranger or Vanguard too

Edited by TiguriusX
Perhaps take a vindicare and try to limit their effectiveness by killing their buff auras. That works when fighting admech, sisters, and drukari. They all rely on characters. Deny rerolls for admech,War hymns and miracles for sisters, and crazy melee combatants for drukari. The vindicare can shoot a character and roll for multiple additional mortal wounds, and with strats can shoot twice and refund cp when it kills a character. A squad of eliminators may be worth while also now that they are 75pts. Edited by TheUnlikelyGamer84

I think vindicare has value in current meta especially with sisters codex but won't be as good as we hope v admech.

 

Those big ass blobs of 20 troops easily conga line and let characters hide out of LOS.

An admech player told me lucius gets +3" range on guns.

 

That means the flamers go to 15" and avoid auspex entirely.

 

It is being called bouncing bird bull**** in my gaming circle

Edited by TiguriusX

TiguriusX - what do you think of Retrieve Octarius Data as a secondary? I've only gotten a couple of games in with it, and so far I think it's worse than deploy scramblers. I know this game against Admech isn't a good one to judge ROD on, but I'm curious as to your thoughts on it in case I'm missing something. 

TiguriusX - what do you think of Retrieve Octarius Data as a secondary? I've only gotten a couple of games in with it, and so far I think it's worse than deploy scramblers. I know this game against Admech isn't a good one to judge ROD on, but I'm curious as to your thoughts on it in case I'm missing something.

I like it better.

 

Incremental scoring so never get screwed.

 

I have units that hide behind walls doing nothing anyways so 1 and 2 are easy to grab for my two quarters

 

The challenge is pushing forward

 

You get 8 for basically doing old scramblers and bonus points for doing the 4th action now

I do like the incremental scoring aspect. It's just that 10 points for 3 actions felt like a great rate, and 3 for 8 feels a bit more lackluster. The 4th action can be tough to justify and your opponent knows which table quarter you need. Granted I'm also limited by the terrain I have, so I can't put down quite as many ruin pieces and that may have a lot to do with it.

Copenhammer League IV


Round 1

Space Wolves v White scars

Map-Retrieval


My army (Bjorn and WG/Wulfen mix)


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Space Wolves


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-2CP] +


Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]


Thane of the Retinue [-1CP]


+ No Force Org Slot [3 PL, 48pts] +


Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]


+ HQ [15 PL, -2CP, 320pts] +


Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator


+ Troops [6 PL, 120pts] +


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [15 PL, 287pts] +


Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]


Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]


+ Heavy Support [7 PL, 175pts] +


Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [4 PL, 70pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++


+ Configuration [-3CP] +


**Chapter Selector**: Space Wolves


Detachment Command Cost [-3CP]


+ HQ [14 PL, -1CP, 275pts] +


Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]


Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]


+ Elites [35 PL, 690pts] +


Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


+ Fast Attack [2 PL, 30pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


++ Total: [101 PL, 4CP, 2,015pts] ++


*MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total




His army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [97 PL, 9CP, 1,998pts] ++




+ Configuration +




**Chapter Selector**: White Scars




Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)




Detachment Command Cost




Gametype: Matched




+ HQ +




Kor'sarro Khan [6 PL, 110pts]




Techmarine [4 PL, 70pts]: Boltgun, Omnissian power axe, Plume of the Plainsrunner, Rites of War, Servo-arm, Warlord




+ Troops +




Assault Intercessor Squad [5 PL, 95pts]


. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol


. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol




Incursor Squad [5 PL, 105pts]


. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades


. Incursor Sergeant




Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle


. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades


. Intercessor Sergeant




+ Elites +




Relic Contemptor Dreadnought [8 PL, -1CP, 175pts]: Cyclone missile launcher, 2x Twin volkite culverin




Relic Contemptor Dreadnought [8 PL, -1CP, 175pts]: Cyclone missile launcher, 2x Twin volkite culverin




Relic Contemptor Dreadnought [8 PL, -1CP, 150pts]: 2x Twin volkite culverin




Vanguard Veteran Squad [14 PL, 304pts]: Jump Pack


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran Sergeant: Astartes Chainsword, Thunder hammer




Vanguard Veteran Squad [14 PL, 300pts]: Jump Pack


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran Sergeant: Astartes Chainsword, Power fist




Vanguard Veteran Squad [14 PL, 304pts]: Jump Pack


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran: Lightning Claw, Storm shield


. Vanguard Veteran Sergeant: Astartes Chainsword, Thunder hammer




+ Dedicated Transport +




Land Speeder Storm [3 PL, 55pts]




