Jump to content

Recommended Posts

So, over the weekend I had the opportunity to participate in an RTT. It was a 3-round event with some very good lists and players. I am not going to go through a full break down of each of the rounds but I will give an opinion on key units and how the battle went. So, let’s begin!

 

Round 1 – Space Wolves.

 

I went into this match with some apprehension as I have seen this list in close combat and it is very good. The list is fast and hits very hard. I won the roll off for first turn, which I was not please with as I prefer to go second. Turn 1-2 where more or less uneventful the Dread Knights did what they do best smashing the front line and causing all kinds of issues for the opponent. Turn three is where the army came to life. The interceptors chewed threw most of the infantry while the dreads were killing the back field. By the end of turn 4 he had 3 models left. Final score 96-25. He went on to win two other matches against Admech, and Death guard. What I learned; characters are good but not necessary any longer. If the army is just so fast that the characters have a hard time keeping up and if you slow the army for the characters then you risk being placed into a precarious position. The chaplain was ok, but I don’t see the need for him. DKs are awesome, and the interceptors are just off the chain good.

 

Round 2 – Sisters

 

Again, started out slow round 3 I lost two of the three DKs. However, I had enough troops to really beat the brakes off the sisters. Storm bolters, smites, and close combat just wrecked them. The GMDK lived till the end and over all the same scenario as above with the characters. He did play the 5+ to deny however it was not a big deal if he denied anything as it was just icing on the cake. The strikes and interceptors were able to go in and handle anything that came there way. Repentia proved to be a problem in turn 2 but they were toast once they were left in the open. Interceptors, and strikes were the real winners in the list. Final score, 95-65

 

Round 3 – Blood Angles

 

This list was absolutely brutal and I didn’t want the pairing for the top table. The list had 3 redemptor dreads, sanguinary guard, death company back up by Dante and a mash of other things. It was a nasty nasty list. I would go into this more but he was table in turn 3. I push hard the first two turn because I didn’t want him to get into the assault doctrine so I focused on the units that could really hit my army hard. Dreads were the all-stars along with the interceptors. The characters did not really play a vital role. Again, the army was moving too fast for them to keep up. Final score 97-36

 

And with that it was a win. All of the players I faced were awesome people. Each knew their army very well and I was glad to have been able to face a talented bunch. 

 

So, the list I took.

Rapiers

Draigo

Chaplain

GMDK – all tricked out

X4 - 5 man strikes halberds / swords mix

1 – 5-man purifier

X2 – 10-man Interceptor’s halberds / swords

X2 – DK psilencer, psycannon, sword, teleporter

Rhino

 

So what do I think of the codex? I love it. It is fast hits very hard, but is not so overpowered that it is broken. The mortals were meh not really a factor, it was the combination of the close combat, speed, and the fire power from the DK. I will be changing out the rhino, purifiers, and chaplain for a Brother Captain, and another DK. I also was to try the sword bearers with that load out. I will let you know how it played out in a couple of weeks.

 

Link to comment
https://bolterandchainsword.com/topic/371495-impressions-of-codex/
Share on other sites

Not a statement on the power of GK codex from me here not familiar enough with it to have an opinion, so don't read into this, I just found your ending conclusion a bit amusing.  You near maxed points in every game at an RTT you say was full of good lists and players, and in 2 of the 3 games they weren't even close, and your end write up was, good not OP or broken.  This just made me laugh.  If that was my results at an RTT that had good lists and players, I think my reaction to my codex would have been, we are REALLY good, maybe need a light nerf but more games are needed to see where we fall exactly.  Anyways carry on just found it a funny end write up for how you pumped your opponents up.

Not a statement on the power of GK codex from me here not familiar enough with it to have an opinion, so don't read into this, I just found your ending conclusion a bit amusing. You near maxed points in every game at an RTT you say was full of good lists and players, and in 2 of the 3 games they weren't even close, and your end write up was, good not OP or broken. This just made me laugh. If that was my results at an RTT that had good lists and players, I think my reaction to my codex would have been, we are REALLY good, maybe need a light nerf but more games are needed to see where we fall exactly. Anyways carry on just found it a funny end write up for how you pumped your opponents up.

My quotes at the end were based on the fact that I did not face an admech or druhkari list. And yes they feel smooth and reliable. I didn’t feel the need to have psychic buffs off to compete.

 

Now please don’t take this the wrong way but if you are not familiar with grey knights let me enlighten you. Beginning of 8th they were absolutely trash and unplayable, but I stuck with them because i liked the lore and the army. Mid to end of 8th they got the PA buff which helped but they were no where near what the other armies were. Beginning of 9th back in the toilet with one of the oldest codex in the game. New codex dropped and they received some love. I don’t call for nerfs of any book I play what I play and adapt to the field of players set before me. If you don’t know anything about them how do you know what they were or currently are. I have played this army since they made their debut and still have the original daemon hunter codex. Did you take this into account that maybe I really know how to play them because I focus on them.

