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May I suggest you create a shareable editable Google Doc that we can all add suggestions too

 

I had in mind, that they were mainly Fleet based. They do have a base, but this base is more of a production facility which produces weapons and equipment for the Chapter, athough monstly only infantry arms. Perhaps, I was thinking, due to their isolism and a great distance to the nearest Forge World(s) they have their own industrial foundation on this base and are doing their best to be selfsupplying. As they are looking and scavenging ships and space hulks, they sometime trade what they find with the AM, in return recieve aid in form of new weapons, equipment and refitting of their ships (scavenged and commissioned) and arms.

 

 

May I suggest looking at the Relictors and their Star-fort. Perhaps it can be stationed above "NOT-JAPAN"

 

 

the Relictors became a Fleet Based Chapter based out of a Ramilles Class Star-fort known informally as their 'sky fortress'. Although the fortress had a name, it was not used often (with many in the chapter seeing the name as outdated) and very few even remembered it.

Edited by Minigiant
  • 2 weeks later...
  • Do have a grudge against the Doom Warriors Chapter (since most do not like it being the Dark Angels or their successors) for what the Void Ranger saw as unneccessary Cleansing campaigns against some Void Rangers liberated planets.

You could keep the DA grudge and bake it in with the undersupplied part by having the Rangers angered the DA - either by unwittingly taking stock from one of their recruitment worlds, or by knowingly doing it thinking it was only a Angels of Vengeance or Angels of Redemption (or other unforgiven) recruitment world as a way to give them a unofficial reprimand for abounding them in a fight - and the Rangers was not willing to do the sufficient grovelling needed for their act to be just forgiven. This led to them becoming a low priority when it comes to resupplying, they possibly still get some supplies but after everybody else.

 

This in turn can have made them turn to scavenging and/or privateering to get the stuff they need. This is maybe something the Rangers lie to themselves about if they are to prideful to admit what they are doing to continue as a Chapter, maybe they have begun hunting pirates and attacking non-Chaos involved rebelling worlds since those kind of situations justify them taking what they need and capture as many enemies as possible to function as serfs and possible recruits. Maybe the void around Edo Major is filled with captured pirate ships that are looted for parts, rebuild to serve the Chapter, or is used a homes for the Chapter’s serfs that now how to work extra much to produce all that the Chapter needs and repair any damaged wargear – since they never know when their next shipment with wargear and reassures will come. Likley do the SM themself not partake in hte scavanging but are followed by serfs that do that.

 

Maybe some of the serfs have tuned into traders (something that the Rangers, with their samurai theme, likely would see as unfitting for a Chapter-serf) or even piracy (even worse) as a way for them to get the supplies the Chapter need. This could be an open secret that the whole Chapter know about but just chose to ignore and act as if as long they don’t ask the serfs how they get the supplies they technically don’t know and have not sullied their honour. Or it could be something that only a few of the officers know and see it as a kind of semi-noble burden that they have to sully their honour to serve the Chapter.

Gamiel Ideas sound very nice. Espically with the Shipgraveyard over there world. Something i guess i will copy for myself.

 

I can see a Astartes Chapter to choose desperate measueres to solve there problem. Wargear can be produced local, but Ships are a whole other can of worms. Without proper Yards and a devleoped Forge World, it would be very hard for extensive refits.

 

Therfore it can be good solution, to capture ships at every time and simply cobble it togehter.

 

  • Do have a grudge against the Doom Warriors Chapter (since most do not like it being the Dark Angels or their successors) for what the Void Ranger saw as unneccessary Cleansing campaigns against some Void Rangers liberated planets.

You could keep the DA grudge and bake it in with the undersupplied part by having the Rangers angered the DA - either by unwittingly taking stock from one of their recruitment worlds, or by knowingly doing it thinking it was only a Angels of Vengeance or Angels of Redemption (or other unforgiven) recruitment world as a way to give them a unofficial reprimand for abounding them in a fight - and the Rangers was not willing to do the sufficient grovelling needed for their act to be just forgiven. This led to them becoming a low priority when it comes to resupplying, they possibly still get some supplies but after everybody else.

 

This in turn can have made them turn to scavenging and/or privateering to get the stuff they need. This is maybe something the Rangers lie to themselves about if they are to prideful to admit what they are doing to continue as a Chapter, maybe they have begun hunting pirates and attacking non-Chaos involved rebelling worlds since those kind of situations justify them taking what they need and capture as many enemies as possible to function as serfs and possible recruits. Maybe the void around Edo Major is filled with captured pirate ships that are looted for parts, rebuild to serve the Chapter, or is used a homes for the Chapter’s serfs that now how to work extra much to produce all that the Chapter needs and repair any damaged wargear – since they never know when their next shipment with wargear and reassures will come. Likley do the SM themself not partake in hte scavanging but are followed by serfs that do that.

 

Maybe some of the serfs have tuned into traders (something that the Rangers, with their samurai theme, likely would see as unfitting for a Chapter-serf) or even piracy (even worse) as a way for them to get the supplies the Chapter need. This could be an open secret that the whole Chapter know about but just chose to ignore and act as if as long they don’t ask the serfs how they get the supplies they technically don’t know and have not sullied their honour. Or it could be something that only a few of the officers know and see it as a kind of semi-noble burden that they have to sully their honour to serve the Chapter.

 

I like what you are writting. It gives me an idea: What if Void Rangers had angered the AM/were hated by them (don't care how... perhaps accidentially destroying a STC or hording valueable technology) and as punishment the Void Rangers became a low priority by the AM when resupplying. To overcome this, the Void Rangers recieved a majority of their weapons-supply though trade-guilds and other Imperial senior planetary Households/Rogue Traders Houses. These trades are overseen by the chapter's serfs who acts as a go-between the partners (The Void Rangers consider themself warriors not merchants). The Void Rangers would then in return repay this "favor" by committing their forces to protect the economic interest in their partners' sphere of interest (escorting tradeships, patroling local trade routes, and putting down rebelions)...

  • 4 weeks later...

Hey Guys

 

I have made some progress (I think) I would like to hear what you think about it.

Hidden Content
Intro:

Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and that which are, are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra. The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments to move from war zone to war zone as they will; always on the warpath to a new conflict, traveling almost exclusively from one war to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets. Their practice has caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers had on a number of occasions encroached upon territory ceded to the more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra. Theses one-way grudges, however, seems not to bother the Void Rangers as the approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

Always wandering and patrol the outer edge of know space they seem to prefer the Segmentum Pacificus, more specific the area of space known as the Hasark's Path which is where Chapter is suspected of unofficial protecting. Because of their almost nomadic habit, most of the adepts are having a hard time identifying the Void Rangers base of operations. This is not made any easier, by the fact, that this base is nothing more than a rally point for the Chapter, a proving ground for its recruits and resupplying center for its fleets. Indeed, several unofficial reports requested by the inquisition has confirmed this to be only the "lair" of this Chapter, and if any world can be called a home remains to be seen. The Chapter is however known for its loyal tendency to the Imperium and once they have committed themselves to a campaign, they will, it seems, fight on till whatever end. Be it their death or that of their foes.


History:

The exact date of the Void Rangers founding has long since been lost or forgotten. What information can be gathered suggests they belong to the 6th or 7th founding. Certainly, they first appeared sometime after 001.M34 and Abaddon the Despoiler’s 4th Black Crusade. It is known that it was after that onslaught that the High Lords of Terra declared a new Founding to repair the untold damage inflicted across the Imperium and further strengthen for the inevitable next coming of hellish forces out of the Eye of Terror.


Originating as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. The basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions. They were rarely more than one hundred warriors in each war zone, pit against the empires and armies beyond and within the edge of the maps, the brave few standing against the terrors of the outer dark or the horrors from within, far from aid and succor. They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it Xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did, they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. Where other Chapter sought to prosecute a war of stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers descended upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overran its positions without mercy, using speed and fury to overwhelm any defense, a trait of their Chogorian origin. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle groups that followed the trail of destruction they wrought. To the Void Rangers to fight, to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.

Many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers did not lack discipline, and though they wore the cloak of the savage, they were not the same wild killers as the more infamous chapters. Their nature was untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor. They were merciless and sometimes cruel on the attack and often seen as insolent or fractious, but such rumors were founded on misunderstanding. When the Void Rangers granted no mercy to their foe, they did so not for the joy of simple slaughter, but in honor of the valor shown them, they held back nothing just as had a worthy foe. When they failed to respect the policies and plans of others, it was because their own ways served them better.

It was not until the 38th millennium that they were assign to the Cluster known as Hasisk’s Path in the newly made Akohon sector, that they started to permanently settle in a single sector.

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howling. Although once a thriving sector consistent with dozens of inhabitant planets and vast industry, the sector was cut off, and all contact with the wider Imperium was lost with the disruption of the Astronomican. Continuing Warp storms and star nebulas in and around the sector did not make it any easier for the Imperium to contact it, and as time passed by, the Imperium lessened their hope of ever receiving contact with the sector.

However, in the early 38th millennia something changed. The Warp storms which had frequently plagued the region started to calm down and when a stable warp route to and from the sector became clear, thereby making voyages to and from the sector’s worlds possible, the Imperium spent no time exploring what had happened with the inhabitants of this isolated realm. They found a realm claimed by xenos, traitors and chaos worshippers.

The High Lords of Terra’s strategic command had initially considered the sector of space of little value and had left it undefended during several incursions. The region had, however, suffered a series of brutal and devastating wars and conflicts alongside famine, widespread insanity, daemonic possessions, and inter-human wars as the region had fallen into anarchy shortly after the sector was isolated. Initially, the Imperial’s tried to hail the worlds but many of these worlds did not respond to the Imperial authority and many more growled that the Imperial did not hold sway here and that The Dark Gods had commanded their servants to ignore these calls for recognition. As The Akohon sector was one of the few sectors left capable of replenishing the wider Imperium, as such it was declared of strategic importance and the Void Rangers were placed to protect it and its surrounding area.


The Imperium had never intended to abandon these worlds and the High Lords wanted to make it known that Their authority still held sway in this area of the Imperium. Initially a single Battle group was formed with the object of bringing these worlds back into the Imperial fold and, at first, made good progress at the outer systems as the defenders stood little chance. However, the attacking force was underestimated from the beginning, and the Battle group was soon bogged down on several fronts. When it became clear that the estimated Imperial forces were not sufficient to handle the task, a request for reinforcements was made. This was answered by several Knightly Houses, significant Adeptus Mechanicus forces from 3 different Forge Worlds, including Titans, and elements from half a dozen Chapters of Adeptus Astartes, including the full strength of the Void Rangers.


For the Chapter, this was both a celebration and renewing: The Chapter had very rarely gathered its full strength in one place and the last time it occurred was in 35th millennium. It was therefore a celebration for Chapter Master Nathaniel Reford to call a muster on the plain world of Asora. However, the force that finally assembled in the skies above Asora was not a unified Chapter. Each company kept to their own, looking on those who should have been their brothers with suspicion and no little disdain, a gathering of strangers in a strange land. It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits from Chorigian. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. Internal rivalry soon started to take rout even as the battle group prepared to sally ford.

The fighting against impossible odds was the challenge the Chapter had wanted but each company fourth their own battle not content with other bearing the same livery outdoing them. For the next years the Battle group waged a cruel war of attrition against the worlds in the sector. Although not a unified force, the forces of chaos would provide the stiffest and fiercest foe for the Battle group. Several worlds deemed to be unattainable were subjected to orbital bombardment and billions were killed through the act of Exterminatus. The innocent died with the guilty. No quarter was given, and none were asked for either of the combatants. On and on the war raged with the end never seemed to be in sight.

The Void Rangers fought bravely but their tactics chanced. No longer would they retreat form a foe, lets some other snath the victory. No longer would the sit idle while the enemies of the Imperium were still alive. But they gave battle without remorse and without regard for their own life. At Naniwa elements of the 2nd, 5th and 7th company took the citadels of the Black Legion in a single night at the cost of a third of their own, all to outpace the reinforcement meant to take it. At Yomei Alpha, a force of 50 Void brothers and 80 neophytes battled an alien race commanded tanks impenetrable to most Imperial arms. They prevailed but at enormously price in life. They did not fight as a unit, but as individual champions, each trying to outcompete the other. Slowly they were being eroded by the pressures of war and their own stubborn dedication to prosecuting it in their own way. They had been pathfinders in both a tactical and strategic sense, amongst the keenest and most proficient breed of the Adeptus Astartes created by the Emperor, but the intern rivalry and slow attrition were starting to take their toll. Its many battered forces were more concern with outdoing their own and jealously guarded their small fragments of lore. The Chapter began to turn in upon itself as each company struggled for primacy and each battle led them further down the path of arrogance.

The blow for the Chapter’s fragile pride came at Quarter-Dunan, the former seat of the Sector Lord, were they not only lost 213 brothers, but also Chapter Master Redford and two commanding captains in an overrose to take the planet before the main force. Much of what happened during this conflict is unclear due to the fact that the inquisition sealed most of the information concerning this conflict. What is known is that when the main force arrived, the Chapter was reassigned for fear that they would not survive the conflict if not ordered to redraw. It was only after the breaking of the Quarter-Dunan system, resistance to the Imperium collapsed across the entire sector. However, by this time, Void Rangers had lost total cohesion. Demoralized and broken. They were a shadow or their former self. Ashamed that they had waged their own independent wars without unity.


The Chapter Council was initially unable to choose a successor to Redford, and it would appear, that another could not been chosen. This was when the fortune of the Chapter changed dramatically. Until recently captain Koretada having been serving with the Deathwatch and been out of contact with the rest of the Chapter since before Asora. Upon reunion he was declared the new Chapter master and with his new task was to unify and rejuvenate the Chapter.

Koretada had been a student of lore and knew the history about how his Primarch Jaghatai Khan had united the people of the steps on his homeworld of Chogoria. In a similar move, Chapter master Koretada called together the fractious elements of his chapter at the base of where it all started: Asora.

When the Chapter Master brought them all together on the wide plains of the Asora, he beheld a different heraldry on warriors of a hundred different worlds bound together only by the tenuous strands of their shared genetic legacy. The Chapter master would wed those genetic ties to the culture of Chogoris and Asora, making this the glue to unify his Chapter. The gathering on Asora saw the first occurrence of a ritual that would give a new meaning to the social conscious of the Void Rangers’ and seal the various members in the chapter in a bond as a unified host. Adapted from the traditions of the Asora feudal clans, this “Marking," also known as "the Ascension," was a simple ritual, dispensing with much of the shamanistic pageantry of the original people. It comprises but two parts, a deed, and a name. The deed would be no different than those set for aspirant. Such ceremonies were fairly common among the various warrior societies that made up much of the Imperium's vast armies. The warriors of the Void Rangers would however have to depending on the success of the unit as a whole, rather than individual warrior to accomplish this deed; the success of each one, and even their survival would depend on the ability to train and fight together as units. It would require both intelligence and cooperation to overcome, so that no single member might alone survive them. The deed would be with other in groups but with no one knowing what rank, company, or place of birth the other Void Brother came from. This was to be employed as a tool to enforce solidarity and loyalty among the most brutal of warrior societies, those tasked with the most onerous of duties and the harshest of sacrifices.

The second part of the ritual, conducted on that first day with the blood of the scarring still bright on the first Void Rangers' skin, was to choose new names to represent their new lives as part of the line of Jaghatai, as warriors of the Void Rangers, discarding the lives that had gone before. That first generation on the fields of Asora named themselves for their deeds. Later generations would follow in their footstep secured by the trials of blood and pain they had undergone and the oaths they had sworn.

The Chapter Master encourage his brother to do and be more than that. He encouraged the study of the "Noble Pursuits," as they were known on Chogoris -- such things as calligraphy, hunting and the telling of ancient tales. The ways of Chogoris were made the Truth of the Chapter, a strange blend of practicality and superstition. Only by working as a Chapter would they prevail.

The first part of the Chapter master's strategy secured, in the wake of the games and ceremonies conducted on Asora, he led the combined ranks against the outlawed region in The Akohon sector known as Hasisk’s Path. There first and foremost the pirate haven on the planet of Edo Major, for tradition alone would not suffice. In the baptism of fire and blood that followed the division in the Chapter was healed as the bonds between the survivors were stronger than any simple oath.

