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Hi. I have the Codex and it says the following;

 

You can include a maximum of one Grand Master model and on Brother Captain model in each detachment in your army.

 

Each Grand Master model in your army must be from a different brotherhood

 

Each Brother Captain model in your army must be from a different brotherhood

 

I hope that helps, any other questions let me know :smile.:

 

Thank you Matt for the clarification. 

I'm sorry to say, but they shafted Grey Knights too much with this codex. Words fail me to how angry, dissapointed and overly sad I am with this release. I'll give them a try in the next few games, but based on what I'm seeing, I think this is the end for me and my Grey Knights. 

Edited by Skywrath

Had a game against orks last night. Ghaz, dok, mek, 60 boyz, 45 stormboyz, 45 grotz, 2 deff dreads. Wiped them out by the end of turn 4. 

 

Damn! Prob not worth the cost in AP, S, and damage, then.

 

 

Empyric Amplification gives them D2 and you can maximize mortal wounds under the tide of convergence. 

 

Did NDK get a -1 damage reduction? And GMNDK?

 

 

Nope, just +1 wound and 4++. However, they are only 40 pts more over a Paragon.

Anyone have any thoughts on the best loadout for Paladins? I want to throw a unit in my list but not sure what to go with. My terminators all have Halberds so I'd like to go with something different for them if there's a good enough reason to

 

Can anyone verify the range of the Purifying Flame psychic power?

 

It's 9". Can't use out of deep strike (because it is more than 9"), but straight up 3 MWs is very strong. Unlike previous iteration, you  can just throw smites while on the way.

 

You could technically use the Powerful Adept stratagem for 1 CP to extend the range by another 6", which would let you do it after a deep strike.

 

Had a game against orks last night. Ghaz, dok, mek, 60 boyz, 45 stormboyz, 45 grotz, 2 deff dreads. Wiped them out by the end of turn 4.

Nice. The battle reports I've seen so far seem to have GK win, but basically every channel bought into the thematic battle versus 1KS so it's not very telling yet. And people still need to learn how to play them.

 

But, even if the codex didn't have everything we wanted, it at least doesn't appear to be weak.

 

Was there any reality in the fears that squads would be limited to the number of weapons upgrades in  the box, or is it still just total number of specials?

No, thanksfully you can have any special weapon. Purgators still seem to have a max of 4 special weapons in a squad instead of the 8 that was alluded to by the assembly instructions, but I haven't seen the new data sheet of them myself. Edited by RedemptionNL
Anyone have any thoughts on the best loadout for Paladins? I want to throw a unit in my list but not sure what to go with. My terminators all have Halberds so I'd like to go with something different for them if there's a good enough reason to

I don't think, that you will be losing games because of loadout, but Halbers seem to be the best so far. It depends on meta. If you have high armor, ingnore AP -1/-2, lots of vehicles, t4, then swords may be better. But current meta is full of t3 and t5 and high invulnerable saves, so halberd wins it for now. Things may change though. Falchions have a niche use and single stave is a must-have in any unit you want to tank with. It will reduce your combat efficiency against high saves a bit and not as good on 3+ guys, but large units still may want it. Purifiers, especially. 

Can someone with the Codex confirm if the Dreadknight’s Greathammer still has -1 to hit? I assume it has but with the improved profile for the Sword wasn’t sure if they maybe got rid of the penalty.

 

Thanks in advance.

Can someone with the Codex confirm if the Dreadknight’s Greathammer still has -1 to hit? I assume it has but with the improved profile for the Sword wasn’t sure if they maybe got rid of the penalty.

 

Thanks in advance.

 

Yes, you still subtract -1 from the hit roll.

 

Btw if anyone hasn't seen the codex in detail, this video gives some pretty good quality pictures of practically everything in the codex.

 

Edited by Skywrath

I'm sorry to say, but they shafted Grey Knights too much with this codex. Words fail me to how angry, dissapointed and overly sad I am with this release. I'll give them a try in the next few games, but based on what I'm seeing, I think this is the end for me and my Grey Knights.

