L30n1d4s Posted July 11, 2021 Share Posted July 11, 2021 (edited) So, here is the challenge -- Build a new Primaris unit that meets the following criteria: 1 - Unique in design/battlefield role from current Primaris AND First Born Marines (i.e. no Primaris Terminators, Primaris Assault Marines, etc.) 2 - Create a unit that is balanced in the current meta and is not an "auto-take" in competitive lists (e.g. double-shoot Aggressors before they were nerfed), but is also not so mediocre/redundant compared to other Astartes units that it is rarely used (i.e. Reivers and how they have struggled since the beginning of 8th) That's it. We will assume the points will be balanced appropriately by GW (at least eventually), so don't worry about that, but everything else (stats, wargear, special rules, etc.) is up to you. It can be a squad, a vehicle, a squad of vehicles, you name it To kick it off, here is my entry: --------- Space Marine "Venator Squad" -- FAST ATTACK -- (models based on the same kit as the Outriders) 2 Venator ------------------ M14" WS3+ BS3+ S4 T5 W4 A2 Ld7 Sv3+ 1 Venator Sergeant ------ M14" WS3+ BS3+ S4 T5 W4 A3 Ld8 Sv3+ Each model is equipped with a Twin Neo-Volkite Rifle, Heavy Bolt Pistol, Frag/Krak Grenades, and Combat Shield WARGEAR: *Twin Neo-Volkite Blaster - ------ 18" Rapid Fire 2 S6 AP0 Dmg2 (Unmodified Wounds of 6 inflict a MW in addition to any other damage) *Heavy Bolt Pistol ---------------- 18" Pistol 1 S4 AP-1 Dmg1 **Combat Shield: Improves Armor Save of bearer by +1 and grants bearer a 5++ Invulnerable Save OPTIONS: *Venator Sergeant may replace Heavy Bolt Pistol with a Neo-Volkite Pistol or Plasma Pistol *Venator Sergeant may replace Heavy Bolt Pistol with a Power Fist or a Power Sword SPECIAL Rules *Angels of Death *Turbo-boost *Ravenwing (if Dark Angel or DA Successor) *Priority Target -- After deployment, but before the first Battle Round, each Venator squad can select a single enemy Data Sheet type as a "Priority Target." Whenever that squad makes a shooting or close combat attack against its chosen "Priority Target" Data Sheet it can ignore the "Look Out, Sir!" rule, ignores any effects of cover, and it re-rolls 1s to Hit and 1s to Wound. --------- Unique Role/Contribution to a Space Marine Army: The idea behind the Venator Squad is to provide a mobile, short-medium ranged "Dragoon" type unit that put out focused anti-elite Infantry and light vehicle damage, both of which are significant threats in the current meta game. This unit has good mobility (i.e. thanks to the Outrider-style bike) and durability (i.e. T5, 4W, and the Combat Shield), but has little close combat capability (i.e. only 10 x S4 AP0 attacks on the charge, unlike the 19 x S4 AP-1 attacks on the charge of its Outrider cousins). In terms of its overall design, a Venator Squad is supposed to play a "surgical strike" role that excels at taking out a specific enemy unit type (potentially including a specific enemy character type), hence the Priority Target rule. This should help differentiate its role from other mobile "shooty" units like Inceptors (deep strike and raw shooting ability), MM Attack Bikes (heavy anti-armor), Suppressors (long-ranged skirmishers), etc. It also gives you pre-game flexibility by allowing you to choose which enemy Data Sheet is the Priority Target (i.e. if there are tons of Dark Eldar Raiders, choose that; if there is a lynchpin enemy character, choose that; if you are up against a DG opponent who spams Deathshroud Terminators, choose them) Finally, in terms of balancing the unit so it is not an "auto-take," capping the squad at 3 models (just like Eliminators, Suppressors, and Outriders) keeps it from becoming too powerful, with a max of 12 x Neo-Volkite shots at 9" range, requiring the squad to get quite close to its enemy in order to maximize its firepower (or, at maximum stand-off, it can try to snipe selected characters at 18" with 6 x Neo-Volkite shots, but even then it is quite close to your opponent's army). Edited July 13, 2021 by L30n1d4s Ryltar Thamior 1 Back to top Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/ Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Share Posted July 11, 2021 (edited) Unit name- storm guardian Type- flier M-48" S5 T8 BS2+ WS5+ W16 S2+ Armament- twin las talons (nose) 2 heavy onslaught cannons(one under each wing) 2 accelerator autocannons (wing tips) The las talons can be swapped for a melta destroyer-15points May transport 3 gravis units or 6 non gravis units. Maneuvering boosters- when being targeted by a ranged attack the player may force one hit to be rerolled. 