In the centuries to come Those worlds in Hasisk’s Path which had served to bind the Chapter together in blood and war, would in turn serve to rebuild it. From the wide plains of Asora, the rugged wastes of in the Gilarea system and Edo Major's many void camps, the Chapter replenished its ranks. Since then, the Void Ranger’s has emerged from the Hasisk’s Path campaign as a Chapter reborn.
Edited by Commander Nicky

Glad to have you back. A lot has seemed to have changed so pardon me if I have some biases from previous information
 

Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter.A non-codex Chapter, relatively little information is available on them

 
 
I have always found this a really hard sell in an IA, after all you are literally telling us about this chapter. That is not to say your chapter cannot have an air of mysticism about them. How I would approach it would be to tell the story from the perspective of someone outside of Hasisks Path.
 

strained relationships with the Adeptus Terra.

 
That has a lot of implications
 

The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments to move from war zone to war zone as they will; always on the warpath to a new conflict, traveling almost exclusively from one war to another.

 
Getting some Black Templar vibes from this?
 
 

taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets

 
This has come up a few times, I know I toyed with the idea once upon a time. My latest understanding is that cadets are too old to receive the gene-seed.
 

caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers had on a number of occasions encroached upon territory ceded to the more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra.

 
'no little friction' doesn't read very well.
 
'encroached upon territory ceded to the more established Chapters' - Are we giving up on the honourable stuff?
 
 

 

nothing more than a rally point for the Chapter, a proving ground for its recruits and resupplying center for its fleets.

 It is a starbase I assume. I also assume the Librarium etc are on Barges?

 

Moving on:

 

Hidden Content
Intro:


Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively unknown Chapter to most adept familiar with the Adeptus Astartes. Long have data about them been neglected despite their campaigns across the Segmentum Pacificus, for despite their progeneses in defending the Imperium, there exists relatively little information available on them outside the Chapter itself, and that information which does exists, are from questioning sources. Questions regarding the Chapters origin has also been lacking and are not made easier by the tendency for the Chapter's various detachments to move from war zone to war zone as they willed, the often-confusing heraldry used by many of their Warhosts and Clans, and the lax attitude many of its commanders do hold towards the filing of accurate and regular reports to the Departmento Munitorum. The Void Rangers are certainly among the most unsung defenders of the Imperium of Man.

This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra. A non-codex Chapter, to those few who have heard of them outside of the Western Fringes of the galaxy, the Void Rangers are respected for their skill at close-quarter warfare, subterranean warfare and their devastating, void-carrying firepower they are capable of unleashing upon their foes. As some believe that most of the records and information about the Chapter are from the Void Rangers themself, they can be subject to variety and unreliability.

The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments fighting as they will; always on the warpath to a new conflict, traveling almost exclusively from one war to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the Warhosts of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the Astra Militarum Whiteshield’s induction pool of cadets. Their practice has caused major friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers have on a number of occasions encroached upon territory ceded to more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra. Theses one-way grudges, however, seems not to bother the Void Rangers as the approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

They seem to prefer the Segmentum Pacificus, more specific the area of space known as the Hasisk's Path which is a region the Chapter is suspected of unofficial protecting. Because of their almost nomadic habit, most of the adepts are having a hard time identifying the Void Rangers base of operations. This is not made any easier, by the fact, that this base is nothing more than a rally point for the Chapter, a proving ground for its recruits and resupplying center for its fleets. Indeed, several unofficial reports requested by the inquisition has confirmed this to be only the "lair" of this Chapter, and if any world can be called a home remains to be seen. The Chapter is however known for its loyal tendency to the Imperium and once they have committed themselves to a campaign, they will, it seems, fight on till whatever end. Be it their death or that of their foes.


History:


As with many Astartes Chapters of obscure origin, much of the details pertaining to the Chapter's history and the early disposition of the Void Rangers have been lost to the official Imperial record. Such teachings and lore the Void Rangers themselves retain on the matter have become so intertwined with myth and dense allegory as to be almost useless in divining certain facts. This difficulty of determining the Void Rangers' history and origins should come as no surprise for a Chapter that seems to value solitude and autonomy.

It would therefore come as little surprise, that the exact date of the Void Rangers founding has long since been lost or forgotten. What information can be gathered suggests they belong to the 6th or 7th founding. The best information available is from the treaty “The study of Astartes”, writing by Inquisitor Van Der Saulan who has been one of the primary investigators into, and has had the most dealings with, this Chapter. According to Inquisitor the Void Rangers first appeared sometime after 001.M34 and certainly after Abaddon the Despoiler’s 4th Black Crusade. It is known that it was after that onslaught that the High Lords of Terra declared a new Founding to repair the untold damage inflicted across the Imperium and further strengthen for the inevitable next coming of hellish forces out of the Eye of Terror. The many ancient relics of highly advanced technology would suggest they are of an early founding perhaps the 2nd or 3rd Founding, but this seems unlikely as the Inquisitor have point out, that the Chapter is not mentioned in any report before the 34th millennium and therefore suggest the Void Rangers to be of a later founding who could have been blessed with several "gifts" by their founding Chapter.

The Inquisitor believe the Void Rangers to originate as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. It has been postulated that the basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions. They would rarely be more than a hundred warriors in each war zone, pit against the empires and armies beyond and within the edge of the maps, the brave few standing against the terrors of the outer dark or the horrors from within, far from aid and succor. They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did, they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. The Inquisitor notes that where other Chapter would seek to prosecute a war with stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers would descend upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overran its positions without mercy, using speed and fury to overwhelm any defense, a trait of their Chogorian origin. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle groups that followed the trail of destruction they wrought. According to several interview made by members of the Void Rangers, to fight to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.

The Inquisitor believe that the many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, which are different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers does not lack discipline, and though they are wearing the cloak of the savage, they are not the same wild killers as more infamous chapters. Their nature is untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor.

They might be merciless and sometimes cruel on the attack and are often seen as insolent or fractious, but such rumors seem to be founded on misunderstanding. According to the Void Rangers themselves, they would grant no mercy to their foe, but would so not for the joy of simple slaughter, but in honor of the valor shown them, they would nothing back just as had a worthy foe. It seemed to the Inquisitor that when they failed to respect the policies and plans of others, it was because their own ways served them better.

It has been reported that the inquisitor, was witness to several ceremonies which included oral tales and stories about the Chapter’s origin in the cluster known as Hasisk’s Path. The following research the inquisitor made, revealed, that this could have been no later than the 38th millennium as thenewly made Akohon sector were created, that they started to permanently settle in a single sector.

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howling. Although once a thriving sector consistent with dozens of inhabitant planets and vast industry, the sector was cut off, and all contact with the wider Imperium was lost with the disruption of the Astronomican. Continuing Warp storms and star nebulas in and around the sector did not make it any easier for the Imperium to contact it, and as time passed by, the Imperium lessened their hope of ever receiving contact with the sector.

However, in the early 38th millennia something changed. The Warp storms which had frequently plagued the region started to calm down and when a stable warp route to and from the sector became clear, thereby making voyages to and from the sector’s worlds possible, the Imperium spent no time exploring what had happened with the inhabitants of this isolated realm. They found a realm claimed by xenos, traitors and chaos worshippers.

The High Lords of Terra’s strategic command had initially considered the sector of space of little value and had left it undefended during several incursions. The region had, however, suffered a series of brutal and devastating wars and conflicts alongside famine, widespread insanity, daemonic possessions, and inter-human wars as the region had fallen into anarchy shortly after the sector was isolated. Initially, the Imperial’s tried to hail the worlds but many of these worlds did not respond to the Imperial authority and many more growled that the Imperial did not hold sway here and that The Dark Gods had commanded their servants to ignore these calls for recognition. As The Akohon sector was one of the few sectors left capable of replenishing the wider Imperium, as such it was declared of strategic importance and the Void Rangers were placed to protect it and its surrounding area.

The Imperium had never intended to abandon these worlds and the High Lords wanted to make it known that Their authority still held sway in this area of the Imperium. Initially a single Battle group was formed with the object of bringing these worlds back into the Imperial fold and, at first, made good progress at the outer systems as the defenders stood little chance. However, the attacking force was underestimated from the beginning, and the Battle group was soon bogged down on several fronts. When it became clear that the estimated Imperial forces were not sufficient to handle the task, a request for reinforcements was made. This was answered by several Knightly Houses, significant Adeptus Mechanicus forces from 3 different Forge Worlds, including Titans, and elements from half a dozen Chapters of Adeptus Astartes, including the full strength of the Void Rangers.

In the tales told by the Chapter, this was both a celebration and renewing: The Chapter had very rarely gathered its full strength in one place and the last time it occurred was several millenniums ago. It was therefore a celebration for the Chapter Master (or Lord Commander to the Void Rangers) Nathaniel Redford to call a muster on the plain world of Asora. However, this force that finally assembled in the skies above Asora was not a unified Chapter. Each company kept to their own, looking on those who should have been their brothers with suspicion and no little disdain, a gathering of strangers in a strange land. It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits from Chorigian. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. Internal rivalry soon started to take rout even as the battle group prepared to sally ford.

The fighting against impossible odds was the challenge the Chapter had wanted but each company fourth their own battle not content with other bearing the same livery outdoing them. For the next years the Battle group waged a cruel war of attrition against the worlds in the sector. Although not a unified force, the forces of chaos would provide the stiffest and fiercest foe for the Battle group. Several worlds deemed to be unattainable were subjected to orbital bombardment and billions were killed through the act of Exterminatus. The innocent died with the guilty. No quarter was given, and none were asked for either of the combatants. On and on the war would rage with the end never seemed to be in sight.

As the inquisitor listen, she understood that The Void Rangers fought bravely but their tactics had changed. No longer would they retreat form a foe, lets some other snatch the victory. No longer would the sit idle while the enemies of the Imperium were still alive. But they gave battle without remorse and without regard for their own life. At Naniwa elements of the 2nd, 5th and 7th company took the citadels of the Black Legion in a single night at the cost of a third of their own, all to outpace the reinforcement meant to take it. At Yomei Alpha, a force of 50 Void brothers and 80 neophytes battled an alien race commanded tanks impenetrable to most Imperial arms. They prevailed but at enormously price in life. They did not fight as a unit, but as individual champions, each trying to outcompete the other. Slowly they were being eroded by the pressures of war and their own stubborn dedication to prosecuting it in their own way. They had been pathfinders in both a tactical and strategic sense, amongst the keenest and most proficient breed of the Adeptus Astartes created by the Emperor, but the intern rivalry and slow attrition were starting to take their toll. Its many battered forces were more concern with outdoing their own and jealously guarded their small fragments of glory. The Chapter began to turn in upon itself as each company struggled for primacy and each battle led them further down the path of arrogance.

The lowdown and blow for the Chapter’s fragile pride came at Quarter-Dunan, the former seat of the Sector Lord. Here the Chapter lost not only lost 213 brothers, but also Chapter Master Redford and two commanding captains in an overrose to take the planet before the main force. This would in many ways be declared a waist for little had been gained. Much of what happened during this conflict is unclear due to the fact that the inquisition sealed most of the information concerning this conflict. What is known is that when the main force arrived, the Chapter was reassigned for rearguard duties for fear that they would not back away from the conflict if not ordered to redraw. It was only after the breaking of the Quarter-Dunan system, that resistance to the Imperium collapsed across the entire sector. However, by this time, Void Rangers had lost total cohesion. Demoralized and broken. They were a shadow or their former self. Ashamed that they had waged their own independent wars without unity.


The Chapter Council was initially unable to choose a successor to Redford, and it would appear, that another could not been chosen. This was when the fortune of the Chapter changed dramatically. Until recently “commander” Koretada having been serving with the Deathwatch and been out of contact with the rest of the Chapter since before Asora. He had therefore not enmeshed himself within any of the Chapter's numerous factions and groups. This simple fact would allow Koretada to be accepted by the different factions in the Chapter; both in its upper echelons and by the rank and files. Upon reunion he was declared the new Chapter master and with his new task was to unify and rejuvenate the Chapter.

Koretada had been a student of lore and knew the history about how his Primarch Jaghatai Khan had united the people of the steps on his homeworld of Chogoria. In a similar move, Chapter master Koretada called together the fractious elements of his chapter at the base of where it all started: Asora.

When the Chapter Master brought them all together on the wide plains of the Asora, he beheld different heraldry on warriors of a hundred different worlds bound together only by the tenuous strands of their shared genetic legacy. The Chapter master would wed those genetic ties to not only the culture of Chogoris and Asora but the the whole of Hasisk’ Path, making this the glue to unify his Chapter. The gathering on Asora saw the first occurrence of a ritual that would give a new meaning to the social conscious of the Void Rangers’ and seal the various members in the chapter in a bond as a unified host. Adapted from the traditions of the Asora feudal clans, this “Marking," also known as "the Ascension," was a simple ritual, dispensing with much of the shamanistic pageantry of the original people. It comprises but two parts, a deed, and a name. The deed would be no different than those set for aspirant. Such ceremonies were fairly common among the various warrior societies that made up much of the Imperium's vast armies. The warriors of the Void Rangers would however have to depending on the success of the unit as a whole, rather than individual warrior to accomplish this deed; the success of each one, and even their survival would depend on the ability to accomplish this and fight together as units. It would require both intelligence and cooperation to overcome, so that no single member might alone survive them. The deed would be with other in groups but with no one knowing what rank, company, or place of birth the other Void Brother came from. Seasoned warriors would accompany neophytes and warriors of different companies would have to overcome their animosity. This was employed as a tool to enforce solidarity and loyalty among the most brutal of warrior societies, those tasked with the most onerous of duties and the harshest of sacrifices.

The second part of the ritual, conducted on that first day with the blood of their scarring still bright on the first Void Rangers' skin, was to choose new names to represent their new lives as part of the Ordu of Jaghatai, as warriors of the Void Rangers, discarding the lives and sins that had gone before. That first generation on the fields of Asora named themselves for their deeds. Later generations would follow in their footstep secured by the trials of blood and pain they had undergone and the oaths they had sworn.

The Chapter Master encourage his brothers to do this and more than that. He encouraged the study of the "Noble Pursuits," as they were known on Chogoris -- such things as calligraphy, hunting and the telling of ancient tales. The old ways of Chogoris were made the Truth of the Chapter, a strange blend of practicality and superstition. Only by working as a Chapter would they prevail.

The first part of the Chapter master's strategy secured, in the wake of the games and ceremonies conducted on Asora, he led the combined ranks against the outlawed region in The Akohon sector known as Hasisk’s Path. There first and foremost the pirate haven on the planet of Edo Major, for tradition alone would not suffice. In the baptism of fire and blood that followed the division in the Chapter was healed as the bonds between the survivors were stronger than any simple oath.

The tale ends with the worlds in Hasisk’s Path which had served to bind the Chapter together in blood and war, would in turn serve to rebuild it in the centuries to come. From the wide plains of Asora, to the rugged systems in Hasisk’s Path and Edo Major's many void camps, the Chapter replenished its ranks. Since then, the Void Ranger’s has emerged from the Hasisk’s Path campaign as a Chapter reborn.

The inquisitor found several restricted files in the archives of the Deathwatch about this Koretada. However, these showed, him to be the chapter’s initial founder. This Koretada, who is believed to have been a long serving watch captain of some renowned from the lineage of Jaghatai Khan. He was, on his return from his vigilance, made Chapter Master of a new founding, but upon his journey to the inauguration of his new command, the ship he was traveling aboard was cast of in the Warp. Upon reentering real space, his ship encountered an ancient ship. Some say it was the remains of a powerful ancient warship of forgotten design, other than the mighty battleship of the Great Crusade and some even whispers that was a Terran relic from before the Old Night. The better part of the Chapter was to send to board and investigate the hull, given that the Chapter were to receive salvaged right of the ship, the technology and artifacts bare what the inquisition and Adeptus Mechanicus deemed useful to the Imperium.

The inquisitor made the wise move not to mention the Deathwatch files to the Chapter when visiting them which she believes could have provoked the Chapter’s delegation.


Home Region:


upon meeting The Void Rangers Inquisitor Van Der Saulan was meet with much courtesy and forthright honesty, which was different from the usual protocol and rigid adherence to rules. They told her that they believed it was ill-suited to follow protocols but did not fail to punish those who transgressed the rules they set themselves. The Void Rangers are often thought of as a Fleet Based Chapter as they operate from the relic-ship Act of Resolve. If rumors are right the Act of Resolve was salvaged by the Void Ranger before being re-commissioned after an extended refit and entered the service of the Void Rangers as their Flagship. This Relic-ship is a hybrid lance attack-fleet carrier, which the inquisitor notes had gradually become the Chapter's Fortress Monastery. Definitely the ship played host to the inquisitor visit and was meet which more fanfare than hoped. She reports to be meet by “Warleader” Sasanki, a senior officer of the Chapter who revealed that if the Void Rangers should call a planet for home, it would be Edo Major.