Land Speeder Storm [3 PL, 55pts]




++ Total: [97 PL, 9CP, 1,998pts] ++




Pregame & Deployment


This league has fixed WLT/relics so no swapping


I see his army and see volkite contemptors and tons of VV

I can kill his VV in bunches but I can't wipe 10 at once

My WG and my Wulfen have a decent shot at killing 5 or so

With armor of russ i may be able to pile on and finish a unit off but he has the mobility advantage on me

Melee combat will be tricky


At least my redemptors have the advantage in shooting so I can plan to deploy aggressively



I pick

-Banners

-Oath

-Engage



He picks

-Retrieve (the new scramblers mission)

-Oath

-Engage


We laugh at being mirrors and both wonder if we should have picked banner/retrieve instead


My reserves

Murderfang

Cyberwolf

LF-DP


Yes...I start the game with 3CP total


He puts nothing in reserve

However...he combat squads everyone

I was not expecting that...

I can pick off 5 mans easier so I am actually happy


In return he has far more drops so I don't bother trying to slow play deployment.


gallery_49686_16901_264192.jpg


Wulfen fan out to protect company vets from a VV kamikaze charge

Infiltrators on right flank are 6" from right objective

WG are also 1 jump from left objective

Cyberwolf is top left on the line near objective 6 to run for engage


gallery_49686_16901_148675.jpg

He turtles...his contemptors all hide and his VV are conservatively placed



BATREP


He wins the roll for first turn

We both laugh because neither of us wanted it


He advances incursors to deny me a chance at raising a banner

Moves a speeder up to do the same on other flank and kills 1 wulfen

Doesn't move much else

He has most of his things well hidden out of LOS and is hiding from redemptors and LFs


gallery_49686_16901_313017.jpg


My turn

I can only raise 1 banner on #5 with company vets. Everything else has to move and fight to reclaim objectives

I plan my turn out and decide F it...LFs coming in

I would like to kill his contemptors but I need the middle of the board and this gives me a shot at some VV


Bjorn pops wisdom of ancients and dreads move up to get what shots they can

Cyberwolf rolls a 5 to advance and score engage


LF drop in and pop keen senses and kill 4/5 VV (TH SGT with no SS is left...but out of LOS for cherub)

Redemptor1 kills 3/5 VV in rear with plasma at extreme 36" range. He has 2 SS left

Redemptor2 kill all the incursors

Redemptor3 charges and kills LS


I reclaim all objectives


Big moment in turn 1 was the LFs

I usually don't waste LF on VV but I wanted the oath points real bad

He has to waste shots on it with his contemptors or ignore it basically

And whatever he does...I am happy with


gallery_49686_16901_313952.jpg


Turn 2

LS spends CP to advance and fire...kills cyberwolf who scored engage

His dreads come out to fire

ContemptorCML1 puts 6 damage into redemptor on far left flank (7 remain)

Contemptor kills 2 LFs

ContemptorCML2 finishes LF with his volkite but missiles are saved by redemptor armor (Double 6s!!!)


He charges my far right redemptor and his VV deal 6 wounds and bracket him...doh

Redemptor still kills 3 VV in return

His last survivor VV SGT with the TH charges into the pod but only puts 3 damage on it


gallery_49686_16901_475147.jpg



My turn

Time to kill some contemptors

I put chapter master RR on the nearby redemptor and then raise a banner...chapter master isn't doing anything else anyways

Chaplain chants catechism of fire on another demptor and gets canticle of hate off as well and boosts left to provide his charge buff

Techmarine buffs the middle redemptor with catechism of fire and moves to heal the damaged dread (he rolls a 1)

Bjorn pops wisdom of the ancients again


I basically push up and to the left to line up shots at his contemptors

WG move up to use the chaplain buff and line up a 5" charge into his 5 man VV on objective 3


I bring in my last cyberwolf for an engage point...I know he will die but he gets me all 4 edges...trading 15 point model for 1 VP basically



I put 2 LCs and an overcharged plasma into his far left contemptorCML

He makes all his invulnerables rolling 5-5-6

We laugh at how the dreads on both sides refuse to be hurt by shooting so far


I shift fire for my last redemptor with catechism of fire bonus into his LS instead b/c I have 0 faith I will kill a contemptor anymore...I stress out because if I fail to drop the LS it can gun down wulfen or VV

I BARELY kill LS with the final SB shot. He even used a CP reroll but I plink the final wound off and save my infantry while getting oath points for the vehicle.