285 points Edited July 11, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718848 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Share Posted July 11, 2021 So, here is the challenge -- Build a new Primaris unit that meets the following criteria: 1 - Unique in design/battlefield role from current Primaris AND First Born Marines (i.e. no Primaris Terminators, Primaris Assault Marines, etc.) 2 - Create a unit that is balanced in the current meta and is not an "auto-take" in competitive lists (e.g. double-shoot Aggressors before they were nerfed), but is also not so mediocre/redundant compared to other Astartes units that it is rarely used (i.e. Reivers and how they have struggled since the beginning of 8th) That's it. We will assume the points will be balanced appropriately by GW (at least eventually), so don't worry about that, but everything else (stats, wargear, special rules, etc.) is up to you. It can be a squad, a vehicle, a squad of vehicles, you name it To kick it off, here is my entry: --------- Space Marine "Venator Squad" -- FAST ATTACK -- (models based on the same kit as the Outriders) 2 Venator ------------------ M14" WS3+ BS3+ S4 T5 W4 A2 Ld7 Sv3+ 1 Venator Sergeant ------ M14" WS3+ BS3+ S4 T5 W4 A3 Ld8 Sv3+ Each model is equipped with a Twin Neo-Volkite Rifle, Heavy Bolt Pistol, Frag/Krak Grenades, and Combat Shied WARGEAR: *Twin Neo-Volkite Blaster - ------ 18" Rapid Fire 2 S6 AP0 Dmg2 (Unmodified Wounds of 6 inflict a MW in addition to any other damage) *Heavy Bolt Pistol ---------------- 18" Pistol 1 S4 AP-1 Dmg1 **Combat Shield: Improves Armor Save of bearer by +1 and grants bearer a 5++ Invulnerable Save OPTIONS: *Venator Sergeant may replace Heavy Bolt Pistol with a Neo-Volkite Pistol or Plasma Pistol *Venator Sergeant may replace Heavy Bolt Pistol with a Power Fist or a Power Sword SPECIAL Rules *Angels of Death *Turbo-boost *Ravenwing (if Dark Angel or DA Successor) *Priority Target -- After deployment, but before the first Battle Round, each Venator squad can select a single enemy Data Sheet type as a "Priority Target." Whenever that squad makes a shooting or close combat attack against its chosen "Priority Target" Data Sheet it can ignore the "Look Out, Sir!" rule, ignores any effects of cover, and it re-rolls 1s to Hit and 1s to Wound. --------- Unique Role/Contribution to a Space Marine Army: The idea behind the Venator Squad is to provide a mobile, short-medium ranged "Dragoon" type unit that put out focused anti-elite Infantry and light vehicle damage, both of which are significant threats in the current meta game. This unit has good mobility (i.e. thanks to the Outrider-style bike) and durability (i.e. T5, 4W, and the Combat Shield), but has little close combat capability (i.e. only 10 x S4 AP0 attacks on the charge, unlike the 19 x S4 AP-1 attacks on the charge of its Outrider cousins). In terms of its overall design, a Venator Squad is supposed to play a "surgical strike" role that excels at taking out a specific enemy unit type (potentially including a specific enemy character type), hence the Priority Target rule. This should help differentiate its role from other mobile "shooty" units like Inceptors (deep strike and raw shooting ability), MM Attack Bikes (heavy anti-armor), Suppressors (long-ranged skirmishers), etc. It also gives you pre-game flexibility by allowing you to choose which enemy Data Sheet is the Priority Target (i.e. if there are tons of Dark Eldar Raiders, choose that; if there is a lynchpin enemy character, choose that; if you are up against a DG opponent who spams Deathshroud Terminators, choose them) Finally, in terms of balancing the unit so it is not an "auto-take," capping the squad at 3 models (just like Eliminators, Suppressors, and Outriders) keeps it from becoming too powerful, with a max of 12 x Neo-Volkite shots at 9" range, requiring the squad to get quite close to its enemy in order to maximize its firepower (or, at maximum stand-off, it can try to snipe selected characters at 18" with 6 x Neo-Volkite shots, but even then it is quite close to your opponent's army). honestly just seems like a more elite primaris version of a bike squad tbh Not really a criticism since GW already had every role pretty well covered in the firstborn line, but doesn't seem particularly unique to me. Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718852 Share on other sites More sharing options...
