TiguriusX Posted June 29, 2021 Author Share Posted June 29, 2021 (edited) Copenhammer Round 2 SW v Sisters Map-Vital intelligence My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-2CP] + Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator + Troops [6 PL, 120pts] + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [15 PL, 287pts] + Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wulfen [8 PL, 150pts] . Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts] . 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [14 PL, -1CP, 275pts] + Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts] Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP] + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [101 PL, 4CP, 2,015pts] ++ His army ++ Supreme Command Detachment +3CP (Imperium - Adepta Sororitas) [13 PL, 265pts, 3CP] ++ + Configuration + Detachment Command Cost [3CP] Order Convictions: Adeptus Ministorum + Primarch | Daemon Primarch | Supreme Commander + Morvenn Vahl [13 PL, 265pts]: Warlord ++ Battalion Detachment -3CP (Imperium - Adepta Sororitas) [87 PL, 1,735pts, 5CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] Order Convictions: Order: Sacred Rose + Stratagems + Stratagem: Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy + HQ + Canoness [3 PL, 55pts, -1CP]: Bolt pistol, Brazier of Holy Fire, Chainsword, Relic: Litanies of Faith, Stratagem: Saint in the Making, Warlord Trait: 5. Indomitable Belief Palatine [4 PL, 70pts, -1CP]: Bolt pistol, Relic: Chaplet of Sacrifice, Stratagem: Saint in the Making, Warlord Trait: 4. Beacon of Faith . Rapturous Blows + Troops + Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun + Elites + Celestian Sacresants [3 PL, 75pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Spear of the Faithful Celestian Squad [4 PL, 85pts] . 3x Celestian: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Celestian Superior: Chainsword . . Bolt Pistol & Boltgun . Celestian w/ Special or Heavy Weapon: Multi-melta Preacher [2 PL, 30pts]: Zealot's Vindicator Sisters Repentia [6 PL, 126pts] . 9x Sisters Repentia: 9x Penitent Eviscerator Sisters Repentia [3 PL, 56pts] . 4x Sisters Repentia: 4x Penitent Eviscerator + Fast Attack + Dominion Squad [4 PL, 80pts] . Dominion Superior: Chainsword . . Bolt Pistol & Boltgun . Dominion w/ Special Weapon: Artificier-crafted storm bolter . Dominion w/ Special Weapon: Artificier-crafted storm bolter . Dominion w/ Special Weapon: Artificier-crafted storm bolter . Dominion w/ Special Weapon: Artificier-crafted storm bolter Zephyrim Squad [8 PL, 170pts, -1CP] . 9x Zephyrim: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword . Zephyrim Superior: Bolt pistol, Relic: Blessings of Sebastian Thor, Stratagem: A Sacred Burden Zephyrim Squad [8 PL, 153pts] . 8x Zephyrim: 8x Bolt pistol, 8x Frag & Krak grenades, 8x Power sword . Zephyrim Superior: Bolt pistol + Heavy Support + Castigator [9 PL, 160pts]: Castigator Autocannons Retributor Squad [6 PL, 110pts]: 2x Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Heavy bolter . Retributor w/ Heavy Weapon: Heavy bolter . Retributor w/ Heavy Weapon: Heavy bolter . Retributor w/ Heavy Weapon: Heavy bolter Retributor Squad [6 PL, 160pts]: 2x Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Ministorum Combi-flamer: Ministorum Combi-flamer . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta + Dedicated Transport + Sororitas Rhino [4 PL, 80pts] Sororitas Rhino [4 PL, 80pts] Sororitas Rhino [4 PL, 80pts] ++ Total: [100 PL, 8CP, 2,000pts] ++ Pregame & Deployment Sisters on vital intelligence? Deja vu... His list has no celestine and fewer melta. Makes me very happy to see. I can be more aggressive with redemptors. Double zephyrm will be trouble though... My WL traits are locked in Chapter Master -Warrior -Hunter -Armor of russ Chaplain -Wise orator -Wulfen stone -Catechism of Fire -Canticle of hate Techmarine -Rites of War LFPL -Morkai bolts I pick -Stranglehold (the new version of domination...now works on these 6 objective missions) -Data intercept -Warrior Pride Biggest note from deployment is I am starting to experiment with infiltrator type rules and see some great potential there. Will be taking lord of deceit in future lists. I put my infiltrators across 2 objectives with good LOS blocking terrain if I don't win the roll off BATREP I get 1st turn...this is huge. My infiltrators basically own 2 objectives and can move away for now. I see he is vulnerable and decide to drop LF with LOS on his MM retributors (red circle infantry) I advance chapter master for RR1s and put wulfen nearby for LOS protection as well I burn CP for morkai bolt (always roll 2 to hit...every game...it is hilarious) Kill all MM retributors I split fire and pump the BS2 shot into the nearby rhino and killed it with bonus damage Rhino explodes killing 1 infiltrator (oops) Cherub MM shot puts 10/11 on castigator Fail to kill off repentia that pop out with small arms fire from DP but that is a great opening salvo from LFs Redemptor 2 kills rhino and 2 repentia die to explosion I had catechism of fire + tech marine buff on him...easy to blast a rhino when I get +1 to wound and all my dakka is wounding on 4s Infiltrators fail to kill last repentia with their guns I charge in...and there is 1 repentia survivor...DOH His turn Repentia survivor falls back onto my objective #3 and steals it...doh Kills LF with shooting Kills 1 wulfen Preacher and dominion kill all my infiltrators with shooting/melee He pulls 1 zephrym off the board and into DS Turn 2 I am super aggressive and go after his last source of anti tank ranged in the rhino bottom right I also send wulfen + CM + redemptor top left I zone out half the board basically so his DS Zephrym will have to hit my front lines only Preacher survives with his 4++ (made all 5 saves again my TH...1 would have killed him) I didn't perfectly tri point b/c I expected him to die and had positioned to consolidate into the next unit Sisters bottom right survive losing 1 total...Bjorn and 1 redemptor left rhino with 2 wounds so I couldn't shoot the inside with remaining redemptor...had to pop rhino instead Redemptor makes his 9" into the sisters that disembarked onto objective WG multi charge the celestia with MM and same sisters unit Melee sucks and only 1 sister dies...he uses OBSEC to snag objective from under my redemptor Good news is I kill all the celestia so no more MM to threaten my dreads His turn Up top he blasts wulfen with all his small arms fire including S6 HBs from Vahl and whittles them down to nothing On the right side his HB retributors first salvo kills a WG with SS Uses 2 cherubs and kills 0 more (last SS made all 4+ on rolls) This messes up his plans and he can't send repentia into redemptors spamming MWs He goes into WG and leaves redemptor alone...his repentia easily wipe out WG I HI into his sisters with bottom right redemptor to bring guns closer to his other units...wipe them out and take back the objective Zephyrm charge out of reserve with full reroll buffs do 17 wounds needing 5+ to wound and obliterate redemptor on top left CM deals only 4 damage total then dies to Vahl when the fight last phase comes around Turn 3 He makes a TON of saves for Zephyrm from plasma and onslaught gatlings and they survive on point...crap I did drop them to 3 models so combat threat is neutralized...silver linings I kill off repentia and palatine with small arms fire and charges Redemptor far right only kills 3/5 sisters but piles into HBs and prevents an advance onto objective from sisters (the survivors are out of engagement range with my redemptor but are 12.1 away from objective) His turn Charges into DP and kills it with preacher + 3 surviving zephrym HB retributors fall back to escape the redemptor Large unit of zephyrm charge my redemptor and overwatch lands 5 hits but only kills 1 model (DOH!!! That was my last CP saved it for that) Zephrym put 10/12 wounds onto redemptor but I live Murderfang HI into the HB retributors who ran near him...slaughters them and consolidate onto his rear objective Turn 4 I fall back with damaged redemptor then kill zephyrm on right with shooting They live too long and I have no guns remaining to fire across the board and hurt his units on the left Make charges with murderfang and far right redemptor for warrior pride Murderfang kills canonness but she stands up again to retain control Cyberwolf and chaplain advance to steal objective 3 from Vahl and stand on the objective outside his 3" HI His turn kills cyberwolf and chaplain...protects his objective by wrapping murderfang in celestials murderfang can't kill enough and is unable to get clear to kill the canoness a 2nd time on my turn Turn 5 I just secure objectives and see if I can score for quick turn Bjorn fails his charge into canoness so I get no warrior pride this turn Murderfang mops up the celestials and consolidates into canoness His turn He falls back from murderfang and kills it with Vahl shooting to keep objective and thats game Final 77-61 SW victory I just played a similar sister army so I am learning their rules and tricks quickly Repentia without advance/charge are nowhere near as scary Beware the freaking zephyrim... Side note...my opponent was awesome. This was a 5am game. I had it as 6am in my calendar. Woke up at 530 and saw his message asking where I was. I messaged him back apologizing and asking if he wanted me to cut 30 minutes off my clock to make up for it. He let it slide and said no problem. We had to play fast turns 4 and 5 (hence no screen shots really) but we made it in our remaining time Currently 2-0 and in 2nd highest points total for this tournament Edited June 29, 2021 by TiguriusX Konnavaer and NightHowler 2 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715089 Share on other sites More sharing options...
NightHowler Posted June 29, 2021 Share Posted June 29, 2021 (edited) Edited because I read the new rules wrong and misremembered the old rules. Â You can indeed use the counter offensive stratagem to pick a charging unit to fight first against a Wolf Lord with both Warrior Born and Armor of Russ. Edited June 29, 2021 by NightHowler Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715126 Share on other sites More sharing options...
NightHowler Posted June 29, 2021 Share Posted June 29, 2021 Congrats on the win against sister! TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715130 Share on other sites More sharing options...
