Inquisitor_Lensoven Posted July 11, 2021 Share Posted July 11, 2021 Liking these new ork models. A while ago I tired using AoS beastmen to convert into a counts as ork army (still want to) but it didn't go well with only beastmen and imperial bits. Definitely going to get 500-750 points worth. Also will allow me to actually build my marines' orky antagonist. toaae 1 Back to top Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/ Share on other sites More sharing options...
Guest Triszin Posted July 11, 2021 Share Posted July 11, 2021 Waaagghh Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5718684 Share on other sites More sharing options...
nanosquid Posted July 11, 2021 Share Posted July 11, 2021 Welcome! You’ll find that 750 becomes 3,000 real quick Rookie numbers Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5718719 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Author Share Posted July 11, 2021 (edited) Welcome! You’ll find that 750 becomes 3,000 real quick Edited July 11, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5718742 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Author Share Posted July 11, 2021 (edited) Thinking of making them a shooty mobile army. Based on pirates/corsairs I'll be kit bashing a raider/ravager either as a battlewagon or a truck or something. What units aside from just boyz and nobz might be a good include? Also I'll have a weirdboy and a Warboss for HQs. The only real fluff aside from the theme I just posted is in a post I made a while back that's just the names of the boss and weirdboy. But I like fluffy, and don't know :cuss about orks. Edited July 11, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5718858 Share on other sites More sharing options...
Lord Blacksteel Posted July 13, 2021 Share Posted July 13, 2021 Deff dreads are usually good to run alongside the boyz. Tankbustas are a solid, useful addition. People have been using kommandos and stormboyz in small units to pop in and score points for secondaries. Bunches of mek guns have been a successful meta list but it's usually a lot of mek guns. That said with a new codex out in the immediate future it's probably smart to wait and see how it all turns out if you're just starting out. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5719592 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 14, 2021 Author Share Posted July 14, 2021 Deff dreads are usually good to run alongside the boyz. Tankbustas are a solid, useful addition. People have been using kommandos and stormboyz in small units to pop in and score points for secondaries. Bunches of mek guns have been a successful meta list but it's usually a lot of mek guns. That said with a new codex out in the immediate future it's probably smart to wait and see how it all turns out if you're just starting out. theres typically a core of units that remain viable from codex to codex for many years.I plan on bashing the new boss in mega armor with the orruk megaboss. Might need to invest in some green stuff for the first time. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5719745 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 14, 2021 Author Share Posted July 14, 2021 Trukk vs battlewagon. I know imperial vehicles are pretty :cussty overall, unless they have a damage reduction mechanic, so are trukks with the ramshackle rule better over all than battlewagons? Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5719762 Share on other sites More sharing options...
Brother Sergeant Tiberius Posted July 14, 2021 Share Posted July 14, 2021 Trukk vs battlewagon. I know imperial vehicles are pretty :cussty overall, unless they have a damage reduction mechanic, so are trukks with the ramshackle rule better over all than battlewagons? Trucks are good for cheap ride to slingshot obsec boys around, or for getting nobs tankbustas places quick. Bonebreaker with forktress or red rolla kustom job does work in the assault phase and can be loaded up with boys. Da boomer kustom job on a Gunwagaon can do work I've heard, but I prefer the zagzap on a gunwagon to vaporise some marines. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5719791 Share on other sites More sharing options...
tentagil Posted July 15, 2021 Share Posted July 15, 2021 The Beast Snagga Box on its own seems like it will fit a Combat Patrol. So I'm guessing its likely around 50 PL and somewhere in the neighborhood of 500-750 points.We have 1 HQ with Zodgrod2 troops with 10 Beast Snaggas each. 1 Fast Attack with the SquighogsTo your question about trukks, they blow up pretty damn easy even with ramshackle, but they are also cheap. I typically play on smaller boards, so the extra movement they provide isn't as necessary with the current rules since I'm usually advancing each round with my boys anyways. With the possibilitiy of changes to advance and shooting for boyz in the new book that may change as well though.Battlewagons are okay, but pricy. Really only going to run one as a Bonebreaka though. They other options aren't currently worth it in my opinion. In large games I've got three of them I run. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5720248 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 16, 2021 Author Share Posted July 16, 2021 (edited) There's a leak that seems to indicate trukks will get an ork version of duty eternal, making it damage reduction 1 to a minimum of 1 But ya I'm thinking of just using the trukk with wrecking ball and big shoota If the trukk stays 65-70pts it keeps it cheap but makes it fairly threatening. Edited July 16, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5720369 Share on other sites More sharing options...
tentagil Posted July 16, 2021 Share Posted July 16, 2021 I like using trukks and battlewagons as faux drop pods/breaching torpedoes. Drive a trukk full of boyz as fast as possible at the enemy and have them hit or explode out into combat. It was a bit more feasible in 5th/6th but it still works in my head canon lol I did a fair bit of that in 7th, also liked using trukks as rolling cover for blobs of boyz as well. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5720501 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 16, 2021 Author Share Posted July 16, 2021 I like using trukks and battlewagons as faux drop pods/breaching torpedoes. Drive a trukk full of boyz as fast as possible at the enemy and have them hit or explode out into combat. It was a bit more feasible in 5th/6th but it still works in my head canon lolork rhino rush lol Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5720604 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 22, 2021 Author Share Posted July 22, 2021 Going to get the CP box, I’ll sell the dread, but then I plan to get a trukk, nobz, and mega nobz, maybe a second trukk, and a weird boy. And someday I’ll also add a wagon in as well. Seems like a solid little waaagh for the foreseeable future. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5722696 Share on other sites More sharing options...
01RTB01 Posted July 22, 2021 Share Posted July 22, 2021 There's a leak that seems to indicate trukks will get an ork version of duty eternal, making it damage reduction 1 to a minimum of 1 But ya I'm thinking of just using the trukk with wrecking ball and big shoota If the trukk stays 65-70pts it keeps it cheap but makes it fairly threatening. Ramshackle is the rule and bar gorkanauts, morkanauts and stompas the rest have it. Link to comment https://bolterandchainsword.com/topic/370963-ork-interest-rekindled/#findComment-5722699 Share on other sites More sharing options...
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