Brother Ramael Posted July 11, 2021 Share Posted July 11, 2021 (edited) Well, let's see.... Breacher Squad ( troop choice) ( Core, Primaris, Chapter xxx); 1 sergeant ( Power Sword, Breacher Shield, Heavy Bolt Pistol, frag grenades) plus 4-9 Breacher Marines ( Astartes Chainsword, Heavy Bolt Pistol, Breacher shotgun, frag grenades). One model can swap his Shotgun for a Flamer or a Plasma Gun. Breacher Shotgun: assault 3 range 12 AP-1. Breacher Shield: it's a combat shield ( 5+ save) but if in 6" range of a objective it can deploy, halving the movement characteristic for the model but giving +1 light cover bonus to saves. (yes the name is stolen from 30k I know I know). I'm not even trying to pretend I'm good at balancing but anyway: The shotgun is a short range autobolt rifle, the short range kind of balances the extra stickiness compared to Intercessors. I was toying with the idea of having the shield +1 save in light cover/buildings moving the unit from the objective holder role to indoor skirmisher but I am unsure how much would it come to play. Quite possibly it would be best to make it max 5 models for balance reasons too. Edited July 11, 2021 by Brother Ramael Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718864 Share on other sites More sharing options...
L30n1d4s Posted July 11, 2021 Author Share Posted July 11, 2021 (edited) Inquisitor Lensoven I like your Flyer, nicely put together, unique from other SM flyers, but still not too outrageously out of synch with the Astartes codex to feel like it doesn't belong. WRT the Venators not being unique enough, I partly see your point, but I also partly disagree, as their rules/wargear/unit size gives them something different from both Outriders and "vanilla" SM bike squads. Brother Ramael I like your Breachers, both in flavor and role, but perhaps the Troops slot is a bit over crowded already, especially with five Primaris options already... what if they were a Heavy Support slot, in fitting with their "Heavy" role? Then they are only competing with Eliminators, Eradicators, and Hellblasters, in terms of HS Primaris infantry. Edited July 11, 2021 by L30n1d4s Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718875 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Share Posted July 11, 2021 (edited) Inquisitor Lensoven I like your Flyer, nicely put together, unique from other SM flyers, but still not too outrageously out of synch with the Astartes codex to feel like it doesn't belong. WRT the Venators not being unique enough, I partly see your point, but I also partly disagree, as their rules/wargear/unit size gives them something different from both Outriders and "vanilla" SM bike squads. Brother Ramael I like your Breachers, both in flavor and role, but perhaps the Troops slot is a bit over crowded already, especially with five Primaris options already... what if they were a Heavy Support slot, in fitting with their "Heavy" role? Then they are only competing with Eliminators, Eradicators, and Hellblasters, in terms of HS Primaris infantry. how do you see the venator squad size making it unique?2 bikers and a sergeant, same as outriders, same as ATVs, same as bikers, same as scout bikers, same as attack bikes. 3 bikers with weapons meant to kill MEQ units just seems like a small biker unit. But my point was mostly that GW has already filled every role possible between the two marine lines. My flier is only unique because it's a primaris flier, but otherwise it's basically just a primaris stormhawk Edited July 11, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718877 Share on other sites More sharing options...