 

My points were to show that characters are not needed to do well, in 8th YOU HAD to have them. Now not so much. Our infantry is good along with certain other units. Now I don’t know what you play but if you have not received a codex yet would you be saying what you have said above? I doubt it.

 

But thanks for the comment.

Edited by Grimlock

 

Not a statement on the power of GK codex from me here not familiar enough with it to have an opinion, so don't read into this, I just found your ending conclusion a bit amusing. You near maxed points in every game at an RTT you say was full of good lists and players, and in 2 of the 3 games they weren't even close, and your end write up was, good not OP or broken. This just made me laugh. If that was my results at an RTT that had good lists and players, I think my reaction to my codex would have been, we are REALLY good, maybe need a light nerf but more games are needed to see where we fall exactly. Anyways carry on just found it a funny end write up for how you pumped your opponents up.

My quotes at the end were based on the fact that I did not face an admech or druhkari list. And yes they feel smooth and reliable. I didn’t feel the need to have psychic buffs off to compete.

 

Now please don’t take this the wrong way but if you are not familiar with grey knights let me enlighten you. Beginning of 8th they were absolutely trash and unplayable, but I stuck with them because i like the more and the army. Mid to end of 8th they got the PA buff which helped but they were no where near what the other armies were. Beginning of 9th back in the toilet with one of the oldest codex in the game they received some love. I don’t call for nerds of any book I play what I play and adapt to the field of view. If you don’t know anything about them how do you know what they were or currently are. I have played this army since they were made there debut and still have the original daemon hunter codex. Did you take this into account that maybe I really know how to play them because I focus on them.

 

My points were to show that characters are not need to do well, in 8th YOU HAD to have them. Now not so much. Our infantry is good along with certain other units. Now I don’t know what you play but if you have not received a codex yet would you be saying what you have said above? I doubt it.

 

But thanks for the comment.

 

Haha like I said I am not familiar with them enough to have an opinion we have 1 guy in our group who has just started them.  As I said your conclusion just made me chuckle a bit was all because it would not have been my conclusion had it been me with one of my codexes getting a performance like that. (main reason I checked the thread because was curious what people were thinking of them).  As for my armies needing a nerf, I for my part have Scions, DE, Admech, Deathwatch, and Harlequins.... my DE and admech have been shelved because they are stupid right now, so I do put my money where my mouth is so to speak.  As you say you didn't play vs Admech or DE, but I'm not sure they are a good indication of balance right now as they are whackadoodle.  I will for now make the assumption that the quality of players and armies you were up against were exaggerated, and be curious to see how the codex does, as it looks like I will be playing against them more often now.

 

 

 

Not a statement on the power of GK codex from me here not familiar enough with it to have an opinion, so don't read into this, I just found your ending conclusion a bit amusing. You near maxed points in every game at an RTT you say was full of good lists and players, and in 2 of the 3 games they weren't even close, and your end write up was, good not OP or broken. This just made me laugh. If that was my results at an RTT that had good lists and players, I think my reaction to my codex would have been, we are REALLY good, maybe need a light nerf but more games are needed to see where we fall exactly. Anyways carry on just found it a funny end write up for how you pumped your opponents up.

My quotes at the end were based on the fact that I did not face an admech or druhkari list. And yes they feel smooth and reliable. I didn’t feel the need to have psychic buffs off to compete.

 

Now please don’t take this the wrong way but if you are not familiar with grey knights let me enlighten you. Beginning of 8th they were absolutely trash and unplayable, but I stuck with them because i like the more and the army. Mid to end of 8th they got the PA buff which helped but they were no where near what the other armies were. Beginning of 9th back in the toilet with one of the oldest codex in the game they received some love. I don’t call for nerds of any book I play what I play and adapt to the field of view. If you don’t know anything about them how do you know what they were or currently are. I have played this army since they were made there debut and still have the original daemon hunter codex. Did you take this into account that maybe I really know how to play them because I focus on them.

 

My points were to show that characters are not need to do well, in 8th YOU HAD to have them. Now not so much. Our infantry is good along with certain other units. Now I don’t know what you play but if you have not received a codex yet would you be saying what you have said above? I doubt it.

 

But thanks for the comment.

