jay170788 Posted August 10, 2021 Share Posted August 10, 2021 Eh I don't know. Strikes get d3 mortal wounds on smites now anyway don't they? Its probably best to actually mix and match things now. And not go all in on strikes or paladins or whatever. Regardless, as paladins remain our only unit that are flexible with sanctic powers, you'd still be taking at least 1 x 5 of them. I'm probably agreeing with Corvus on this one, but that Purifying flame being now 9" (IIRC) is incentivising to take at least 1 x 10 Purifiers (on top of their +1 to cast). IIRC, they also get teleport strike, which means you could just throw them in deep-strike for no cost. Then for full fluff effect you could even bring a Land Raider and throw sanctuary on it. Having them inside with a 2+ save, and a 4+ invuln LR, puts them in the same category as NDKs in terms of survivability. There seem to be two archetypes with the new GK lists - full MSU, or NDK. I'm thinking competitively, the MSU one will be better, however I'm uncertain to the potential of a 4+ NDK. I played NDK's with early 9th with 3+ invulns through Heed the Prognosticars, and Sanctuary, and they stuck around, not sure how 4+ invulns will go through. That being said, they are exactly the same as Leviathans for SM just without smoke screen and one less wound. And those stuck around pretty long in my DA games. So take that as you will. Currently my default list looks like this (no powers selected because BS hasn't updated yet, and unsure about brotherhoods - eyeing the second one for rapiers though): ++ Patrol Detachment -2CP (Imperium - Grey Knights) [72 PL, 10CP, 1,239pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-2CP] + HQ + Brother-Captain [7 PL, 133pts]: Edict Imperator, Storm Bolter . Nemesis Daemon Hammer: Nemesis Daemon Hammer Lord Kaldor Draigo [10 PL, 190pts]: Edict Imperator, Warp Shaping + Troops + Strike Squad [7 PL, 100pts]: Gate of Infinity . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Halberd + Elites + Apothecary [5 PL, 80pts] . Nemesis Force Halberd Paladin Squad [15 PL, 250pts] . 3x Paladin (Halberd): 3x Nemesis Force Halberd, 3x Storm Bolter . Paladin (Warding Stave) . Paragon . . Nemesis Force Halberd + Fast Attack + Interceptor Squad [14 PL, 230pts] . 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter . 5x Interceptor (Warding Stave): 5x Nemesis Warding Stave, 5x Storm Bolter . Interceptor Justicar . . Nemesis Warding Stave + Heavy Support + Purgation Squad [7 PL, 128pts]: Astral Aim . 4x Purgator (Psycannon): 4x Psycannon . Purgator Justicar . . Nemesis Force Halberd Purgation Squad [7 PL, 128pts]: Astral Aim . 4x Purgator (Psycannon): 4x Psycannon . Purgator Justicar . . Nemesis Force Halberd ++ Patrol Detachment -2CP (Imperium - Grey Knights) [41 PL, -2CP, 780pts] ++ + Configuration + Detachment Command Cost [-2CP] + HQ + Grand Master in Nemesis Dreadknight [11 PL, 235pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Techmarine [5 PL, 75pts]: Boltgun, Power axe . Servo Arms + Troops + Strike Squad [7 PL, 100pts]: Gate of Infinity . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Halberd + Heavy Support + Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword ++ Total: [113 PL, 8CP, 2,019pts] ++ Love your list, however at the moment I just can't bring myself to using any Terminator squads due to cost, seems super prohibitive. I am leaning more into strike's than you currently in a mass MCU PAGK horde. Going back to your comment about taking Purifiers and deep-striking them. I am currently considering a 5-man and 10-man Purifier squad with 4 incinerators. Then combat squad the 10-man and deep-strike the 4 incinerators in to hopefully cause some damage to the lesser save troops units we are seeing more and more of. Then the other two 5-man purifiers are heading up in a Rhino hoping for a second turn double Purifying Flame cast. Cryminysakes 1 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728601 Share on other sites More sharing options...