L30n1d4s Posted July 11, 2021 Author Share Posted July 11, 2021 (edited) Well, good question ;) It is not just the size... more the loadout (i.e. no other units in the Codex have Neo-Volkite Blasters, very few units have Combat Shields, especially for the whole unit, no one else can select a "Priority Target" Data Sheet to have lots of advantages against, especially when operating independently from character buffs/support (closest thing is the Tome of Ectoclades relic from Deathwatch, but that is an aura for just one turn). Yes, Volkite has good strength and Dmg vs MEQs (S6 AP2), but with no AP, it is depending on MWs to really help against 3+ armor saves. Thus, I see Venators as a squad that excels at taking out small squads of enemy elite MSU, vice strong against hordes of MEQ models. Also, against T7, 3+ save vehicles they will struggle, but against lighter vehicles (i.e. T6, 4+ save) they have a niche, I think. Edited July 11, 2021 by L30n1d4s Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718882 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 11, 2021 Share Posted July 11, 2021 Well, good question ;) It is not just the size... more the loadout (i.e. no other units in the Codex have Neo-Volkite Blasters, very few units have Combat Shields, especially for the whole unit, no one else can select a "Priority Target" Data Sheet to have lots of advantages against, especially when operating independently from character buffs/support (closest thing is the Tome of Ectoclades relic from Deathwatch, but that is an aura for just one turn). Yes, Volkite has good strength and Dmg vs MEQs (S6 AP2), but with no AP, it is depending on MWs to really help against 3+ armor saves. Thus, I see Venators as a squad that excels at taking out small squads of enemy elite MSU, vice strong against hordes of MEQ models. Also, against T7, 3+ save vehicles they will struggle, but against lighter vehicles (i.e. T6, 4+ save) they have a niche, I think. the rules are about creating a new unique unit to fill a battle field role that's not filled currently. I guess I don't see it being unique just because they can all take storm shields or all take a specific weapon, if that weapon crosses over with another weapon in the same role. Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718896 Share on other sites More sharing options...
L30n1d4s Posted July 11, 2021 Author Share Posted July 11, 2021 Hmmm.... we will have to agree to disagree here, as all the reasons I gave you are things that make it, IMHO, have a distinct battlefield role. Cheers, and thanks for contributing your opinions here, as well as your own ideas for a unique Primaris unit Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718901 Share on other sites More sharing options...
CCE1981 Posted July 12, 2021 Share Posted July 12, 2021 Hellfuries 3-6 M 12” Standard Statline Death From Above 2x Heavy Bolt / Neo-Volkite / Plasma / Grav / Inferno Pistols or Hand Flamers. Sergeant may exchange one pistol for a Power Sword Squad may shoot on a turn in which it Fell Back Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718929 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 12, 2021 Share Posted July 12, 2021 Hellfuries 3-6 M 12” Standard Statline Death From Above 2x Heavy Bolt / Neo-Volkite / Plasma / Grav / Inferno Pistols or Hand Flamers. Sergeant may exchange one pistol for a Power Sword Squad may shoot on a turn in which it Fell Back whats a standard stat line? Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718936 Share on other sites More sharing options...
CCE1981 Posted July 12, 2021 Share Posted July 12, 2021 (edited) WS 3+ BS 3+ S 4 T 4 W 2 A 2 / sgt 3 Ld 7 / sgt 8 Sv 3+ Oh and I forgot to make them FA Aside from the Neo Volkite pistols and Hit and Run you can do the same thing with Vanguard Vets. Edited July 12, 2021 by CCE1981 Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718940 Share on other sites More sharing options...
