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I am interested in picking up Kill Team rules now that they are coming on Ebay with the announcement as I am after a system for skirmish 40k moving forward that I can keep on my shelf for a good many years. As Middle Earth has always been my favourite system it should do fine for me.

 

(For context, I have some marines, necrons, tau, orks, sister squad, etc as I enjoy painting bits and bobs of different stuff.)

 

As I am much out of the loop with it all, which books would you recommend for the, I don't know, most wholesome experience? Reading a bit online it seems Commanders seems a pain/out of balance.

 

Would Core Rules + Elites more or less do it?

 

I already have the Rogue Trader content. Would the Pariah Nexus book be any use - I hear they have marine and necron rules in it but unsure how that works as surely they would've been played with previous to this box!

 

Many thanks

I think Core and Elites definitely at least, if you can find it the 2019 Annual - it has the faction rules for Sororitas, Daemons; Pariah Nexus is worth picking up if you want updated Marine and Necron options (although the 2 wound First Born puts Imperial Marines at an advantage to GK, Chaos Marines, DG and TS).

Agreed with above. I liked the Pariah Nexus updates though, Marines needed the boost especially.

 

My inclination, if trying to keep the old Ed alive, would be to do a simple house rule for all the other Marine factions, +2 Points for an extra wound to every Marine unit. Plus changes to Weapons profiles across all Factions. Should be enough as a quick fix to balance things up a bit?

Personally, I think you can get by with the main rules - there is plenty of stuff in there for most players, and it makes for a fun play.  Some factions aren't terribly balanced (orks struggle, harlequin's are very strong) but I don't think any of the later material improves balance.

 

If you come to a point your players need more options, Elites is probably the way to go, or if they want a more structured, tournament like gaming environment, in which case Arenas may be worth looking at.  So, by all means pick those up if you think those are something you and your group would want to play with, but I personally wouldn't start with anything more than the core rules.

 

If you want to play sisters, you'll need the White Dwarf with those (or someother source of their rules, if such exists) as they aren't in the main rules.

Edited by Dr_Ruminahui

Super, cheers everyone.

 

A final thing I am wondering about is the Tactics cards, would they be recommended to pick up on the side or are they all easy enough to find in the books?

 

(I am seeing the marines, tau, admech, gstealer, and universal ones.)

Edited by Matteus
Usually I spurn any cards because I feel like GW just trying to get more money out of me, but in this case I wish I’d bought them. The specialist, faction and mission-specific cards are spread out over the whole rule book, which is already annoying to flip around. So I’d get universal ones if cheap <goes to look at eBay now>

Personally, I find table space is at a premium, and the cards don't do me much good unless they are spread out so I can see them (don't do much good in a pile, as sorting through the pile takes as much time as picking up a book and flipping to the bookmarked page).

 

Instead, I create a summary sheet in word (any word processor program will do) with all the general stratagems, all the specialist stratagems my models have, all those of my faction, as well as those for any kill zone that we are likely to use.  I like to put all of my army ones (so, faction and general) on 1 sheet or two, organized by the phase they are used in - just a name and a brief description of what they do.

 

I do have a binder of all the cards as well, that I bring to games in case their is a question as how to stratagem works or interacts with the rules - for those questions, I want to have the actual wording to refer to and not my brief summary.  The same could be done with just bringing the books and having the stratagem pages flagged.

 

I do the same thing for 40K, though my kill team one is longer as I put other frequently referred to rules there as well.

 

If you are curious as to what it looks like, send me a p #mail and we can arrange for me to get a copy of mine to you.

Edited by Dr_Ruminahui

To have what you really need of this edition of KT you need

Core manual and Élite and Annual

 

You can gran Pariah Nexus of you are interested in "Zone Mortalis" style of combat and you Want the New goodies for SM and Necrons

 

Other things are all optional and not needed

Edited by Master Sheol

I am interested in picking up Kill Team rules now that they are coming on Ebay with the announcement as I am after a system for skirmish 40k moving forward that I can keep on my shelf for a good many years. As Middle Earth has always been my favourite system it should do fine for me.

 

(For context, I have some marines, necrons, tau, orks, sister squad, etc as I enjoy painting bits and bobs of different stuff.)

 

As I am much out of the loop with it all, which books would you recommend for the, I don't know, most wholesome experience? Reading a bit online it seems Commanders seems a pain/out of balance.

 

Would Core Rules + Elites more or less do it?

 

I already have the Rogue Trader content. Would the Pariah Nexus book be any use - I hear they have marine and necron rules in it but unsure how that works as surely they would've been played with previous to this box!

 

Many thanks

The Pariah Nexus - is mix to me. I just bought the book separate for the rules. I think the kill team arena is better buy for the close combat rules.

 

The commanders - is good. If you want to build narrative games around heroes performing heroic missions. :)

 

The core rules + elites is a very good to start.

 

Arena - is mix. If you want symmetry in terrain and close quarter fighting (like space hulk) then this is something to grab. I am looking into this as well.

Edited by Mechanicus_Adept

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