To most, Sasanki told, an existence on the world would be too harsh for a colonization. Eons ago, two of Edo's worlds had collided, shattering into countless fragments, and leaving the system a broken, desolate place, choked with shards of dead rock, and blasted by cruel, radioactive Solar Winds, without natural resources and far from habitable space.

Not surprisingly this isolated region of space had in time become a haven, a base and a home for every criminal, miscreant, heretic, and rebel that existed in the sector before the Void Rangers conquered the region. Afterward the caverns and hollowed out catacombs were expanded and in time, a fixed base of operation was built upon the world. Named Darkwell, the base is the Chapter’s barrack and proving ground for new recruits shipped in from other part of the Imperium. The base itself, when the inquisitor regarded it from orbit, consists of twisted spires of ebon rocks which would rise from the surrounding wasteland. From low orbit, there are no visible structures and no evidence of human artifice. It is only the uneven rock faces, crags, and crevasses, which gives it away. All around the base, and in the cracks and shards of dead rock in the voids lies all manner of hidden defensive batteries and sally ports. Darkwell looks like a lonely outcrop on a lonely world. It would have seen as a bleak or desperate decision for the Void Rangers to choose the Edo System, but it serves to keep the base hidden. They seem to make regular visit to several federal worlds in the severely dense Hasisk’s Path where they recruit the youngest and strongest youths as potential Aspirants. In the void around Edo Major passes the remains of captured pirate ships or other ships previously belonging to smugglers, criminals, outcast or other “unfortunate” humans foolish or desperate enough to enter restricted area. These ships have been looted for parts and rebuild to serve the Chapter or are used as quarters for the Chapter’s serfs that works extra hard to produce all that the Chapter needs. This might explain the large number of warships the Chapter possess as the Void Rangers are known to have a very extensive and diverse fleet, although lacking in large numbers of heavy capital ships and planetary siegecraft in comparison to most other Chapters. The main strength of the Void Rangers’ fleets is found in a plethora of different intermediate-class and Escort vessels, with range and speed being their primary focus. In addition, a large battle station build into the asteroid 12-Kappa-alpha orbiting around Edo Major serves the Chapter too; called Old Spike, this orbital space station functioning as a spaceport and defense station against incoming spacecraft, often the Chapter’s own vessels returning for refit and repair.


Organization:


To the inquisitor, The Void Rangers’ Chapter are through and through a non-codex chapter even though they, on the surface seems to follow several of its tenders. The brothers of the Void Rangers are divided into a number of “Warhosts” a formation that stands above the clan formations in the Void Rangers structure and each Warhost is comparable to a codex company. The Warhosts are a mixture of warriors of differing origins and service time together with new recruits, either brought in from training from Edo Major or recruited on the march and will constitute a Warhost. The inquisitor figures the number of Warhosts at five, although she suggests later, that the number may have been as high as seven.

The Warhost are the basic formation of the Void Rangers but the exact strength of the Warhosts were difficult to assess due to the irregular size of the Warhosts. They could vary wildly in size, with the smallest numbering little more than 20 warriors and the largest as many as 400. The differences in size did not appear to indicate any tactical or strategic specialty but were rather tied to the will of the Warhost's commander, known in the Void Ranger’s dialect as a Captain or “Warleader". This disparity was not directly linked to the tactical role of the Warhost but rather to the preferences and charisma of the Warhost leader. These various Warleaders, the commanders of these divisions which made up the bulk of the Chapter, exercised a remarkable amount of personal authority and most often operated independently of their Lord Commander. Indeed, the various Warhosts often fluctuated wildly in size during the transition from one Warleader to another, with warriors transferring between Warhosts, or even splitting off to form new Warhosts at the whims of either the Warleader or The Lord Commander himself. As both the original Warhost and those Warhosts that would come to be would varied wildly in size, the process was, it seems, to been intended to allow each individual commander to operate efficiently within the bounds of their ability and strategic preferences, rather than enforcing a strict organizational system upon them. Also, not unlike the Space Wolves Chapter, rather than using the company markings as laid down in the Codex Astartes, the Void Rangers use a number of different symbols to denote the different Warhost or clan affliction that make up the chapter. These symbols were chosen by a new Clan Lord upon his election from the ranks, or a Warleader upon promotion and are adopted by all of the Void Rangers within the Clan or Warhost as a mark of fealty. They are also woven onto the various Warhost- and Clan banners, The symbol remains with them until the Warleader or Clan Lord would fall in battle, or upon the Warhost or Clan splits up, and the badge changes again.

The only other main organizational unit in the chapter, were the Temples and Clans. Just like the Warhost, each Temple or Clan varied quite widely in size, with some being formed of less than a handful of warriors and others up to several hundred. It seems to the inquisitor, that the average Clan, led by a Clan Lord who was not incomparably to a codex lieutenant or senor specialists, were roughly equal in number or size to a demi-company, although as with the Warhosts, the Clans had no fixed size. Furthermore, it was hard for the inquisitor to define the purpose of the clans, and what made a Void Ranger belong to a certain clan, as there seemed to be several different explanations; one of these would be that the Clans were a society of expert in a particular field or skill but were spread out among the Warhosts so as to give the Chapter operational depth and strategic flexibility, as the Chapter place little emphasis on maintaining specialized units. Indeed, officers and specialist such as Techmarines and Chaplains found in other Chapter where hard to identify due to lack of armour colour which would declare the Void Brother as belonging to that said officer corps. Another explanation for a Void Rangers’ Clan affiliation could be to have fought with the Chapter for longer time, have fought in a particular or same campaigns, or have received certain honours. Even for those ordinary squads and those who formed a Captain's Honour Guard there were different Clans. Beneath the surface of this simmered other relationship, not easily visible to the inquisitor, relationships of blood and origin. It may have been that they hailed from the same induction pool, that they were familiar with certain weapons or some other form of comradeship, irresectable of rank or specialty if any.

Warleader Sasanki suggested, that the It might be the corps-de-spirit, which was the factor which glued a clan together, since the individual Void brother's role and position within a Warhost changed as frequently as tactical need demanded, and perhaps to some deeper system of purpose. That each Clan was also a military formation was unquestionable, but to what end they served could not be deduced. The exact number of Clans were also difficult to ascertain, but an expected position in the order of ranks, squads, Warhosts and Clans, was observed, as if a Void Rangers were seeming ready to take up a new position should it be required. This would make a Warhost of the Void Rangers a considerably force ready to combat any threat head on or as, after splitting up, to deal with individual threats before reassembling again.

In addition, several bodies outside the clan- and Warhosts structure did exists and would be continuously referred to as “Temples” by Warleader Sasanki. What these were and to what purpose remain an enigma. Certain references are made to the "Oniwaban” which may have referred to either the Chapter's Librarians or the Chapters Vanguard units and may possibly encompass a wider intelligence gathering apparatus. Another Temple was the “Metsukes” suspected to be the Chaplaincy.


The inquisitor, in her text, makes the following summary:

“The Void Rangers have long stood alone, their autonomy seldom challenged and no other allies to come to their aid. Their independence of operation and command are both a results and a necessity due to this and the size and missions of the early Chapter and a legacy of the fierce spirit of its original recruits This has made the Chapter’s strength and deployments almost impossible to gauge or track, while the Captains or Warleaders of these companies seems to be fiercely Independent, and each are a warlord in their own right, while the Void Rangers' companies are formalized and broken down seemingly at the whim of their Lord Commander, Lord Date, and the Chapter's commanders. In addition, unit numerations are swapped, and heraldry changed and adapted, personnel and resources are reassigned or removed entirely from an order of battle, only to be later again replaced. Such organizational transits, I have noted, to not only vary between active deployments but also even during the course of a particular campaign. The Warleaders represent an intermitting link between their Chapter Master, and the ordinary Void Rangers as their Lord usually does not give attendance with the rank and file while they are aware of it. It has, perhaps out of necessity, become a tradition for the Void Rangers to not revealed their commanding officer to any outsider, not even me, unless you have earned their trust. instead, the commander will hide as one of his own entourages, while letting a lieutenant take the place as his lord when ordinance is held. These Warleaders are also expected to act like mission controllers for the Warhost, reading and controlling the battle from a distance, while that said same lieutenant or Clan Lord act as battlefield controller for the Warhost; shouting out orders and directing the battle as it unfolds. It is only in dire situations that the Warleader did take direct affaire. Leading a decapitating strike against the enemies' HQ or intervening when the line seems the break. Where it not for its effectiveness which has been demonstrated before my own eyes, I would have censored them”.



Culture:


The Void Rangers' character has always been a fundamentally aloof one, uninterested in what was happening in the wider Imperium save for when it intersected with their own affairs or the affairs which could affect the Chapter. Unlike their White Scars forebears, the Void Rangers’ savage hearts are tempered by a streak of dark mysticism, their training and role dictated as much by the superstitions of the original Chogorian recruit as by the standardized training coda of the fledgling Adeptus Astartes and their own obscure rites. Yet they do also value learning and knowledge highly, many among them are skillfully as artificers, philosophers, and artists and they gathered wisdom as other Chapters gathered weapons, to be kept at the ready until the time came to unleash them upon the foe.

In character with their basic aloofness and desire for autonomy, the battle-brothers of the Void Rangers have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage. Each Void Ranger also maintains his own wargear with a singular reverence, to a higher degree than in most other Space Marine Chapters. Individual weapons and suits of power armour are handed down from generation to generation. Every ward will in turn add his own embellishments to such an extent that each weapon and suit of Power Armour becomes a treasured and storied relic in its own right. This level of individualism is further evidenced by a high degree of customization in insignia, kill markings and other form of personal adornment. This includes prophetic sigils and warding prayers engraved onto their armour or written on Purity Seals.

Observers would note the exception of almost complete lack of any kind of position dedicated to the enforcement of military law. This comes down to the Void Rangers maintains a complex code of honour, with several units that might be described as penal units by outsiders. However other claim that this is due to the Void Rangers' insular nature and unwillingness to properly report their activities. Of these penal units, the most notorious are the Redeemers, a temporary body of warriors filled by volunteers whenever the need for diversionary or shock assault tactics occurred. Though assigned duties considered near suicidal by many observers, the Redeemers never lacked for volunteers, with those seeking to expunge some perceived sin equally matched by those seeking advancement through the honour attached to serving with the Redeemers and surviving. Redeemers were the only units, with the exception of the Lord Commander’s honour guard and the most venerable of the Extraordinaries (the Chapter’s name for Chapter’s Veteran 1st Company members) to make routine use of Terminator armour. The Redeemers served as a ritual post of atonement and redemption for sins and breaches of honour. They were expected to use their heavy armour as shields for others. In doing so, they atoned for their perceived sins through not only martial glory, but also the protection of their brothers. If they survived their service in the Redeemers, they would often return to their previous posts, be transferred to a new unit, or sometimes to other roles fitting them.

The Chapter’s inner workings have been described as surprisingly open and egalitarian in nature, with each voice bound in conflict regardless of rank or station. The Chapter’s empathy on unity of action and interaction within its ranks despite their individualism and self-reliance are astonishing. Such co-ordination and faultless discipline are paramount to the rapidly shifting, responsive tactics the Chapter inculcated in its warriors, and the fluidity which characterized the Chapter's deployments on the battlefield.
Edited by Commander Nicky

I have reconsidered the theme, and swapped something for other things. In a way, I consider them to be Japanese/Samurai privateers... I compare them a bit to a Samurai navy... and the vessels are taking from the battles of Kizugawaguchi (with a few large capital ships and lots of "small" or medium ships)... Are they too much a reminder of Imperial Fists?

Is English your first language?

 

I have reconsidered the theme, and swapped something for other things. In a way, I consider them to be Japanese/Samurai privateers... I compare them a bit to a Samurai navy... and the vessels are taking from the battles of Kizugawaguchi (with a few large capital ships and lots of "small" or medium ships)

And what does a Samurai Navy mean to you?

 

Are they too much a reminder of Imperial Fists?

I didn't pick up any imperial fist. I actually thought they were Renegade Warband Pirates to be honest
 

Edited by Minigiant

Is English your first language?

 

I have reconsidered the theme, and swapped something for other things. In a way, I consider them to be Japanese/Samurai privateers... I compare them a bit to a Samurai navy... and the vessels are taking from the battles of Kizugawaguchi (with a few large capital ships and lots of "small" or medium ships)

And what does a Samurai Navy mean to you?

 

Are they too much a reminder of Imperial Fists?

I didn't pick up any imperial fist. I actually thought they were Renegade Warband Pirates to be honest

 

Well, a Samurai Navy means that they are bound by oath, code, honour and loyalty to the Imperium. They are still a independent militrary force of the Imperium, and to their Lord Commander. They are, however, first and formost loyal to their Lord Commander... more so, in fact than to the Imperium. But their gretest joy, is to test themself against a worthy enemy... and the Imperium's many foes offer them plenty of oppertunities.

They are seafarers (or more spacefarers). I do not think they believe in the Imperium, but they know that the Imperium and the Emperor represent the best oppertunity for Mankind. If the Imperium fared better they might feel develop a nihilistic attitude against the Imperium...

 

This is just a bit of their beliefs... Have not got that far with it yet...

Edited by Commander Nicky

Well, a Samurai Navy means that they are bound by oath, code, honour and loyalty to the Imperium.

 

I do not think any of those things are solely Samurai. In fact a sailors code covers the first three just the same. I only say this to refine and streamline what you are trying to do (In fact a sailors theme would be awesome but I think that would require a name change too)

 

They are seafarers (or more spacefarers). I do not think they believe in the Imperium, but they know that the Imperium and the Emperor represent the best oppertunity for Mankind. If the Imperium fared better they might feel develop a nihilistic attitude against the Imperium...

 

I would avoid touching that topic at all, it is asking for problems.

Edited by Minigiant

I like twist in Chapters. But iam too concerned about the total loyalty to themselves. Maybe reworkt that part, that they think they do the best for the Empire or the Emp himself, and will go if they deemed it necessary against explict order as example.

 

But this Mindset cry for a Inquistor to declare them Traitors.

  • 2 weeks later...
  • 2 weeks later...

I have gotting a little further...

 

Hidden Content


The Void Rangers


++++++++++++++++++++++


CHAPTER NAME: .............. ...Void Rangers
FOUNDING: ............................??? [M.34 a least]
CHAPTER WORLD: ...............Edo Major
FORTRESS MONASTERY: ....Darkwell and Act of Resolve (Barrack world and Flagship/Fortress monastery res.)
GENE-SEED: …………...........White Scars
KNOWN DESCENDANTS: .....NONE

Allegiance: Imperium of Man
Chapter Master: Date Harumune
Current Size Estimate: 900-950
Specialty: Void warfarer and anti-raiding
Colours: Gold, blue, green and black
Symbol: A dark circle with an halo around (like a solar eclipse)
Battle Cry: "The Emperor Uses All"

spacemarine #01



Skærmbillede 2021 02 22 113415


Intro


Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and the informaion available are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra. The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments to move from war zone to war zone as they will; always on the warpath to a new conflict, traveling almost exclusively from one war to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets. Their practice has caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers had on a number of occasions encroached upon territory ceded to the more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra. Theses one-way grudges, however, seems not to bother the Void Rangers as they approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

Always wandering and patrol the outer edge of know space they seem to prefer the Segmentum Pacificus, more specific the area of space known as the Hasark's Path, a region the Chapter is suspected to care and protect. Because of their almost nomadic habit, most adepts have found it difficult to identify if the Void Rangers have a base of operations. This is not made any easier, by the fact, that the only known base is nothing more than a rally point for the Chapter, a proving ground for its recruits and resupplying center for its fleets. Indeed, several unofficial reports requested by the inquisition has confirmed this to be a "barrack" world of this Chapter, and it remains to be seen if there exists a world they call home. The Chapter is however known for its loyal tendency to the Imperium and once they have committed themselves to a campaign, they will, it seems, fight on till whatever end. Be it their death or that of their foes.



History



As with many Astartes Chapters of obscure origin, much of the details pertaining to the Chapter's history and the early disposition of the Void Rangers have been lost to the official Imperial record. Such teachings and lore the Void Rangers themselves retain on the matter have become so intertwined with myth and dense allegory as to be almost useless in divining certain facts. This difficulty of determining the Void Rangers' history and origins should come as no surprise for a Chapter that seems to value solitude and autonomy.