On far right my bracketed dread is also firing into dense terrain (good move by my opponent)

I do basically nothing with the gatling and SBs b/c he needs 2+ saves


The WG go into VV and hope to consolidate into his contemptors to reduce shooting

WG make the charge but fail in combat and only kill 3 models in melee

I fail all my saves to the 4 wounds he does back to me and lose both SS...doh!


Luckily he loses 1 more to morale and it costs him his oath point


Here comes the humor


Both bjorn and redemptor make charge into his single VV engaged with DP

I am unable to BASE him b/c of spacing

I activated my WG so he uses this chance to interrupt and activate

He consolidates and runs AWAY from my dreads so I can't reach him

He puts 2 more wounds on DP but it survives

Bjorn and dread activate and play ring around the drop pod to chase...I basically fell back from his VV with this move and tried to use the DP to block LOS


I annotated the screen shot for this


The VV and redemptor slap fight continues on the far right. He puts a few more wounds on me and in return I kill 1 more VV leaving 1 survivor


This was a pretty bad turn 2 to be quite honest...I am not in a good mood when it ends


gallery_49686_16901_168982.jpg



Turn 3

He takes advantage of my mistakes and pushes up aggressively

WS can fall back and still charge...doh

He falls back from WG and move blocks bjorn at 6.1" distance

He falls back from DP and sends his single TH deep into my lines to charge the company vets

He falls back right redemptor and sends the last survivor from the redemptor slap fight into my incursors...with his super doctrine he kills 3 infiltrators

Luckily I kill him with my return swings


His assault intercessors run forward and kill the wolf I dropped for engage points then charge into redemptor but can't kill it. They do however put it on 3 wounds and the lowest bracket


ContemptorCML1 puts 3 wounds into far left redemptor dropping it to 5 wounds

ContemptorCML2 puts 1 wound into middle redemptor dropping it to 11 wounds (it failed a plasma on my turn when shooting LS)

Contemptor rolls hot and kills the 5 wound redemptor with mortals


Khan and friends charge into the WG on objective 3...khan kills everything and his contemptors get free movement


However...his TH VV fails with 4 and 4 to charge my bodyguards

I HI using techmarine but don't engage

I basically use the movement to get the middle redemptor into buff range for my command phase

I could have killed the TH VV but I need to activate my hunter saga still...so I leave him as a sacrifice to my chapter master


gallery_49686_16901_210142.jpg


My turn

I play aggressive and go for all the plays

Chaplain gets both hates off (charge + reroll)

Chapter master buffs himself

Techmarine buffs middle redemptor and repairs it for 1 damage as hed moves to try and help far right redemptor


Murderfang lines up for the 7" charge into both Khan and a contemptor on objective 3

Bjorn walks up as far as he can to line up charges into contemptors once the blocker is killed

Middle redemptor lines up shots to clear the VV and pump plasma down range


Redemptor gets 6 plasma shots and kills 4/5 assault intercessors in the back

He small arms fire clears the VV and Bjorn has a clear path to the contemptors


Murderfang flames and puts SB into khan dropping him to 3 wounds...this is huge b/c now I just need 1 failed save to kill him


Far right redemptor fires with his BS5 into intercessors but has no luck


Murderfang leads the charge phase rolls. He rolls a 7 exactly and makes the charge killing khan and dropping contemptor to 1 wound (split attacks 4/4 and activated wulfen stone...got 0 bonus hits)

Khan fights on death but only manages 1 damage on murderfang

Bjorn makes his charge and splits his attacks as well. He kills both contemptors and piles into techmarine


Techmarine and infiltrators make charge into intercessors to try and save the far right redemptor


He doesn't have enough CP to interrupt anymore so I am able to clear everything I charged


This was fun...basically the opposite of turn 2

Everything went right basically


gallery_49686_16901_555014.jpg



Turn 4

He declares time for YOLO and goes on the offensive

He gets huge 6 for all his advance rolls on VV and pushes deep

He is going to charge the chaplain on the left and the redemptor and friends on the right


His techmarine flees from bjorn and costs him an oath point


Contemptor fires everything into Murderfang but Murderfang survives!!!


He has to pick which combat to activate b/c I have 2 CP remaining.

He decides to attack far right and try to clear techmarine and redemptor

He kills redemptor and infiltrators but techmarine survives with 1 wound

However...redemptor EXPLODES

This removes the RITES OF WAR and he steals the objective


I now have the Chaplain interrupt. He goes berserk and kills 4/5 VV

He swings at chaplain in return and does 0 damage...the emperor protects!