Skywrath Posted August 10, 2021 Share Posted August 10, 2021 Eh I don't know. Strikes get d3 mortal wounds on smites now anyway don't they? Its probably best to actually mix and match things now. And not go all in on strikes or paladins or whatever. Regardless, as paladins remain our only unit that are flexible with sanctic powers, you'd still be taking at least 1 x 5 of them. I'm probably agreeing with Corvus on this one, but that Purifying flame being now 9" (IIRC) is incentivising to take at least 1 x 10 Purifiers (on top of their +1 to cast). IIRC, they also get teleport strike, which means you could just throw them in deep-strike for no cost. Then for full fluff effect you could even bring a Land Raider and throw sanctuary on it. Having them inside with a 2+ save, and a 4+ invuln LR, puts them in the same category as NDKs in terms of survivability. There seem to be two archetypes with the new GK lists - full MSU, or NDK. I'm thinking competitively, the MSU one will be better, however I'm uncertain to the potential of a 4+ NDK. I played NDK's with early 9th with 3+ invulns through Heed the Prognosticars, and Sanctuary, and they stuck around, not sure how 4+ invulns will go through. That being said, they are exactly the same as Leviathans for SM just without smoke screen and one less wound. And those stuck around pretty long in my DA games. So take that as you will. Currently my default list looks like this (no powers selected because BS hasn't updated yet, and unsure about brotherhoods - eyeing the second one for rapiers though): ++ Patrol Detachment -2CP (Imperium - Grey Knights) [72 PL, 10CP, 1,239pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-2CP] + HQ + Brother-Captain [7 PL, 133pts]: Edict Imperator, Storm Bolter . Nemesis Daemon Hammer: Nemesis Daemon Hammer Lord Kaldor Draigo [10 PL, 190pts]: Edict Imperator, Warp Shaping + Troops + Strike Squad [7 PL, 100pts]: Gate of Infinity . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Halberd + Elites + Apothecary [5 PL, 80pts] . Nemesis Force Halberd Paladin Squad [15 PL, 250pts] . 3x Paladin (Halberd): 3x Nemesis Force Halberd, 3x Storm Bolter . Paladin (Warding Stave) . Paragon . . Nemesis Force Halberd + Fast Attack + Interceptor Squad [14 PL, 230pts] . 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter . 5x Interceptor (Warding Stave): 5x Nemesis Warding Stave, 5x Storm Bolter . Interceptor Justicar . . Nemesis Warding Stave + Heavy Support + Purgation Squad [7 PL, 128pts]: Astral Aim . 4x Purgator (Psycannon): 4x Psycannon . Purgator Justicar . . Nemesis Force Halberd Purgation Squad [7 PL, 128pts]: Astral Aim . 4x Purgator (Psycannon): 4x Psycannon . Purgator Justicar . . Nemesis Force Halberd ++ Patrol Detachment -2CP (Imperium - Grey Knights) [41 PL, -2CP, 780pts] ++ + Configuration + Detachment Command Cost [-2CP] + HQ + Grand Master in Nemesis Dreadknight [11 PL, 235pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Techmarine [5 PL, 75pts]: Boltgun, Power axe . Servo Arms + Troops + Strike Squad [7 PL, 100pts]: Gate of Infinity . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Halberd + Heavy Support + Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword ++ Total: [113 PL, 8CP, 2,019pts] ++ Love your list, however at the moment I just can't bring myself to using any Terminator squads due to cost, seems super prohibitive. I am leaning more into strike's than you currently in a mass MCU PAGK horde. Going back to your comment about taking Purifiers and deep-striking them. I am currently considering a 5-man and 10-man Purifier squad with 4 incinerators. Then combat squad the 10-man and deep-strike the 4 incinerators in to hopefully cause some damage to the lesser save troops units we are seeing more and more of. Then the other two 5-man purifiers are heading up in a Rhino hoping for a second turn double Purifying Flame cast. If by terminators you mean paladins, you still will need at least 1 x 5 of them as I mentioned earlier. Those know 2 sanctic powers is too good to pass up. That strat does have it's merit for sure. I'm yet to test the idea out on purifiers with special weapons, however I'm leaning towards psycannons honestly. Also, has anyone seen Waking Dreamer? Kinda unlike him not to include his expertise in here. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728614 Share on other sites More sharing options...