TiguriusX Posted June 29, 2021 Author Share Posted June 29, 2021 Edited because I read the new rules wrong and misremembered the old rules.  You can indeed use the counter offensive stratagem to pick a charging unit to fight first against a Wolf Lord with both Warrior Born and Armor of Russ.  Not exactly...it is a tricky situation let me clarify  Here is the combo I want... -Wolf lord with warrior born (always fight first) and armor of russ (1 enemy fight last) -Melee unit (in my game it was a redemptor) v -Enemy melee unit (in my game it was zephyrym)   Enemy turn  Zephyrym charge the redemptor.  Wolf lord uses HI and then armor of russ.  Current fight order FIGHT FIRST 1-Wolf lord (thanks to warrior born) FIGHT NORMAL 2-Redemptor 3-Zephyrym (fight first from charging and fight last from armor of russ puts them in the fight normal group)  This situation gives me 2 activations before my opponent  HOWEVER...the specific wording of the counter offensive stratagem makes it legal  Counter offensive fight order FIGHT FIRST 1-Wolf lord (thanks to warrior born) *2-Zephyrym activate immediately after FIGHT NORMAL 3-Redemptor   No matter what the Wolf Lord with warrior + armor of russ can't be stopped from going first. However...it denies me the 2 alpha strikes in melee and leaves me vulnerable  In my theory craft I had an unstoppable melee deterrent...in reality it is strong but has a weakness to exploit NightHowler 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715220 Share on other sites More sharing options...
TiguriusX Posted June 29, 2021 Author Share Posted June 29, 2021 This is a batrep that was delayed...pre nerf DE is in effect Only a few screen shots due to clock and stress etc. but since it is DE I figured I would write it up anyways Team Tournament-Finals for 1st *if you have never played a team tournament I highly recommend it...1 codex per team so to fill in the roster they need the non-meta players The match making is exciting b/c your captain can try and avoid bad matchups. This means you can play a skew list and not worry about take all comers. Round 1 v DG on scouring Won 90-30 or so Round 2 v Astra militarum on scorched (6 leman russ and 2 tank commanders) Won 100-26 or so Unfortunately it also means sometimes you get paired into a list as a throw away...that is what my game was. The rest of my team got matchups and I dove on the DE grenade to spare them. Round 3 v Drukhari Map-Priority Target My army (old version with Bjorn mounting a MM) ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [49 PL, 7CP, 1,015pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-3CP] + Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Hero of the Chapter [-1CP], The Armour of Russ, The Imperium's Sword, Thunder hammer [20pts] Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Stratagem: Warrior of Legend [-1CP], The Wulfen Stone, Twin Bolt rifle, Warlord, Wise Orator + Troops [6 PL, 130pts] + Infiltrator Squad [6 PL, 130pts]: Helix gauntlet [10pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [14 PL, 272pts] + Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wolf Guard [7 PL, 136pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -3CP, 985pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [15 PL, 280pts] + Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta [5pts], Trueclaw Primaris Techmarine [5 PL, 100pts]: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [1 PL, 15pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [100 PL, 4CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Patrol Detachment -2CP (Aeldari - Drukhari) [75 PL, 1,307pts, 10CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-2CP] Obsession: Kabal of the Obsidian Rose: Flawless Workmanship Raiding Forces - CP Refund [2CP] + Stratagems + Stratagem: Prizes from the Dark City [-1CP]: Additional Relics + No Force Org Slot + Court of the Archon [10 PL, 136pts] . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons Court of the Archon [10 PL, 136pts] . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Sslyth: Shardcarbine, Splinter Pistol, Sslyth battle-blade . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons . Ur-Ghul: Ur-Ghul Talons + HQ + Archon [5 PL, 90pts, -1CP]: Ancient Evil, Blast Pistol, Huskblade, Overlord, Stratagem: Tolerated Ambition, The Djin Blade . Splintered Genius (Obsidian Rose): Splintered Genius Archon [4 PL, 70pts]: Blast Pistol, Overlord, The Helm of Spite, Venom Blade + Troops + Kabalite Trueborn [8 PL, 140pts] . 6x Kabalite Trueborn: 6x Splinter Rifle . Kabalite Trueborn w/ Heavy Weapon: Dark Lance . Kabalite Trueborn w/ Special Weapon: Blaster . Kabalite Trueborn w/ Special Weapon: Blaster . Trueborn Sybarite: Phantasm Grenade Launcher, Splinter Rifle + Elites + Incubi [4 PL, 80pts] . 4x Incubi: 4x Klaive . Klaivex: Demiklaives Incubi [4 PL, 80pts] . 4x Incubi: 4x Klaive . Klaivex: Demiklaives + Dedicated Transport + Raider [5 PL, 100pts]: Bladevanes, Dark Lance, Kabal, Phantasm Grenade Launcher, Splinter racks Raider [5 PL, 95pts]: Bladevanes, Dark Lance, Grisly Trophies, Kabal, Phantasm Grenade Launcher Raider [5 PL, 95pts]: Bladevanes, Dark Lance, Grisly Trophies, Kabal, Phantasm Grenade Launcher Raider [5 PL, 95pts]: Bladevanes, Dark Lance, Grisly Trophies, Kabal, Phantasm Grenade Launcher Raider [5 PL, 95pts]: Bladevanes, Dark Lance, Grisly Trophies, Kabal, Phantasm Grenade Launcher Raider [5 PL, 95pts]: Bladevanes, Dark Lance, Grisly Trophies, Kabal, Phantasm Grenade Launcher ++ Patrol Detachment 0CP (Aeldari - Drukhari) [22 PL, 450pts, 2CP] ++ + Configuration + Detachment Command Cost Obsession . *Custom Coven*: Dark Technomancers (All-Consuming) Raiding Forces - CP Refund [2CP] + HQ + Drazhar [7 PL, 135pts]: Hatred Eternal, The Executioner's Demiklaives, Warlord + Troops + Wracks [3 PL, 60pts] . Acothyst: Liquifier Gun, Wrack Blade . Wrack w/ Special Weapon: Liquifier Gun, Wrack Blade . 3x Wracks: 3x Wrack Blade Wracks [3 PL, 60pts] . Acothyst: Liquifier Gun, Wrack Blade . Wrack w/ Special Weapon: Liquifier Gun, Wrack Blade . 3x Wracks: 3x Wrack Blade Wracks [3 PL, 60pts] . Acothyst: Liquifier Gun, Wrack Blade . Wrack w/ Special Weapon: Liquifier Gun, Wrack Blade . 3x Wracks: 3x Wrack Blade + Elites + Grotesques [6 PL, 135pts] . Grotesque w/ Liquifier Gun: Flesh Gauntlet, Liquifier Gun . Grotesque w/ Liquifier Gun: Flesh Gauntlet, Liquifier Gun . Grotesque w/ Liquifier Gun: Flesh Gauntlet, Liquifier Gun ++ Patrol Detachment -2CP (Aeldari - Drukhari) [13 PL, 240pts, -3CP] ++ + Configuration + Detachment Command Cost [-2CP] Obsession: Cult of Strife: The Spectacle of Murder (Restricted) Raiding Forces - CP Refund [2CP] + Stratagems + Stratagem: Prizes from the Dark City [-1CP]: Additional Relics + HQ + Succubus [4 PL, 75pts, -1CP]: 1 - Adrenalight (Combat Drug), Precision Blows, Stratagem: Tolerated Ambition, The Triptych Whip . Agoniser & Archite Glaive: Agoniser, Archite Glaive . Show Stealer (Strife): Show Stealer + Troops + Wyches [6 PL, 90pts, -1CP]: 2 - Grave Lotus (Combat Drug) . Hekatrix: Agoniser, Morvaines's Agoniser, Phantasm Grenade Launcher, Plasma Grenades, Splinter Pistol, Stratagem: Hekatrix of the Crucibael . 7x Wych: 7x Hekatarii Blade, 7x Plasma Grenades, 7x Splinter Pistol + Elites + Mandrakes [3 PL, 75pts] . 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade . Nightfiend: Baleblast, Glimmersteel Blade ++ Total: [110 PL, 9CP, 1,997pts] ++ Pregame & Deployment Welp...I go into this game with 0 confidence or expectations to win This is basically a training match IMO to see if my dreads perform better than old lists Chapter master -rites of war -armor of russ Chaplain -catechism of fire -canticle of hate Techmarine -warden of ancients LFPL -morkai bolts Secondaries Mine Priority Domination WWS -Bjorn -Chapter master -Dread His WWS -trueborn -bodyguard1 -bodyguard2 Priority Herd the prey I basically have a hide and make him come to me game plan Have never played against the dark technomancer and wrack combo before...we joke b/c it was nerfed so technically I will never play against it again in the future either BATREP I win the roll for first turn Minor movement...score max points and keep hiding His turn He comes after infiltrators and they die Turn 2 I pop wisdom of the ancients and bring LF down to kill raiders If I can drop 2-3 I can weather return fire I start to push everything out aggressively Murderfang and a cyberwolf have to go into the middle objective to keep the domination points flowing LF + Bjorn + all 3 redemptors putting shots into raiders Only pop 1 raider... I rolled many 2s for wounding and he made many saves for the rest Miserable failure of a shooting phase I do manage to kill 4/5 wracks with small arms so...yay His turn Blasters + DL put 8 wounds on far right redemptor He kills murderfang with a combo of left over shots including wrack liquefiers Drazar has come in and wiped out the chaplain...I couldn't get into combat with a Bjorn HI but I used the free move to get closer Succubus has wiped out the yellow WG and is hiding on the opposite side of the wall from the far right redemptor Turn 3 I pop 2 more raiders I get all charges except far left dread into the luckiest wrack ever The little guy is his MVP so far He survived all small arms fire turn 2 and he was the killing blow on murderfang in shooting (otherwise I live and kill something with fight on death in melee) Then he charged and moved just enough to put obsec on the damn objective letting his grotesque pile in and touch the objective He then survived all counter attacks from LF (he made all 3 5+++ FNP ...I lose control of the objective and drop to 5 primary (2-2 tie wrack + 1 grotesque v chapter master + drop pod) I make a MAJOR mistake with melee here I have drazar on foot in front of me and his succubus on foot in front of me I am UNAWARE that the succubus has a rule to fight then consolidate wherever she wants...even away from units I send WG into drazar I send vets + tech marine + redemptor into succubus I kill drazar with first activation Succubus has fight first and goes next...kills vets then uses special rule to run from combat and totally escape my units nearby Bjorn whiffs and only puts 6 wounds on the 9 wound raider (ya...he choked too) What I SHOULD have done was send my armor of russ into drazar and kill succubus first...a note to remember for future DE games If melee had gone as I hoped i would have killed succubus and drazar so my dreads have nothing to fear from his melee units Bjorn would have killed a raider then consolidated into the nearby raider to stop it firing The company vets would have piled in and consolidated near bjorn to protect him from the remaining anti tank fire In theory i would have just removed all major threats from dreads and been able to push aggressively in the following turns But you know what they say about the best laid plans of mice and men... His turn WWS Redemptor explodes putting 3 MW on chapter master And he basically wipes the floor with me easily from here (succubus rampages) Final & recap I lose in convincing fashion...don't even remember the specific score The GOOD news is I didn't get curb stomped like my foot lists. I feel I had a chance to win but the dice just crapped out 2 separate turns I was in position to wipe out his anti tank and give my dreads a boost in survival and I whiffed badly on both of them The melee failure hurt too...if I had wiped succubus I have many more units alive after for the fight of backup units as he comes out of his transports The best news is DE got nerfed and the list is no longer possible while mine has been upgraded with tweaks and changes. Still waiting to run into a DE list with the current version of Bjorn and friends... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715242 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted July 1, 2021 Share Posted July 1, 2021 (edited) Did you see this Space wolf list took second in the recent glasshammer GT? https://spikeybits.com/2021/07/top-3-40k-army-lists-from-the-glasshammer-gt-2.html Uses bjorn and murderfang like you do. Edited July 1, 2021 by TheUnlikelyGamer84 TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715805 Share on other sites More sharing options...
