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I’m currently working on a 1000 point list for causal play and need help deciding on a unit to help my aggressors control mid board objectives. They’ll be backed up by a Liberian in terminator armor with the rites of war warlord trait and fire shield and drake skin psychic powers. I think a terminator assault squad would be be pretty tough but would only be able to deal damage in melee. A dreadnaught could help me in shooting, melee and provide buffs to my other units. What units do would you take to complete this mission?
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At 1000 points I have found my Redemptor Dreadnought has been a real MVP in several games (I play Wolves rather than Sallies but the unit's strengths are equally applicable).

 

Assault Termies are really durable but excel at durability and melee only. If you are facing a mobile or shooty opponent who has the ability to attack without getting too close, those Termies represent a big chunk of your army potentially not killing the enemy. In larger games, taking specialised units is not such a problem as each unit is worth a smaller percentage of your overall force. Units that can multi-task are better in small games IMHO.

With that point in mind I think either regular terminators or even relic terminators could be a good candidate for this position. While the weapons they take aren’t as strong as redemptor they’re tough, can contribute in both shooting and melee and are more bodies for rites of war.

My fear with taking a single Dreadnought is not having enough other scary targets to distract my opponents with and having it focused down quickly.

  • 1 month later...
My most successful 2000 point list so far uses three Redemptors and a Libby with the Obsidian Aquila and Psychic Fortress as a mobile core (the dreads evaporate with anything less), at 1000 I'd consider trying to do something similar with a couple of regular/venerable/ironclad dreads. Edited by TheNewman
  • 4 weeks later...

Regular terminators, relic terminators and BGV are all solid. Aggressors with a librarian an chief apothecary to give a 5++/6+++ can be a real pain to remove (but that is a lot of points for a single mid-point holding blob), but.... they do have more shots than terminators, good melee and, if needed, can move, advance and shoot. 

 

I have been playing around with terminators, BGV and Aggressors in my RG successor lists for yonks now - I think I am finally leaning towards relic terminators with lightning claws, as they are just so versatile, durable and efficient. 

Edited by XeonDragon

At 1000 points I have found my Redemptor Dreadnought has been a real MVP in several games (I play Wolves rather than Sallies but the unit's strengths are equally applicable).

 

Assault Termies are really durable but excel at durability and melee only. If you are facing a mobile or shooty opponent who has the ability to attack without getting too close, those Termies represent a big chunk of your army potentially not killing the enemy. In larger games, taking specialised units is not such a problem as each unit is worth a smaller percentage of your overall force. Units that can multi-task are better in small games IMHO.

 

I'm curious by this mate. How are the wolves similar to the sallies in this regard?

I'm curious by this mate. How are the wolves similar to the sallies in this regard?

The Redemptor Dreadnought is the same unit regardless of whether it is taken by Wolves or Salamanders. Wolves get +1 WS in the first round of melee, Sallies can reroll 1 to hit and 1 to wound which is pretty solid. I was pointing out that the strengths of a Redemptor do not depend on it being a Space Wolf one.

After watching some battle reports I’ve come to really like contemptor dreads. Multi melta, 5 up invuln baked in. When funds come available for more models I’m thinking I’ll combine one or two with a more infantry focused dread or tank. Should be a tough nut to crack.

After watching some battle reports I’ve come to really like contemptor dreads. Multi melta, 5 up invuln baked in. When funds come available for more models I’m thinking I’ll combine one or two with a more infantry focused dread or tank. Should be a tough nut to crack.

 

better yet, spend the command point for a relic contemptor so you get all the weapon options. :wink:

 

After watching some battle reports I’ve come to really like contemptor dreads. Multi melta, 5 up invuln baked in. When funds come available for more models I’m thinking I’ll combine one or two with a more infantry focused dread or tank. Should be a tough nut to crack.

 

better yet, spend the command point for a relic contemptor so you get all the weapon options. :wink:

 

Not a bad idea but not always necessary as the MM is one of the best options for a Dread. It's short range is mitigated by the fact that Dreads are quite happy stomping forward to hit things in melee so it is a win-win. If the Dread ends up in combat with a similar unit, it can even fire its MM in melee which is quite tasty.

 

For the FW options, I know dual Volkite is popular at the moment but a lot of people are expecting it to get a price hike in the next FAQ based on how ubiquitous it is on the tournament scene.

Not a bad idea but not always necessary as the MM is one of the best options for a Dread. It's short range is mitigated by the fact that Dreads are quite happy stomping forward to hit things in melee so it is a win-win. If the Dread ends up in combat with a similar unit, it can even fire its MM in melee which is quite tasty.

 

Agreed that MM is a great option, which is why I suggest the relic version.  Because why take ONE multimelta, when you can take TWO multimeltas? 

Edited by sal of manders

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