Grimlock Posted August 10, 2021 Share Posted August 10, 2021 Can someone with the Codex confirm if the Dreadknight’s Greathammer still has -1 to hit? I assume it has but with the improved profile for the Sword wasn’t sure if they maybe got rid of the penalty. Thanks in advance. It kept the -1 to hit, but is now just D3+3 damage instead of D6 min 3. I keep wondering what the ability of the falchions is. Is it +1 attack if the model is equipped with two, or +1 attack for each falchion?+1 for the pair I would assume.An extra attack if you have one or more falchions. So no extra benefit for having 2, but not like you get to choose. Lawrence Baker is a very good GK player and took IMO a very bad list and brotherhood against a magnus list. Watch that one first.Wasn't that against Daemon Prince Philip with a list with a Stormraven? Or has he done a second one I haven't seen yet? It was, my bad I got tabletop Titans and table top tactics mixed up Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728664 Share on other sites More sharing options...
Grimlock Posted August 10, 2021 Share Posted August 10, 2021 Yea Magnus wasn't in the TS list on TableTop Tactics. I've had some time to pretty much digest everything out there and I've changed my mind - I think overall we will be stronger competitively in the meta and have a lot of interesting abilities and powers we can utilise and the power level is quite good even with the loss of +1 to cast. On the other hand our unit options have been absolutely gutted. If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors. Not a single one. Unlike the debates between C:SM players on the use of infiltrators vs incursors or how autobolt rifle intercessors are great for WS but eliminators are better for RG etc., there is not a single Brotherhood that will make the above units any more worthwhile in any situation. It will be Draigo, GMNDK, a BC and then fill out the rest with strikes/interceptors and normal dreadknights. A librarian if you can squeeze him in. That's it. That's the meta. I have to agree here with you about terminators and paladins, I’m so sad about that but points change so maybe this will get balanced out. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728667 Share on other sites More sharing options...
Corvus Fortis Posted August 10, 2021 Share Posted August 10, 2021 as paladins remain our only unit that are flexible with sanctic powers That was my initial thought, but now I don't think it justifies taking them. Hammerhand is already known by terminators, astral aim got nerfed, purge souls is... I just see 0 worth in it, purifiers are better for purifying flame, armored resilience is OK, but it is not something reactive, and you have tide of shadows anyway, shoot+move - maybe, but I found myself rarely use edict imperator in late games. If you could cast santic on other units, it would be different story. Terminators can perfectly replicate almost everything paladins can do, but cost less and have obsec. For freed points you take more special weapons/visions. I can't argue though, that strikes are simply more efficient now. Skywrath 1 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728675 Share on other sites More sharing options...
Grimlock Posted August 10, 2021 Share Posted August 10, 2021 Yea Magnus wasn't in the TS list on TableTop Tactics. I've had some time to pretty much digest everything out there and I've changed my mind - I think overall we will be stronger competitively in the meta and have a lot of interesting abilities and powers we can utilise and the power level is quite good even with the loss of +1 to cast. On the other hand our unit options have been absolutely gutted. If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors. Not a single one. Unlike the debates between C:SM players on the use of infiltrators vs incursors or how autobolt rifle intercessors are great for WS but eliminators are better for RG etc., there is not a single Brotherhood that will make the above units any more worthwhile in any situation. It will be Draigo, GMNDK, a BC and then fill out the rest with strikes/interceptors and normal dreadknights. A librarian if you can squeeze him in. That's it. That's the meta. Do you think Draigo is going to be worth it now? The way the new rules play it appears that we are going to want to spread out with MSU and cover the board. I haven’t really seen much of the captain but the chaplain looks tasty. GMDK will be in almost every list lol. This is what I am looking at running GMDK Librarian Chaplain X4 strikes X2 terminators (may swap out) X2 interceptors X2 NDK I should have a few points left over to add or move stuff around. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728678 Share on other sites More sharing options...