TiguriusX Posted July 1, 2021 Author Share Posted July 1, 2021 Did you see this Space wolf list took second in the recent glasshammer GT? https://spikeybits.com/2021/07/top-3-40k-army-lists-from-the-glasshammer-gt-2.html Uses bjorn and murderfang like you do. I don't usually go to spikeybits unless I have to. Interesting list...could tweak it and replace venerable with a wulfen dread equivalent and buy company veterans for the bodyguard boost.  The bodyguard rule is what transforms our character dreads into monsters PeteySödes 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715811 Share on other sites More sharing options...
TiguriusX Posted July 2, 2021 Author Share Posted July 2, 2021 Summer Open GT Round 2 SW v Necron Map-Overrun My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-2CP] + Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator + Troops [6 PL, 120pts] + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [15 PL, 287pts] + Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wulfen [8 PL, 150pts] . Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts] . 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [14 PL, -1CP, 275pts] + Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts] Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP] + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [101 PL, 4CP, 2,015pts] ++ *MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total His army ++ Battalion Detachment -3CP (Necrons) [77 PL, 1,545pts, 7CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] Dynasty Choice: Dynasty: Nephrekh + No Force Org Slot + Viral Construct [1 PL, 15pts]: Canoptek Plasmacyte + HQ + Overlord [6 PL, 100pts, -1CP]: Rarefied Nobility, Relic: Voidreaper, Warlord Trait (Codex 2): Eternal Madness, Warscythe Royal Warden [4 PL, 75pts, -1CP]: Dynastic Heirlooms, Relic: Veil of Darkness + Troops + Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper + Elites + Cryptothralls [2 PL, 40pts] . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs Cryptothralls [2 PL, 40pts] . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs Skorpekh Destroyers [10 PL, 210pts] . 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade . 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers + Heavy Support + Annihilation Barge [6 PL, 125pts]: Gauss Cannon + Dedicated Transport + Ghost Ark [8 PL, 145pts] Ghost Ark [8 PL, 145pts] ++ Supreme Command Detachment +3CP (Necrons) [23 PL, 450pts, 6CP] ++ + Configuration + Detachment Command Cost [3CP] Dynasty Choice: Dynasty: Szarekhan + Primarch | Daemon Primarch | Supreme Commander + The Silent King [23 PL, 450pts, 3CP] . 2x Triarchal Menhir: 2x Annihilator Beam ++ Total: [100 PL, 1,995pts, 13CP] ++ Created with BattleScribe Pregame & Deployment Based on army lists and terrain I think I have the advantage. He has 1 real threat to my redemptors in his silent king There is a massive obscuring piece midboard I can use to avoid him If the chance presents itself I can go after the king and his guns...otherwise I just need to avoid the silent king guns Secondaries I pick -Engage -Banners -Oath He picks -Engage -Banner -Vermin We both deploy everything safe and out of sight from turn 1 moves He puts 2 units of thralls in reserve My reserves -Murderfang -Redemptor -WG -LF DP I start the game with 2 CP Left flank is chapter master + redemptor + wulfen + company vets Right flank is bjorn + chaplain + techmarine + redemptor + infiltrators (they provide safe LOS protection by going slightly out of DZ into a ruin BATREP I win roll for first turn...doh Ok here we go I decide to YOLO and send my LF in against his Silent King The pod can land next to the obscuring ruins and the LF can hop out and see the king King is within bonus damage AND closest target Chaplain turboboosts over to grant catechism of fire Chapter master advances as well for reroll I have unleashed the strongest combo possible at his king...lets see how it does When cherub is done helping I manage to kill both menhirs and put 7 damage into the king 7 damage through bad news is king lived good news is I removed his primary anti tank guns so my redemptors can operate freely in future turns Speaking of redemptors...I fire to try and star thinning the herd Left side kill 2 warriors after resurrection Right side kill 6 warriors after resurrection His turn All 2 warriors stand up on left from ghost ark All 6 warriors stand up on right after spending CP He uses the resurrections to spread and gain ground...oops I didn't expect that I basically killed 0 and helped increase his movement...DOH He goes hard after the chaplain He drops chaplain to 1 wound with all his shooting...I am super lucky...my buffs will be available Plasmacyte eats one of his destroyers (rolled a 1) to buff them His destroyers charge and kill DP Wolf Lord HI towards necron warriors to move into middle of board and score Oath Turn 2 Chaplain flees for his life and goes to hide near company vets on the left I bring in an extra redemptor on the far right and a wolf to screen out my DZ from veil of darkness who may kill off the vets and expose the chaplain Shooting is horrible...whatever necrons I shot basically stand back up He also used a -1 wound strat on his destroyers to discourage shooting them We joke how demoralizing it is to see not necrons dying Chapter master makes charge out of LOS into warriors to prevent wulfen from eating over watch Wulfen charge in but only kill 15 Warriors (booooo...I had 26 potential exploding hits and rolled horrible) 6 stand back up (9 died total) He also pulls every necron from possible combat near my chapter master so I activate and go behind my redemptor for LOS protection I am not happy with wulfen performance...was relying on a dead warrior blob...it is causing me issues Left Redemptor charges into destroyers He uses a -1 to wound strat on his T5 destroyers again...I kill 3 but he rolls for 2 to come back to life!!! He drops redemptor to 6 wounds in response Right side my forward redemptor makes a long charge into his ghost ark and punches it for some damage. Bjorn and other redemptor fail charges At the end of the turn he pops insane bravery on warriors to ignore morale and is down to 4 CP (he had 13 to my 4 at start...using lots of buffs like -1 to wound to save his destroyers from shooting + melee) His turn Skorpekh destroyers fall back from redemptor Orange warriors pop out and advance to shoot my WG...they make it onto objective and steal it 2 wulfen magically survive all the incoming fire (T5 was a huge deal) Only 1 WG dies to warriors I HI the redemptor and slingshot past his necron warriors so I can score oath in the middle again WG also HI into warriors but only kill 7/10 3 stand back up and he steals objective and removes my flag On right flank his silent king goes into the lead redemptor and kills it Turn 3 Left Redemptor kills 2/3 destroyers with 6 overcharged plasma Company vets move up and charge into warriors to try and take objective back. Kill 3 leaving 4. They fail to kill WG and WG rip them apart. I decide to consolidate into the last destroyer to save chaplain from dying in melee. Destroyer kills the 2 SS with his free attacks but is under control and 0 threat to chaplain with 1 wound remaining. I bring in my final wolf to cover my DZ while the current wolf runs onto objective to replace the company vets On the right flank his silent king is exposed but I need to wipe out necron warriors to reach him in melee The change to fight rules means I can charge...use armor of russ and get every other charging unit to fight before the silent king I jump my chapter master with armor of russ nearby and send the last surviving wulfen in to eat potential overwatch Bjorn and last redemptor on the right move up to charge in I need to wipe the undying necron warriors to open a charge to his king I fire EVERYTHING and fail...reduce models to 2 only...they are in the way and I need to go around Redemptor only kills 7/12 only with opening salvo and max blast plasma It is just filthy how many he saves and how many stand up charge phase I get lucky Murderfang comes in from reserves near his rear and makes 9" charge into thralls and kills them then goes into warriors (made it on the reroll) Bjorn also makes his multi charge and barely gets around the necron warrior road block Redemptor fails it Techmarine makes charge and fails to kill any necron warriors (they reanimate) Bjorn activates and kills silent king with his melee YAY!!! He spends his final CP for auto explode Silent king dies with 9" auto explosion 1-Redemptor 2-TechMarine 5-Inf 2-NW (finally killed the unit) 3-Bjorn 4-Chapter Master 3-Wulfen 1-Barge 2-ghost ark 3-Overlord 26 MW total Chapter master tries to hide behind a wall with his consolidate His turn Uses veil of darkness to put last warrior squad in corner to shoot murderfang Chapter master fails 1/10 saves and dies to ghost ark I save my CP so I can HI with redemptor instead Techmarine survives full barrage from annihilation barge 34 shots at murderfang...takes 3 damage Ghost ark puts 0 wounds on him Murderfang survives and steals objective I use last CP (that I didn't use on CM) to HI redemptor into ark and close to objective Redemptor kills ark and it explodes 1-Redemptor 1-Tech marine (1 wound remaining) 2-Barge 1-Bjorn 1-Overlord Redemptor consolidates onto objective and steals it because techmarine has a rites of war aura nearby Bjorn survives overlord attack (he rolled 3 1's) Bjorn kills overlord in return 2 double claw WG activate and kill the last destroyer (dice went hot and I got 8 5s to wound to finish the job) Great amazing turn for me Turn 4 I start mop up operations...kill his thralls off rear objective with middle redemptor and bjorn buff hit/wound reroll aura kill his barge with melee from bjorn and redemptor Techmarine raises a flag then hides out of LOS on the left flank my company vets raise a banner and hide out of LOS Chaplain zooms to middle for oath scoring and hides behind redemptor for character protection His turn 36 shots at murderfang with auto wound on 6 Murderfang finally dies Turn 5 Just score banners and hide characters to prevent assassination points Final & Recap 94-56 SW victory!!! That was a crazy intense game. Dice went bonkers turns 3 and 4 I was really annoyed I didn't wipe his necron warriors. He didn't even have the full resurrection combo in place. I really expected the wulfen with 26 attacks and 3s rerolling to wound to wipe their target. That failure set me back all game All game long I debated whether I should have held my LF back until turn 2 so I could hit a target with ALL my ranged firepower (all 3 redemptors + LF) In the end things worked out and I simply had too many dreads to remove. Bjorn got to go on a rampage for the first time in my games and tore his way through all the quantum shielding with rerolling attacks. I am 1-1 in this tournament now Bad news is I am 1 point ahead of the only other SW...Jon from GH Lots of difficult games ahead Karhedron and Konnavaer 2 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5715974 Share on other sites More sharing options...
