Khorneeq Posted August 19, 2021 Share Posted August 19, 2021 Does making a unit a specialist mob unit makes it impossible to ride in transport? It seems really wrong but rules as written change <clan> keyword into for example <trukk boyz> but unit needs to have the same clan as transport. Please tell me I'm wrong on this Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/ Share on other sites More sharing options...
Brother Sergeant Tiberius Posted August 19, 2021 Share Posted August 19, 2021 Raw yes trukk boys is broken and doesn't work. Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5732685 Share on other sites More sharing options...
tentagil Posted August 19, 2021 Share Posted August 19, 2021 I have a feeling this is something that is going to be in the first Errata/FAQ. Commonsense says they can ride in the Trukk, but the rules as written specifically make it impossible. Khorneeq 1 Back to top Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5732693 Share on other sites More sharing options...
Khorneeq Posted August 19, 2021 Author Share Posted August 19, 2021 Good to know that at least we have some commonsense Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5732728 Share on other sites More sharing options...
Burni Posted August 20, 2021 Share Posted August 20, 2021 On the similar subject, just so I’m clear; if I make a squad of 6 Goff Meganobz trukk boys, they’d lose their extra hit but the trukk can do a full move (including advance?) and then the Meganobz can jump out and do a normal move and charge? Is that right? Or have I completely misunderstood? Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5732866 Share on other sites More sharing options...
Gloomfoe Posted August 20, 2021 Share Posted August 20, 2021 The trukk can only make a normal move, but then your dudes can disembark within 3", then make a normal move or advance like normal. And yes, they lose the Goff clan stuff Burni 1 Back to top Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5732869 Share on other sites More sharing options...
Khorneeq Posted August 20, 2021 Author Share Posted August 20, 2021 @Burni But according to rules when they become trukk boyz they can't embark the trukk Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733002 Share on other sites More sharing options...
Gloomfoe Posted August 20, 2021 Share Posted August 20, 2021 Even though that's technically how it works, no one is playing it like that. If you watch battle reports they are putting trukk boys in trukks. And my friends are cool with it too. If you play a game and someone won't let you embark your trukk boys on a trukk, then it's time to find someone else to play with. Oxydo and 01RTB01 2 Back to top Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733015 Share on other sites More sharing options...
Khorneeq Posted August 20, 2021 Author Share Posted August 20, 2021 Friendly games aren't a problem but going to A tourney might be diffetent thing Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733078 Share on other sites More sharing options...
SkimaskMohawk Posted August 20, 2021 Share Posted August 20, 2021 Friendly games aren't a problem but going to A tourney might be diffetent thing Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733085 Share on other sites More sharing options...
chapter master 454 Posted August 21, 2021 Share Posted August 21, 2021  Friendly games aren't a problem but going to A tourney might be diffetent thing Just like those same tournaments allowed Celestine to be immune to damage 1 lol   Which any judge that let that fly should of be sent to the commissar for summary execution...I mean I get that people can argue RAW but there is a limit at which point we can all agree that RAI is how it should be done.  As for Trukk Boyz, kind of funny...I missed that detail. It also means that any specialist mob also has this issue as well so Burna Boyz wouldn't be able to use transports if they are pyromaniaks, and the same holds for all other specialists which I feel is an unintended side effect. Likely needs addressed in an errata stating that specialist mobz can use any transports they share detachment with. Dumah 1 Back to top Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733120 Share on other sites More sharing options...
Khorneeq Posted August 21, 2021 Author Share Posted August 21, 2021 I have used trukk boyz as an example but there is more rules that are affected by this: aura warlord traits, benediction psychic powers, relics nad maybe something more Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733135 Share on other sites More sharing options...
Burni Posted August 21, 2021 Share Posted August 21, 2021 @Burni But according to rules when they become trukk boyz they can't embark the trukk Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733143 Share on other sites More sharing options...
01RTB01 Posted August 21, 2021 Share Posted August 21, 2021 If anyone doesn't allow trukk boys to get in their trukk it's definitely time to find a new opponent I daresay Dumah 1 Back to top Link to comment https://bolterandchainsword.com/topic/371358-specialist-mobs/#findComment-5733196 Share on other sites More sharing options...
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