Skywrath Posted August 10, 2021 Share Posted August 10, 2021 as paladins remain our only unit that are flexible with sanctic powers That was my initial thought, but now I don't think it justifies taking them. Hammerhand is already known by terminators, astral aim got nerfed, purge souls is... I just see 0 worth in it, purifiers are better for purifying flame, armored resilience is OK, but it is not something reactive, and you have tide of shadows anyway, shoot+move - maybe, but I found myself rarely use edict imperator in late games. If you could cast santic on other units, it would be different story. Terminators can perfectly replicate almost everything paladins can do, but cost less and have obsec. For freed points you take more special weapons/visions. I can't argue though, that strikes are simply more efficient now. It's a very valid point (sorry, I keep forgetting these powers are now cast on themselves, at least santic ones), but consider this. Armoured resilience can stack with tides of shadows, was my overall impression, so if you put that on a unit in tide shadows, you effectively have a unit ignoring AP 1/2. That and the amount of attacks they have is absolutely hilarious - there is nothing that would survive that, if they are coming from deepstrike. You could even take a step back into previous edition and give them psycannons. So come out of deepstrike, psycannon them, park them on a point, and then take a second power such as purifying flame. Throw Brother-Captain Stern in there with his obsec WL trait with sanctuary on top of that to make maximum use of them. Would that idea have any merit? Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728681 Share on other sites More sharing options...
Corvus Fortis Posted August 10, 2021 Share Posted August 10, 2021 Would that idea have any merit? Looks like it. Worth a try at least. I would just take purgators over Paladins to keep it cheap and use stratagems. What I like, however, is 4 incinerators, since they are only 5 pts each. Anything that charge you will regret it. Armored Resilience is nice, but you cannot use it, if your opponent goes first. Also, preserver terminators can have 5+++, which paladins can't, while rapriers are as good in close combat and even better thanks to strat of the brotherhood. However, out of reserves you can stack apothecary, armored resilience and behaloed (or whatever is the word) strat to give them 2+, reduce rend by 1 and -1 to-hit, still retaining 6+, than fry something with flamers and charge in the next turn. IDK, tournament lists are going to be 3+ spam anyway. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728695 Share on other sites More sharing options...
Biscuittzz Posted August 10, 2021 Share Posted August 10, 2021 The Honoured Knight rule is what really neuters purifiers and Paladins. The synergies they lose out on with rerolls and strats counteract any benefit that the datasheets themselves bring. While I'm not saying they're DoA, it's just that you will find strikes do everything better than them. I can see why they gave them that keyword, as purifiers and paladins are separate entities within the chapter and stand alone from Brotherhoods, but IMO they should've allowed them to benefit from ANY brotherhood rule that the army is made from. So if you have two detachments made from say Swordbearers and Wardmakers, then they get both keywords. I think with the points cost, especially on Paladins, that it wouldn't be too OP and there's probably some more nuances that could be done to reign in any OP interactions. Isn't the lore practically that a brotherhood goes to battle but calls on the paladin or purifier order when needed, and considering the marines in those orders have come through the brotherhoods beforehand you'd think it'd be fluffier to give them the brotherhood keyword but alas I digress. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728746 Share on other sites More sharing options...