Bjorn kills contemptor but another explosion kills Murderfang (2 wounds remaining weren't enough)

This costs me objective 3


If my chaplain hadn't gone berserk he would have consolidated into objective 6 and had 5 v 4 (wulfen were down a man b/c LS turn 1)


He almost snagged objectives from me


gallery_49686_16901_24530.jpg

My turn

Bjorn moves into his home objective but fails in shooting (Techmarine makes saves v LC)

Wulfen charge into the VV on left flank and wipe them

Chapter master + Redemptor + Company vets charge his VV on the right flank

Company vets got a 6 for advance and used the hunter aura to make it into combat


Bjorn has to pick intercessor or techmarine for the charge

I charge the techmarine for oath points...both had obsec anyways


Everything I charged dies...Bjorn consolidates into the assault intercessor


He has 1 assault intercessor alive on his objective and 3 VV in the back right remaining


gallery_49686_16901_185156.jpg


Turn 5

He moves to middle to kill DP and score oath points

Bjorn kills assault intercessor


My turn

I leave him alone in middle for his oath and max my score planting banners with company vets and chapter master



FINAL & RECAP


gallery_49686_16901_33783.jpg

93-73

Victory for Bjorn and friends!


Always a bloody match when WS and SW get together...luckily for me I was able to play the bully using the redemptors and secure the field.


If he had not combat squad his WS I think he could have cause me more trouble...with khan buff for wound + 1 I have no doubt 10 WS would plow through a redemptor.


I think the DP in the middle was definitely the right call. Every turn he said he wanted to kill it but didn't have the resources

In addition to scoring oath it provided a safe beacon for Bjorn to move around and was a factor in his MVP charge to kill 2 contemptors


Please note how the LF-DP causes stress and forces units to stay in the rear and zone out...he has to respect the possibility I may drop anywhere. He could have used all of those combat units on the front lines




As for the list itself...this is the latest version of my bjorn lists


I have tried 2 WG....2 wulfen...and finally a mix of WG/Wulfen


In my play tests of 2 wulfen I found myself wishing I had jump guard for certain moves or terrain features


I also learned Wulfen don't have core...so there are no easy 7" charges for them.


I like 1 unit of wulfen as objective defense...I won't lose the banner b/c they will eradicate whatever comes in to fight them.


This is a partial BATREP b/c clock was on and a factor (there was a clock out)

Don't have a screen shot of every turn as usual and notes are quick and not as detailed



Summer Open

Round 1-SW v Sisters

Map-Vital Intelligence


My army (Bjorn and Friends WG/Wulfen mix)


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Space Wolves


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-2CP] +


Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]


Thane of the Retinue [-1CP]


+ No Force Org Slot [3 PL, 48pts] +


Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]


+ HQ [15 PL, -2CP, 320pts] +


Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator


+ Troops [6 PL, 120pts] +


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [15 PL, 287pts] +


Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]


Wulfen [8 PL, 150pts]

. Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts]


+ Heavy Support [7 PL, 175pts] +


Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [4 PL, 70pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++


+ Configuration [-3CP] +


**Chapter Selector**: Space Wolves


Detachment Command Cost [-3CP]


+ HQ [14 PL, -1CP, 275pts] +


Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]


Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]


+ Elites [35 PL, 690pts] +


Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


+ Fast Attack [2 PL, 30pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


++ Total: [101 PL, 4CP, 2,015pts] ++


*MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total




His army


+++ Sisters - SR Batt Cannoness (Warhammer 40,000 9th Edition) [98 PL, 8CP, 1,998pts] +++


++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [98 PL, 1,998pts, 8CP] ++


+ Configuration [12CP] +


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

. Categories: Configuration


Detachment Command Cost

. Categories: Configuration


Order Convictions: Order: Sacred Rose

. Categories: Configuration


+ Stratagems [-1CP] +


Stratagem: Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy [-1CP]

. Categories: Stratagems, No Force Org Slot


+ HQ [27 PL, 555pts, -1CP] +


Canoness [4 PL, 90pts, -1CP]: Blessed Blade [10pts], Inferno pistol [5pts], Relic: Litanies of Faith, Stratagem: Saint in the Making [-1CP], Warlord Trait: 4. Beacon of Faith

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems

. Rapturous Blows [1 PL, 25pts]


Celestine and Geminae Superia [10 PL, 200pts]

. Categories: HQ, Faction: Imperium, Faction: Adeptus Ministorum, Adepta Sororitas