yan Posted July 2, 2021 Share Posted July 2, 2021 Looking good mate. congrats! Â I don't really get the point scoring though. Shouldn't it be 46 to 84? or where do you get the 10 extra points from? Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5716044 Share on other sites More sharing options...
TiguriusX Posted July 2, 2021 Author Share Posted July 2, 2021 Looking good mate. congrats! Â I don't really get the point scoring though. Shouldn't it be 46 to 84? or where do you get the 10 extra points from? Digital games are auto +10 for "painting" yan 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5716069 Share on other sites More sharing options...
TiguriusX Posted July 4, 2021 Author Share Posted July 4, 2021 (edited) Copenhammer Round 3 SW v Knights/Astra Militarum Map-Sweep and Clear My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-2CP] + Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator + Troops [6 PL, 120pts] + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [15 PL, 287pts] + Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wulfen [8 PL, 150pts] . Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts] . 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [14 PL, -1CP, 275pts] + Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts] Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP] + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [101 PL, 4CP, 2,015pts] ++ *MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total His army ++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [85 PL, -1CP, 1,690pts] ++ + Configuration + Detachment Command Cost Household Choice: Questor Mechanicus . House Raven: Household Tradition: Relentless Advance + Stratagems + Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait + Lord of War + Armiger Warglaives [14 PL, 280pts] . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear Armiger Warglaives [7 PL, 140pts] . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear Knight Castellan [32 PL, 635pts]: Character (Knight Lance), Heirloom: Cawl's Wrath, Plasma Decimator, Titanic Feet, 2x Twin Meltagun, Volcano Lance, Warlord, Warlord Trait (Mechanicus): Cold Eradication . Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon Knight Moiraxes [8 PL, 155pts] . Knight Moirax: Freeblade . . Qualities and Burdens . . . Chosen Burdens: Burden: Driven to Slaughter, Burden: Impetuous Nature . . . Chosen Qualities: Quality: Indomitable . . 2x Siege Claw w/ Rad-Cleanser: 2x Rad-Cleanser, 2x Siege Claw Questoris Knight Magaera [24 PL, 480pts]: Character (Exalted Court), Lightning Cannon, Phased Plasma-Fusil, Titanic Feet, Warlord Trait: Landstrider . Hekaton Siege Claw and Twin Rad-Cleanser: Hekaton Siege Claw, Twin Rad-Cleanser ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [19 PL, 10CP, 309pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-2CP] Regimental Doctrine: Regiment: Cadian + Agents of the Imperium + Inquisitor [4 PL, 65pts]: Chainsword, Frag & Krak grenades, Inferno pistol, Ordo Xenos, Xenos - Psychic Veil . Psyker: Smite + HQ + Company Commander [2 PL, 35pts]: Frag grenades, Laspistol + Troops + Militarum Tempestus Scions [3 PL, 45pts] . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun . Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol + Elites + Crusaders [2 PL, 32pts] . 2x Crusader: 2x Power Sword Crusaders [2 PL, 32pts] . 2x Crusader: 2x Power Sword + Heavy Support + Heavy Weapons Squad [3 PL, 50pts] . Heavy Weapon Team: Lasgun, Mortar . Heavy Weapon Team: Lasgun, Mortar . Heavy Weapon Team: Lasgun, Mortar Heavy Weapons Squad [3 PL, 50pts] . Heavy Weapon Team: Lasgun, Mortar . Heavy Weapon Team: Lasgun, Mortar . Heavy Weapon Team: Lasgun, Mortar ++ Total: [104 PL, 9CP, 1,999pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment My first impression is I need to use obscuring and dodge his castellan but I can handle the rest Bring it down Engage WWS -Redemptor1 -Redemptor2 -Bjorn His Engage Bring it down To the last -Castellan -Magaera -2 armiger unit When he explains his army he tells me his crusaders have old edition faith rules Super broken combo cheats from the sound of it...he gets the free move/fight/resurrection rules still Inquisitor has a free infiltrate for 1 CP as well I win roll for deployment and choose to go first b/c inquisitor might take my objective from me Reserves -Murderfang -Redemptor -2 cyberwolves (to avoid his mortars and score engage easy) I start the game with 2 CP only I put infiltrators on one of the outside objectives and use walls to hide but stay outside 1" to deny easy melee I put my WWS dreads in safe positions where I can launch a counter attack as well Almost everything starts on the difficult terrain so his mortars have -1 to hit He puts his castellan way in the back He hides his magaera and his WWS armigers Other units are deployed aggressive BATREP He wins roll for first turn Pregame moves crusaders onto mid objective and takes control before the game has even started Advances warglaive into infiltrator point blank shots and charge Kills 3 infiltrators with shooting Charges in and kills 1 after transhuman I pass morale and keep objective...lucky for me My turn I decide not to bring in LF b/c they will die to magaera I figure 2 redemptors and Bjorn can kill the armigers I buff the bottom left redemptor with techmarine and catechism of fire combo I pop wisdom of ancients on bjorn Chaplain zooms up and to the right to set up possible charges next turn I put chapter master rerolls on CM and send him as a kamikaze missile to the middle If I don't remove his 2 crusaders he starts racking up hold more points I can lose the CM in this game and still get my work done Shooting time I take aim at his warglaive to try and save my infiltrator Bjorn fires 2 lascannons Redemptor1 with +1 to wound fires everything and is in rapid fire for his SB Redemptor2 is in 24" so fires everything Rerolling 1s to hit/wound Good news...I get 3 overcharged plasma from each redemptor Thats the end of the good news Absolute fail all around He makes a majority of his 4++ rotated ions to survive with 4/12 on his warglaive Melee phase doesn't get any better Chapter master rolls two 1's to wound and crusaders make 2/3 saves He keeps the objective and my CM can't consolidate into the safety of the wall corner either My big decision this turn was (1) bring LF in to help kill those 2 armigers or (2) keep in reserve for the big knights and counter attack when they come out I went for the big play and it cost me big time Turn 2 He gets hold more b/c of my failure in the middle To add insult to injury his crusaders roll 3+ and use faith to bring back the dead model He brings his scions on left side of the wall by objective 2 to zone me out and away from his magaera He walks his moirax to point blank and kills the infiltrator and takes the objective away His warglaive goes pointblank to the redemptor and drops it to 2 wounds with all his thermal shots Magaera also comes out to play and kills chapter master and splashes a few wounds on my bottom redemptor Magaera kills chapter master He charges the redemptor with the warglaive I HI with the techmarine and spend my last CP to get the wulfen into combat as well I NEED to kill the damn warglaive In melee the warglaive whiffs and doesn't hurt the redemptor A little luck my way...I won't complain Redemptor punches it to death in return My turn I bring in cyberwolf bottom left for engage points WG drop in to charge crusaders in middle I have to go all in to kill his exposed magaera now I put my LFs behind the obscuring where they can fire safely but are immune to return shots My crippled redemptor falls back out of LOS but can still shoot his magaera b/c obscuring Techmarine repairs him and gives him +1 to shoot buff so he is firing on 3s despite being bracketed Chaplain puts catechism of fire on