Biscuittzz Posted August 10, 2021 Share Posted August 10, 2021 Yea Magnus wasn't in the TS list on TableTop Tactics. I've had some time to pretty much digest everything out there and I've changed my mind - I think overall we will be stronger competitively in the meta and have a lot of interesting abilities and powers we can utilise and the power level is quite good even with the loss of +1 to cast. On the other hand our unit options have been absolutely gutted. If you want to take terminators, paladins, purifiers or purgators there is not a single instance where it is worth it over more strikes or interceptors. Not a single one. Unlike the debates between C:SM players on the use of infiltrators vs incursors or how autobolt rifle intercessors are great for WS but eliminators are better for RG etc., there is not a single Brotherhood that will make the above units any more worthwhile in any situation. It will be Draigo, GMNDK, a BC and then fill out the rest with strikes/interceptors and normal dreadknights. A librarian if you can squeeze him in. That's it. That's the meta. Do you think Draigo is going to be worth it now? The way the new rules play it appears that we are going to want to spread out with MSU and cover the board. I haven’t really seen much of the captain but the chaplain looks tasty. GMDK will be in almost every list lol. This is what I am looking at running GMDK Librarian Chaplain X4 strikes X2 terminators (may swap out) X2 interceptors X2 NDK I should have a few points left over to add or move stuff around. Draigo will be an auto include for his beatstick and psychic prowess alone. He's pretty much auto include to if you have any aspirations of taking paladins as he is the only one able to provide rerolls for them. Art of War had a batrep up earlier with GK vs TS. The GK list was the aforementioned characters and full strike/interceptors spam. I think there was an MSU purgation squad in there too. not a single terminator armoured unit. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728748 Share on other sites More sharing options...
Archadeus Posted August 10, 2021 Share Posted August 10, 2021 After watching all the battle reports and the last one, Richard spanks Mr Lennon, I have concluded that GW has done us a solid with this last codex. All the power has shifted from terminators to pagk and dreadknights. As sad as that is they are still great units just not optimized. Overall the power has been shifted from shooting to melee, and psychic has shifted from flexible and needed to outright powerful . In a melee centric edition I totally welcome these changes. Now we are less reliant on tricks and gadgets and focused more on actual strategy and our emaculate melee prowess. With that being said our shooting is still great, 3 damage psycannons? Str 5 ap 2 2d psilencers for 1 cp? I understand being sad about terminators but crying about the codex as a whole... Please. techsoldaten 1 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728763 Share on other sites More sharing options...
Biscuittzz Posted August 10, 2021 Share Posted August 10, 2021 Except nobody is discounting the increased power level of the codex? The problem really is that it's either being competitive or.....not. If you want to play a competitive list it'll be PAGK and dreadknights, if you don't play them you won't have a hope. There's no middle ground unlike SM, Ad Mech or Drukhari were there are a plethora of options to take while maintaining competitiveness. Partly down to having such a small selection of units in the first place like other armies but you don't need to even be a top player to see such disparity between PAGK and terminators for example. A 30 second glance of the datasheets and points cost will make the choice for you. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728767 Share on other sites More sharing options...
Archadeus Posted August 10, 2021 Share Posted August 10, 2021 (edited) 666. Edited August 10, 2021 by Archadeus Corvus Fortis 1 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728773 Share on other sites More sharing options...
Archadeus Posted August 10, 2021 Share Posted August 10, 2021 I guess you havnt been following but there's been plenty of people discounting the increased power level of the codex. Really theres alot of choices in those armies? You mean you can play something other than lucious skitari horde with chickens? Drukari can win without 7 boats and wych incubi spam? SM can win without 6 dreadnoughts? You're not paying attention if you think competitive play has that much more flexibility. But you're arguing against yourself. Pagk is all of the codex except terms pallys and ndks. So technically in terms of percentage we still have more flexibility within the entire codex. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728776 Share on other sites More sharing options...
Archadeus Posted August 10, 2021 Share Posted August 10, 2021 (edited) Anyways what i want to know is what brotherhoods everyone is planning on. What are we planning with these leaks? Ive seen lists with 5 different brother hoods already. Are there any secret gems no one has thought of yet. Seems like rapiers, prescient's and swordbearers are obvious choices. But what about the others? Are they worth the 2 cp for a patrol in anyway? Edited August 11, 2021 by Brother Lunkhead unconstructive Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728832 Share on other sites More sharing options...
WAR Posted August 11, 2021 Share Posted August 11, 2021 Anyways what i want to know is what brotherhoods everyone is planning on. What are we planning with these leaks? Back in June I decided to so Sword bearers as my brotherhood. I have 1 Dreadnought, 2 Ven Dreads, 3 NDK, 4 razorbacks, 4 land raiders, storm raven, storm talon and Storm hawk plus 2 squads of Servitors and A techmarine it makes sense to do the Vehicle heavy brotherhood. Why Change it now. Corvus Fortis and Icosiel 2 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728878 Share on other sites More sharing options...
