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I can speak at least for the Netherlands that this will have 0 impact on our tournament scenes.

Unlike MtG Warhammer does not work with some kind of DCI system. So its up to the shops if they choose to follow GW or do their own thing. They need to come with some form of prize support -that is worth the time investment- if you participate in their ''official tournaments'' to entice people to abide by these rules. I expect that the GW franchise shops will follow their rules but tbh, overall those are a small part of the Warhammer community over here.

I live near the 5th or 6th largest city over here and we have a huge 40k/mtg community. Thing is the main reason why people go to a shop is to find people to play the hobby. We have so many people over here that even without going to the gaming store once you get to know one person, you most likely snowball into more. 

Having gone to several official GW shops I notice that overall they have room for 4 tables. They are to small in general to host a tournament. So even if those employees decide to host a tournament, they still need to hire off some spot like a bar or cafetaria for a day. So thats why I expect most tournaments here will keep being organized by local groups rather then GW.

 

And guess what? People go to those tournaments to have fun, stuff like their latest FAQ with no 3d printed bits being allowed is never going to be implemented here anywhere because its neither helping the players or organizers in any form or way. As long as you have your stuff painted and its clear what its representing then people are fine playing versus it. I think all they did with bringing that out is alienating a decent proportion of the Dutch playerbase. 



 


 

 

This is about the most dystopian thing I can imagine.

 

its also pretty much exactly what happens in video games atm. Tracking users behavior and then buffing items and then targeting player with monetisation like XP boosts

 

 

This is about the most dystopian thing I can imagine.

 

its also pretty much exactly what happens in video games atm. Tracking users behavior and then buffing items and then targeting player with monetisation like XP boosts

 

The difference is that most competitive games worth their salt won't monetize power and actually use their tracking information for balance.purposes, or at least diversification of strategy. Miniature gaming is inherently MUCH more pay-to-win than non-CCG online games and GW would use player/unit tracking information to randomly push numbers around the same way they always have.

 

It's all of the unpleasant aspects of competitive videogames combined with all of the unpleasant aspects of GW with none of the good things about either remaining.

Edited by Blurf

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