It would therefore come as little surprise, that the exact date of the Void Rangers founding has long since been lost or forgotten. What information can be gathered suggests they belong to the 6th or 7th founding. The best information available is from the treaty “The study of Astartes”, writing by Inquisitor Van Der Saulan who has been one of the primary investigators into, and has had the most dealings with, this Chapter. According to Inquisitor the Void Rangers first appeared sometime after 001.M34 and certainly after Abaddon the Despoiler’s 4th Black Crusade. It is known that it was after that onslaught that the High Lords of Terra declared a new Founding to repair the untold damage inflicted across the Imperium and further strengthen for the inevitable next coming of hellish forces out of the Eye of Terror. The many ancient relics of highly advanced technology would suggest they are of an early founding perhaps the 2nd or 3rd Founding, but this seems unlikely as the Inquisitor have point out, that the Chapter is not mentioned in any report before the 34th millennium and therefore suggest the Void Rangers to be of a later founding who could have been blessed with several "gifts" by their founding Chapter.

The Inquisitor believe the Void Rangers to originate as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. It has been postulated that the basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions. They would rarely be more than a fifty warriors in each war zone, pitted against the empires and armies beyond and within the edge of the maps, the brave few standing against the terrors of the outer dark or the horrors from within, far from aid and support. They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did, they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. The Inquisitor notes that where other Chapter would seek to prosecute a war with stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers would descend upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overrun its positions without mercy, using speed and fury to overwhelm any defense, a trait of their Chogorian origin. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle groups that followed the trail of destruction they wrought. According to several interview made by members of the Void Rangers, to fight to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.

The Inquisitor believe that the many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, which are different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers does not lack discipline, and though they are wearing the cloak of the savage, they are not the same wild killers as more infamous chapters. Their nature is untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor.

They might be merciless and sometimes cruel on the attack and are often seen as insolent or fractious, but such rumors seem to be founded on misunderstanding. According to the Void Rangers themselves, they would grant no mercy to their foe, but would so not for the joy of simple slaughter, but in honor of the valor shown them, they would hold nothing back just as had a worthy foe. It seemed to the Inquisitor that when they failed to respect the policies and plans of others, it was because their own ways served them better.

It has been reported that the inquisitor was witness to several ceremonies which included oral tales and stories about the Chapter’s origin in the cluster known as Hasisk’s Path. The inquisitor made the following research on the Chapter which revealed, that their appearing in Hasisk's Path could have been no later than the 38th millennium due to the newly made Akohon sector's creating in that millennium. Her research also revealed, that they started to permanently settle in a single sector around this time.

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howlingin in 401.M34. Although once a thriving sector consistent with dozens of inhabitant planets and vast industry, the sector was cut off, and all contact with the wider Imperium was lost with the disruption of the Astronomican. Continuing Warp storms and star nebulas in and around the sector did not make it any easier for the Imperium to contact it, and as time passed by, the Imperium lessened their hope of ever receiving contact with the sector.

However, in the early 38th millennia something changed. The Warp storms which had frequently plagued the region started to calm down and a stable warp route to and from the sector became clear. It was thereby possible for the first time to make voyages to and from the sector’s worlds. The Imperium spent no time exploring what had happened with the inhabitants of this isolated realm. They found a realm claimed by xenos, traitors and chaos worshippers.

The High Lords of Terra’s strategic command had initially considered the sector of space of little value and had left it undefended during several incursions. The region had, however, suffered a series of brutal and devastating wars and conflicts alongside famine, widespread insanity, daemonic possessions, and inter-human wars as the region had fallen into anarchy shortly after the sector was isolated. Initially, the Imperial’s tried to hail the worlds but many of these worlds did not respond to the Imperial authority and many more growled that the Imperial did not hold sway here. Many even replied that The Dark Gods had commanded their servants to ignore these calls for recognition. The Akohon sector was one of the few sectors left capable of replenishing the wider Imperium, and as such it was declared of strategic importance.

The Imperium had never intended to abandon the worlds in the Akohon sector and the High Lords wanted to make it known that their authority still held sway in this area of the Imperium. Initially a single Battle group was formed with the object of bringing the Akohon sector back into the Imperial fold and, at first, made good progress at the outer systems as the defenders stood little chance. However, the attacking force was underestimated from the beginning, and the Battle group was soon bogged down on several fronts. When it became clear that the estimated Imperial forces were not sufficient to handle the task, a request for reinforcements was made. This was answered by several Knightly Houses, significant Adeptus Mechanicus forces from 3 different Forge Worlds, including Titans, and elements from half a dozen Chapters of Adeptus Astartes, including the full strength of the Void Rangers.

In the tales told by the Chapter, this was both a celebration and renewing: The Chapter had rarely gathered its full strength in one place and the last time it occurred was several millenniums ago. It was therefore a celebration for the Chapter Master (or Lord Commander to the Void Rangers) Nathaniel Redford to call a muster on the plain world of Asora. However, this force that finally assembled in the skies above Asora was not a unified Chapter. Each company kept to their own, looking on those who should have been their brothers with suspicion and no little disdain, a gathering of strangers in a strange land. It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits from Chorigian. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. Internal rivalry soon started to take rout even as the battle group prepared to sally ford.

The fighting against impossible odds was the challenge the Chapter had wanted but each company fourth their own battle not content with other outdoing them. This went very real for those bearing the same livery as them. For the next years the Battle group waged a cruel war of attrition against the worlds in the sector. Although not a unified force, the forces of chaos would provide the stiffest and fiercest foe for the Battle group. Several worlds deemed to be unattainable were subjected to orbital bombardment and billions were killed through the act of Exterminatus. The innocent died with the guilty. No quarter was given, and none were asked for either of the combatants. On and on the war would rage with the end never seemed to be in sight.

As the inquisitor listen, she understood that The Void Rangers fought bravely but their tactics had changed. No longer would they retreat form a foe, lets some other snatch the victory. No longer would the sit idle while the enemies of the Imperium were still alive. But they gave battle without remorse and without regard for their own life. At Naniwa elements of the 2nd, 5th and 7th company took the citadels of the Black Legion in a single night at the cost of a third of their own, all to outpace the reinforcement meant to take it. At Yomei Alpha, a force of 50 Void brothers and 80 neophytes battled an alien race commanded tanks impenetrable to most Imperial arms. They prevailed but at enormously price in life. They did not fight as a unit, but as individual champions, each trying to outcompete the other. Slowly they were being eroded by the pressures of war and their own stubborn dedication to prosecuting it in their own way. They had been pathfinders in both a tactical and strategic sense, amongst the keenest and most proficient breed of the Adeptus Astartes created by the Emperor, but the intern rivalry and slow attrition were starting to take their toll. Its many battered forces were more concern with outdoing their own and jealously guarded their small fragments of glory. The Chapter began to turn in upon itself as each company struggled for primacy and each battle led them further down the path of arrogance.

The lowdown and blow for the Chapter’s fragile pride came at Quarter-Dunan, the former seat of the Sector Lord. Here the Chapter lost not only 2 full companies, but also Chapter Master Redford and several of their commanding officers and aids in an overrose to take the planet before the main force. This was declared a waist for little had been gained. Much of what happened during this conflict is unclear due to the inquisition sealed most of the information concerning this conflict. What is known is that when the main force arrived, the Chapter was reassigned to rearguard duties for fear that they would not back away from the conflict if not ordered to redraw. It was only after the breaking of the Quarter-Dunan system, that resistance to the Imperium collapsed across the entire sector. However, by this time, Void Rangers had lost total cohesion. They were demoralized and broken, a shadow or their former self. Ashamed that they had waged their own independent wars without unity. In the Akohon sector, they had hope to find glory, but were labeled as reckless glory-seekers.


What was left of the Chapter Council gatered to discuss their situation. The council was initially unable to choose a successor to Redford and, it would appear, that another could not been chosen. As tension ran high it seemed that the Chapter was at the brink of civil war, when a compromise was made. A compromies that was to change the fortune of the Chapter dramatically. Until recently “commander” Koretada has been serving with the Deathwatch and been out of contact with the rest of the Chapter since before Asora. He had therefore not enmeshed himself within any of the Chapter's numerous factions and groups. The simple fact would allow Koretada to be accepted by the different factions in the Chapter; both in its upper echelons and by the rank and files. Upon reunion he was declared the new Lord Commander and with his new rank, his first task was to unify and rejuvenate the Chapter.

Koretada had been a student of lore and knew the history about how his Primarch Jaghatai Khan had united the people of the steps on his homeworld of Chogoria. In a similar move, Lord Commander Koretada called together the fractious elements of his chapter at the base of where it all started: Asora.

When the Chapter Master brought them all together on the wide plains of the Asora, he beheld different heraldry on warriors of a hundred different worlds bound together only by the tenuous strands of their shared genetic legacy. The Lord Commander would wed those genetic ties to not only the culture of Chogoris and Asora but the the whole of Hasisk’ Path, making this the glue to unify his Chapter. The gathering on Asora saw the first occurrence of a ritual that would give a new meaning to the social conscious of the Void Rangers’ and seal the various members in the chapter in a bond as a unified host. Adapted from the traditions of the Asora feudal clans, this “Marking," also known as "the Ascension," was a simple ritual, dispensing with much of the shamanistic pageantry of the original people. It comprises but two parts, a challenge/assignment, and a name. The challenge would be no different than those set for aspirant. Such ceremonies were fairly common among the various warrior societies that made up much of the Imperium's vast armies. The warriors of the Void Rangers would however have to depending on the success of the unit as a whole, rather than individual warrior to accomplish this challenge; The success of each one, and even their survival would depend on the ability to accomplish this and fight together as units. It would require both intelligence and cooperation to overcome, so that no single member might alone survive them. The challenge would be with other in groups but with no one knowing what rank, company, or place of birth the other Void Brother came from. Seasoned warriors would accompany neophytes and warriors of different companies would have to overcome their animosity. This was employed as a tool to enforce solidarity and loyalty among the most brutal of warrior societies, those tasked with the most omnerous of duties and the harshest of sacrifices.

The second part of the ritual, conducted on that first day with the blood and sweet of their challenge still bright on the first Void Rangers' skin, was to choose new names to represent their new lives as part of the Ordu of Jaghatai, as warriors of the Void Rangers, discarding the lives and sins that had gone before. That first generation on the fields of Asora named themselves for their challenges. Later generations would follow in their footstep secured by the trials of blood and pain they had undergone and the oaths they had sworn.

The Lod Commander encourage his brothers to do this and more than that. He encouraged the study of the "Noble Pursuits," as they were known on Chogoris -- such things as calligraphy, hunting and the telling of ancient tales. The old ways of Chogoris were made the Truth of the Chapter, a strange blend of practicality and superstition. Only by working as a Chapter would they prevail.

The first part of the Chapter master's strategy secured, in the wake of the games and ceremonies conducted on Asora, he led the combined ranks against the outlawed region in The Akohon sector known as Hasisk’s Path to reclaim it for the Imperium. There they fought the pirate haven on the planet of Edo Major, for tradition alone would not be suffice to unit the Chapter. In the baptism of fire and blood that followed the division in the Chapter was healed as the bonds between the survivors were stronger than any simple oath.

The tale ends with the worlds in Hasisk’s Path which had served to bind the Chapter together in blood and war, would in turn serve to rebuild it in the centuries to come. From the wide plains of Asora, to the rugged systems in Hasisk’s Path and Edo Major's many void camps, the Chapter replenished its ranks. Since then, the Void Ranger’s has emerged from the Hasisk’s Path campaign as a Chapter reborn.

The inquisitor found several restricted files in the archives of the Deathwatch about this Koretada. However, these showed, him to be the chapter’s initial founder. Koretada is believed to have been a long serving watch captain of some renowned from the lineage of Jaghatai Khan. He was, on his return from his vigilance, made Chapter Master of a new founding, but upon his journey to the inauguration of his new command, the ship he was traveling aboard was cast of in the Warp. Upon reentering real space, his ship encountered an ancient ship. Some say it was the remains of a powerful ancient warship of forgotten design, other than the mighty battleship of the Great Crusade and some even whispers that was a Terran relic from before the Old Night. The better part of the Chapter was to send to board and investigate the hull, given that the Chapter were to receive salvaged right of the ship. The Adeptus Mechanicus took certain relic-technologies as payment for refitting the ship, along with free access to the knowledge stored in the vessel's data-tabernacle and the ship was cleansed, techsorcised, rechristenedt by the inquisition and Adeptus Mechanicus.

The inquisitor made the wise move not to mention the Deathwatch files to the Chapter when visiting them which she believes could have provoked the Chapter’s delegation.


Home region


Upon meeting The Void Rangers Inquisitor Van Der Saulan was meet with much courtesy and forthright honesty, which was different from the usual protocol and rigid adherence to rules. They told her that they believed it was ill-suited to follow protocols but did not punish those who transgressed the rules they set themselves. The Void Rangers are often thought of as a Fleet Based Chapter as they operate from the Relic ship Act of Resolve, a hybrid lance attack-fleet carrier. If rumors are right the Act of Resolve was salvaged by the Void Ranger before being re-commissioned after an extended refit and entered the service of the Void Rangers as their Flagship. It now serves as their Fortress Monastery. Definitely the ship played host to the inquisitor visit and was meet which more fanfare than exspected. She reports to be meet by “Warleader” Sasanki, a senior officer of the Chapter who revealed that if the Void Rangers should call a planet for home, it would be Edo Major.

To most, Sasanki told, an existence on the world would be too harsh for a colonization. Eons ago, two of Edo's worlds had collided, shattering into countless fragments, and leaving the system a broken, desolate place, choked with shards of dead rock, and blasted by cruel, radioactive Solar Winds, without natural resources and far from habitable space.

Not surprisingly this isolated region of space had in time become a haven, a base and a home for every criminal, miscreant, heretic, and rebel that existed in the sector before the Void Rangers conquered the region. Afterward the caverns and hollowed out catacombs were expanded and in time, a fixed base of operation was built upon the world. Named Darkwell, the base is the Chapter’s barrack and proving ground for new recruits shipped in from other part of the Imperium. The base itself, when the inquisitor regarded it from orbit, consists of twisted spires of ebon rocks which would rise from the surrounding wasteland. From low orbit, there are no visible structures and no evidence of human artifice. It is only the uneven rock faces, crags, and crevasses, which gives it away. All around the base, and in the cracks and shards of dead rock in the voids lies all manner of hidden defensive batteries and sally ports. Darkwell looks like a lonely outcrop on a lonely world. It would have seen as a bleak or desperate decision for the Void Rangers to choose the Edo System, but it serves to keep the base hidden. In the void around Edo Major passes the remains of captured pirate ships or other ships previously belonging to smugglers, criminals, outcast or other “unfortunate” humans foolish or desperate enough to enter restricted area. These ships have been looted for parts and rebuild to serve the Chapter or are used as quarters for the Chapter’s serfs that works extra hard to produce all that the Chapter needs. This might explain the large number of warships the Chapter possess as the Void Rangers are known to have a very extensive and diverse fleet. In addition, a large battle station build into the asteroid 12-Kappa-alpha orbiting around Edo Major serves the Chapter too; called Old Spike, this orbital space station functioning as a spaceport and defense station against incoming spacecraft, often the Chapter’s own vessels returning for refit and repair.


Organization


To the inquisitor, The Void Rangers’ Chapter are through and through a non-codex chapter even though they, on the surface seems to follow several of its tenders. The brothers of the Void Rangers are divided into a number of “Warhosts” a formation that stands above the clan formations in the Void Rangers structure and each Warhost is comparable to a codex company. The Warhosts are a mixture of warriors of differing origins and service time together with new recruits, either brought in from training from Edo Major or recruited on the march and will constitute a Warhost. The inquisitor figures the number of Warhosts at five, although she suggests later, that the number may have been as high as seven.