. 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword

. . Categories: Character, Fly, Geminae Superia, Infantry, Jump Pack, Sanctified


Morvenn Vahl [13 PL, 265pts]: Warlord

. Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ


+ Troops [9 PL, 170pts] +


Battle Sister Squad [3 PL, 60pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

. 3x Battle Sister [33pts]: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

. Battle Sister w/ Simulacrum [16pts]: Simulacrum Imperialis [5pts]

. Sister Superior [11pts]: Chainsword

. . Bolt Pistol & Boltgun


Battle Sister Squad [3 PL, 55pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

. 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Sister Superior [11pts]: Chainsword

. . Bolt Pistol & Boltgun


Battle Sister Squad [3 PL, 55pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

. 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Sister Superior [11pts]: Chainsword

. . Bolt Pistol & Boltgun


+ Elites [17 PL, 343pts, -1CP] +


Celestian Sacresants [6 PL, 131pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Celestian, Celestian Sacresants, Elites, Core

. 8x Celestian Sacresants (Anointed Halberd) [112pts]: 8x Anointed Halberd

. Sacresant Superior [19pts]: Bolt pistol, Spear of the Faithful [5pts]


Celestian Sacresants [3 PL, 75pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Celestian, Celestian Sacresants, Elites, Core

. 4x Celestian Sacresants (Anointed Halberd) [56pts]: 4x Anointed Halberd

. Sacresant Superior [19pts]: Bolt pistol, Spear of the Faithful [5pts]


Crusaders [1 PL, 22pts]

. Categories: Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Crusaders, Cult Imperialis, Core, Ecclesiarchy Battle Conclave, Elites

. 2x Crusaders [22pts]: 2x Power sword


Dialogus [3 PL, 50pts, -1CP]: 2. Chorus of Spiritual Fortitude, 4. Litany of Enduring Faith, Relic: The Sigil Ecclesiasticus, Stratagem: Saint in the Making [-1CP], Warlord Trait: 5. Indomitable Belief

. Categories: Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Diagolus, Faction: Imperium, Infantry, Sanctified, Priest, Elites, Stratagems


Dogmata [4 PL, 65pts]: 6. Catechism of Repugnance

. Categories: Elites, Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Faction: Imperium, Character, Infantry, Priest, Dogmata


+ Fast Attack [16 PL, 335pts, -1CP] +


Dominion Squad [4 PL, 80pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Dominion Squad, Fast Attack, Faction: Imperium, Infantry, Core

. Dominion Superior [12pts]: Chainsword

. . Bolt Pistol & Boltgun

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]


Dominion Squad [4 PL, 80pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Dominion Squad, Fast Attack, Faction: Imperium, Infantry, Core

. Dominion Superior [12pts]: Chainsword

. . Bolt Pistol & Boltgun

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]

. Dominion w/ Special Weapon [17pts]: Artificier-crafted storm bolter [5pts]


Zephyrim Squad [8 PL, 175pts, -1CP]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim Squad, Fast Attack, Jump Pack, Core, Zephyrim Squad

. 9x Zephyrim [153pts]: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword

. Zephyrim Superior [22pts, -1CP]: Bolt pistol, Relic: Blessings of Sebastian Thor, Stratagem: A Sacred Burden [-1CP], Zephyrim Pennant [5pts]


+ Heavy Support [21 PL, 435pts] +


Penitent Engines [9 PL, 165pts]

. Categories: Faction: Adeptus Ministorum, Vehicle, Penitent Engines, Faction: Imperium, Cult Imperialis, Engine of Repemption, Heavy Support

. Penitent Engine [3 PL, 55pts]: 2x Penitent buzz-blades

. Penitent Engine [3 PL, 55pts]: 2x Penitent buzz-blades

. Penitent Engine [3 PL, 55pts]: 2x Penitent buzz-blades


Retributor Squad [6 PL, 135pts]: 2x Armourium Cherub [10pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

. Retributor Superior [17pts]: Chainsword, Ministorum Hand Flamer [5pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Simulacrum [12pts]


Retributor Squad [6 PL, 135pts]: 2x Armourium Cherub [10pts]

. Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

. Retributor Superior [17pts]: Chainsword, Ministorum Hand Flamer [5pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Heavy Weapon [32pts]: Multi-melta [20pts]

. Retributor w/ Simulacrum [12pts]


+ Dedicated Transport [8 PL, 160pts] +


Sororitas Rhino [4 PL, 80pts]

. Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport


Sororitas Rhino [4 PL, 80pts]

. Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport


Created with BattleScribe (https://battlescribe.net)