Brother Lunkhead Posted August 11, 2021 Share Posted August 11, 2021 (edited) =][= The snark level is rising...... tone it down a bit. It's fine to have disagreements and bring it to the discussion, but don't make it personal. Keep it friendly fraters =][= Edited August 11, 2021 by Brother Lunkhead Biscuittzz, Corvus Fortis, WAR and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5728912 Share on other sites More sharing options...
techsoldaten Posted August 11, 2021 Share Posted August 11, 2021 Except nobody is discounting the increased power level of the codex? The problem really is that it's either being competitive or.....not. If you want to play a competitive list it'll be PAGK and dreadknights, if you don't play them you won't have a hope. There's no middle ground unlike SM, Ad Mech or Drukhari were there are a plethora of options to take while maintaining competitiveness. Partly down to having such a small selection of units in the first place like other armies but you don't need to even be a top player to see such disparity between PAGK and terminators for example. A 30 second glance of the datasheets and points cost will make the choice for you. Don't know about that... There's some nuance that's going unappreciated. GK are now an elite melee powerhouse playing in the meta of 9th. While I'm reserving judgement until I've gotten the Codex, a few things make me think Strikes and DKs aren't the only answer for competitive lists. Starting with the basic question: who would want a Strike squad camping on a backfield objective? Strikes are a melee unit in a low model count army, their usefulness depends on position so they don't have the luxury of sitting back. The cheapest chaff we have is Servitors, you'd have to look at them as an option for an efficient list. Terminators with an Apothecary are going to be far more durable than a Strike squad with twice the number of models. There's an argument for using them as mid-field objective campers simply because Apothecaries restore wounds to the unit more efficiently with Terminators than with Strikes. GK Termies have obsec and can do a fair number of MWs to anything that decides to close in. Long range shooting remains an issue. There's still a place for Riflemen Dreadnoughts and maybe even Razorbacks. I need more time to process but it's hard to see how an army consisting of just Strikes / DKs does much besides maximizing offense. There's a lot more to 9th than trying to table your opponent. Ticaliation and Corvus Fortis 2 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729025 Share on other sites More sharing options...
yowsaman Posted August 11, 2021 Share Posted August 11, 2021 (edited) well after reading the booking and looking at the reviews and early battle reports online i'm more then happy about what GW did with our faction. Been playing GK for so long now and excited to digg in again and find those cool nasty combo's. and believe me, there are some really nasty combo's if you combine alot of stuff. it's completely different then last codex and verry more offensive. there a a few things then dont make sense, but overall i'm linking what i'm seeing and hearing. pro's: - NMDK are back "baby". espcially the grandmaster. this guy is going to be a pain in the ass on the board - purifiers: finally they do what they are suppose to do....flame things with sanctified fury. going to see alot of these guy's running around - driago: an absolute beast, back on top. - brotherhoods: at first glance it seems there are only a few that are worth taking, especially competitive, but if you think out the box there are some surprise one's. - nemesis weapons: i hate being the opposite guy taking the damage. - psycannon/psylencer: yeeey D2/3 heavy weapons! - full smite! and some nasty MW combo's available con's: - wy dont we have the master apothecary?? come on GW we are marines. ok we are sanctified....but we still need super heals - Same for the chaplain..... - Terminators.....phew...expensive...but still verry strong mid board holder. and you really dont wanna go in CC with a group of 10 of these guy's. they will wipe the floor with you. - paladins....come on....even more expensive and terminators do so much better. they really hit them with a nerf bat at first glance. - astral aim.....OUCH...well we goth that coming for all our sneaky shooting behind a wall.... - secondaries....aargh....still rubbish. only one useful and it will cost you other cast's and well timing. as of a first list i was thinking something in line for this to try out and then tweak: Grey knights: 2000 points (7CP) Patrol detachment (-2 CP): Wardmakers HQ: - Librarian: * sword * artisan nulifier (extra relic: - 1CP) * Loremaster (extra warlord threat – 1CP) * Gem of inoktu: Psychic powers: empiric amplification, Sanctuary, projection of