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The problem with +1 wound for vehicles combo is that stuff like 40 Psybolts is simply better (granted it remains more or less the same). Problems with vehicles is less so their damage potential, but survivability. Also, you can mark only single unit in the entire army. Comapre that to Bring Down The Beast strat, which while affects only vehicles, grants full reroll to any unit. And that didn't make LRs play or something. And you also either pay two precious CP to get another detachment or sacrifice other spells entirely. I am pretty sure, that the brotherhood won't see play because of this spell. Maybe because of trait or strat, but the spell is very meh for our army.

I wouldn’t count on all of our current stratagems remaining or

Going unchanged with this new release. DeathGuard got quite the overhaul and almost none of the stratagems from war of the spider were kept. Wouldn’t surprise me if all of ours got changed as well.

 

Curious though if “Tides of the Warp” will get a rework. I would like to see all of them be useful, instead of just building for one specific tide. Maybe a stratagem that could change it outside of the psychic phase as well.

In other news: https://www.warhammer-community.com/2021/08/03/the-grey-knights-foresee-a-trip-to-a-warhammer-store-in-your-future-for-a-collectible-coin-and-the-miniature-of-the-month/

 

aTGoW3f0nFJfAbtN.jpg

 

Almost like GW read my previous response and decided to squeeze more money out of me.. sigh.

Edited by Skywrath

Makes me wish any store that carried the coins was within an hour of where I live. Considering the cost of gas, it looks like I'll be hitting up eBay, since I do dig that coin.

 

Remind me again, what was the amount of dough you'd have to spend to get that coin?

 

To Lunkhead: Sorry, this is a bit off topic. 

I believe its $100 (usd)...at i know I spent over that when I got my coins  

 

edit from the intial  WarComm article  £60, €80 or $100 USD (or local equivalent).

Edited by war009

The problem with +1 wound for vehicles combo is that stuff like 40 Psybolts is simply better (granted it remains more or less the same). Problems with vehicles is less so their damage potential, but survivability. Also, you can mark only single unit in the entire army. Comapre that to Bring Down The Beast strat, which while affects only vehicles, grants full reroll to any unit. And that didn't make LRs play or something. And you also either pay two precious CP to get another detachment or sacrifice other spells entirely. I am pretty sure, that the brotherhood won't see play because of this spell. Maybe because of trait or strat, but the spell is very meh for our army.

I agree that weight of dice is always (or almost) better than a better wound roll. It really depends on how different things interact. With GK pilots and vehicle crew being Psykers, it would make sense to me that they might interact with Tides now, it seems to be the focus of the Sword bearers. According to the wording it seems like GK might be able to pull off multiple casts of a same power, albeit not on the same target. If you could spread +1s to Wound across multiple enemy units, plus combining that with Tides/Strata, it could be strong. That being said, your point about survivability is the key thing. If the Swordbearers WL trait and Stratagem go along those lines... It could be worth it. If not, GK vehicles will be just as lackluster as they are now.

 would make sense to me that they might interact with Tides now

 

 

It always made sense, but GW doesn't give a crap about sense. Also keep in mind, that vehicles are actually worse now, because they don't get CORE. The only exceptions are dreadnoughts and NDKs have chance to get core too. Otherwise though - less buffs and casts are going to them.

My thoughts:

 

Tide of Celerity: Very nice, but depending on whether we still get +'s to our charges either through the use of the Chaplain, or FITF WL trait, still would (intuitively), give us a 40ish percent chance of making a 9" charge. 

 

Gem of Inotku: Interesting, but that is almost a guarantee we lost the Sanctic Shard as a relic. That relic seems to be much much better than the alternative. Not sure about whether we kept the Artisan Nullifier Matrix.

 

Omen of Incursion: Looks exactly like preternal senses for purgation squad, but much much better. Which ensures our strat is also gone. But that got me thinking - what if the visions of the augurim are in fact our old strats but converted for a flat pts increase. Definitely slap the upgrade costs on the purgation squad with psycannons for sure. Would work equally as well with a 10m Interceptor Brick, depending on other options. 

Edited by Skywrath

Can't judge right now, but unless we have some more ways to give +to charges, tide of cerelity looks a bit underwhelming compared to other tides. We have to give up offensive/defensive buffs to slightly increase our charge chances. From the other hand, we need to roll single 6 on two dice to actually make a charge from deep. All in all, while all other 4 tides looked very powerful from the start, this one doesn't excite me at all.

 

As for character upgrades, they are very dissapointing. Spend 30 points to shoot once per battle or 15 to add +2 to cast once per battle... Just look at sisters. Each upgrade has two parts, one of which is always on and one activates once per battle. And they both go as far as forcing fight last and turning off invulns. 