Pregame & Deployment


First time facing new sisters...no idea what his list can do

We talk pre game and I learn the sisters + celestine have an ABUSIVE bodyguard trick

Bodyguard protects a "unit" not a model. So the geminae and celestine can spread to maximum coherency and still have bodyguard protection. That is 3 + 2 + 2 + 2 (9 inches of projection from the celestial to the furthest forward model...makes it REAL easy to buff celestine then send off to attack)



Lists are locked in...so this is what I have

Chapter master

-warrior born

-hunter

-armor of russ

Chaplain

-wise orator

-wulfen stone

-catechism of fire

-canticle of hate

Techmarine

-rites of war

LFPL

-morkai teeth bolts


Secondary

-Engage

-Data intercept

-Retrieve octarius data



He picked

-Leap of faith

-Retrieve octarius data

-Assassination


Deployment favors me. He clusters in his back corner and I spread out a bit

My infiltrators are able to snag an objective and stay safe even if he gets 1st turn


gallery_49686_14836_55699.jpg

This SS is after his pregame move



BATREP


He wins roll for first turn (6-5)

Pre game moves rhinos


Infantry blob shuffles

His penitent engines advance with a 5 closer to infiltrators


Does ROD with crusaders

Takes Zeph off board


My turn

I decide the LF need to come in on the right side open objective

I can kill his penitent engines with buffs and force him towards me or get an early objective lead

Chaplain zooms over for catechism of fire using 1 CP...LF are wounding on 2s

I give morkai bolts signum to hit on 2. This will be full reroll wounds basically

I roll a 1 to hit...burn my last and final CP but morkai bolts land


I end up burning all my CP and a cherub but I kill all 3 engines


Bjorn and 1 redemptor drop rhino to 2/9 wounds but don't pop it


Infiltrators ROD and stay on objective


gallery_49686_14836_136768.jpg


Turn 2

He moves his army to kill LF

Valh + Celestine + bodyguards all push up

He kills LF but not the DP and consolidates to safety in the DP


gallery_49686_14836_346781.jpg

My turn

I bring in all but cyberwolf from reserve

I bring in redemptor inside the ruin b/c I want clear field of fire to his exposed rhino when the contents pop out

I push WG up to threaten rhino + anything that pops out


Bjorn and Redemptor1 manage to pop the rhino

Redemptor2 (who came from reserve) wipes the retributors and all MM

Redemptor3 who had BS+1 buff only has plasma range and kills 2 dominion


Charges go off perfectly

Murderfang makes his 7" charge into vahl and kills her (activated first)

Uses stratagem to gain MD and gets 4 miracle dice from death that end up as 5-5-6-6 (crap)

WG charge into dominion that exited rhino...wipe them...consolidate and almost wrap the nearby rhino with 2 wounds remaining

Infiltrators charge and kill nearby crusaders to remove a threat to my far right objective


gallery_49686_14836_378858.jpg

Turn 3

Rhino uses desperate breakout and is destroyed. It explodes and kills a WG and 1 model from his dominion and retributors


The infantry kill off the WG just barely (this hurt...needed to make 2 2+ saves to hold the objective...rolled a 1)


Celestine charges and wipes murderfang

Celestials charge and kill 4/5 infiltrators but I pass morale and hold the objective


My turn

Bjorn walks towards celestine but is too far to charge

Redemptor is able to get in close and charge in...does 1 wound only and kills a geminae due to drone type rule

Chapter master moves forward and makes long charge to kill retributors and pile into dominion

*I forget my CM has advance and charge in the stress of battle...needed a 7 and got lucky to land it


Turn 4

He clocks out in his movement phase

I let him finish the Zephyr charge on CM and do all his rolls (it was casual back/forth and I felt bad about clock here)

He uses MD to make charge

I armor of russ them and swing first b/c warrior born... get 4 exploding 6 (wasn't expecting that)

Kill 4 zephyr and survive their attack into me


My turn

I ask what has OBSEC and there is confusion on my part. I thought he said nothing and carried on without confirming and checking details


I make a major mistake and did NOT process his sisters of battle on far right have OBSEC

So thinking I am fine I just leave the infiltrator there thinking I own the objective


Techmarine and his rites of war advance to put bjorn and redemptor in the OBSEC bubble to take the next objective away


I don't shoot or charge to keep my clock safe...I have to roll for CM and redemptor already in combat


CM kills some but not all of the units near him so I don't control far left objective


Turn 5


gallery_49686_14836_130223.jpg

We talk primary and my mistake hits me in the face

If my assumption was right he only gets 5 primary

But reality means he has more obsec so he takes far right and gets 15 (hold 2 + more)