L30n1d4s Posted July 12, 2021 Author Share Posted July 12, 2021 (edited) CCE1981 Great unit! Simple, doable, relatively unique equipment and rules (a little overlap with Inceptors, kind of like my Venator idea overlaps with Space Marine bike squads slightly), and filling a role for Space Marines that hasn't been truly taken yet -- i.e. Astartes "Primaris Seraphim" ... maybe drop Plasma Pistol option, as that is too similar to Inceptors, but keep everything else Edited July 12, 2021 by L30n1d4s CCE1981 1 Back to top Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5718941 Share on other sites More sharing options...
War of the Eagle Posted July 12, 2021 Share Posted July 12, 2021 (edited) Linegaurd Vets squad. Bs3/Ws3/S4/T4/W3/A2/Ld9/Sv3+ Equipment- mastercrafted bolt rifle, bolt pistol, and storm shield. Squad size 1 linegaurd Sarg and 2-5 linegaurd. The squad may have up to two models swap their mastercrafted bolt rifle for a gravgun, plasma rifle, meltagun, or a neovolkite rifle. The linegaurd Sarg may upgrade his bolt pistol to a Neovolkite pistol, plasma pistol, powersword, Thunderhammer, or powerfist Shieldwall - Linegaurd Vets always coulnt as being in defensible terrain. Neovolkit Rifle. 30" range, rapid fire, S5, 0ap, wound rolls of 6s generate 1 mortal wound in addition to other damage generated. Fills the small gap of defensible shooting SM with stormshields, a nich only Deathwatch was able to fill previously. Edited July 12, 2021 by War of the Eagle Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719186 Share on other sites More sharing options...
Sarvis Posted July 12, 2021 Share Posted July 12, 2021 Linegaurd Vets squad. Bs3/Ws3/S4/T4/W3/A2/Ld9/Sv3+ Equipment- mastercrafted bolt rifle, bolt pistol, and storm shield. Squad size 1 linegaurd Sarg and 2-5 linegaurd. The squad may have up to two models swap their mastercrafted bolt rifle for a gravgun, plasma rifle, meltagun, or a neovolkite rifle. The linegaurd Sarg may upgrade his bolt pistol to a Neovolkite pistol, plasma pistol, powersword, Thunderhammer, or powerfist Shieldwall - Linegaurd Vets always coulnt as being in defensible terrain. Neovolkit Rifle. 30" range, rapid fire, S5, 0ap, wound rolls of 6s generate 1 mortal wound in addition to other damage generated. Fills the small gap of defensible shooting SM with stormshields, a nich only Deathwatch was able to fill previously. I like this one a lot Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719198 Share on other sites More sharing options...
Swordsman Posted July 12, 2021 Share Posted July 12, 2021 Very nice challenge! Here is my contribute: EXTERMINATORS - Heavy support Unit size : 3-6 MKX GRAVIS ARMOR 35-pts per model (war gear included) M:5 BS:3 WS:3 S:4 T:5 W:3 A:3 Ld:7 Sv:3+ Weapon : Volkite Obliterator: 36” Heavy 5 S6:, Ap:0, D2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage Optional equipment (every model in the unit must change) Plasma Breacher and Assault Gauntlet Plasma breacher 18” Assault 4 S6: Ap:-4 D2 If this weapon targets a unit at half rage double the number of shots. Assault gauntlet S+1 Ap-2 D1 When the bearer fights, it makes 1 additional attack with this weapon Special rule: No place to hide: Enemy units hits by this unit in the shooting phase, lose any bonus based on Cover until the start of your next command phase, and cannot fire overwatch. Dedicated Stratagem INFERNO 1CP: When all the models in this unit shot at the same target unit, and this contains 6 or more model's every hit roll of 5 or more, scores one additional hit. AND as a Son of DORN this is my tribute to the legion TRIARI - TROOPS - IMPERIAL FISTS only unit. (And successor) 20pts per model war gear included (intercessor should be 18 IMO). Unit size 5-10 M:8” BS:3 WS:3 S:4 T:4 W:2 A:2 Ld:7 Sv:3+ Weapon: Bolt Auto Shotgun 18” assault 4 S5 Ap-1 D2 If this weapon targets a unit at half rage improve S, Ap and D by 1. HEAVY BOLT PISTOL Astartes chainsword wargear: SCUTUM : The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Sergeant options: POWER SWORD,POWER FIST, THUNDER HAMMER. Plasma pistol. Dedicated stratagem BREACHING CHARGE 1CP: In the fight phase every model in this unit, instead of fighting normally, performs one single attack with the following profile: S: 8 Ap:-4, Dmg:D3+3 Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719214 Share on other sites More sharing options...