top redemptor and gets +2 charges off I burn my only CP for keen senses I make the morkai bolts BS2 and roll a 1 then a 2...so lucky for me I now have reroll wounds of 1 I hit with 7/8 shots needing 3s I wound with 6/7 needing 4s WOO HOO He saves 5/6 needing 4s DOH!!! I pop the cherub and when all is said and done he only takes 8 damage total from long fangs The redemptor with no other shots fires NON overcharged through the obscuring...rolls 1 for shots and does nothing to Magaera I swap targets to the moirax with bjorn and the other redemptor...fire small arms at magaera b/c he gets +1 to wound still but overcharges at Moirax Roll 2 for plasma shots but both go through and drops moirax to 7 wounds Bjorn nails both shots and kills the moirax with 10 damage Wulfen make their charge into middle crusaders and remove banner from middle It was a risky move b/c I need to block the magaera from rushing straight into bjorn...I daisy chain to touch objective 2 as well and hope the magaera stays back WG fail charge into the middle...they are hanging out in danger zone now Turn 3 Command phase crusaders free move onto middle and raise banner again Gdamn miracle tricks! Gives him hold more bonus AGAIN His magaera flees back behind the wall Dice decide to help me this turn and he whiffs all his armigers and mortars shooting Castellan also whiffs and he only kills 4/5 Wulfen and 2/5 WG If the wulfen survives I get extra primary points and hold objective 2 Unfortunately I fail morale (rolled a 4...needed 3) My turn I need to focus on scoring and start catching up Bottom left cyberwolf advances onto objective 2 and hides in the corner but outside 1" melee of walls Reserve redemptor comes in bottom left kills all scions to protect the wolf. Now his only option is to fire mortars I have no idea where to put murderfang...I can't really move him around as needed with all that firepower facing him...I toss him top right with LOS protection from redemptor Last cyberwolf comes in top right for engage scoring WG move into the middle and wipe the middle crusaders then consolidate and hide near wall LF advance to middle to line up shots next turn If he pops out to kill me I have bjorn and 3 redemptors for counter shooting Turn 4 His castellan kills reinforcement redemptor using a CP for damage roll Magaera pops out and kills WG and LFs Wolf on objective 2 survives all the mortars My turn Bjorn and 2 redemptors firing and I I do jack all...I don't think a single wound gets through on the Magaera... Turn 5 Nothing much...he runs his WWS and bring it down units away to try and hide He can't get 1 armiger away...so I have a shot at the top right through dense terrain If I can kill it I win My turn Bjorn pops wisdom of the ancients for reroll hit/wound of 1 Techmarine buffs Bjorn so he hits on 2 despite dense terrain Chaplain fails to put catechism of fire on the redemptor..bad start b/c that would be wounding on 2s rerolling 1s for plasma Redemptor gets 3 plasma shots off Hits with 1...wounds with 1...does 3 damage Bjorn rolls 2 1's... That is the end of my turn and the game Final & Recap 78-73 SW loss I had plenty of opportunities to pull this out...I just couldn't get the kills in the clutch Shooting was underwhelming all game and eventually it costs me the chance at victory I only killed 2 armigers with my dedication to shooting in the list. That is very bad performance. His tiny force of astra militarum also did a ton of work for him scoring secondaries I totally underestimated them when I first saw his list. Those miracle mechanic crusaders with command phase moves to grab objectives were huge for him I am now 2-1 but the good news is I am the top scoring player in my grouping. There is an outside shot at the finals if I win out and end up as #2 due to my score. Edited July 4, 2021 by TiguriusX Kallas, Karhedron, NightHowler and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5716427 Share on other sites More sharing options...
NightHowler Posted July 4, 2021 Share Posted July 4, 2021 Good luck man! Keep the batreps coming. I love reading these. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5716587 Share on other sites More sharing options...
TiguriusX Posted July 11, 2021 Author Share Posted July 11, 2021 This week was supposed to be an epic SW v SW fight My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-2CP] + Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator + Troops [6 PL, 120pts] + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [15 PL, 287pts] + Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wulfen [8 PL, 150pts] . Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts] . 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [14 PL, -1CP, 275pts] + Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts] Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP] + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [101 PL, 4CP, 2,015pts] ++ *MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total His army My opponent was famed Space Wolf Jon Kilcullen from Goonhammer We are the ONLY 2 SW in this tournament and our scores going into round 3 are off by 1 +++ Inceptors (Warhammer 40,000 9th Edition) [118 PL, 5CP, 1,999pts] +++ ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [118 PL, 1,999pts, 5CP] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Chapter Master [8 PL, 155pts, -1CP]: Chapter Command: Chapter Master, Frost Weapon, Hunter, Jump Pack, Lightning Claw (Pair), Stratagem: Warrior of Legend, The Imperium's Sword, Warlord Librarian [6 PL, 115pts, -1CP]: 4. Instincts Awoken, 5. Storm Caller, Boltgun, Force stave, Jump Pack, Rites of War, Stratagem: Hero of the Chapter, The Armour of Russ + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Bladeguard Veteran Squad [10 PL, 140pts] . 3x Bladeguard Veteran: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol Bladeguard Veteran Squad [10 PL, 140pts] . 3x Bladeguard Veteran: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol Bladeguard Veteran Squad [10 PL, 140pts] . 3x Bladeguard Veteran: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol Wolf Guard [14 PL, 186pts]: Jump Pack . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Storm shield, Thunder hammer . Wolf Guard Pack Leader: Storm shield, Thunder hammer + Fast Attack + Inceptor Squad [14 PL, 240pts]: 3x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 + Heavy Support + Long Fangs [9 PL, 198pts]: Armorium Cherub . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang Pack Leader: Astartes Chainsword . . Boltgun and Bolt Pistol . Wolf Guard Pack Leader: Boltgun, Storm shield + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Impulsor [7 PL, 125pts]: 2x Fragstorm Grenade Launchers, Shield Dome Impulsor [7 PL, 125pts]: 2x Fragstorm Grenade Launchers, Shield Dome Impulsor [7 PL, 125pts]: 2x Fragstorm Grenade Launchers, Shield Dome Created with BattleScribe (https://battlescribe.net) Pregame I think the map was favorable to me...only 1 real LOS blocking item It would be whatever redemptors survived his LF DP shooting and crashing into BGV However... Due to a family camping trip and 4th of july festivities I was unable to schedule the match up. My only free time was Sat/Sun and he was already committed to a real life tournament (his first since COVID I believe) I apologized and took the forfeit for no availability would have been epic...sorry everyone Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5718824 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 11, 2021 Share Posted July 11, 2021 No need to apologize, your providing us with a free service with these battle reports. Its much appreciated, and I for one wouldn't want you to view it as an obligation.  TiguriusX, Kallas, Konnavaer and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5718836 Share on other sites More sharing options...