10 point swing here and it decides the game




FINAL AND RECAP


gallery_49686_14836_110459.jpg

64-72

SW loss


I made MAJOR mistake not understanding his OBSEC and it literally costs me the game


I had redemptors I COULD have walked and shot those sisters to pieces with...bjorn had LOS on them too


I needed to know it was obsec. And the end game stress + clock variables led to me making a communication mistake not understanding and just plowing ahead



I reached out to the TO to ask how to handle something like that in a future scenario. I wasn't protesting and told him that expressly. I have no illusions I am in contention for this tournament but I do want to be a competitive player and improve.


TO said this is basically a he said / she said and unless there is a recording there is no fix or rewinding to make it right. Burden is on the player to get it right at the time. A player observing the stream said I was the one with the mistake of confusion.



I apologized to my opponent post game b/c my initial response was some crankiness that he said no OBSEC I would have done stuff different bottom of turn 4


I didn't sleep well with this mistake in my head...game ended 10pm ish and couldn't let it go until 1130am


Woke up 4am and wrote this up


I actually have a finals match at 6am...now that I have written this it is time to turn the page and focus



My take away is I need to polish up my end game skills. A tossed away a victory with mental errors bottom of turn 4

The stress of clock and a tight end game got me...I had 8 minutes remaining when I ended turn 4. Plenty of time was left


Need to stay cool calm and collected in the next game


I recognize my failing and will correct it

It sucks but it will be one of those teaching moments I remember.

 

Had good chats with my opponent this morning after sharing the batrep with him.

 

Was a REAL good game.  Probably one I am gonna remember a long time

Pod 36 Finals match

Map-Scorched Earth


My army (SW double WG)


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [49 PL, 8CP, 1,005pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Space Wolves


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-2CP] +


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


+ No Force Org Slot [3 PL, 48pts] +


Company Veterans [3 PL, 48pts]

. Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]


+ HQ [15 PL, -2CP, 320pts] +


Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts], Warlord


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator


+ Troops [6 PL, 120pts] +


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [14 PL, 272pts] +


Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]


Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]


+ Heavy Support [7 PL, 175pts] +


Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [4 PL, 70pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++


+ Configuration [-3CP] +


**Chapter Selector**: Space Wolves


Detachment Command Cost [-3CP]


+ HQ [14 PL, -1CP, 275pts] +


Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts]


Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]


+ Elites [35 PL, 690pts] +


Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist


+ Fast Attack [2 PL, 30pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


++ Total: [100 PL, 4CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



His army (admech 6 flyer)


++ Patrol Detachment 0CP (Imperium - Adeptus Mechanicus) [37 PL, 727pts] ++


+ Configuration +


Detachment Command Cost


Forge World Choice: Forge World: Mars


+ HQ +


Skitarii Marshal [3 PL, 45pts]: Relic: Exemplar's Eternity, Warlord, Warlord Trait (Codex 2): Battle-Sphere Uplink


+ Troops +


Skitarii Vanguards [2 PL, 40pts]

. 4x Skitarii Vanguard: 4x Radium Carbine

. Vanguard Alpha: Radium Carbine


+ Fast Attack +


Ironstrider Ballistarii [8 PL, 130pts]

. Ironstrider Ballistarius: Twin Cognis Autocannon

. Ironstrider Ballistarius: Twin Cognis Autocannon


Pteraxii Sterylizors [8 PL, 152pts]: Pteraxii Sterylizor Alpha

. 7x Pteraxii Sterylizor: 7x Phosphor torch, 7x Pteraxii Talons


+ Flyer +


Archaeopter Stratoraptor [8 PL, 180pts]: Chaff Launcher


Archaeopter Stratoraptor [8 PL, 180pts]: Chaff Launcher


++ Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [44 PL, -2CP, 815pts] ++


+ Configuration +


Detachment Command Cost [-2CP]


Forge World Choice: Forge World: Mars


+ HQ +


Tech-Priest Enginseer [3 PL, 55pts]


+ Troops +


Skitarii Vanguards [2 PL, 40pts]

. 4x Skitarii Vanguard: 4x Radium Carbine

. Vanguard Alpha: Radium Carbine


+ Fast Attack +


Ironstrider Ballistarii [8 PL, 130pts]

. Ironstrider Ballistarius: Twin Cognis Autocannon

. Ironstrider Ballistarius: Twin Cognis Autocannon


Ironstrider Ballistarii [16 PL, 300pts]

