Inquisitor_Lensoven Posted June 17, 2021 Share Posted June 17, 2021 As much as I'd like them to be ObSec and master-crafted, I agree that does start a slippery slope. I do like the ability to mix and match Assault and Standard Intercessors with the ability to choose their Doctrine and use the associated Stratagems. I'm still not sure I'd choose them over my Bladeguard or Aggressors but I'd definitely do some trial runs to see if the versatility was equally useful as the other choices. My feeling is it would need another "nudge" to make them really worth it. id allow 1 model to take one of the hellblasters' guns and 1 model to take one of the eradicators' guns, or something similar.Sarge w/ special melee weapon and 1 or 2 models with true special weapons, and 1 with an AGL (if a unit of 10) unit of 5 1 model with a true special weapon, and 1 AGL. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5711811 Share on other sites More sharing options...
Ishagu Posted June 17, 2021 Share Posted June 17, 2021 As much as I'd like them to be ObSec and master-crafted, I agree that does start a slippery slope. I do like the ability to mix and match Assault and Standard Intercessors with the ability to choose their Doctrine and use the associated Stratagems. I'm still not sure I'd choose them over my Bladeguard or Aggressors but I'd definitely do some trial runs to see if the versatility was equally useful as the other choices. My feeling is it would need another "nudge" to make them really worth it. id allow 1 model to take one of the hellblasters' guns and 1 model to take one of the eradicators' guns, or something similar.Sarge w/ special melee weapon and 1 or 2 models with true special weapons, and 1 with an AGL (if a unit of 10) unit of 5 1 model with a true special weapon, and 1 AGL. I'm completely against this. I don't want to return to the wasteful weapon mishmash of the classic Astartes range. The dedicated unit design of Primaris is the best thing about the range. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5711991 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 17, 2021 Share Posted June 17, 2021 As much as I'd like them to be ObSec and master-crafted, I agree that does start a slippery slope. I do like the ability to mix and match Assault and Standard Intercessors with the ability to choose their Doctrine and use the associated Stratagems. I'm still not sure I'd choose them over my Bladeguard or Aggressors but I'd definitely do some trial runs to see if the versatility was equally useful as the other choices. My feeling is it would need another "nudge" to make them really worth it. id allow 1 model to take one of the hellblasters' guns and 1 model to take one of the eradicators' guns, or something similar.Sarge w/ special melee weapon and 1 or 2 models with true special weapons, and 1 with an AGL (if a unit of 10) unit of 5 1 model with a true special weapon, and 1 AGL. I'm completely against this. I don't want to return to the wasteful weapon mishmash of the classic Astartes range. The dedicated unit design of Primaris is the best thing about the range. how exactly is having options wasteful? Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712010 Share on other sites More sharing options...
Mandragola Posted June 17, 2021 Share Posted June 17, 2021 Basically they need to be obsec. It's a unit I could vaguely consider using as I play Crimson Fists and Kantor's trait would make them obsec, while his aura gave them 4 attacks each. Even then, I can't honestly imagine taking a unit of these guys when things like bladeguard exist. I do like the idea of giving them some variety. Unfortunately, GW have decided that Primaris units have to be built from a single box, so that's not going to happen. In all honesty I skip past these guys. They don't work but it's not really a problem. In my mind veteran intercessors become bladeguard, sergeants, or maybe some other fun stuff in future. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712014 Share on other sites More sharing options...
Noserenda Posted June 17, 2021 Share Posted June 17, 2021 Eh, i dont mind them as is but the obvious step would be to just give them Obsec. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712018 Share on other sites More sharing options...
Ishagu Posted June 17, 2021 Share Posted June 17, 2021 @Lensoven Options are fine. A few random guns scattered across a squad are not useful. Dedicated units for a dedicated purpose are best. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712021 Share on other sites More sharing options...
Blindhamster Posted June 17, 2021 Author Share Posted June 17, 2021 i actually kind of disagree with Ishagu here.Primaris seem broadly modelled after HH specialist squad setups. In HH, veterans are the ones that have all the more varied options. Would be good to see that here too.Imagine if veteran intercessors could:- take chainswords in addition to their rifles at a cost (whole squad) - replace their bolt rifles with chainswords for free (whole squad)- replace bolt rifles with auto or stalker bolt rifles (same as now, whole squad) - always had heavy bolt pistols (whole squad)- could take multiple grenade launchers (maybe 2 per squad + sergeant) - could take multiple plasma pistols (maybe 2 per squad + sergeant) - could take multiple melee weapons (maybe 2 per squad + sergeant)Then on top of the above, give them a veteran special rule like "Adaptive tactics" and let them essentially get the "count as different doctrine" strat once per game at no CP cost.They'd FEEL like veterans then, and be pretty in keeping with how the 30k vets work. Halandaar, Tiger9gamer and BLACK BLŒ FLY 3 Back to top Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712071 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 17, 2021 Share Posted June 17, 2021 @Lensoven Options are fine. A few random guns scattered across a squad are not useful. Dedicated units for a dedicated purpose are best. and those dedicated units can be killed pretty quickly leaving a gap in capability.Spreading redundancies throughout an army is a good idea. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712079 Share on other sites More sharing options...