The Warhost are the basic formation of the Void Rangers but the exact strength of the Warhosts were difficult to assess due to the irregular size of the Warhosts. They could vary wildly in size, with the smallest numbering little more than 20 warriors and the largest as many as 400. The differences in size did not appear to indicate any tactical or strategic specialty but were rather tied to the will of the Warhost's commander, known in the Void Ranger’s dialect as a Captain or “Warleader". This disparity was not directly linked to the tactical role of the Warhost but rather to the preferences and charisma of the Warhost leader. These various Warleaders, the commanders of these divisions which made up the bulk of the Chapter, exercised a remarkable amount of personal authority and most often operated independently of their Lord Commander. Indeed, the various Warhosts often fluctuated wildly in size during the transition from one Warleader to another, with warriors transferring between Warhosts, or even splitting off to form new Warhosts at the whims of either the Warleader or The Lord Commander himself. As both the original Warhost and those Warhosts that would come to be would varied wildly in size, the process was, it seems, to been intended to allow each individual commander to operate efficiently within the bounds of their ability and strategic preferences, rather than enforcing a strict organizational system upon them. Also, not unlike the Space Wolves Chapter, rather than using the company markings as laid down in the Codex Astartes, the Void Rangers use a number of different symbols to denote the different Warhost or clan affliction that make up the chapter. These symbols were chosen by a new Clan Lord upon his election from the ranks, or a Warleader upon promotion and are adopted by all of the Void Rangers within the Clan or Warhost as a mark of fealty. They are also woven onto the various Warhost- and Clan banners, The symbol remains with them until the Warleader or Clan Lord would fall in battle, or upon the Warhost or Clan splits up, and the badge changes again.

The only other main organizational unit in the chapter, were the Temples and Clans. Just like the Warhost, each Temple or Clan varied quite widely in size, with some being formed of less than a handful of warriors and other up to several hundred. It seems to the inquisitor, that the average Clan, led by a Clan Lord who was not incomparably to a senor specialists or officer, had roughly a dozen or so members, although the Clans had no fixed size, and clans would rise and fall during the course wars with some merged into others while some were wiped out in battle. Some Clans were would only induct new initiates if they were from a certain world or region, recieving a new influx of clan members evertime new recruits from said region would be recruited. Other never inducted news members, their secrets dying with the last member. Futhermore, it was hard for the inquisitor to define the purpose of the clans, and what made a Void Ranger belong to a certain clan, as there seemed to be several different explanations; one of these would be that the Clans were a society of expert in a particular field or skill but were spread out among the Warhosts so as to give the Chapter operational depth and strategic flexibility, as the Chapter place little emphasis on maintaining specialized units. Indeed, officers and specialist such as Techmarines and Chaplains found in other Chapter where hard to identify due to lack of armour colour which would declare these Void Brothers as belonging to that said officer corps. Another explanation for a Void Rangers’ Clan affiliation could be service time, campaign badge, rank, level of experience, number of kills, celebration of victories, mourning, marks of censure, simple aesthetic preferences, induction pool, weapon familiarty or some other form of comradeship, irresectable of rank or specialty if any. Even for the ordinary squads members and those who formed a Captain's Honour Guard there were different Clans. Beneath the surface of this simmered other relationship, not easily visible to the inquisitor, relationships of blood and origin.

Warleader Sasanki suggested, that the It might be the corps-de-spirit, which was the factor which glued a clan together, since the individual Void brother's role and position within a Warhost changed as frequently as tactical need demanded, and perhaps to some deeper system of purpose. That each Clan was also a military formation was unquestionable, but to what end they served could not be deduced. The exact number of Clans were also difficult to ascertain, but an expected position in the order of ranks, squads, Warhosts and Clans, was observed, as if a Void Rangers were seeming ready to take up a new position should it be required. This would make a Warhost of the Void Rangers a considerably force ready to combat any threat head on or as, after splitting up, to deal with individual threats before reassembling again.

In addition, several bodies outside the clan- and Warhosts structure did exists and would be continuously referred to as “Temples” by Warleader Sasanki. What these were and to what purpose remain an enigma. Certain references are made to the "Oniwaban” which may have referred to either the Chapter's Librarians or the Chapters Vanguard units and may possibly encompass a wider intelligence gathering apparatus. Another Temple was the “Metsukes” suspected to be the Chaplaincy.


Several units that might be described as penal units by outsiders does also exist. The most notorious are the "Redeemers" of clan Maito, a temporary body of warriors whenever the need for diversionary or shock assault tactics occurred. Though assigned duties considered near suicidal by many observers, the Redeemers never lacks for volunteers, with those seeking to expunge some perceived sin equally matched by those seeking advancement through the honour attached to serving with the Redeemers and surviving.

Redeemers were the only units, with the exception of the Lord Commander’s honour guard and the most venerable of the Extraordinaries (the Chapter’s name for Chapter’s Veteran members) to make routine use of Terminator armour. The Redeemers were expected to use their heavy armour as shields for others. In doing so, they atoned for their perceived sins through not only martial glory, but also the protection of their brothers. If they survived their service in the Redeemers, they would often return to their previous posts, be transferred to a new unit, or sometimes to other roles fitting them.



Specilist unit/clans:


Clan Maito:

Clan Maito or Death's Cry is a warrior-brotherhood or clan within the Void Rangers, One if the largest and the only clan whose members are assigned to the clan. To be a member of Clan Maito is unofficial considered an act of censure or punishment. It is reserved for members of the Chapter that failed to achieve what was asked of them. Either for breach of honour/acts of dishonour, failer to ophold the standards and codes of battle or being unable to cope with their situation, either as lone surviviors or outcast. These unstable members would recieve a chance for glory, deployed where the battle is the fiercest and the risk of survival smallest, and hopefull find a new purpose for their exsitence... or the death they crave. Outside of battle their duties would be to the take care of unclean matters and certain ritualistic roles during campaigns where large forces of the Chapter are present.

The clan and their Lord Maito Nubunaga answer directly to the Chapter Master and only when the utter annihilation of the enemy is need, are the entire clan deployed. Most of the clan are, however, on loan to other warhost for a periode of time or campaign. The most famous units of clan Maito are the "Redeemer" Terminator squads whose armour paint is yet black and who rarely leaves any witness of their deeds, but other units exists too. With the introduction of the Primaris Clan Maito now also consists of several squads of ebon-coloured Hellblasters and Reiver squads. Usually a member who redeem himself will return to his former role, keeping a marks of censure or campaign badge with them as the only reminder of their past with them, though there remain a few battle brothers willing to be remain part of the clan, having found a new purpose as one of these eboncladed warriors. As per demand, clan Maito contain a large number of judiciar must "look after" these lost souls...


Clan Imagawa:

Clam Imagawa or the clan of numbers is a specialized clan within the Void Rangers. The members are the learned, most knowledgeable and experienced in the application of mathematic, calculation and organization. These logics analyse and formulates logistics maneuvers, be it battle and campaigns plans or warships navigation. Many of its members are Techmarines but the clan also boost a large number of the Chapter's space combat officers and students of siege craft are to be found within their ranks.


Clan Takegawa:

A fraternity of less renown Clan Takegawa dicuss and caretake the diplomatic relations with the other Imperium institute including other Chapters. It is most focused on practical matters instead of any moral principle and stresses political and diplomatic tactics, debate, and lobbying skill. It training program include the practical applied use of the act of oratory, debate, misdirection and treat of force, and its members are usually officer cadets, chaplains-in-traning or the first to be seconded to Deathwatch service, to better understand the dealings of the wider Imperium.


Clan Yamaoka

As a clan the Yamaoka or "Storm Blades" are proud linebreakers and vanguard warriors as well as experts in honour-duels. They are the dueling-masters of the Chapter and those who have proven themself in hand-to-hand combat. Unuseally the clan has no clan lord, being lead by a council of Elders with the Chapter Champion being it cermonial head. Offen seen as the largest clan, Its members are also taught to reflect in different ways upon their duties as Space Marines while working to expand their knowledgebase of combat techniques.


Clan Amago

One of the larger Clans, Amago compose most of the Void Rangers heavy assault biker squadrons and each of its members are superlative skilled riders. This Clan excelled in mobile warfare but its warriors are also known for being shock assault infantry, shipboard assault cadres, and aircraft pilots.



Armoury and Fleet


In terms of access to wargear and star-faring vessels, the Void Rangers are well equipped, as their alliance with the Forge World of Lenaroda means that all but the most distant Warhosts possess what would be expected or war machines, ammunition, and materiel from a Adeptus Astartes Chapter. The Chapter are in the possessing of many of the most modern forms of Adeptus Astartes equipment, as well as older and rare armours types. Their Armoury includes stocks of Mk VIII, void-modified Mk III Power Armour, as well as several Terminator Armours, including some of the Tartaros Pattern Terminator Armour, enough to equip the majority of their First Company. In addition, The Void Rangers seem able to field squadrons of Gunships and extensive stocks of plasma and Conversion Beam weaponry. Impressive as it is, the Void Rangers Chapter seems to be severely lacking Battle Tanks such as Vindicators and Predators. The Void Rangers are therefore often force to fight under-strength, particularly in terms of the use of heavy vehicles like Predators and Land Raiders, of which they possess very few. The Chapter was noted to only possess six Land Raiders of different sub-types as well as a single Sicaran Battle tank. Also, few Dreadnoughts has been sighted in the field.

The Void Rangers are also known to have a very extensive and diverse fleet, although lacking in large numbers of heavy capital ships and planetary siegecraft in comparison to most other Chapters. The main strength of the Void Rangers’ fleets was found in a plethora of different intermediate-class and Escort vessels, with range and speed being their primary focus.


Chapter Recruitment


The Chapter seems to make regular visit to several federal worlds in the severely dense Hasisk’s Path where they recruit the youngest and strongest youths as potential Aspirants. Warhosts are, however, also required to recruit as they travelled because supply and reinforcement convoys are rarely able to keep up with their rate of advance. Unusally the Chapter's scouts are not used for guerrilla warfare. Instead their main task is to gathering intelligence, for the Warhost. It seems to the Inquisitor, that the Viod Rangers Neophytes do not carry a name (just a number or pseudo-name) and that to the their battle-brothers, their tasks seemed underhanded and unworthy. This did also go for the Vanguard squads, which where also shunned. It seemed, that those that joined the Vanguard Ranks had to leave their name and honours behind. They forsake their "old" name, rank and idendity, to take up both a new name, combat role, as well as ritual tittles and symbols to symbolise their role as the poisioned knife in dark. The Vanguard and scouts also cover their heads, but when leaving the Vanguard squads, they return for their original role and removed the cover. This is so that they may distant themself with the shame of during uncontroversial warfare. All Void Rangers bear a long, ritual scar which are inlayed with electoo circuitry that causes the deep scar which seem to glow like caged stars. Not only does is this a mark of welcomst as they receive it when they are fully accepted into the Chapter as Neophytes, but it also represents the powers of the Librarians who hold a similar role not unlike that of the White Scars' Stormseers.

As the Chapter’s Marines live for the honour of battle, and it is almost certain that the younger battle-brothers will abandon a standard tactical structure in favour of simply rushing headlong at the enemy.


Combat doctrine


The achievemetns of the Void Rangers have often unnoticed by others, their battles originally fought on the far egdes of the Imperium where few have been able to observe the heroism they display in the name of the Emperor. Speed and strategic manoeuvrability are the cardinal virtues of their campaigns, and flexibility and the ability to adapt to circumstances swiftly are the hallmarks of their finest strategists. They meet brute force with emptiness, flowing around the foe to strike at his weakest points before falling back to strike again. In this regard they are not different from their parent Chapter. Tactically they operates almost eclusively s a rapid-strike force, as their expertise in void warfarer and anti-raiding has been lauded far and wide. They seem to disdain any kind of protracted engagement whenever possible, preferring to approach their targets either with extreme speed or strealth, with element of surprise on their side if possible.

Though they seem both competent and familiar with armoured vehicles, the core of their tactics rely on large detachments of mobile Space Marine heavy infantry. In this way, the Void Rangers make use of the bloody prowess and speed of their combat brethren to carry the day in battle. They often endeavour to be the initiator of combat actions and prefer not to fight on the defensive.


Gene-seed


To the Void Rangers, the “soul” of an Astartes is the Gene-seed, and view themselves as both a fusion of the current owner and the reincarnation of the previous owner of the Seed within them. The Chapter's librarian are assisting the Apothercarium with right Gene-seed for the right candidate.

The Chapter expects its battle-brothers not to just master the arts of war but also learn at least the basics of rhetoric, poetry, and calligraphy. It is expected by a battle-brother that he writes a "death poem" before going into battle, so that he may have cleaned his soul/gene-seed before death takes him.

Cleanliness is general highly important for the Chapter, both real and symbolic. Bathing is likely done at least daily, when possible, and battle-brothers’ armour and weapon is likely cleaned as often. This is even more so facing unclean enemies, as both before and after there will be purifications rites.


Chapter Character


The Void Rangers' character has always been a fundamentally aloof one, uninterested in what was happening in the wider Imperium save for when it intersected with their own affairs or the affairs which could affect the Chapter. Unlike their White Scars forebears, the Void Rangers’ savage hearts are tempered by a streak of dark mysticism, their training and role dictated as much by the superstitions of the original Chogorian recruit as by the standardized training coda of the fledgling Adeptus Astartes and their own obscure rites. Many Void Ranger battle-brothers carry abstract scrimshaw talismans or decorate their armour with intricate and abstract line-work. It is evens said that they prepare a Poet when knowing when entering a battle, they know they will not return from. Despite their individualism the Chapter and its battle-brothers seem deeply, almost incredibly, loyal, with many also make a habit of carrying devotional items such as prayer scrolls on their wargear. Yet they do also value learning and knowledge highly, many among them are skillfully as artificers, philosophers, and artists and they gathered wisdom as other Chapters gathered weapons, to be kept at the ready until the time came to unleash them upon the foe.

In character with their basic aloofness and desire for autonomy, the battle-brothers of the Void Rangers have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage. Each Void Ranger also maintains his own wargear with a singular reverence, to a higher degree than in most other Space Marine Chapters. Individual weapons and suits of power armour are handed down from generation to generation. Every ward will in turn add his own embellishments to such an extent that each weapon and suit of Power Armour becomes a treasured and storied relic in its own right. This level of individualism is further evidenced by a high degree of customization in insignia, kill markings and other form of personal adornment. This includes prophetic sigils and warding prayers engraved onto their armour or written on Purity Seals


The Inquisitor would note the exception of almost complete lack of any kind of position dedicated to the enforcement of military law. This comes down to the Void Rangers maintains a complex code of honour she was told, however the Inquistor believed that this is due to the Void Rangers' insular nature and unwillingness to properly report their activities. The result, however, is that there exist many instances of rivalries, and some of these are outright hostility towards different members of the Chapter.

Belief


The Void Rangers share the beliefs of their Founding forbearers and their Primarch, venerating the Emperor as the Ultimate Uniter of Mankind and as the Perfect, complete Being, but not as a God and do not hold the Imperial Creed as their faith and have little regard for the Ecclesiarchy.

To the Void Rangers, the Solar eclipse that serves as their Chapter badge is a potent and important symbol, representing both the Void Rangers’ link to Ancient Terra, their arrival as being a good omen for their allies and their duty to destroy the enemies of the Emperor in preparation for the day when He will rise from the Golden Throne to begin a new Great Crusade to unify the galaxy – The final darkness before a new bright dawn. On that day, Jaghatai Khan will return from the void to lead the White Scars and its successor Chapters once more


Notable members


Date Harumune: Lord Commander Date Harumune is the current Chapter Master or Lord Commander of the Void Rangers. He took command after the death of his pressesor Tokugawa Hirotada who was killed by Orks in the Invasion of Gon-Yuk in 968.M41. A mysterius if diligent and disciplined strategist, and master of void warfarer, he is know as an extremly active individual, always seeking new battlefield for his Chapter to prove their merit. After many long centuries of battle, It is said Lord Date is more machine than human. However, he engender fierce loyalty from the warriors who served him and is an inspiring figure.


Sasanki Yoshimoto: Warleader Sasanki is the commander of the of the Void Rangers' 4th Warhost, Fleetmaster to the Lord Commander and Head of the Sasanki and Imagawa clans. A proud warrior, Sasanki's pleasure is said to be that of battle and the destruction of his enemies. He is said to know the hearts and minds of the battle-brothers under him, and be a skilled duellist. His most hated foe is the Death Guard due to their boarding and capturing of the Void Rangers' strike cruiser The Void Sword and the destruction of its escorts as these ships were crewed by Imagawa clan members.