Please elaborate on what is bad compared to our last iteration. I have been doing a lot of looking and see some very nasty combos. The 4 bar reps I have seen them play against TS was wiped out with an easy win for the GK.

 

Watch these they are on you tube

 

Tabletop Tactics

Tabletop Titans

Dark Artisian

Winters seo

 

Lawrence Baker is a very good GK player and took IMO a very bad list and brotherhood against a magnus list. Watch that one first.

 

But if your not happy with them no need to stress bud it is just a game. Play what makes you happy bud.

Edited by Grimlock

 

I'm sorry to say, but they shafted Grey Knights too much with this codex. Words fail me to how angry, dissapointed and overly sad I am with this release. I'll give them a try in the next few games, but based on what I'm seeing, I think this is the end for me and my Grey Knights.

Please elaborate on what is bad compared to our last iteration. I have been doing a lot of looking and see some very nasty combos. The 4 bar reps I have seen them play against TS was wiped out with an easy win for the GK.

 

Watch these they are on you tube

 

Tabletop Tactics

Tabletop Titans

Dark Artisian

Winters seo

 

Lawrence Baker is a very good GK player and took IMO a very bad list and brotherhood against a magnus list. Watch that one first.

 

But if your not happy with them no need to stress bud it is just a game. So what makes you happy

 

 

Refer to my earlier pile of salt for clarifications, I'm not going to explain myself again. TLDR I liked the flexibility of 8th, and that's what made my GK my main faction. 9th took that away. 

Can someone with the Codex confirm if the Dreadknight’s Greathammer still has -1 to hit? I assume it has but with the improved profile for the Sword wasn’t sure if they maybe got rid of the penalty.

 

Thanks in advance.

It kept the -1 to hit, but is now just D3+3 damage instead of D6 min 3.  

 

 

I keep wondering what the ability of the falchions is. Is it +1 attack if the model is equipped with two, or +1 attack for each falchion?

+1 for the pair I would assume.

 

An extra attack if you have one or more falchions. So no extra benefit for having 2, but not like you get to choose.

 

Lawrence Baker is a very good GK player and took IMO a very bad list and brotherhood against a magnus list. Watch that one first.

Wasn't that against Daemon Prince Philip with a list with a Stormraven? Or has he done a second one I haven't seen yet?

 

Can anyone verify the range of the Purifying Flame psychic power?

 

It's 9". Can't use out of deep strike (because it is more than 9"), but straight up 3 MWs is very strong. Unlike previous iteration, you can just throw smites while on the way.

Thank you! Seems to me to be better than 3” and 1d6.

I'm sorry to say, but they shafted Grey Knights too much with this codex. Words fail me to how angry, dissapointed and overly sad I am with this release. I'll give them a try in the next few games, but based on what I'm seeing, I think this is the end for me and my Grey Knights. 

 

Despair not, brother! We've had worse rules in the last few years, and we endured that! Rules are temporary, but loyalty to the Chapter is forever.

Yea Magnus wasn't in the TS list on TableTop Tactics.

 

I've had some time to pretty much digest everything out there and I've changed my mind - I think overall we will be stronger competitively in the meta and have a lot of interesting abilities and powers we can utilise and the power level is quite good even with the loss of +1 to cast. 

 

On the other hand our unit options have been absolutely gutted. If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors. Not a single one. Unlike the debates between C:SM players on the use of infiltrators vs incursors or how autobolt rifle intercessors are great for WS but eliminators are better for RG etc., there is not a single Brotherhood that will make the above units any more worthwhile in any situation.

 

It will be Draigo, GMNDK, a BC and then fill out the rest with strikes/interceptors and normal dreadknights. A librarian if you can squeeze him in. That's it. That's the meta.

 If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors.

 

 

I disagree, at least for purifiers. Their mortal wound output is superior to strikes. Paladins and terminators, while less effecient per point, are still strong options. 

Eh I don't know. Strikes get d3 mortal wounds on smites now anyway don't they?

Its probably best to actually mix and match things now. And not go all in on strikes or paladins or whatever.