purity Troop: - strike squad (5): * 4 halberds * 1 Stave Psychic powers: hammerhand, projection of purity Battalion detachment: Exactors HQ 1: - grey knight grand master in dreadknight armour * incinerator * heavy psycannon * Greatsword * Teleport * Warlord: first to the fray, psychic epitome (- 1cp extra warlord thrait) * Servant of the throne * sigil of exigence Psychic powers: Gate of infinity, ghostly bonds, Fires of covenant HQ 2: - Kaldor Driago Psychic powers: Vortex of doom, Warp shaping, gate of infinity Troop 1: - strike squad (5): * 4 halberds * 1 stave Psychic powers: hammerhand, fires of covenant Troop 2: - strike squad (5): * 4 halberds * 1 stave Psychic powers: hammerhand, fires of covenant Troop 3: - Terminator Squad (9): * 1 deamon hammer * 7 halberds * 1 stave * psycannon Psychic powers: hammerhand, fires of covenant Elite 1: - Apothecary Elite 2: - purifier squad (5): * 4 halberd * 1 stave Psychic powers: purifying flame Heavy support 1: - dreadknight: * incinerator * psycannon * sword Psychic powers: fires of covenant, Heavy support 2: - dreadknight: * incinerator * psycannon * sword Psychic powers: fires of covenant, Heavy support 3: - venerable dreadnought: * twin linked lascannon * missile launcher Psychic powers: armoured reselience really excited to try things out. Edited August 11, 2021 by yowsaman Brother Lunkhead and Archadeus 2 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729067 Share on other sites More sharing options...
Cleon Posted August 11, 2021 Share Posted August 11, 2021 I see you've almost exclusivly used Halberds (except the odd stave/hammer), while I agrree that the Falchion is a bit of a miss unless you are planning a combo stack for it is the lack of swords a choice or just because you have the models built with Halberds? Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729085 Share on other sites More sharing options...
Biscuittzz Posted August 11, 2021 Share Posted August 11, 2021 Except nobody is discounting the increased power level of the codex? The problem really is that it's either being competitive or.....not. If you want to play a competitive list it'll be PAGK and dreadknights, if you don't play them you won't have a hope. There's no middle ground unlike SM, Ad Mech or Drukhari were there are a plethora of options to take while maintaining competitiveness. Partly down to having such a small selection of units in the first place like other armies but you don't need to even be a top player to see such disparity between PAGK and terminators for example. A 30 second glance of the datasheets and points cost will make the choice for you. Don't know about that... There's some nuance that's going unappreciated. GK are now an elite melee powerhouse playing in the meta of 9th. While I'm reserving judgement until I've gotten the Codex, a few things make me think Strikes and DKs aren't the only answer for competitive lists. Starting with the basic question: who would want a Strike squad camping on a backfield objective? Strikes are a melee unit in a low model count army, their usefulness depends on position so they don't have the luxury of sitting back. The cheapest chaff we have is Servitors, you'd have to look at them as an option for an efficient list. Terminators with an Apothecary are going to be far more durable than a Strike squad with twice the number of models. There's an argument for using them as mid-field objective campers simply because Apothecaries restore wounds to the unit more efficiently with Terminators than with Strikes. GK Termies have obsec and can do a fair number of MWs to anything that decides to close in. Long range shooting remains an issue. There's still a place for Riflemen Dreadnoughts and maybe even Razorbacks. I need more time to process but it's hard to see how an army consisting of just Strikes / DKs does much besides maximizing offense. There's a lot more to 9th than trying to table your opponent. Servitors won't be an option - they can't perform the psychic action can they? So if you want backfield campers it'll be strikes or even interceptors who have jumped onto the objective late in he game and they can perform the action. I'm still not sold on terminators. The comparisons I'm seeing that are in favour for terminators over strikes involve blowing tons of cp or bringing buffing characters which can also be applied to strikes themselves. It's the disparity in points that is the problem, especially considering the attacks are the same. It looks like GW were kinda hamstrung by paladins in this sense - giving terminators 4 attacks could possibly have seen them gain an advantage over strikes but they didn't want to as they probably would have had to give paladins 5A then. Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729095 Share on other sites More sharing options...