Trokair Posted July 12, 2021 Share Posted July 12, 2021 (edited) Primaris Combat Engineer Lieutenant stat line, armed with a Bolter and some specialist equipment (for flavour). Special Rule: Battlefield Fortification. At the end of your movement phase on your second or third turn, if this model is holding an objective you may set up a Hammerfall Bunker within 6” of this model, outside of engagement range of enemy units (but can be within 9” of enemies). The Hammerfall bunker is now considered to be holding the objective, and no enemy can claim the objective until the hammerfall banker is destroyed. Remove the combat engineer from the battlefield (he is assumed to have entered the bunker when it landed). A Hammerfall Bunker deployed via this rule gets +1 to hit (the engineer is manning its guns) and heals d3 wounds at the end of each friendly command phase (the engineer is doing emergency repairs). Edited July 12, 2021 by Trokair Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719223 Share on other sites More sharing options...
L30n1d4s Posted July 12, 2021 Author Share Posted July 12, 2021 Wow, some really great ideas here, thanks for sharing everyone Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719248 Share on other sites More sharing options...
Trokair Posted July 12, 2021 Share Posted July 12, 2021 (edited) This was fun, so while I was swimming I did another one.While there is that Ultra Special Cahracter Marines in general don’t really have Tank Commanders, so drawing from IG and 30k Legion.Tank Commander50p + cost of tank.When you add this unit to your force you also need to add a non Walker non Titanic <Chapter> Vehicle. This unit is treated as a HQ choice instead of its normal Battlefield Role. It has +1 BS, is a character and has the following abilities.Armoured CompanyIf this model is your Warlord it gains the Armoured Command Warlord Trait (detailed below) and for compulsory troop slots in this detachment you may select any of the following as a Troop choice instead of their normal Battlefield Role, they are treated as a Troop choice (and if the army is battleforged gain ObSec (counting as a number of models equal to their remaining wounds)): Rhino, Razorback, Predator (annihilator or destructor), Land Speeder (all variants), Impulsor, Storm Speeder (all variants), Gladiator (all variants).Armoured MightIf a tank commander wounds falls to the lowest bracket then it is treated as being in the bracket above for determining the variable stats.Armoured Command (Worlod Trait)Friendly non Walker non Titanic <Chapter> Vehicles from the same detachment within 12” may reroll the shots (if applicable), hit roll, wound roll, damage roll (if applicable) for that vehicles main weapon. For avoidance of doubt before the battle begins inform your opponent which weapon on every eligible vehicle is the main weapon. For most vehicles the main weapon is obvious (turret on Predators for example), but where it is not obvious (example Replusor with HOG and Twin Lascannon) you may pick one weapon the model has. Note that only one weapon can be the main weapon, even if the vehicle has another identical weapon (example Land Raiders and their Twin Lascannon)Unique Stratagem – Last Stand – 2CPIn your command phase, if a Tank Commander wound count would put it in the lowest bracket then you may use this stratagem. Until the end of turn the Tank Commander is treated as being on the highest bracket and may be selected twice in the shooting phase. At the end of the turn the tank commander is removed as a casualty (granting slay the warlord to the enemy where relevant). You may choose to have the tank commander explodes automatically instead of rolling, if you do double the range and mortal wounds caused by the explosion. Edited July 12, 2021 by Trokair Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719264 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 12, 2021 Share Posted July 12, 2021 (edited) Praetorian Guard (Primaris Terminators - XV10 Gravis Armor) 4W S5 T5 2+/4++ Sv 4A 5" M Ld9 Melta Flamer - S8 AP4 d6 Blast 12" Range Titan Hammer - 2xS AP3 (+1 to hit) Melee Can deep strike. Edited July 12, 2021 by Black Blow Fly Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719329 Share on other sites More sharing options...
mertbl Posted July 13, 2021 Share Posted July 13, 2021 (edited) A little RG specialist unit Suppressed heavy bolt pistol Pistol 1 str 4/-1/2 Shadow Blades Str User/-2/1 +1 Attack Unseen End - Double damage if unit charges out of terrain. Stealth Mod Jump pack - 8" Move(reduced thrust for stealth) +2 to charge or advance rolls. Edited July 13, 2021 by mertbl Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719372 Share on other sites More sharing options...