Yeah, I feel Purifiers are in a pretty decent place too. They're only 1 point more and while they aren't BROTHERHOOD or Troops choices, they do get more special weapons, an extra point of leadership and +1 to cast on the Purifying Flame power. Considering the +1 difficulty for each consecutive cast of the same power, the ability to cast different powers to keep the Warp Charge cost of each power lower is pretty nice.

 

 If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors.

 

 

I disagree, at least for purifiers. Their mortal wound output is superior to strikes. Paladins and terminators, while less effecient per point, are still strong options. 

 

 

Does any other army have ObSec Terminators?

 

That's probably a point in their favor.

Eh I don't know. Strikes get d3 mortal wounds on smites now anyway don't they?

Its probably best to actually mix and match things now. And not go all in on strikes or paladins or whatever.

 

Regardless, as paladins remain our only unit that are flexible with sanctic powers, you'd still be taking at least 1 x 5 of them. I'm probably agreeing with Corvus on this one, but that Purifying flame being now 9" (IIRC) is incentivising to take at least 1 x 10 Purifiers (on top of their +1 to cast). IIRC, they also get teleport strike, which means you could just throw them in deep-strike for no cost. Then for full fluff effect you could even bring a Land Raider and throw sanctuary on it. Having them inside with a 2+ save, and a 4+ invuln LR, puts them in the same category as NDKs in terms of survivability. 

 

There seem to be two archetypes with the new GK lists - full MSU, or NDK. I'm thinking competitively, the MSU one will be better, however I'm uncertain to the potential of a 4+ NDK. I played NDK's with early 9th with 3+ invulns through Heed the Prognosticars, and Sanctuary, and they stuck around, not sure how 4+ invulns will go through. That being said, they are exactly the same as Leviathans for SM just without smoke screen and one less wound. And those stuck around pretty long in my DA games. So take that as you will. 

 

Currently my default list looks like this (no powers selected because BS hasn't updated yet, and unsure about brotherhoods - eyeing the second one for rapiers though):

 

 
++ Patrol Detachment -2CP (Imperium - Grey Knights) [72 PL, 10CP, 1,239pts] ++
 
+ Configuration +
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) 
 
Detachment Command Cost [-2CP]
 
+ HQ +
 
Brother-Captain [7 PL, 133pts]: Edict Imperator, Storm Bolter
. Nemesis Daemon Hammer: Nemesis Daemon Hammer
 
Lord Kaldor Draigo [10 PL, 190pts]: Edict Imperator, Warp Shaping
 
+ Troops +
 
Strike Squad [7 PL, 100pts]: Gate of Infinity
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Force Halberd
 
+ Elites +
 
Apothecary [5 PL, 80pts]
. Nemesis Force Halberd
 
Paladin Squad [15 PL, 250pts]
. 3x Paladin (Halberd): 3x Nemesis Force Halberd, 3x Storm Bolter
. Paladin (Warding Stave)
. Paragon
. . Nemesis Force Halberd
 
+ Fast Attack +
 
Interceptor Squad [14 PL, 230pts]
. 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter
. 5x Interceptor (Warding Stave): 5x Nemesis Warding Stave, 5x Storm Bolter
. Interceptor Justicar
. . Nemesis Warding Stave
 
+ Heavy Support +
 
Purgation Squad [7 PL, 128pts]: Astral Aim
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar
. . Nemesis Force Halberd
 
Purgation Squad [7 PL, 128pts]: Astral Aim
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar
. . Nemesis Force Halberd
 
++ Patrol Detachment -2CP (Imperium - Grey Knights) [41 PL, -2CP, 780pts] ++
 
+ Configuration +
 
Detachment Command Cost [-2CP]
 
+ HQ +
 
Grand Master in Nemesis Dreadknight [11 PL, 235pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
 
Techmarine [5 PL, 75pts]: Boltgun, Power axe
. Servo Arms
 
+ Troops +
 
Strike Squad [7 PL, 100pts]: Gate of Infinity
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Force Halberd
 
+ Heavy Support +
 
Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
 
Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
 
++ Total: [113 PL, 8CP, 2,019pts] ++

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