Jump to content

Recommended Posts

Well, I've already bought a bunch of terminators so I'm just going to double down on them. Hopefully they are still viable in pick up games despite what Goonhammer believes. 4 Baby Carriers and 15 terminators.

Edited by Schurge

 

 

Am I wrong to think terminators are like 10 points too expensive compared to Strikes?

Bit of both, terminators are slightly over costed but strikes are definitely under costed.

Yes, after thinking about it a little I had the same thought. Terminators are a little expensive but mostly they look and because strikes are so cheap. The internal balance would have been better if strikes were 2A instead of 3.

Let's talk list building for a moment. It seems to me, with the brotherhoods, running double patrol might be the way to go, on top of draigo. For flexibility of psychic powers. Something like this.. thoughts?

 

Patrol 1:

 

Kaldor

Librarian

 

Strike Squad x5

Strike Squad x5

 

Apothecary

 

NDK

NDK

 

Patrol 2 (Rapiers)

 

GMNDK

 

Purifier x 10

Paladin x 10

 

Rhino

 

Ok, it needs formatting as I'm typing this out on phone, but you get the idea. Also some character has the double obsec aura.

Edited by Skywrath

 

 

 

Am I wrong to think terminators are like 10 points too expensive compared to Strikes?

Bit of both, terminators are slightly over costed but strikes are definitely under costed.
Yes, after thinking about it a little I had the same thought. Terminators are a little expensive but mostly they look and because strikes are so cheap. The internal balance would have been better if strikes were 2A instead of 3.

Don’t ask for nerds lol, be happy with what good stuff we have!

Let's talk list building for a moment. It seems to me, with the brotherhoods, running double patrol might be the way to go, on top of draigo. For flexibility of psychic powers. Something like this.. thoughts?

 

 

 

You don't have troops in second patrol. I think, terminators are plain better than paladins right now, especially if you take rapriers. Keep in mind, that neither paladins no purifiers benifit from brotherhood strats and casts. Purifiers are better for strat purproses, when they are in 10-men squads, but in 5-man they will cast purifying flame twice for 3 additional mws.

 

Let's talk list building for a moment. It seems to me, with the brotherhoods, running double patrol might be the way to go, on top of draigo. For flexibility of psychic powers. Something like this.. thoughts?

 

 

 

You don't have troops in second patrol. I think, terminators are plain better than paladins right now, especially if you take rapriers. Keep in mind, that neither paladins no purifiers benifit from brotherhood strats and casts. Purifiers are better for strat purproses, when they are in 10-men squads, but in 5-man they will cast purifying flame twice for 3 additional mws.

 

 

Ah, fair call, fair call! So just put a 10m terminator brick instead of the paladins, however we still would want at least 1 x 5 paladin for the swiss army knife utility. Thanks!

 

 

 

 

Am I wrong to think terminators are like 10 points too expensive compared to Strikes?

Bit of both, terminators are slightly over costed but strikes are definitely under costed.
Yes, after thinking about it a little I had the same thought. Terminators are a little expensive but mostly they look and because strikes are so cheap. The internal balance would have been better if strikes were 2A instead of 3.
Don’t ask for nerds lol, be happy with what good stuff we have!

Seems that a more accurate internal balance would have been something like 24/6 point strikes and about 32-6 point terminators. The points between these two units and even between terms and paladins is WHACK. Like how do they not see that?

 

 

 

 

 

Am I wrong to think terminators are like 10 points too expensive compared to Strikes?

Bit of both, terminators are slightly over costed but strikes are definitely under costed.
Yes, after thinking about it a little I had the same thought. Terminators are a little expensive but mostly they look and because strikes are so cheap. The internal balance would have been better if strikes were 2A instead of 3.
Don’t ask for nerds lol, be happy with what good stuff we have!
Seems that a more accurate internal balance would have been something like 24/6 point strikes and about 32-6 point terminators. The points between these two units and even between terms and paladins is WHACK. Like how do they not see that?

Because I am not about doom and gloom. I have been looking at some of the combos and how the abilities work and I am actually kind of like what I am seeing.

 

Points meh, they change all of the time. Please don’t forget that the CA 2021 MKII gave us new points values without a release on a codex. I would be curious what the points were before.

 

What I can’t believe is that some are asking for a nerf before the book is even out lol. Why worry about it work around it and wait to see what balance moves are made.

Does anyone ever explain why the Grand Master and Brother Captian MUST be from different Brotherhoods? Makes absolutley no sense other than chose one or the other not both.

My understanding is it is 0-1 grand master and 0-1 brotherhood captain per brotherhood. And the reason for that is the lore.

 

Does anyone ever explain why the Grand Master and Brother Captian MUST be from different Brotherhoods? Makes absolutley no sense other than chose one or the other not both.

My understanding is it is 0-1 grand master and 0-1 brotherhood captain per brotherhood. And the reason for that is the lore.

 

 

I understand that but reviewers are making it out to sound like your Grand Master can be from Brotherhood "X" and if you take a Brother Captain, he has to be from any Brotherhood but "X" which means we are using 2 brotherhoods for list building?

 

 

Does anyone ever explain why the Grand Master and Brother Captian MUST be from different Brotherhoods? Makes absolutley no sense other than chose one or the other not both.

My understanding is it is 0-1 grand master and 0-1 brotherhood captain per brotherhood. And the reason for that is the lore.

 

 

I understand that but reviewers are making it out to sound like your Grand Master can be from Brotherhood "X" and if you take a Brother Captain, he has to be from any Brotherhood but "X" which means we are using 2 brotherhoods for list building?

 

The reviews I've seen are saying you choose a Brotherhood key word per detatchment and can have up to one each of Grand Master and Brother Captain per detachment. You can then have additionla Grand Master and Brother Captain in a second detachment bu then they'd have to be a different Brotherhood. 

Hi. I have the Codex and it says the following;

 

You can include a maximum of one Grand Master model and on Brother Captain model in each detachment in your army.

 

Each Grand Master model in your army must be from a different brotherhood

 

Each Brother Captain model in your army must be from a different brotherhood

 

I hope that helps, any other questions let me know :)

Hi. I have the Codex and it says the following;

 

You can include a maximum of one Grand Master model and on Brother Captain model in each detachment in your army.

 

Each Grand Master model in your army must be from a different brotherhood

 

Each Brother Captain model in your army must be from a different brotherhood

 

I hope that helps, any other questions let me know :)

So the way I am reading this if you have a single battalion you can add 1 captain and 1 GM.

Hi. I have the Codex and it says the following;

 

You can include a maximum of one Grand Master model and on Brother Captain model in each detachment in your army.

 

Each Grand Master model in your army must be from a different brotherhood

 

Each Brother Captain model in your army must be from a different brotherhood

 

I hope that helps, any other questions let me know :)

Matt, can you clarify the purgation squads please? Keep reading contradictory info on how many weapons per 10 they can have. Also, how do you have a book so early?

Can anyone verify the range of the Purifying Flame psychic power?

 

 

It's 9". Can't use out of deep strike (because it is more than 9"), but straight up 3 MWs is very strong. Unlike previous iteration, you  can just throw smites while on the way.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.