L30n1d4s Posted July 13, 2021 Author Share Posted July 13, 2021 Interesting ideas on the Tank Commander (kind of like a "super" Chronus for Primaris vehicles, sounds like) and Praetorian Guard (they seem super powerful... maybe even too powerful, especially compared to the "normal" Terminators ;) ). Raven Guard unique Primaris unit sounds quite cool! Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719373 Share on other sites More sharing options...
War of the Eagle Posted July 13, 2021 Share Posted July 13, 2021 (edited) Wanted to do another. I feel SM need a mini knight style Dreadnought as a lord of war. Rectifier Dreadnought 10"m/Ws3+/Bs3+/S7/T8/A6/W24/Ld9/3+sv Lord of war Automatic shielding - The Rectifier has a 5+ ivnul save. Reinforced Cerimite - all ranged attacks made against the Rectifier, Ap is reduced by 1 to the minimum of 0. Duty Eternal - The all damage delt to the Rectifier is reduced by -1 to the minimum of 1. Weapons: Laser volley destroyer. 36" Heavy 3/ S9/ Ap -3/ Damage D3+3 OC 36" Heavy 3/ S10/ Ap -4/ Damage 6 - hit rolls of 1 deal 1 mortal wound to this unit. 2x Onslaught gattling cannons 2x Tempest bolters Krak Rain missile launcher Range 48" heavy 3d6/ S5/ Ap -2/ D1 Targets do not receive the benefits of cover Rectifier chain fist Range melee, Sx2/ Ap -4 / D5 The Rectifiers Onslaught gatting cannons can be upgraded to Multimeltas for +5 pts each. The Rectifiers Tempest bolters can be upgraded to a pair of Assualt plasma incinerators for +10pts each. Edited July 13, 2021 by War of the Eagle BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719375 Share on other sites More sharing options...
SvenIronhand Posted July 13, 2021 Share Posted July 13, 2021 (edited) Primaris Interdictor Assault Gunship - FlyerM 20-50''/20-40''/20-30''WS 6+BS 3+/4+/5+S 6 T 7W 11LD 8Sv 3+Heavy Onslaught Gatling Cannon, can replace with Las-Talon. 2x Onslaught Gatling Cannons Special Rules: Airborne, Explodes 6''/D3, Assault VehicleCovering Fire: When a PRIMARIS INFANTRY unit disembarks from a Interdictor Assault Gunship, you may shoot the Onslaught Gatling Cannons on the Interdictor Assault Gunship they disembarked from at the closest enemy unit. An Interdictor Assault Gunship that shoots in this manner may shoot again in that turn's Shooting phase. Transport x5 <CHAPTER> PRIMARIS INFANTRY, cannot transport GRAVISSomething to cart around a squad of Intercessors or Hellblasters to key points on the battlefield. Firepower is mostly anti-infantry in nature, as with its historical inspirations. Edited July 14, 2021 by SvenIronhand Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719613 Share on other sites More sharing options...
Trokair Posted July 14, 2021 Share Posted July 14, 2021 Currently imagining this as a cross between a Land Speeder Storm and a Valkyrie. In ‘Covering Fire’ I assume you mean ‘may’ instead of ‘might’, I’d also be inclined to have these extra shots be at the closest enemy unit to the disembarking unit’s position. Link to comment https://bolterandchainsword.com/topic/370968-build-a-primaris-challenge/#findComment-5719794 Share on other sites More sharing options...
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