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On the similar subject, just so I’m clear; if I make a squad of 6 Goff Meganobz trukk boys, they’d lose their extra hit but the trukk can do a full move (including advance?) and then the Meganobz can jump out and do a normal move and charge? Is that right? Or have I completely misunderstood?
Even though that's technically how it works, no one is playing it like that. If you watch battle reports they are putting trukk boys in trukks. And my friends are cool with it too. If you play a game and someone won't let you embark your trukk boys on a trukk, then it's time to find someone else to play with.

 

Friendly games aren't a problem but going to A tourney might be diffetent thing

Just like those same tournaments allowed Celestine to be immune to damage 1 lol

 

 

Which any judge that let that fly should of be sent to the commissar for summary execution...I mean I get that people can argue RAW but there is a limit at which point we can all agree that RAI is how it should be done.

 

As for Trukk Boyz, kind of funny...I missed that detail. It also means that any specialist mob also has this issue as well so Burna Boyz wouldn't be able to use transports if they are pyromaniaks, and the same holds for all other specialists which I feel is an unintended side effect. Likely needs addressed in an errata stating that specialist mobz can use any transports they share detachment with.

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