 

Maybe we just didn't see the juicy stuff yet, but I don't like the current one that much.

Can't judge right now, but unless we have some more ways to give +to charges, tide of cerelity looks a bit underwhelming compared to other tides. We have to give up offensive/defensive buffs to slightly increase our charge chances. From the other hand, we need to roll single 6 on two dice to actually make a charge from deep. All in all, while all other 4 tides looked very powerful from the start, this one doesn't excite me at all.

 

As for character upgrades, they are very dissapointing. Spend 30 points to shoot once per battle or 15 to add +2 to cast once per battle... Just look at sisters. Each upgrade has two parts, one of which is always on and one activates once per battle. And they both go as far as forcing fight last and turning off invulns. 

 

Maybe we just didn't see the juicy stuff yet, but I don't like the current one that much.

 

Actually those upgrades are applicable to CORE as well, which is something.. while the Gem is a relic, not an upgrade, at least based on wording ;p 

 

EDIT: Just done the maths, if we keep FITF WL trait, our chances of charging is increased to 70% percent with that tide. Which based off that number, seems to be too intentional as a figure to warrant them removing that WL trait. Alright, so finally some good news there.

Edited by Skywrath
Tide looks cool, again it will really depend on what else you can stack with it. I wouldn't jump the gun on rating the Wisdoms too soon... They've shown us two out of a list of what, 16-20 if I remember correctly? There will definitely be some stronger ones amongst the lot. Can't wait for the Codex :D

Still to early to tell but Tide seems nice others are ok. I rather have Santic Shard over the Gem.

But what if... You could have both? *Evil laugh*

 

No but seriously I'm really keen to see what relics will have stayed/changed and what new ones we'll get. Even more so I'm really pumped for Warlord Traits, since ours have been pretty much garbage since the 8th Codex came out. We know we'll get an extra Trait per Brotherhood, hopefully both thematically in tune and tactically useful with the said Brotherhood's focus. GW have now mentioned Masters of the Warp has changed... Could we have lost the +1 (and therefore will get a heap of relics/Traits/Wisdoms/Strats that will boost our casting ability) but gained the ability to cast spells multiple times per phase and/or ignore the increasing casting value for Smite? Would seem legitimate to me, although a bit strong. Maybe a "you can cast a same power multiple times but at +1 Warp Charge per attempt?" kind of thing? Psychic Powers themselves have probably changed as well... Imagine Astral Aim becoming a Stratagem instead of a Power... Could be the kind of thing GW does.

I think we have missed something we all have been complaining about :

 

Grey Knights receive an extra Wound, making them hardier than ever before, and their Masters of the Warp rule has been improved too. You choose from one of five Tides of the Warp at the start of the game, and all of the Grey Knight Psykers in your army benefit from that Tides’ abilities.

I actually really like the tide its not something that you use all the time or not even every game but it give flexibility. Need to get on multiple objectives? You now have a better chance weather advancing or charging. I think anything that gives grey knights flexibility is amazing due to a limited unit pool.

 

Again it appears to be a similar trend with the items. You need gate to go off put a +2 on it. Want a tasty vortex boom +2. Its more reliability.

Edited by Gnomeo

gallery_53428_12054_13289.jpg

Some numbers for folks to work with. Not 100% sure I did the math right but 95% sure at least. Seems to me that, if we're concerned with getting a deepstrike/teleport charge, it is potentially very powerful, giving an extra 15%ish boost to the charge (with rerolls). Only about 11% better if we don't have rerolls, but that is far from nothing. Is that worth sacrificing another Tide? I don't know since we don't know the other Tides yet.

Where it really seems to shine is charge reliability. A minimum charge of 6" is kinda great and I don't know any other armies capable of something like that. The average charge distance goes up a full inch, in addition to that reliability. Of course, if we have any way to get bonuses to the result, even a +1, then this can get bonkers quickly.

Not a fan or the the powers they listed. The +2 to cast is once per battle and 15 points. The “auspex scan” is 30 points!!! As of the current leak that is crazy for a once per battle ability. I agree with the person who posted that the sisters have something similar where they get an effect or aura and then a powerful 1 time use. This seems a little underwhelming at face value. My question is that they mentioned two things that I keyed on, brotherhood of psykers and the tides. So we know warp shaping is staying with tides. But what about the brotherhood of pyskers?? That is the question. I guess we will know more next week when we get some reviews from you tubers. As for now I don’t see taking the abilities points wise I can find something a bit more useful.

 

The tide is interesting, but again without a WL trait ehh maybe if you really need to get to an objective and need a 3. The charge part you would have to already show a 6 so yeah I don’t see this as that good either. A flat +1 might have been better.

Edited by Grimlock

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