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon

. Ironstrider Ballistarius: Twin Cognis Lascannon


+ Flyer +


Archaeopter Fusilave [7 PL, 130pts]: Command Uplink


Archaeopter Stratoraptor [8 PL, 160pts]: Command Uplink


++ Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [23 PL, 10CP, 451pts] ++


+ Configuration +


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)


Detachment Command Cost [-2CP]


Forge World Choice: Forge World: Mars


+ HQ +


Tech-Priest Enginseer [3 PL, 55pts]


+ Troops +


Skitarii Vanguards [2 PL, 40pts]

. 4x Skitarii Vanguard: 4x Radium Carbine

. Vanguard Alpha: Radium Carbine


+ Fast Attack +


Serberys Raiders [2 PL, 48pts]: Serberys Raider Alpha

. 2x Serberys Raider: 2x Cavalry Sabre, 2x Clawed Limbs, 2x Galvanic Carbine


Serberys Raiders [2 PL, 48pts]: Serberys Raider Alpha

. 2x Serberys Raider: 2x Cavalry Sabre, 2x Clawed Limbs, 2x Galvanic Carbine


+ Flyer +


Archaeopter Fusilave [7 PL, 130pts]: Command Uplink


Archaeopter Fusilave [7 PL, 130pts]: Command Uplink


++ Total: [104 PL, 8CP, 1,993pts] ++


Created with BattleScribe (https://battlescribe.net)



Pregame & Deployment


Chapter master

Hunter + Beast + MC TH


Chaplain

Wise Orator

Recitation of focus + Canticle of hate

Wulfen stone



Techmarine none


LF

morkai bolts




Behind

Bring it down

Oath



Basically a YOLO game plan

I need first turn and I need to get into melee ASAP and kill as many planes as I can


gallery_49686_16901_507988.jpg



BATREP


He gets 1st turn...game over


He kills


3xRedemptor

6 WG

Murderfang

company vets

infiltrators

1009 points


I do my bottom of turn to score points then concede



Final score & Recap


28-100

SW loss


I finish the pod with a 3-1 record


As for the game itself...umm...not much to say about facing Admech


I needed 1st turn just to have a chance at winning. Didn't get it and got what I expected to happen...admech up the tail pipe


Planes were buffed to 6D6 MW against vehicles. Redemptors ate 12 MW from bombs alone (I got 1 armor of contempt save)

Admech lascannons are d3+3 so reliable damage...ate tons of those too (he can advance and fire at BS2 with his large laschickens to get LOS on redemptors)



Loss felt cathartic after last night's nail biter. Was just laughing at how I had no chance.


0 stress morning...finished early


Time to play fetch with the dog


Another round of games starts next week


Edited by TiguriusX
How are finding the Jump Lord compared to a biker Lord? On paper it looks like the biker would have the edge with durability and the fixed 6" Advance. The Advance would be particularly easy to leverage with Saga of the Hunter. What makes the Jump Lord your preferred option?

How are finding the Jump Lord compared to a biker Lord? On paper it looks like the biker would have the edge with durability and the fixed 6" Advance. The Advance would be particularly easy to leverage with Saga of the Hunter. What makes the Jump Lord your preferred option?

The ability to enter and climb buildings and fly over units to better choose targets of combat. I use the the flying Capt myself.

I go back and forth with jump/bike as constant testing

 

Biker is 10 points cheaper...has extra T and W and biker guns to shoot 

My next test is a combi melta so he can advance and hit things hard before charging in

Hunter means 20" and can still charge...it is a huge ability.  In the past I paired it with rites of war so I could swoop in and steal objectives.  It was a powerful tool.  With current meta I am taking warrior born to pair with armor of russ as a test combo.

 

Speaking of...the warrior/armor of russ combo has a loophole problem.  Opponent charges and you put russ so he drops to fight normal.  Warrior born fights first.  In my theory craft I would be next to a combat melee unit and choose to activate them first in the fight normal stage.  HOWEVER...there is an opportunity for the opponent to use counter offensive stratagem for 2 CP and cut in front of you.  I was not aware of this until it was pointed out as part of my game v Sisters.  I may drop the warrior/armor of russ combo because of it

 

 

Fly has the ability to hit flyers but less movement.  It maneuvers around terrain better and can jump OVER models to reach far targets.  I never found myself taking advantage of that to be honest. 

 

I found myself nostalgic for my bike captain and wanted to bring him back

 

My next lists look very different with no dread spam.  When my current 2 tournaments end I will start up a new saga...will have the bike captains

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.