TiguriusX Posted July 16, 2021 Author Share Posted July 16, 2021 (edited) Copenhammer Round 5 Opponent forfeit I think this was the final round I end at 4-1 and 4/24 overall Summer Open Round 4 Map-Sweep and Clear My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [50 PL, 8CP, 1,020pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-2CP] + Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] Thane of the Retinue [-1CP] + No Force Org Slot [3 PL, 48pts] + Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] + HQ [15 PL, -2CP, 320pts] + Chapter Master [8 PL, -1CP, 180pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord, Warrior Born Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Wulfen Stone, Twin Bolt rifle, Wise Orator + Troops [6 PL, 120pts] + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [15 PL, 287pts] + Wolf Guard [7 PL, 137pts]: Jump Pack [1 PL, 10pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Wolf Guard Pack Leader [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts] Wulfen [8 PL, 150pts] . Wulfen Pack Leader [30pts]: Wulfen Frost claws [5pts] . 4x Wulfen w/ Wulfen frost claws [120pts]: 4x Wulfen Frost claws [20pts] + Heavy Support [7 PL, 175pts] + Long Fangs [7 PL, 175pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [4 PL, 70pts] + Drop Pod [4 PL, 70pts]: Storm bolter ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [51 PL, -4CP, 995pts] ++ + Configuration [-3CP] + **Chapter Selector**: Space Wolves Detachment Command Cost [-3CP] + HQ [14 PL, -1CP, 275pts] + Bjorn the Fell-handed [10 PL, 195pts]: Heavy flamer, Trueclaw, Twin lascannon [20pts] Primaris Techmarine [4 PL, -1CP, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP] + Elites [35 PL, 690pts] + Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws ++ Total: [101 PL, 4CP, 2,015pts] ++ *MFM reduced wulfen from 25ppm to 22ppm. My list is 2000 total His army ++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [100 PL, 9CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Household Choice: Questor Mechanicus . House Krast + Stratagems + Exalted Court [-3CP]: Exalted Court: 2 Extra Warlord Traits + Lord of War + Armiger Warglaives [14 PL, 280pts] . Armiger Warglaive: Meltagun . Armiger Warglaive: Meltagun Armiger Warglaives [14 PL, 280pts] . Armiger Warglaive: Meltagun . Armiger Warglaive: Meltagun Questoris Knight Magaera [24 PL, 480pts]: Character (Knight Lance), Heirloom: Armour of the Sainted Ion, Warlord, Warlord Trait: Landstrider . Hekaton Siege Claw and Twin Rad-Cleanser Questoris Knight Magaera [24 PL, 480pts]: Character (Exalted Court), Warlord Trait: Ion Bulwark . Hekaton Siege Claw and Twin Rad-Cleanser Questoris Knight Magaera [24 PL, 480pts]: Character (Exalted Court), Warlord Trait (Krast): First Knight . Hekaton Siege Claw and Twin Rad-Cleanser ++ Total: [100 PL, 9CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment Triple Magaera and 4 little friends Need to play the mission and kill what wonders into my zone of control My picks Engage Bring it down WWS -Bjorn -CM -Redemptor His picks Engage Assassination Direct Reserves 2 redemptors chapter master LF-DP 1 cyberwolf I deploy WG and Wulfen safe behind ruins on the left Company vets make a bodyguard bubble for all my characters Infiltrators take a risk and get shoved far forward I don't like the map...sparse and not much I can use BATREP I win roll for first turn WG advance to claim an objective (highlighted in yellow for the screen shot) Bjorn puts 2 damage on warglaive Thats it His turn He heals 1 wound back on warglaive Pushes forward hard with all units Magaera wipes infiltrators Turn 2 Time to be aggressive I bring in LFs and redemptors all with LOS to the closest Magaera My shooting combo is active Catechism of fire is placed on LFs after they arrive to wound on 3+ Morkai bolts land giving me reroll wounds of 1 for ALL units firing He uses rotate ion for a 4++ save I only push 2 meltas through after he rolls hot for his saves...I get a 6 and a 1 for 11 damage after bonus damage kicks in Cherub rolls are all 1s and 2s The rest is chipped away with overcharged plasma (managed 8 plasma shots but he saved most of them) and gatlings but it is not enough I drop magaera to 4 wounds but fail to kill it...crap LF charge b/c why not...Magaera overwatch kills 4/5 Morale removes the last one at the end of my turn I did this so Murderfang + redemptor could charge with 0 fear of overwatch...I knew LF were dead anyways. After the game he said a knight player usually won't waste overwatch on warglaives. I will take that into account next time Murderfang fails 7" charge with rerolls Redemptor fails 9" charge with reroll after spending a CP WG kill warglaive (had savage strike + assault doctrine buffs in place) Game probably over at this point...failing to kill a magaera and then absolutely whiffing with melee is going to be hard to come back from His turn His shooting and melee are fantastic WG gone Wulfen gone Redemptor up top gone Murderfang gone I am down to my final units Turn 3 I have a slim chance if I can get luck back on my side I push everything into his middle magaera and fire everything into his 5 wound magaera Shooting fail and does 0 damage Melee fail as well One Redemptor fails 6" rerollable charge I only drop magaera to 7 wounds with full melee from the redemptor and bjorn Chapter manager does manage to kill war glaive With decent luck I could have dropped 2 magaeras and had a chance. Instead I drop 0 and it is game over now His turn Kills everything but Bjorn Turn 4 I let Bjorn try to finish off a knight...he fails I concede Final & Recap 41-97 SW loss This was a butt kicking and a bad showing My opponent kept apologizing for the skewed dice. I told him no need. Sometimes these types of games simply happen. Just take the L and move along. I failed most of the charges I needed...he rolled very hot for saves and his own shooting. Thems the breaks. Looking back I have had buzzards luck in this tournament Round 1 victory turned into loss due to miscommunication about obsec Round 3 forfeit due to scheduling Round 4 loss with extremely cold dice Since I am 1-3 at this point there is really no point playing the final round With both pending tournaments over I am done experimenting with Bjorn + Redemptors It was successful overall but I don't like the play style. I found myself conservative and trying to keep the dreads alive. That usually meant hiding or going in reserve. When you start with 4 CP total it is hard to reserve 2 redemptors and pull off all the tricks you need. I may experiment with variants later on but I need a change of pace from the list. Swapping to some aggressive berserker sagas now!!! Edited July 16, 2021 by TiguriusX Konnavaer, Karhedron and NightHowler 3 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5720388 Share on other sites More sharing options...
jpwyrm Posted July 16, 2021 Share Posted July 16, 2021 Wow! What a sad end to this Saga. I have never faced Knights but it looks like a very tough matchup for most army, I'm surprised we don't see those so much in tourney. Let's hope the Wulfen bring more fun to your game. I'm looking forward to the Berserker Saga TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5720543 Share on other sites More sharing options...
TiguriusX Posted July 16, 2021 Author Share Posted July 16, 2021 Wow! What a sad end to this Saga. I have never faced Knights but it looks like a very tough matchup for most army, I'm surprised we don't see those so much in tourney.  Let's hope the Wulfen bring more fun to your game. I'm looking forward to the Berserker Saga  half the saga ended poorly  I did finish 4-1 in the other tournament :P  Magaera are tough b/c you NEED to kill them or they just spend a CP to fight at top bracket and get revenge  The hardest part is Magaera have an invulnerable save in melee. All other knights Bjorn and his friends shred with 0 difficulty A knight with a 4++ bounces just enough damage to survive Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5720564 Share on other sites More sharing options...
TiguriusX Posted July 17, 2021 Author Share Posted July 17, 2021 (edited) Ok fine...the saga continues I love Bjorn too much to bench him Season 4 Pod 1 Round 1 SW v SW Map-Sweep and Clear My army (Bjorn + Berserkers) ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 6CP, 1,998pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-3CP] + Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP] Thane of the Retinue [-1CP] + HQ [22 PL, -2CP, 420pts] + Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta [5pts], Trueclaw Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], Twin Bolt rifle, Warlord, Wise Orator + Troops [16 PL, 350pts] + Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [31 PL, -1CP, 565pts] + Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] + Fast Attack [16 PL, 270pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Inceptor Squad [14 PL, 240pts]: Plasma Exterminator x2 [80pts] . 3x Inceptor [120pts] . Inceptor Sergeant [40pts]: Master-Crafted Weapon + Heavy Support [11 PL, 213pts] + Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [10 PL, 180pts] + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [106 PL, 6CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [104 PL, 6CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Deeds and Sagas [Reference] Detachment Command Cost Gametype: Matched + Stratagems + Relics of the Chapter [-2CP]: 2x Number of Extra Relics Thane of the Retinue [-1CP] + HQ + Librarian [7 PL, -1CP, 140pts]: 2. Murderous Hurricane, 4. Instincts Awoken, 5. Storm Caller, 6. Jaws of the World Wolf, Bolt pistol, Chapter Command: Chief Librarian, Force sword, Jump Pack, Psychic Mastery, Stratagem: Hero of the Chapter, Tome of Malcador Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Stratagem: Hero of the Chapter, The Wulfen Stone, Wise Orator Wolf Lord on Thunderwolf [7 PL, -1CP, 130pts]: Boltgun, Hunter, Rites of War, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord + Troops + Blood Claws [6 PL, 90pts] . 4x Blood Claw: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader: Astartes Chainsword Grey Hunters [6 PL, 95pts]: 4x Astartes Chainsword . Grey Hunter Pack Leader: Astartes Chainsword . 4x Grey Hunter w/Bolt Pistol: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant + Elites + Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon Wolf Guard [7 PL, 140pts]: Jump Pack . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard: Lightning Claw, Storm shield . Wolf Guard Pack Leader: Lightning Claw, Storm shield + Fast Attack + Cyberwolves [1 PL, 15pts]: Cyberwolf Land Speeder Tornadoes [4 PL, 90pts] . Land Speeder Tornado: Assault cannon, Multi-melta Thunderwolf Cavalry [14 PL, 245pts] . Thunderwolf Cavalry: Storm shield, Thunder hammer . Thunderwolf Cavalry: Storm shield, Thunder hammer . Thunderwolf Cavalry: Astartes Chainsword, Storm shield . Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer + Heavy Support + Long Fangs [7 PL, 175pts]: Armorium Cherub . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang: Multi-melta . Long Fang Pack Leader: Astartes Chainsword, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol Whirlwind [7 PL, 125pts]: Whirlwind castellan launcher + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Rhino [4 PL, 80pts]: Storm bolter ++ Total: [104 PL, 6CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment New Bjorn list!!! I am using the Lord of Deceit redeploy trick and experimenting with a company ancient I am also testing a smash chaplain and wulfen As for my opponent...not much pre game...busy IRL and scheduled this quickly He is a SW and we have played plenty of times...I should know the basics by now My choices Oath Stranglehold Direct assault His choices Engage Warrior Assassinate He wins roll for deployment and decides to drop 1st Puts incursors on objective 4 I put LF DP and inceptors in reserve He puts LF in outflank not the DP I deploy aggressively to take the middle and overload left flank with incursors as close as possible I am not worried about whirlwind killing company vets b/c I have infiltration units out front as well Bjorn is on the left Murderfang is on the right BATREP He gets 1st turn I pull back 2 incursors + RP to safety. Thanks Lord of Deceit! He moves up aggressively to screen out my DP Incursors advance with a 2 and push their DS bubble to deny my DP Redemptor advances with a 5 and goes hard right Whirlwind puts 1 wound on Wulfen with TH on right redemptor kills 1 incursor (I used transhuman) My turn LF drop to kill his rhino and avoid LOS from redemptors I want board control...to win the game I need board control and that means he has to be erased from my areas and any OBSEC must go Murderfang + Wulfen go hard after incursors Murderfang kills incursors then consolidates behind LOS to hide and wulfen get full 6" movement go and hug DP Incursors charge the BC but only kill 1/3 Turn 2 He goes hard into middle to kill MF His LS kills my LS and exposes MF Both redemptors roll 5 for plasma number of shots and kill MF LF come into the corner and kill 5/6 of my LF 2 fire on death and kill 2 WG Whirlwind fires at bottom Wulfen but SS saves all 4 2+ WG charge incursor and kill them Redemptor and TWC charge wulfen top right SS saves all 5/5 Redemptor hits...holy crap lucky TWC kill 3/5 wulfen but in return I kill 2 TWC and DP in return (couldn't move to attack range b/c distance so I killed pod)I fail morale but only lose 1...there is a single wulfen survivor I'm happy with the trade In the middle I HI my incursors because his LS is within 6"...use the movement to secure objective and get free movement towards his back lines but I do NOT engage in combat. I want to be free to move next turn. My turn Place incursors into assault doctrine and launch them at his RP...they shoot and kill a WG along the way They kill RP in melee and lose 1 to fight on death The surviving wulfen falls back to the other side of the wall to avoid redemptor guns I drop inceptors to try and finish his TWC...only kill 1 Luckily the last TWC HI into my last surviving wulfen and they kill each other My Chaplain kills BCs and tries to hold onto objective 2 Bjorn and LS kill a few LFs Turn 3 His LF kill LS Whirlwind kills 1 Wulfen His Chaplain kills last LF with shooting...fail to fire on death Wulfen only lose 2 claws to all redemptor fire....TH/SS still alive TWC lord kills inceptors and consolidates into the cyber wolf GH charge my incursors and only do 1 wound Incursors kill 2 in return WG charge my chaplain but only do 2 wounds I kill 1/2 only in return attacks Chaplain charges wulfen + ancient I HI with RP and hit him with armor of russ Redemptor charges wulfen kills them Wulfen drop redemptor to 6 wounds Also put 1 wound on chaplain (he made 4/5 4++ saves) Ancient lands 4 wounds on chaplain but he saves 3/4 and lives Chaplain easily kills the ancient and he takes center board I made a HUUUUGE error here When my ancient got to activate I didn't see the move until after I rolled dice His redemptor had piled in and was closer to me than chaplain I could have piled in AROUND the redemptor and left combat with his chaplain...that means rites of war keeps the objective Stupid move I was pissed about not seeing until too late I was SOOOO laser focused on getting the ancient to swing first I didn't consider alternate plans until it was too late My turn Infiltrators try to delay his TWC Lord as best as possible and stand outside his HI range Cyberwolf falls back from TWC into middle of the board Bjorn kills the damaged redemptor with shooting Company vets advance and make a charge to kill his chaplain My chaplain kills WG and secures objective 2 Turn 4 His redemptor goes into middle and kills everything there I need 1 4++ to save my company vets but fail even with CP. I was torn on this b/c I also wanted to save it for transhuman on infiltrators v TWC Lord LFs put 2 damage rolls onto Bjorn. He rolls 3 and 1...I am very lucky. FNP stops 1 and Bjorn is at 6/8. Could have been much much worse TWC kills all the infiltrators and steals my home objective My turn Bjorn makes long 7" charge to kill redemptor and secure mid field Chaplain turbo boosts to objective 5 and kills all GHs He concedes Final & recap 82-71 SW victory!!! This is my new "Bjorn" list and it has more fun built in It is a mix of my berserker and murderfang catapult concepts I have a sentimental attachment to Bjorn and Murderfang...I couldn't bring myself to ditch them entirely Edited July 18, 2021 by TiguriusX Kallas, NightHowler, Karhedron and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5720960 Share on other sites More sharing options...
Bjorn Firewalker Posted July 18, 2021 Share Posted July 18, 2021 Congratulations on your victory! TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5721064 Share on other sites More sharing options...
TiguriusX Posted July 30, 2021 Author Share Posted July 30, 2021 (edited) Pod 1 Round 2 SW v Necrons Map-Priority Target My army (Bjorn + Berserkers) ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 6CP, 1,998pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-3CP] + Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP] Thane of the Retinue [-1CP] + HQ [22 PL, -2CP, 420pts] + Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta [5pts], Trueclaw Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], Twin Bolt rifle, Warlord, Wise Orator + Troops [16 PL, 350pts] + Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [31 PL, -1CP, 565pts] + Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] + Fast Attack [16 PL, 270pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Inceptor Squad [14 PL, 240pts]: Plasma Exterminator x2 [80pts] . 3x Inceptor [120pts] . Inceptor Sergeant [40pts]: Master-Crafted Weapon + Heavy Support [11 PL, 213pts] + Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [10 PL, 180pts] + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [106 PL, 6CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) His army +++ New Roster (Warhammer 40,000 9th Edition) [105 PL, 8CP, 1,990pts] +++ ++ Patrol Detachment 0CP (Necrons) [27 PL, 12CP, 520pts] ++ + Configuration [12CP] + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost Dynasty Choice: Circumstance of Awakening: Warrior Nobles, Dynastic Tradition: Eternal Conquerors, Dynasty: + HQ [9 PL, 165pts] + Catacomb Command Barge [9 PL, 165pts]: Gauss Cannon [5pts], Relic: Voidreaper, Warlord, Warlord Trait (Codex 6): Honourable Combatant, Warscythe [5pts] + Troops [4 PL, 85pts] + Immortals [4 PL, 85pts]: 5x Immortal [85pts], Tesla Carbine + Elites [14 PL, 270pts] + Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Fractured Personality: Cosmic Tyrant, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Seismic Assault ++ Patrol Detachment -2CP (Necrons) [31 PL, -2CP, 610pts] ++ + Configuration [-2CP] + Detachment Command Cost [-2CP] Dynasty Choice: Circumstance of Awakening: Warrior Nobles, Dynastic Tradition: Eternal Conquerors, Dynasty: + HQ [9 PL, 165pts] + Catacomb Command Barge [9 PL, 165pts]: Gauss Cannon [5pts], Warscythe [5pts] + Troops [4 PL, 85pts] + Immortals [4 PL, 85pts]: 5x Immortal [85pts], Tesla Carbine + Elites [14 PL, 270pts] + Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Fractured Personality: Cosmic Tyrant, Power of the C'tan: Cosmic Fire, Power of the C'tan: Transdimensional Thunderbolt + Fast Attack [4 PL, 90pts] + Canoptek Scarab Swarms [2 PL, 45pts] 3x Canoptek Scarab Swarm [45pts]: 3x Feeder Mandibles Canoptek Scarab Swarms [2 PL, 45pts] 3x Canoptek Scarab Swarm [45pts]: 3x Feeder Mandibles ++ Patrol Detachment -2CP (Necrons) [47 PL, -2CP, 860pts] ++ + Configuration [-2CP] + Detachment Command Cost [-2CP] Dynasty Choice: Circumstance of Awakening: Warrior Nobles, Dynastic Tradition: Eternal Conquerors, Dynasty: + HQ [9 PL, 165pts] + Catacomb Command Barge [9 PL, 165pts]: Gauss Cannon [5pts], Warscythe [5pts] + Troops [4 PL, 85pts] + Immortals [4 PL, 85pts]: 5x Immortal [85pts], Tesla Carbine + Elites [14 PL, 270pts] + Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Fractured Personality: Cosmic Tyrant, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow + Heavy Support [20 PL, 340pts] + Doomsday Ark [10 PL, 170pts]: Doomsday Cannon, 2x Gauss Flayer Array Doomsday Ark [10 PL, 170pts]: Doomsday Cannon, 2x Gauss Flayer Array Pregame & Deployment Lots of c'tan and mortal wounds...better avoid LOS this game I also can't kill them in a single turn unless my psyker gets luck and rolls 3 damage for smite I think I will play to kill everything but the c'tan If they get close I can try and put wounds on him during his turn A LF or inceptor firing on death and damaging a ctan will be a big deal this game My secondaries Stranglehold Priority target Oath His secondaries Banners Priority target Purge vermin We are playing ON THE CLOCK (gives me super stress) I also have HUGE lag spikes I am struggling to move models I win the deployment roll and make MASSIVE stupid decision I move the wrong objective and absolutely blow my battle plan Why did I do this? No idea...my brain was turned off and it cost me the game Instead of moving a middle objective close where I could safely score it from behind a wall...I move his into the middle He does the same to mine Instead of easily holding 2 and only fighting over the middle I have created a crap map BATREP He wins the roll to go first I pull all my phobos units back into reserve instead of their aggressive placement Ctan puts 3 MW on wulfen hiding out of LOS My turn LF get 0 wounds through Bjorn hits twice and gets 0 wounds through Absolute fail in shooting phase I kill 2/3 scarabs and put 3/4 wounds on the last base I also charge stupidly with wolf to make him burn a CP forgetting I have oath and the wolf was supposed to earn those points Playing on a clock is messing me up badly Turn 2 He kills all LF nobody fires on death I fail to kill anything This game is going downhill real fast I lost the game with my 1st decision moving the WRONG freaking objective I think I have done this in the past as well I needed the automatic guaranteed objective 4 near my wall Then all I need to do is fight over the middle with focus forces By being a dumb dumb I didn't have the range or units to contest 2 objectives a turn Turn 3 He wipes out all my wulfen but they fight on death and kill command barge bottom left Bjorn landed 3 wounds but he makes all 3 5++ to save his doomsday ark This is basically game but I play it out Final & Recap 43-95 SW get obliterated My mind was not in this game and my dice sucked That is a bad combination...not much else to say about how this turned out The clock frazzled me for no reason. I have done plenty of clock training in the past. I think it was the clock + crappy internet connection to the host that really got me. I couldn't move or precisely place anything. Just picking up dice was a chore every time. But those are all excuses...need to focus and overcome no matter what next time I recognize my failings and will correct them Edited July 30, 2021 by TiguriusX NightHowler and svane jotunsbane 2 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5724858 Share on other sites More sharing options...