Grimlock Posted August 11, 2021 Share Posted August 11, 2021 After watching all the battle reports and the last one, Richard spanks Mr Lennon, I have concluded that GW has done us a solid with this last codex. All the power has shifted from terminators to pagk and dreadknights. As sad as that is they are still great units just not optimized. Overall the power has been shifted from shooting to melee, and psychic has shifted from flexible and needed to outright powerful . In a melee centric edition I totally welcome these changes. Now we are less reliant on tricks and gadgets and focused more on actual strategy and our emaculate melee prowess. With that being said our shooting is still great, 3 damage psycannons? Str 5 ap 2 2d psilencers for 1 cp? I understand being sad about terminators but crying about the codex as a whole... Please. THANK YOU!!!! I have been saying this since I got my grubby paws on one to take a look at it. The MW output is absolutely destructive. You can literally take out Mortarian or a Knight with 5 strikes in one round if you buff them right. There are too many doom sayers, that want there cake and eat it too. Ticaliation and Archadeus 2 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729131 Share on other sites More sharing options...
Skywrath Posted August 11, 2021 Share Posted August 11, 2021 (edited) After watching all the battle reports and the last one, Richard spanks Mr Lennon, I have concluded that GW has done us a solid with this last codex. All the power has shifted from terminators to pagk and dreadknights. As sad as that is they are still great units just not optimized. Overall the power has been shifted from shooting to melee, and psychic has shifted from flexible and needed to outright powerful . In a melee centric edition I totally welcome these changes. Now we are less reliant on tricks and gadgets and focused more on actual strategy and our emaculate melee prowess. With that being said our shooting is still great, 3 damage psycannons? Str 5 ap 2 2d psilencers for 1 cp? I understand being sad about terminators but crying about the codex as a whole... Please. THANK YOU!!!! I have been saying this since I got my grubby paws on one to take a look at it. The MW output is absolutely destructive. You can literally take out Mortarian or a Knight with 5 strikes in one round if you buff them right. There are too many doom sayers, that want there cake and eat it too. Yes we get it you are the beacon of optimism. However what the more veteran players here are trying to tell you, they also had the opportunity to include other things such as the Chapter Character upgrades. So yes, while you will run into Mortarion as the meta progresses, think about how our codex could have been much better (while remaining more balanced than Admech) if they included other options mentioned earlier in this thread. Last I will say on this matter. Edited August 11, 2021 by Skywrath Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729134 Share on other sites More sharing options...
librisrouge Posted August 11, 2021 Share Posted August 11, 2021 I'm wondering on people's thoughts on the lists they plan to take. I know that strikes, interceptors, draigo, and NDKs are what folks are gaga over, and I 100% see why, but I'm tempted by something a bit more radical. Perhaps something like: Draigo BroCap Libby (MW nuke) Strike squad x2 Max size terminator squad x2 Interceptors Apothecary x2 Run Preservers and try to have the terminators with a 5+ FNP. Make them into anvils that move up the center of the field. Use interceptors for some speed when needed, and strikes to move onto other places you need bodies but the core is 20 terminators with support characters moving up and being tough. While pagks are a better budget deal, for sure, the terminator unit is easier to maximize stratagems on, it seems. Is anybody else thinking of running something off the beaten path, if just to see how it does? Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729146 Share on other sites More sharing options...
Archadeus Posted August 11, 2021 Share Posted August 11, 2021 Someone had to balance out the captain of salt. yeah sure they could have, should have,would have. Who cares this is what we have. What are we going to do with it. That's all that matters. Whining about not being 2nd to admech is just rediculous. And good please wait until you play a couple games before bringing everyone else down anymore. Corvus Fortis and Ticaliation 2 Back to top Link to comment https://bolterandchainsword.com/topic/371129-grey-knight-9th-edition-codex-rumors/page/8/#findComment-5729149 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now