Okeda Hideyoshi: Warleader Hideyoshi is The Lord-regent of Lord Commander Date and Arch Commander of the Void Rangers, as well as Head of the Okeda, Takegawa and Konoe Clans. He is commonly regarded within the Chapter as the most proficient of the Commanders, with a combat record that included excellent performance in sieges, holding actions and rapid assaults. Stated by Lord Date to be one of his most capable warriors and most likely successor he is frequently described by the other Warleaders as one of the most formidable Commanders of the Chapters, having mastered the art of the strategic at a young age. When he takes to the battlefield he acts as a force of nature, with a fury and strength behind his aggression that while apparently barbaric is tempered by a keen intelligence and sense for the ebb and flow of battle.


Maito Nubunaga: Maito also known as Lord Maito or the Black Thunder, is lieutenant of the 1st Warhost and clan lord of the notorious Maito clan. As head clan Maito, Nubunaga has little regard for honour or ideas of civilized warfare, being content with a simple objective: utilizing the most terrible weapons on the battlefield to annihilate the enemy and crush their spirits entirely, using terror as a weapon. As head of clan Maito, Nubunaga has precluded himself from ever rising further above the rank of lieutenant, the association of his clan with the taint or death is shunned and seen as dishournable by the other members of his chapter. Nevertheless, Nubunaga is as skilled a tactician as any other officer of his Chapter and has been seen leading muliple strike forces thoughout his years.
Edited by Commander Nicky

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. 

 

 


 

Intro:

Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and that which are, are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra.

Stating “aloof relation with the other Imperium bodies” and “strained relationships with the Adeptus Terra” feels like a bit of a tautology. Also, is their strained relationships with the Adeptus Terra one-sided or have the Adeptus Terra noticed them? If they later they need to have done something notable, a Chapter just being aloof or killing a planet of five is not something that the Adeptus Terra would consider important, they have underlings for that. If it’s the former you could have some stuff about them doing stuff just because the Adeptus Terra have declared against it, maybe they ignore the codex, have a history of taking in known renegades (as long as they are don’t show themselves as Chaos-sworn or similar), or similar. Or maybe they just ignore any attempts from anybody to order them around, no matter their linage or honours, since they see those people as lapdogs of Terra – making them very hard to work with by Chapter’s that by age and deeds se themselves as always being the leaders when fighting alongside younger forces (a.k.a. more or less all 1th Founding Chapters and many from the 2:nd).

 

If it was up to me would I just cut the “but also, so it seems a lack of insight and strained relationships with the Adeptus Terra”-part, but you do what you want.

 

Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major.

Do you mean here that they take the new, possible, recruits to Edo Major, or that they constantly return to Edo Major to get new recruits, even when they have taken in new blood along their warpath?

 

in extreme cases, taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets. Their practice has caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers had on a number of occasions encroached upon territory ceded to the more established Chapters like the Invaders and the Red Scorpions.

like this part.

 

 

 

The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra.

Suggest either cutting Adeptus Terra or explain what kind of reprimands they have gotten, after all if the Adeptus Terra notice you they seldom let you go with just a reprimand.

 

Theses one-way grudges, however, seems not to bother the Void Rangers as the approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

Would ad something about “and not carrying about the feelings of allied forces” at the end.

 

 Originating as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. The basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions.

 Suggest adding “seems”, “reportedly”, “appear to” and similar to this text, and later parts when talking about their history since it’s supposedly made up by mostly lost data pieced together and educated guesswork. Little real facts.

 

They were rarely more than one hundred warriors in each war zone,

One hundred SM are a lot, suggest changing that into a lower number if you want to indicate they are spread out and spread thin.

 

far from aid and succor.

Do you mean “support” here? If not, what is “succor”?

 

They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it Xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did, they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. Where other Chapter sought to prosecute a war of stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers descended upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overran its positions without mercy, using speed and fury to overwhelm any defense, a trait of their Chogorian origin. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle groups that followed the trail of destruction they wrought. To the Void Rangers to fight, to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.

Many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers did not lack discipline, and though they wore the cloak of the savage, they were not the same wild killers as the more infamous chapters. Their nature was untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor. They were merciless and sometimes cruel on the attack and often seen as insolent or fractious, but such rumors were founded on misunderstanding. When the Void Rangers granted no mercy to their foe, they did so not for the joy of simple slaughter, but in honor of the valor shown them, they held back nothing just as had a worthy foe. When they failed to respect the policies and plans of others, it was because their own ways served them better.

Suggest adding something about “and not carrying about the feelings of allied forces” at the end, since the information about them is supposed to be lacking. Or maybe just cut it all to show that it’s something unknown. Or change into an omniscient narrator.

 

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howling.

suggest adding a date to when The Howling happened.

 

 It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits from Chorigian. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. Internal rivalry soon started to take rout even as the battle group prepared to sally ford.

This is an interesting idea.

Edited by Gamiel

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. Will comment on the new one now.

 

 

 

Intro:

Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and that which are, are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra.

Stating “aloof relation with the other Imperium bodies” and “strained relationships with the Adeptus Terra” feels like a bit of a tautology. Also, is their strained relationships with the Adeptus Terra one-sided or have the Adeptus Terra noticed them? If they later they need to have done something notable, a Chapter just being aloof or killing a planet of five is not something that the Adeptus Terra would consider important, they have underlings for that. If it’s the former you could have some stuff about them doing stuff just because the Adeptus Terra have declared against it, maybe they ignore the codex, have a history of taking in known renegades (as long as they are don’t show themselves as Chaos-sworn or similar), or similar. Or maybe they just ignore any attempts from anybody to order them around, no matter their linage or honours, since they see those people as lapdogs of Terra – making them very hard to work with by Chapter’s that by age and deeds se themselves as always being the leaders when fighting alongside younger forces (a.k.a. more or less all 1th Founding Chapters and many from the 2:nd).

 

If it was up to me would I just cut the “but also, so it seems a lack of insight and strained relationships with the Adeptus Terra”-part, but you do what you want.

I think I will cut it...

 

 

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. Will comment on the new one now.

 

Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major.

Do you mean here that they take the new, possible, recruits to Edo Major, or that they constantly return to Edo Major to get new recruits, even when they have taken in new blood along their warpath?

 

They do both. It will be decided by each battle group's disstance to Edo Major and the scale of the mission and damage infiltrated on the battle group... Those missions which brings them close to Edo Major will make less likely start making new recruitment in other planets. They will instead resupply at Edo Major where a constant influx of new recruit is brougth in and trained. Those battle groups who have taking heavy damage in staff and materials will try the best they can to return to a plantet for repair and ammunitions resupply. while remaining there, they will have shipped fresh recruit armed and trained. As this can take some times, from month to years dependent upon the distance, this battle group can start making their own search and recruit potentials aspirants, train them the best before reinforcement reach their location and strenghten thme further. Finally, there are those on the move who might not lack materials but staff. They recruit in mass on the move and train the recruit in warzone, in live-fire actions.

 

 

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. Will comment on the new one now.

 

 

 Originating as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. The basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions.

 Suggest adding “seems”, “reportedly”, “appear to” and similar to this text, and later parts when talking about their history since it’s supposedly made up by mostly lost data pieced together and educated guesswork. Little real facts.

 

They were rarely more than one hundred warriors in each war zone,

One hundred SM are a lot, suggest changing that into a lower number if you want to indicate they are spread out and spread thin.

 

far from aid and succor.

Do you mean “support” here? If not, what is “succor”?

 

Damn :rolleyes: ... I mean support.

 

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. Will comment on the new one now.

The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra.

Suggest either cutting Adeptus Terra or explain what kind of reprimands they have gotten, after all if the Adeptus Terra notice you they seldom let you go with just a reprimand.

 

Theses one-way grudges, however, seems not to bother the Void Rangers as the approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

Would ad something about “and not carrying about the feelings of allied forces” at the end.

I was thinking, that the Adeptus Terra, would notice this but did not care weather this lead to any change.

 

 

comments on an old post, was working on it when I saw that you had created a new lore post, so it might be pointing out stuff you have changed. Will comment on the new one now.

 

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howling.

 

suggest adding a date to when The Howling happened.

The Howling happend in 401.M34... Intilialy I did that, but was adviced by another, that I should drop it...

Should I change in the above, or make a new post?

 

Should I change in the above, or make a new post?

 

Usually best to update the OP with your latest version. Then only update replies/comments if it is spelling or minor grammatical mistakes. Then it is easy to follow along for a new reader. I used to keep previous versions hidden in spoilers until I was satisfied with what I had got to

  • 3 months later...
  • 2 months later...

Still working on it:

 

Hidden Content

The Void Rangers


++++++++++++++++++++++


CHAPTER NAME: .............. ...Void Rangers
FOUNDING: ............................??? [M.34 a least]
CHAPTER WORLD: ...............Edo Major
FORTRESS MONASTERY: ....Darkwell and Act of Resolve (Barrack world and Flagship/Fortress monastery res.)
GENE-SEED: …………...........White Scars (speculated)
KNOWN DESCENDANTS: .....NONE

Allegiance: Imperium of Man
Chapter Master: Date Harumune
Current Size Estimate: 900-950
Specialty: Void warfarer and anti-raiding
Colours: Gold, blue, green and black
Symbol: A dark circle with an halo around (like a solar eclipse)
Battle Cry: "The Emperor Uses All"

spacemarine #01



Skærmbillede 2021 02 22 113415


Intro


Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and the informaion available are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the rest of the Imperium. The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments to move from war zone to war zone as they will. They seem to always be on the warpath to a new conflict, traveling almost exclusively from one warzone to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets. Their practice has caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers have, on several occasions, encroached upon territory already ceded to the more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters like the Ultramarines or The Adeptus Terra. Theses grudges seems to be one-wayed. The Void Rangers seems not to bother as they appear to approve the honor duels that sometime are demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.

Always wandering and patrol the outer edge of know space they seem to prefer the Segmentum Pacificus, more specific the area of space known as the Hasark's Path, a region the Chapter is suspected to care and protect. The Chapter has an almost nomadic habit and because of this, most adepts have found it difficult to keep track with them and identify if the Void Rangers have a base of operations. This is not made any easier, by the fact, that the only known base service only as a rally point, proving ground for its recruits, and resupplying center for its fleets. Unofficial reports requested and interviews made by the inquisition has confirmed that the Void Rangers referer to this base as a "barrack". and it remains to be seen if there exists a world they call home.

The Chapter is known for its loyal tendency to the Imperium and once they have committed themselves to a campaign, they will, it seems, fight on till whatever end. Be it their death or that of their foes.



History



As with many Astartes Chapters of obscure origin, much of the details pertaining to the Chapter's history and the early disposition of the Void Rangers have been lost to the official Imperial record. Such teachings and lore the Void Rangers themselves retain on the matter have become so intertwined with myth and dense allegory as to be almost useless in divining certain facts. This difficulty of determining the Void Rangers' history and origins should come as no surprise for a Chapter that seems to value solitude and autonomy.

It would therefore come as little surprise, that the exact date of the Void Rangers founding has long since been lost or forgotten. What information can be gathered suggests they belong to the 6th or 7th founding. The best information available is from the treaty “The study of Astartes”, writing by Inquisitor Van Der Saulan who has been one of the primary investigators into the Chapter and has had the most dealings with it. According to Inquisitor the Void Rangers first appeared sometime after 001.M34 and certainly after Abaddon the Despoiler’s 4th Black Crusade. It is known that it was after that onslaught that the High Lords of Terra declared a new Founding to recup the untold damage inflicted across the Imperium and further strengthen for the inevitable next coming of hellish forces out of the Eye of Terror. The many ancient relics of highly advanced technology would suggest they are of an early founding perhaps the 2nd or 3rd Founding, but this seems unlikely as the Inquisitor have point out, that the Chapter is not mentioned in any report before the 34th millennium and therefore suggest the Void Rangers to be of a later founding who could have been blessed with several "gifts" by their founding Chapter.

The Inquisitor is confident that the Void Rangers originated as a Fleet Based Chapter that was utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. This gives rise to the postulation that that the basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions. They would rarely be more than a fifty warriors in each war zone, pitted against the empires and armies beyond and within the edge of the maps, the brave few standing against the terrors of the outer dark or the horrors from within, far from aid and support. They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. The Inquisitor notes that where other Chapter would seek to prosecute a war with stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers would descend upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overrun its positions without mercy, using speed and fury to overwhelm any defense, a trait perhaps from their founding chapter. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle Groups that followed the trail of destruction they wrought. According to several interview made by members of the Void Rangers, to fight to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.

The Inquisitor believe that the many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, which are different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers does not lack discipline, and though they are wearing the cloak of the savage, they are not the same wild killers as more infamous chapters. Their nature is untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor.

They might be merciless and sometimes cruel on the attack and are often seen as insolent or fractious, but such rumors seem to be founded on misunderstanding. According to the Void Rangers themselves, they would grant no mercy to their foe, but would so not for the joy of simple slaughter, but in honor of the valor shown them, they would hold nothing back just as had a worthy foe. It seemed to the Inquisitor that when they failed to respect the policies and plans of others, it was because their own ways served them better.

It has been reported that the inquisitor was witness to several ceremonies which included oral tales and stories about the Chapter’s origin in the cluster known as Hasisk’s Path. The inquisitor made the following research on the Chapter which revealed, that their appearing in Hasisk's Path could have been no later than the 38th millennium due to the newly made Akohon sector's creating in that millennium. Her research also revealed, that they started to permanently settle in a single sector around this time.

The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howlingin in 401.M34. Although once a thriving sector consistent with dozens of inhabitant planets and vast industry, the sector was cut off, and all contact with the wider Imperium was lost with the disruption of the Astronomican. Continuing Warp storms and star nebulas in and around the sector did not make it any easier for the Imperium to contact it, and as time passed by, the Imperium lessened their hope of ever receiving contact with the sector.

However, in the early 38th millennia something changed. The Warp storms which had frequently plagued the region started to calm down and a stable warp route to and from the sector became clear. It was thereby possible for the first time to make voyages to and from the sector’s worlds. The Imperium spent no idle time exploring what had happened with the inhabitants in this isolated realm. What they found was a realm claimed by xenos, traitors and chaos worshippers.

The High Lords of Terra’s strategic command had initially considered the sector of space of little value and had left it undefended during several incursions. The region had, however, suffered a series of brutal and devastating wars and conflicts alongside famine, widespread insanity, daemonic possessions, and inter-human wars as the region had fallen into anarchy shortly after the sector was isolated. Initially, the Imperial’s tried to hail the worlds but many of these worlds did not respond to the Imperial authority and many more growled that the Imperial did not hold sway here. Many even replied that only The Dark Gods would commanded them. The Akohon sector was one of the few sectors left capable of replenishing the wider Imperium, and as such it was declared of strategic importance.

The Imperium had never intended to abandon the worlds in the Akohon sector and the High Lords wanted to make it known that their authority still held sway in this area of the Imperium. Initially a single Battle group was formed with the object of bringing the Akohon sector back into the Imperial fold and, at first, made good progress at the outer systems as the defenders stood little chance. However, the attacking force was underestimated from the beginning, and the Battle Group was soon bogged down on several fronts. When it became clear that the estimated Imperial forces were not sufficient to handle the task, a request for reinforcements was made. This was answered by several Knightly Houses, significant Adeptus Mechanicus forces from 3 different Forge Worlds, including Titans, and elements from half a dozen Chapters of Adeptus Astartes, including the full strength of the Void Rangers.

At first, this was both a celebration and renewing: The Chapter had rarely gathered its full strength in one place and the last time it occurred was several millenniums ago. It was therefore a celebration for the de jura Chapter Master (or Lord Commander to the Void Rangers) Nathaniel Redford to call a muster on the plain world of Asora. However, this force that finally assembled in the skies above Asora was not a unified Chapter. Each company kept to their own, looking on those who should have been their brothers with suspicion and no little disdain, a gathering of strangers in a strange land. It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. As the tales goes, internal rivalry soon started to take rout even as the battle group prepared to sally ford.

The fighting against impossible odds was the challenge the Chapter had wanted but each company fougth their own battle, neither lending their support not content with other outdoing them. This went very real for those bearing the same livery as them. For the next years the Battle Group waged a cruel war of attrition against the worlds in the sector. Although not a unified force, the forces of chaos would provide the stiffest and fiercest foe for the Battle Group. Several worlds deemed to be unattainable were subjected to orbital bombardment and billions were killed through the act of Exterminatus. The innocent died with the guilty. No quarter was given, and none were asked for either of the combatants. On and on the war would rage with the end never seemed to be in sight.