Schlitzaf Posted June 17, 2021 Share Posted June 17, 2021 i actually kind of disagree with Ishagu here. Primaris seem broadly modelled after HH specialist squad setups. In HH, veterans are the ones that have all the more varied options. Would be good to see that here too. Imagine if veteran intercessors could: - take chainswords in addition to their rifles at a cost (whole squad) - replace their bolt rifles with chainswords for free (whole squad) - replace bolt rifles with auto or stalker bolt rifles (same as now, whole squad) - always had heavy bolt pistols (whole squad) - could take multiple grenade launchers (maybe 2 per squad + sergeant) - could take multiple plasma pistols (maybe 2 per squad + sergeant) - could take multiple melee weapons (maybe 2 per squad + sergeant) Then on top of the above, give them a veteran special rule like "Adaptive tactics" and let them essentially get the "count as different doctrine" strat once per game at no CP cost. They'd FEEL like veterans then, and be pretty in keeping with how the 30k vets work. Hamster they can do the replacement for chainswords already Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712089 Share on other sites More sharing options...
Blindhamster Posted June 17, 2021 Author Share Posted June 17, 2021 i actually kind of disagree with Ishagu here. Primaris seem broadly modelled after HH specialist squad setups. In HH, veterans are the ones that have all the more varied options. Would be good to see that here too. Imagine if veteran intercessors could: - take chainswords in addition to their rifles at a cost (whole squad) - replace their bolt rifles with chainswords for free (whole squad) - replace bolt rifles with auto or stalker bolt rifles (same as now, whole squad) - always had heavy bolt pistols (whole squad) - could take multiple grenade launchers (maybe 2 per squad + sergeant) - could take multiple plasma pistols (maybe 2 per squad + sergeant) - could take multiple melee weapons (maybe 2 per squad + sergeant) Then on top of the above, give them a veteran special rule like "Adaptive tactics" and let them essentially get the "count as different doctrine" strat once per game at no CP cost. They'd FEEL like veterans then, and be pretty in keeping with how the 30k vets work. Hamster they can do the replacement for chainswords already I meant ALL those options. I.e. You could run them essentially as intercessors, assault intercessors or pay a bit more and have them be both in terms of loadout. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712115 Share on other sites More sharing options...
Djangomatic82 Posted June 18, 2021 Share Posted June 18, 2021 As much as I'd like them to be ObSec and master-crafted, I agree that does start a slippery slope. I do like the ability to mix and match Assault and Standard Intercessors with the ability to choose their Doctrine and use the associated Stratagems. I'm still not sure I'd choose them over my Bladeguard or Aggressors but I'd definitely do some trial runs to see if the versatility was equally useful as the other choices. My feeling is it would need another "nudge" to make them really worth it. id allow 1 model to take one of the hellblasters' guns and 1 model to take one of the eradicators' guns, or something similar.Sarge w/ special melee weapon and 1 or 2 models with true special weapons, and 1 with an AGL (if a unit of 10) unit of 5 1 model with a true special weapon, and 1 AGL. I'm completely against this. I don't want to return to the wasteful weapon mishmash of the classic Astartes range. The dedicated unit design of Primaris is the best thing about the range. The issue is, if those weapons are trash, redundant or over costed, the unit is worthless. Hellblasters are a pretty good example, of this. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712500 Share on other sites More sharing options...
Ishagu Posted June 19, 2021 Share Posted June 19, 2021 As much as I'd like them to be ObSec and master-crafted, I agree that does start a slippery slope. I do like the ability to mix and match Assault and Standard Intercessors with the ability to choose their Doctrine and use the associated Stratagems. I'm still not sure I'd choose them over my Bladeguard or Aggressors but I'd definitely do some trial runs to see if the versatility was equally useful as the other choices. My feeling is it would need another "nudge" to make them really worth it. id allow 1 model to take one of the hellblasters' guns and 1 model to take one of the eradicators' guns, or something similar.Sarge w/ special melee weapon and 1 or 2 models with true special weapons, and 1 with an AGL (if a unit of 10) unit of 5 1 model with a true special weapon, and 1 AGL. I'm completely against this. I don't want to return to the wasteful weapon mishmash of the classic Astartes range. The dedicated unit design of Primaris is the best thing about the range. The issue is, if those weapons are trash, redundant or over costed, the unit is worthless. Hellblasters are a pretty good example, of this. Hellblasters are good right now, especially the assault Plasma variant. Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712661 Share on other sites More sharing options...
Schlitzaf Posted June 19, 2021 Share Posted June 19, 2021 Firsr and basic fix: Let Vet Cessors benefit from Dbl Fight BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/370695-fixing-veteran-intercessors/page/2/#findComment-5712667 Share on other sites More sharing options...
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