TiguriusX Posted August 3, 2021 Author Share Posted August 3, 2021 (edited) Why do we fall? So we can learn to pick ourselves back up Pod 1 Round 3 SW v Astra Militarum Map-Overrun My army (Bjorn + berserkers) ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 6CP, 1,998pts] ++ + Configuration [12CP] + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost + Stratagems [-3CP] + Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP] Thane of the Retinue [-1CP] + HQ [22 PL, -2CP, 420pts] + Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta [5pts], Trueclaw Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], Twin Bolt rifle, Warlord, Wise Orator + Troops [16 PL, 350pts] + Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites [31 PL, -1CP, 565pts] + Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra Company Veterans [3 PL, 48pts] . Company Veteran [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Company Veteran Sergeant [24pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] Wulfen [8 PL, 146pts] . Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts] . Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts] . 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts] + Fast Attack [16 PL, 270pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Inceptor Squad [14 PL, 240pts]: Plasma Exterminator x2 [80pts] . 3x Inceptor [120pts] . Inceptor Sergeant [40pts]: Master-Crafted Weapon + Heavy Support [11 PL, 213pts] + Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [10 PL, 180pts] + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [106 PL, 6CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [104 PL, 8CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] Regimental Doctrine: Gunnery Experts, Jury-rigged Repairs + Stratagems + Tank Ace [-1CP] + HQ + Tank Commander [12 PL, 250pts]: Heavy Stubber, Hunter-Killer Missile, Lascannon, Stat Damage (Leman Russ Commander), Turret-mounted Exterminator Autocannon, Warlord . 2 Heavy Bolters: 2x Heavy bolter Tank Commander [12 PL, 250pts]: Heavy Stubber, Hunter-Killer Missile, Lascannon, Stat Damage (Leman Russ Commander), Turret-mounted Exterminator Autocannon . 2 Heavy Bolters: 2x Heavy bolter + Elites + Astropath [2 PL, 35pts]: Nightshroud, Telepathica Stave Astropath [2 PL, 35pts]: Psychic Barrier, Telepathica Stave + Heavy Support + Leman Russ Battle Tanks [30 PL, 570pts] . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter Leman Russ Battle Tanks [30 PL, 570pts] . Leman Russ Demolisher: Heavy Bolter, Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon . . 2 Heavy Bolters: 2x Heavy bolter . Leman Russ Demolisher: Heavy Bolter, Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon . . 2 Heavy Bolters: 2x Heavy bolter . Leman Russ Demolisher: Heavy Bolter, Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon . . 2 Heavy Bolters: 2x Heavy bolter Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets ++ Total: [104 PL, 8CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment Tanks...lots and lots of T8 tanks But I have played him and a version of the list before Use terrain...play the mission I pick Raise the banners Oath Bring it down He picks Assassination Engage To the Last -Tank group1 -Tank group2 -Tank commander1 I forward deploy incursors to try and reach his manticores if I win the roll Infiltrators take the middle to score oath every turn Left flank has wulfen Right flank has a single wolf hiding in a tiny piece of terrain Middle has everything else I make sure to always have 3 character protection layers around Bjorn 2 manticores can expose Bjorn to tank fire if I am not careful LF and ancient in DP Plasma inceptors and Murderfang in reserve BATREP He wins roll for first turn I pull incursors back to safety 1 goes on left objective 1 on right objective I planned for this and left them room. Their new job is to raise banners He advances his tanks and pops smoke with all of them Manticore1 gets 11 shots on company vets I save all but 1 after CP reroll (3+ save thanks to obstacle cover + storm shield) Manticore2 kills 1 wulfen on the left flank (TH/SS model) My turn I decide I may as well bring the DP down and move out aggressively I burn CP for wisdom of the ancients on Bjorn + Chaplain recitation of focus + keen senses Bjorn shuffles left and has to stay behind the wall but is able to extend his 6" reroll hit/wound bubble far to the left Chaplain is also able to turbo boost into position Incursors and company vets raise 3 banners for me RP steps forward to the other side of the wall for LOS Smite tank for 1 damage total Storm caller works but I perils for 1 LF kill tank commander1 (2 LFs fired here with bonus damage) and demolisher1 (3 LFs fired here at long range) Cherub shots get 2 damage on a 3rd tank LS HB gets through too for 2 more Wulfen fail 9" charge and lose 3/4 to overwatch (he spent CP to hit on 5s and got 4/9 HBs and 1/4 turret hits to wound me) I pass morale at least and max oath Turn 2 Manticore1 puts 8 shots into company vet but I make 2/2 3+ saves Manticore2 puts 7 shots into company vet but I make 2/2 3+ saves thanks to a CP reroll Fairly good dice there to survive both salvos. Huge game changer He starts firing at my LF next and kills 3 MM and the packleader Only 1/3 LF fire on death + packleader fires his bolter too I get both hits with BS2 rerolling but land 0 wounds (need 4 to wound these big T8 tanks) I chose to kill the packleader because it removed the unit from LOS for remaining units I have 2 MM alive for next turn Tank kills 4/5 incursors right flank Last one runs to morale LF pass morale My turn Time to bring in the inceptors midfield and Murderfang on the left flank Wisdom of the ancients on Bjorn again Chaplain turbo boosts left to help melee forces and auto chants +2 charges Bjorn shuffles right to get LOS on mid tanks Bjorn does 4 damage to tank1 (8/12 left) LF did 2 damage to tank2 (10/12 left) 2 Inceptors do 4 damage to tank2 (6/12 left) 1 Inceptor gets 2 damage on tank1 but dies from plasma explosion on a 1...this is bad b/c I have spread and am now out of coherency 6/12 left Sgt does 5 damage to tank1 dropping it to 1/12 wounds remaining (have master crafted on 1 gun) On left flank LS charges in first to tie up the tank and eat overwatch (he declines) Murderfang makes his 7" charge Chaplain charges in Wulfen survivor charges in as well Murderfang activates and kills tank Everyone uses free movement to consolidate and hide behind walls Right flank I send a cyberwolf in first Wolf dies to overwatch but protects Wulfen in the process Wulfen make 8" charge safely Wulfen kill tank and consolidate into nearby middle tank to stop it from shooting next round The remaining inceptors fail morale on a 6 (I was out of coherency and had to yank the sgt) 1 left alive now I get 3 for oaths for holding middle + killing vehicles Turn 3 10 demolisher cannon shots into murderfang...he saves 2/3 on 6+ only eats 3 damage total (PHEW!!!) Manticore1 puts 7 failed saves on Murderfang and he dies under a massive payload of missiles Tank commander kills 1/2 LF and the last surviving wulfen nearby I can't activate on death because all targets are out of LOS or more than 24" away During combat phase the Chaplain and Wulfen HI Wulfen put 2 damage on tank Chaplain puts 0 wounds on tank He has been joking all game he has no melee units I joke his tanks just matched the vaunted SW smash chaplain in melee My turn Bjorn and my forces in the middle push up to give me attacking options next round Chaplain falls back then charges back in and kills tank with savage strike and benediction of fury I had the plasma inceptor survivor advance over and charge from out of LOS to deny overwatch first I use the pile in and consolidation boost to move the inceptor into his tank commander and hide the chaplain behind the wall Ancient makes a long charge to assist the wulfen in middle and does 6 damage on tank (got 3 out of 7 wound rolls with 5+...lucky) Wulfen kill the tank off when they activate. I was just hoping to tie it up...bonus kill baby! Turn 4 He splits fire with tank commander putting small arms into inceptor and big gun into chaplain The tank commander fails to kill the inceptor so his big gun shots are wasted He instead kills chaplain with 2 manticores worth of firing Wulfen with TH survives shots from the far right tank Good news is his manticores are OUT OF AMMO now!!! My turn Hammer time! The inceptor is still alive so the last surviving wulfen with a TH/SS gets a safe charge into the tank commander Wulfen gets 5 hits and wounds into tank commander...he saves 4/5 with 6+ Doh... I also advance bjorn and infiltrators towards his lines He is low on units now...no way he can shoot Bjorn with guns bc infiltrators will eat up shots Turn 5 His tank commander shoots wulfen to death and he falls back with all his units to hide from me Tank commander spends all his CP and finally kills inceptor in melee My turn I kill manticore that advanced to objective 6 to hide with Bjorn (6 damage) and keen senses LF (5 damage) Not much else besides basic scoring to report Final & Recap 99-68 SW victory!!! This helps erase the stench of last game I am now 2-1 and hope to finish this pod with a 3-1 record I think this is my least favorite list of the ones I am currently testing I love Bjorn and Murderfang but this list is lacking synergy and feels off to me 4 plasma inceptors is definitely too many points and they don't seem to be carrying their weight After the game my opponent and I had 30 or so minutes just talking 40K. Different lists to experiment etc. He has a 200 kroot list he thinks would be hilarious We also talked blood ravens and different psyker combinations This was more fun to me than the game. It is nice to connect over the shared hobby and socialize Edited August 3, 2021 by TiguriusX Karhedron, NightHowler and Konnavaer 3 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5726025 Share on other sites More sharing options...
Bjorn Firewalker Posted August 5, 2021 Share Posted August 5, 2021 Congratulations on your victory! TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5726852 Share on other sites More sharing options...
Axilleas Posted August 5, 2021 Share Posted August 5, 2021 Glad to see you bounce back from your off game. Even GOATs have mental lapses sometimes. Â Like my old pack leader used to say, "What do you do when you fall off the Thunder Wolf? Pray it doesn't eat you." Â I think that's how it goes... OldWherewolf and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5726875 Share on other sites More sharing options...
Guest Triszin Posted August 6, 2021 Share Posted August 6, 2021 These are awesome battle reports. :D Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5727020 Share on other sites More sharing options...
NightHowler Posted August 7, 2021 Share Posted August 7, 2021 Congratulations on another victory!  It’s always really nice when you can have fun talking 40k after a game. Link to comment https://bolterandchainsword.com/topic/370645-saga-of-bjorn-and-friends-aka-adjusting-to-de-meta-done/page/2/#findComment-5727450 Share on other sites More sharing options...
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