The inquisitor reports, that she understood that as The Void Rangers raged their wars, how bravely they may have been, their tactics changed. None of them would retreat form a foe, lets some other snatch the victory. None of them would sit idle while the enemies of the Imperium were still alive. But they gave battle without remorse and without regard for their own life. At Naniwa elements of the 2nd, 5th and 7th company took the citadels of the Black Legion in a single night at the cost of a third of their own, all to outpace an Imperial Fists strike force meant to reinforce and take it. At Yomei Alpha, a force of 50 Void brothers and 100 neophytes battled an alien race commanded tanks impenetrable to most Imperial arms. They prevailed but at enormously price in life.

The Void Rangers did not fight as a unit, but as individual champions, each trying to outcompete the other. Slowly they were being eroded by the pressures of war and their own stubborn dedication to prosecuting it in their own way. They had been pathfinders in both a tactical and strategic sense, amongst the keenest and most proficient breed of the Adeptus Astartes created by the Emperor, but the intern rivalry and slow attrition were starting to take their toll. The Chapters many battered forces were more concern with outdoing their own and jealously guarded their small fragments of glory. The Chapter began to turn in upon itself as each company struggled for primacy and each battle led them further down the path of arrogance.

The lowdown and blow for the Chapter’s fragile pride finally came at Quarter-Dunan, the former seat of the Sector Lord. Here the Chapter lost not only 2 full companies, but also Chapter Master Redford and most of their officer cadre and aids. This was an overrose to take the planet before the main force. This vain attempt was declared a waist as little had been gained, and even as much of what happened during this conflict is unclear due to the inquisition sealed most of the information concerning this conflict, it is known is that when the main force arrived, the Chapter was reassigned to rearguard duties for fear that they would not back away from the conflict if not ordered to redraw. It was only after the breaking of the Quarter-Dunan system, that resistance to the Imperium collapsed across the entire sector. However, by this time, Void Rangers had finally realised their folly: their lose of cohesion and morale was at an all time low. demoralized and broken, they were a shadow or their former self. Ashamed that they had failed in the war they has waged on their own. Independent without unity. In the Akohon sector, they had hope to find glory, but were labeled as reckless glory-seekers.


What was left of the Chapter Council gatered to discuss their situation. Initally The Council was unable to choose a successor to the deceased Redford. At first it would appear, that another could not been chosen. As tension ran high it seemed that the Chapter was at the brink of civil war, when the Chapters librarians found a solution, and compromise was made, which was to change the fortune of the Chapter dramatically.

Many Chapters have marines serving with the Deathwatch for an extended periode of time and the Void Rangers are no exception. One of the Void Rangers', a marine name Koretada, had been serving with the Deathwatch for several years. He had been out of contact with the rest of the Chapter since before Asora and therefore not enmeshed himself within any of the Chapter's numerous factions and groups. The simple fact would allow Koretada to be accepted by the different factions in the Chapter; both in its upper echelons and by the rank and files. Upon reunion he was declared the new Lord Commander and with his new rank, his first task was to unify and rejuvenate the Chapter.

Koretada had been a student of lore and knew the history about how tThe Primarch Jaghatai Khan had united the people of the steps on his homeworld of Chogoria. In a similar move, Lord Commander Koretada called together the fractious elements of his chapter at the base of where it all started: Asora.

When the Chapter Master brought them all together on the wide plains of the Asora, he beheld different heraldry on warriors of a hundred different worlds bound together only by the tenuous strands of their shared genetic legacy. The Lord Commander would wed those genetic ties to not only the culture of Asora but the the whole of Hasisk’ Path, making this the glue to unify his Chapter. The gathering on Asora saw the first occurrence of a ritual that would give a new meaning to the social conscious of the Void Rangers’ and seal the various members in the chapter in a bond as a unified host. Adapted from the traditions of the Asora feudal clans, this “Marking," also known as "the Ascension," was a simple ritual, dispensing with much of the shamanistic pageantry of the original people. It would comprise but two parts, a challenge, and a name. The challenge would be no different than those set for aspirant. Such ceremonies were fairly common among the various warrior societies which makes up much of the Imperium's vast armies. The warriors of the Void Rangers would however have to depending on the success of the unit as a whole, rather than individual warrior to accomplish this challenge; The success of each one, and even their survival would depend on the ability to accomplish this and fight together as units. It would require both intelligence and cooperation to overcome, so that no single member might alone survive them. The challenge would be in groups with name, rank, company, or any other association with a certain group deferred. Seasoned warriors would accompany neophytes and warriors of different companies would have to overcome their animosity. This was employed as a tool to enforce solidarity and loyalty among the most brutal of warrior societies, those tasked with the most omnerous of duties and the harshest of sacrifices.

The second part of the ritual, conducted on that first day with the blood and sweet of their challenge still bright on the first Void Rangers' skin, was to choose new names to represent their new lives as part of the Ordu of Jaghatai, as warriors of the Void Rangers, discarding the lives and sins that had gone before. That first generation on the fields of Asora named themselves for their challenges. Later generations would follow in their footstep secured by the trials of blood and pain they had undergone and the oaths they had sworn.

The Lod Commander encourage his brothers to do this and more than that. He encouraged the study of the "Noble Pursuits," as they were known on ancient Terra -- such things as calligraphy, hunting and the telling of ancient tales. The old ways of Asora were made the Truth of the Chapter, a strange blend of practicality and superstition. Only by working as a Chapter would they prevail.

The first part of the Chapter master's strategy secured, in the wake of the games and ceremonies conducted on Asora, he led the combined ranks against the outlawed region in The Akohon sector known as Hasisk’s Path to reclaim it for the Imperium. There they fought the last renegade bastion on the planet of Edo Major, for tradition alone would not be suffice to unit the Chapter. In the baptism of fire and blood that followed the division in the Chapter was healed as the bonds between the survivors were stronger than any simple oath.

With the worlds in Hasisk’s Path secured they Chapter began to rebuild The sector had served to bind the Chapter together in blood and war, and would in turn serve to rebuild it in the centuries to come. From the wide plains of Asora, to the rugged systems in Hasisk’s Path and Edo Major's many void camps, the Chapter replenished its ranks. Since then, the Void Ranger’s has emerged from the Hasisk’s Path campaign as a Chapter reborn.

The inquisitor found several restricted files in the archives of the Deathwatch about this Koretada. However, these showed, him to be the chapter’s initial founder. Koretada is believed to have been a long serving watch captain of some renowned from the lineage of Jaghatai Khan. He was, on his return from his vigilance, made Chapter Master of a new founding, but upon his journey to the inauguration of his new command, the ship he was traveling aboard was cast of in the Warp. Upon reentering real space, his ship encountered an ancient ship. Some say it was the remains of a powerful ancient warship of forgotten design, other than the mighty battleship of the Great Crusade and some even whispers that was a Terran relic from before the Old Night. When the ship carring Koretada return, they came with this warship in rope. The better part of the Chapter was to send to board and investigate the hull, given that the Chapter were to receive salvaged right of the ship. The Adeptus Mechanicus took certain relic-technologies as payment for refitting the ship, along with free access to the knowledge stored in the vessel's data-tabernacle and the ship was cleansed, technorcised, rechristenedt by the inquisition and Adeptus Mechanicus.

The inquisitor made the wise move not to mention the Deathwatch files to the Chapter when visiting them which she believes could have provoked the Chapter.


Home region


Upon meeting The Void Rangers Inquisitor Van Der Saulan was meet with much courtesy and forthright honesty. This was different from the usual protocol and rigid adherence to rules the Adeptus Astartes shows. The Chapter's delegate told her that they believed it was ill-suited to follow protocols but did not punish those who transgressed the rules they set themselves. The Void Rangers are often thought of as a Fleet Based Chapter as they operate from the Relic ship Act of Resolve, a hybrid lance attack-fleet carrier. If rumors are right the Act of Resolve was salvaged by the Void Ranger before being re-commissioned after an extended refit and entered the service of the Void Rangers as their Flagship. It now serves as their Fortress Monastery. Definitely the ship played host to the inquisitor visit and was meet which more fanfare than exspected. She reports to be meet by “Warleader” Sasanki, a senior officer of the Chapter who revealed that if the Void Rangers should call a planet for home, it would be Edo Major.

To most, Sasanki told, an existence on the world would be too harsh for a colonization. Eons ago, two of Edo's worlds had collided, shattering into countless fragments, and leaving the system a broken, desolate place, choked with shards of dead rock, and blasted by cruel, radioactive Solar Winds, without natural resources and far from habitable space.

Not surprisingly this isolated region of space had in time become a pirate haven, a base and a home for every criminal, miscreant, heretic, and rebel that existed in the sector before the Void Rangers conquered the region. Afterward the caverns and hollowed out catacombs were expanded and in time, a fixed fortress/base of operation was built upon the world. Named Darkwell, the base is the Chapter’s barrack and proving ground for new recruits shipped in from other part of the Imperium. The base itself, which the inquisitor regarded from orbit, consists of twisted spires of ebon rocks which rose from the surrounding wasteland. From low orbit, there are no visible structures and no evidence of human artifice. Only the uneven rock faces, crags, and crevasses, gives it away. All around the base, and in the cracks and shards of dead rock in the voids lies all manner of hidden defensive batteries and sally ports. Darkwell is like a lonely outcrop on a lonely world. It would have seen as a bleak or desperate decision for the Void Rangers to choose the Edo System, but it serves to keep the base hidden. In the void around Edo Major passes the remains of captured and looted ships previously belonging to smugglers, criminals, outcast or other “unfortunate” humans foolish or desperate enough to enter restricted area. These ships have been looted for parts and rebuild to serve the Chapter or are used as quarters for the Chapter’s serfs that works extra hard to produce all that the Chapter needs. This might explain the large number of warships the Chapter possess as the Void Rangers are known to have a very extensive and diverse fleet. In addition, a battle station build into the asteroid 12-Kappa-alpha orbiting around Edo Major serves the Chapter too; called Old Spike, this orbital space station functioning as a spaceport and defense station against incoming spacecraft, often the Chapter’s own vessels returning for refit and repair.


Organization


From the reports of the inquisitor, The Void Rangers’ Chapter are through and through a non-codex chapter even though they, on the surface seems to follow several of its tenders. The brothers of the Void Rangers are divided into a number of “Warhosts” a formation that stands other formations in the Void Rangers structure and each Warhost is comparable to a codex company. The Warhosts are a mixture of warriors of differing origins and service time together with new recruits, either brought in from training from Edo Major or recruited on the march and will constitute a Warhost. The inquisitor figures the number of Warhosts at five, although she suggests later, that the number may have been as high as seven.

The Warhost are the basic formation of the Void Rangers but the exact strength of the Warhosts were difficult to assess due to the irregular size of the Warhosts. They could vary wildly in size, with the smallest numbering little more than 20 warriors and the largest as many as 300. The differences in size did not appear to indicate any tactical or strategic specialty but were rather tied to the will of the Warhost's commander, known in the Void Ranger’s dialect as a Captain or “Warleader". This disparity was not directly linked to the tactical role of the Warhost but rather to the preferences and charisma of the Warhost leader. These various Warleaders, the commanders of these divisions/Warhost that made up the bulk of the Chapter's battle force, exercised a remarkable amount of personal authority and most often operated independently of their Lord Commander. Indeed, the various Warhosts often fluctuated wildly in size during the transition from one Warleader to another, with warriors transferring between Warhosts, or even splitting off to form new Warhosts at the whims of either the Warleader or The Lord Commander himself. As both the original Warhost and those Warhosts that would come to be would varied wildly in size, the process was, it seems, to been intended to allow each individual commander to operate efficiently within the bounds of their ability and strategic preferences, rather than enforcing a strict organizational system upon them. Also, not unlike the Space Wolves Chapter, rather than using the company markings as laid down in the Codex Astartes, the Void Rangers use a number of different symbols to denote the Warhost or Clan affliction that make up the chapter. These symbols were chosen by a new Clan Lord upon his election from the ranks, or a Warleader upon promotion and are adopted by all of the Void Rangers within the Clan or Warhost as a mark of fealty. Thes eymbols would also be woven onto the various Warhost- and Clan banners, The symbol remains with them until the Warleader or Clan Lord would fall in battle, or upon the Warhost or Clan splits up, and the badge changes again.

The only other main organizational unit in the chapter, were the Clans and Temples. Just like the Warhost, each Clan or Temple varied quite widely in size, with some being formed of less than a handful of warriors and other up to several hundred. It seems to the inquisitor, that the average Clan, led by a Clan Lord who was not incomparably to a senor specialists or officer, had roughly a dozen or so members, although the Clans had no fixed size, and clans would rise and fall during the course of wars with some merged into others while some were wiped out in battle. Some Clans were would only induct new initiates if they were from a certain world or region, recieving a new influx of clan members evertime new recruits from said region would be recruited. Other never inducted news members, their secrets dying with the last member. Futhermore, it was hard for the inquisitor to define the purpose of the clans, and what made a Void Ranger belong to a certain clan, as there seemed to be multiple explanations; that the Clans were a society of expert in a particular field or skill and spread out among the Warhosts so as to give the Chapter operational depth and strategic flexibility, that a affiliation with a Clan could be the service time, the campaign badges, the rank, the level of experience, the number of kills, celebration of victories, mourning, marks of censure, simple aesthetic preferences, induction pool, weapon familiarty or some other form of comradeship, irresectable of rank or specialty if any. Beneath the surface of this simmered other relationship, not easily visible to the inquisitor, relationships of blood and origin.

The Chapter place little emphasis on maintaining specialized units. Indeed, officers and specialist such as Techmarines and Chaplains found in other Chapter where hard to identify due to lack of armour colour which would declare these Void Brothers as belonging to that said officer corps.

Warleader Sasanki suggested, that the It might be the corps-de-spirit, which was what glued a clan together, since the individual Void brother's role and position within a Warhost could change as frequently as tactical need demanded, and perhaps to some deeper system of purpose. Each Clan was a military formation, unquestionable, but to what end they served could not be deduced. The exact number of Clans were also difficult to ascertain, but an expected position in the order of ranks, squads, Warhosts and Clans, was observed. This came down to a Void Rangers being seeming ready to take up a new position should it be required. This would make a Warhost of the Void Rangers a considerably force ready to combat any threat head on or, after splitting up, to deal with individual threats before reassembling again.

In addition, several bodies outside the clan- and Warhosts structure did exists and would be continuously referred to as “Temples” by Warleader Sasanki. What these were and to what purpose remain an enigma. Certain references are made to the "Oniwaban” which may have referred to either the Chapter's Librarians or the Chapters Vanguard units and may possibly encompass a wider intelligence gathering apparatus. Another Temple was the “Metsukes” suspected to be the Chaplaincy.


Several units that might be described as penal units by outsiders did also exist. These would all belong to Clan Maito. The most notorious unit of Clan Maito where the "Redeemers", a temporary body of warriors assembled whenever the need for diversionary or shock assault tactics occurred. Though assigned duties considered near suicidal by many observers, the Redeemers never lacks for volunteers, with those seeking to expunge some perceived sin equally matched by those seeking advancement through the honour attached to serving with the Redeemers and surviving.

Redeemers were the only units, with the exception of the Lord Commander’s honour guard and the most venerable of the Extraordinaries (the Chapter’s name for Chapter’s Veteran members) to make routine use of Terminator armour. The Redeemers were expected to use their heavy armour as shields for others. In doing so, they atoned for their perceived sins through not only martial glory, but also the protection of their brothers. If they survived their service in the Redeemers, they would often return to their previous posts, be transferred to a new unit, or sometimes to other roles fitting them.



Specilist unit/clans:


Clan Maito:

Clan Maito or Death's Cry is a warrior-brotherhood or clan within the Void Rangers, One if the largest and the only clan where members can be assigned to the clan. To be a member of Clan Maito is unofficial considered an act of censure or punishment. It is reserved for members of the Chapter that failed to achieve what was asked of them. Either for breach of honour/acts of dishonour, failer to ophold the standards and codes of battle or being unable to cope with their situation, either as lone surviviors or outcast. These unstable members would recieve a chance for glory, deployed where the battle is the fiercest and the risk of survival smallest, and hopefull find a new purpose for their exsitence... or the death they crave. Outside of battle their duties would be to the take care of unclean matters and certain ritualistic roles during campaigns where large forces of the Chapter are present.

The clan and their Lord Maito Nubunaga answer directly to the Chapter Master and only when the utter annihilation of the enemy is need, are the entire clan deployed. Most of the clan are on loan to one or another warhost for a periode of time or campaign. The Clan's most famous unit is the "Redeemer" Terminator squads whose armour paint is yet black and who rarely leaves any witness of their deeds, but other units exists too. With the introduction of the Primaris, Clan Maito now also consists of several squads of ebon-coloured Hellblasters and Reiver squads. Usually a member who redeem himself will return to his former role, keeping a sigil of censure or campaign badge with them as the only reminder of their past with them, though there remain a few battle brothers willing to be remain part of the clan, having found a new purpose as one of these eboncladed warriors. As per command, clan Maito contain a large number of judiciars who must "look after" these lost souls and install dicipline as they see fit...


Clan Imagawa:

Clam Imagawa or the clan of numbers is a specialized clan within the Void Rangers. The members are the learned, most knowledgeable and experienced in the application of mathematic, calculation and organization. These logics analyse and formulates logistics maneuvers, be it battle and campaigns plans or warships navigation. Many of its members are Techmarines but the clan also boost a large number of space combat officers and students of siege craft.


Clan Takegawa:

A fraternity of less renown Clan Takegawa dicuss and caretake the diplomatic relations with the other Imperium institute including other Chapters. It is most focused on practical matters instead of any moral principle and stresses political and diplomatic tactics, debate, and lobbying skill. It training program include the practical applied use of the act of oratory, debate, misdirection and treat of force, and its members are usually officer cadets, chaplains-in-traning or the first to be seconded to Deathwatch service, to better understand the dealings of the wider Imperium.


Clan Yamaoka

As a clan the Yamaoka or "Storm Blades" are proud linebreakers and vanguard warriors as well as experts in honour-duels. They are the dueling-masters of the Chapter and those who have proven themself in hand-to-hand combat. Unuseally the clan has no clan lord, being lead by a council of Elders with the Chapter Champion being it cermonial head. Offen seen as the largest clan, Its members are also taught to reflect in different ways upon their duties as Space Marines while working to expand their knowledgebase of combat techniques.


Clan Amago

A Clan of renown, Amago compose most of the Void Rangers heavy assault biker squadrons and each of its members are superlative skilled riders. This Clan excelled in mobile warfare but its warriors are also known for being shock assault infantry, shipboard assault cadres, and aircraft pilots.



Armoury and Fleet


In terms of access to wargear and star-faring vessels, the Void Rangers are well equipped, as their alliance with the Forge World of Lenaroda means that all but the most distant Warhosts possess what would be expected or war machines, ammunition, and materiel from a Adeptus Astartes Chapter. The Chapter are in the possessing of many of the most modern forms of Adeptus Astartes equipment, as well as older and rare armours types. Their Armoury includes Mk VIII, void-modified Mk III Power Armour, as well as several Terminator Armours, including some of the rare Cataphractii Pattern Terminator Armour, enough to equip the majority of their Veterans. In addition, The Void Rangers seem able to field squadrons of Gunships and extensive stocks of plasma and Conversion Beam weaponry. Impressive as it is, the Void Rangers Chapter seems to be severely lacking Battle Tanks such as Vindicators and Predators. The Void Rangers are therefore often force to fight under-strength, particularly in terms of the use of heavy vehicles like Predators and Land Raiders, of which they possess very few. The Chapter was noted to only possess six Land Raiders of different sub-types as well as a single Sicaran Battle tank. Also, few Dreadnoughts has been sighted in the field.

The Void Rangers are also known to have a very extensive and diverse fleet, although lacking in large numbers of heavy capital ships and planetary siegecraft in comparison to most other Chapters. The main strength of the Void Rangers’ fleets was found in a plethora of different intermediate-class and Escort vessels, with range and speed being their primary focus.


Chapter Recruitment


The Chapter seems to make regular visit to several federal worlds in the severely dense Hasisk’s Path where they recruit the youngest and strongest youths as potential Aspirants. Warhosts are, however, also required to recruit as they travelled because supply and reinforcement convoys are rarely able to keep up with their rate of advance. Unusally the Chapter's scouts are not used for guerrilla warfare. Instead their main task is to gathering intelligence, for the Warhost. It seems to the Inquisitor, that the Viod Rangers Neophytes do not carry a name (just a number or pseudo-name) and that to the their battle-brothers, their tasks seemed underhanded and unworthy. This did also go for the Vanguard squads, which where also shunned. It seemed, that those that joined the Vanguard Ranks had to leave their name and honours behind. While serving they would forsake their "old" name, rank and idendity, and take up both a new name, combat role, as well as ritual tittles and symbols to symbolise their role as the hidden knife in dark. The Vanguard and scouts also cover their heads, but when leaving the Vanguard squads, they return for their original role and removed the cover. This is so that they may distant themself with the shame of during uncontroversial warfare. All Void Rangers bear long, ritual scars which are inlayed with electoo circuitry that causes the deep scar which seem to glow like caged stars. Not only does is this a mark of welcomst as they receive it when they are fully accepted into the Chapter as Neophytes, but it also represents the powers of the Librarians who hold a similar role not unlike that of the White Scars' Stormseers.

As the Chapter’s Marines live for the honour of battle, and it is almost certain that the younger battle-brothers will abandon a standard tactical structure in favour of simply rushing headlong at the enemy.


Combat doctrine


The achievemetns of the Void Rangers have often unnoticed by others, their battles originally fought on the far egdes of the Imperium where few have been able to observe the heroism they display in the name of the Emperor. Speed and strategic manoeuvrability are the cardinal virtues of their campaigns, and flexibility and the ability to adapt to circumstances swiftly are the hallmarks of their finest strategists. They meet brute force with emptiness, flowing around the foe to strike at his weakest points before falling back to strike again. In this regard they are not different from the White Scars Chapter. Tactically they operates almost eclusively s a rapid-strike force, as their expertise in void warfarer and anti-raiding has been lauded far and wide. They seem to disdain any kind of protracted engagement whenever possible, preferring to approach their targets either with extreme speed or strealth, with element of surprise on their side if possible.

Though they seem both competent and familiar with armoured vehicles, the core of their tactics rely on large detachments of mobile Space Marine heavy infantry. In this way, the Void Rangers make use of the bloody prowess and speed of their combat brethren to carry the day in battle. They often endeavour to be the initiator of combat actions and prefer not to fight on the defensive.


Gene-seed


The Void Rangers regard the “soul” of an Astartes as his Gene-seed, and view themselves as both a fusion of the current owner and the reincarnation of the previous owner of the Seed within them. The Chapter's librarian are assisting the Apothercarium with right Gene-seed for the right candidate.

The Chapter expects its battle-brothers not to just master the arts of war but also learn at least the basics of rhetoric, poetry, and calligraphy. It is expected by a battle-brother that he writes a "death poem" before going into battle, so that he may have cleaned his soul/gene-seed before death takes him.

Cleanliness is general highly important for the Chapter, both real and symbolic. Bathing is likely done at least daily, when possible, and battle-brothers’ armour and weapon is likely cleaned as often. This is even more so facing unclean enemies, as both before and after there will be purifications rites.


Chapter Character


The Void Rangers' character has always been a fundamentally aloof one, uninterested in what was happening in the wider Imperium save for when it intersected with their own affairs or the affairs which could affect the Chapter. Unlike other Chapters, the Void Rangers’ savage hearts are tempered by a streak of dark mysticism, their training and role dictated as much by the superstitions of the original Chogorian recruit as by the standardized training coda of the fledgling Adeptus Astartes and their own obscure rites. Many Void Ranger battle-brothers carry abstract scrimshaw talismans or decorate their armour with intricate and abstract line-work. It is evens said that they prepare a poet when knowing when entering a battle, they know they will not return from. Despite their individualism the Chapter and its battle-brothers seem deeply, almost incredibly, loyal, with many also make a habit of carrying devotional items such as prayer scrolls on their wargear. Yet they do also value learning and knowledge highly, many among them are skillfully as artificers, philosophers, and artists and they gathered wisdom as other Chapters gathered weapons, to be kept at the ready until the time came to unleash them upon the foe.

In character with their basic aloofness and desire for autonomy, the battle-brothers of the Void Rangers have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage. Each Void Ranger also maintains his own wargear with a singular reverence, to a higher degree than in most other Space Marine Chapters. Individual weapons and suits of power armour are handed down from generation to generation. Every ward will in turn add his own embellishments to such an extent that each weapon and suit of Power Armour becomes a treasured and storied relic in its own right. This level of individualism is further evidenced by a high degree of customization in insignia, kill markings and other form of personal adornment. This includes prophetic sigils and warding prayers engraved onto their armour or written on Purity Seals


The Inquisitor would note the exception of almost complete lack of any kind of position dedicated to the enforcement of military law. The Void Rangers maintains a complex code of honour she was told, however the Inquistor believed that this is due to the Void Rangers' insular nature and unwillingness to properly report their activities. The result, however, is that there exist many instances of rivalries, and some of these are outright hostility towards different members of the Chapter.

Belief


The Void Rangers beliefs, and venerating the Emperor as the Ultimate Uniter of Mankind and as the Perfect, complete Being, but not as a God and do not hold the Imperial Creed as their faith and have little regard for the Ecclesiarchy.

To the Void Rangers, the Solar eclipse that serves as their Chapter badge is a potent and important symbol, representing both the Void Rangers’ link to Ancient Terra, their arrival as being a good omen for their allies and their duty to destroy the enemies of the Emperor in preparation for the day when He will rise from the Golden Throne to begin a new Great Crusade to unify the galaxy – The final darkness before a new bright dawn. On that day, their unkown Primarch will return from the void to lead the Adeptus Astartes once more into a new golden age.


Notable members


Date Harumune: Lord Commander Date Harumune is the current Chapter Master or Lord Commander of the Void Rangers. He took command after the death of his pressesor Tokugawa Hirotada who was killed by Orks in the Invasion of Gon-Yuk in 968.M41. A mysterius if diligent and disciplined strategist Lord Commander Date is a master of void warfarer. It is said he is an extremly active individual, always seeking new battlefield for his Chapter to prove their merit. It is also said, that after many long centuries of battle, Lord Date is more machine than human. However, he engender fierce loyalty from the warriors who served him and is an inspiring figure. Curently overseeing the deployment of half of the Chapter strength in the defence of Hasisk' Path where the Void Rangers is bogged down against multiple Traitor Space Marines forces while the rest of the Chapter is deployed elsewhere.


Okeda Hideyoshi: Warleader Hideyoshi is The Lord-Regent to Lord Date and Warleader of the 1st Warhost. As such he is entitle as Arch Commander of the Void Rangers. In addition, he in the Head of the Okeda, Takegawa and Konoe Clans. Commonly regarded as the most proficient of the Commanders within the Chapter, his combat record includes excellent performance in sieges, holding actions and rapid assaults. Stated by Lord Date to be his most capable Warleader and regarded as Date's successor, he is frequently described by the other Warleaders as one of the most formidable warriors of the Chapters, having mastered swordmanship at a young age. When he takes to the battlefield he acts as a force of nature, with a fury and strength behind his aggression that while apparently barbaric is tempered by a keen intelligence and sense for the ebb and flow of battle. Currently leading a Battle Group consisting of the 3rd and 7th Warhost with support elements of from the 1st, 2nd, and 6th Warhost in the fight to halt the rampaining of the orks in the Tyranon sector.


Sasanki Yoshimoto: Warleader Sasanki is a commander of a Warhost in the Void Rangers Chapter, designated as the 4th Warhost as he function as the Fleetmaster to the Lord Commander. In addition he is Head of the Sasanki and Imagawa clans. A proud warrior, Sasanki's pleasure is said to be that of battle and the destruction of his enemies. He is said to know the hearts and minds of the battle-brothers under him, and be a skilled duellist. His most hated foe is the Death Guard due to their boarding and capturing of the Void Rangers' strike cruiser The Void Blade and the destruction of its escorts as these ships were crewed by Imagawa clan members. Currently in persuite of Red Corsairs forces in Hasisk's Path.


Sanada Tadakatsu: Warleader Sanada was one of the first Primaris Greyshield to be introduced into the Void Rangers. As such, he is the youngest promoted Warleader of the Chapter, having taken the name Sanada after the planet where he, and the rest of the Greyshield host, where meant to meet a delegation from the Void Rangers Chapter. Warleader Sanada has already conducted several brilliant campaigns against the Orks in the Valian, Relugorian and Fevek systems. Currently leading the 7th Warhost, the 7th Warhost is currently fighting in the Tyranon sector to preventing the Orks from the Wusan system from spilling into the Fevek system, which could potential unifiing the Orks to a single Waaagh!.


Maito Nubunaga: Maito also known as Lord Maito or the Black Thunder, is a ranked lieutenant of the 1st Warhost and clan lord of the notorious Maito clan. As head clan Maito, Nubunaga has little regard for honour or ideas of civilized warfare, being content with a simple objective: utilizing the most terrible weapons on the battlefield to annihilate the enemy and crush their spirits entirely, using terror as a weapon. As head of clan Maito, Nubunaga has precluded himself from ever rising further above the rank of lieutenant, the association of his clan with the taint or death is shunned and seen as dishournable by the other members of his chapter. Nevertheless, Nubunaga is as skilled a tactician as any other officer of his Chapter and has been seen leading muliple strike forces thoughout his years.
Edited by Commander Nicky

So overall well done, it is evident a lot of time and effort has gone into it. I can definitely see a refinement in the overall tone of. I don't have a lot of time right now so I will just look at the intro

 

Still working on it:

 

 
Intro

 

Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively mysterious if not unknown Chapter. A non-codex Chapter, relatively little information is available on them, and the informaion available are from questioning sources. This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the rest of the Imperium. The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments to move from war zone to war zone as they will. They seem to always  be on the warpath to a new conflict, traveling almost exclusively from one warzone to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force

 

 

Be careful of tense. IAs are typically written from the present M41.999 so they either are full strength now or suffered casualties. I highlighted this one case but I read a few

 

 

 

They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the clans of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the induction pool Astra Militarum Whiteshield cadets. Their practice has caused no little friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers have, on several occasions, encroached upon territory already ceded to the more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are therefore known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters like the Ultramarines or The Adeptus Terra.

 

 

1. Red Scorpions while they can be considered a crusading force, only recruit from one planet. If you recruited from there there would be huge ramifications. Honestly just pick another chapter

 

2. Astra Militarum cadets in most cases are probably to old. They could be taken for serfs

 

3. Censured by Terra? That is excommunicated. Just stick with having a slap on the wrists from Calgar
 

Edited by Minigiant

Still working on it:

 

 

History

 

That was absolutely huge to read. A few poins

 

1. Formatting - Leave a space between paragraphs, it helps its readability

 

2. As they are "mysterious" I would suggest a later founding. 7 thousand years from the est.7th founding of being hidden could be considered a little inconceivable

 

3. Remember the show me don't tell me. You have an Inquisitor as part of your story which could be cool. Write it from their perspective.

 

E.g instead of this

 

 

The Inquisitor is confident that the Void Rangers originated as a Fleet Based Chapter that was utilized as a rapid deployment force.

 

Try this

 

"Inquisitor Saulan during his investigation was able to correlate production records with some identification numbers within the Rangers fleet to not only suggest X amount of years in service but, that the configuration and quantity suggest they were intended for rapid deployment."

Still working on it:

 

 

Home region

 

 

I know you start off with saying the Inquisitors welcome was against type but it seems so alien from everything else that is written about them, I definitely think they would be improved with coming up with a different way to approach it.

 

And again using the show me don't tell me, you could write something along the lines of "While tracking the Void Rangers, Inquistor Saulan managed to map a pattern of sightings regarding the chapters 10th company, with each coming from within X distance from the fragments of Edo. It was only upon further investigation was she able to locate the fortress monastery and where she was invited in for the Chapter Master to learn of how they were found"

 

just an idea

 

Still working on it:

 

Organization

 

Apart from the size of each warhost (company) they seem to be entirely codex compliant. I'm sorry but I do not understand what it brings to the IA. You have so many other things going on what do you think it brings? I am old school when it comes to 'Organization' I see absolutely nothing beneficial it can bring.

 

Techmarines, do they forgo their pacts with the Omnissiah?

 

Secondly, Clans seem to be really confusing. So a Warhost can be comprised of brothers from different clans? Or are clans different entities from Warhosts. You say the Inquisitor cannot determine their purpose, then I would suggest leaving it at that and not expanding. It could just be a tidbit 'Brother X of the Z Warhost and the Clan of Y, received commendations for his heroics in doing Q'. Allow the reader to try and fill in the gaps. Less is more in this aspect I think.

Edited by Minigiant

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