Haha like I said I am not familiar with them enough to have an opinion we have 1 guy in our group who has just started them. As I said your conclusion just made me chuckle a bit was all because it would not have been my conclusion had it been me with one of my codexes getting a performance like that. (main reason I checked the thread because was curious what people were thinking of them). As for my armies needing a nerf, I for my part have Scions, DE, Admech, Deathwatch, and Harlequins.... my DE and admech have been shelved because they are stupid right now, so I do put my money where my mouth is so to speak. As you say you didn't play vs Admech or DE, but I'm not sure they are a good indication of balance right now as they are whackadoodle. I will for now make the assumption that the quality of players and armies you were up against were exaggerated, and be curious to see how the codex does, as it looks like I will be playing against them more often now.
Well I’m about to find out because I will be heading to an RTT in a week, and a 5 game GT the week after. This should put the army to the test. I did find that if there is anything that has -1 damage it can be a serious problem. Death Gaurd, and dreads are the bane of the army we just don’t have the fire power to handle them. In close combat it is a toss up. Edited by Grimlock

 

Well I’m about to find out because I will be heading to an RTT in a week, and a 5 game GT the week after. This should put the army to the test. I did find that if there is anything that has -1 damage it can be a serious problem. Death Gaurd, and dreads are the bane of the army we just don’t have the fire power to handle them. In close combat it is a toss up.

 

Sweet best of luck to you, and could see -1 damage being annoying to deal with as you don't have a plethora of high multi damage weapons.

Edited by GrinNfool

I'm fully on board with Grin on this one.

 

3 rounds played and you score consistently 95, with you in your own words saying the players/lists were good? The opponent must be scoring close to 20-30pts per round, in order for you to get that high of a result, not the 50-60VP that you claim in the second round.. On top of this you'd be depriving him of primary points practically from T1, scoring 15 at least for 4/5 turns, as well as maxing out your secondaries, and depriving all three opponents of their secondaries chosen. Which anyway you slice it, is highly improbable.

 

May we see some screenshots of the results with that logic in mind? Happy to take my words back if I'm proven wrong. 

Edited by Skywrath

I'm fully on board with Grin on this one.

 

3 rounds played and you score consistently 95, with you in your own words saying the players/lists were good? The opponent must be scoring close to 20-30pts per round, in order for you to get that high of a result, not the 50-60VP that you claim in the second round.. On top of this you'd be depriving him of primary points practically from T1, scoring 15 at least for 4/5 turns, as well as maxing out your secondaries, and depriving all three opponents of their secondaries chosen. Which anyway you slice it, is highly improbable.

 

May we see some screenshots of the results with that logic in mind? Happy to take my words back if I'm proven wrong.

I guess I’m confused about what you are saying here. Are you indicating that I’m being deceptive? If you are then let me say this, my post was not about a win or loose the post was about the feel in the army as a whole and how well it played compared to previous editions. Please do not call into question my integrity as I would not call into question anyone else’s. I was merely giving my opinion on how I felt the codex performed on a first outing “for me”. Edited by Grimlock

 

I'm fully on board with Grin on this one.

 

3 rounds played and you score consistently 95, with you in your own words saying the players/lists were good? The opponent must be scoring close to 20-30pts per round, in order for you to get that high of a result, not the 50-60VP that you claim in the second round.. On top of this you'd be depriving him of primary points practically from T1, scoring 15 at least for 4/5 turns, as well as maxing out your secondaries, and depriving all three opponents of their secondaries chosen. Which anyway you slice it, is highly improbable.

 

May we see some screenshots of the results with that logic in mind? Happy to take my words back if I'm proven wrong.

I guess I’m confused about what you are saying here. Are you indicating that I’m being deceptive? If you are then let me say this, my post was not about a win or loose the post was about the feel in the army as a whole and how well it played compared to previous editions. Please do not call into question my integrity as I would not call into question anyone else’s. I was merely giving my opinion on how I felt the codex performed on a first outing “for me”.

 

 

More along the lines of really surprised, considering your narrative. 95 is not a score I see often, and if I do, the person that scores it is generally a good player. At this point this is more curiosity speaking, with me asking for data to analyse at my own measure.

Edited by Brother Lunkhead

Is there a way to send a private message to you and I can provide the BCP results. I am not sure the other players would be happy posting names ect on a forum.

 

Profile - send message, if you have the option enabled. I sent you a PM, you could go on from there - click the mail icon on the top of your screen. 

=][=


 


KNOCK IT OFF!


 


You know who you are and what I'm talking about.


If you have an issue with someone, DO NOT make it a public issue. Make a report or PM me, or both.


 


=][=

I have to agree with Grimlock's original post... this is a very good codex!

 

Despite what many were saying early on ("this codex is a total downgrade, GKs have lost all flexibility, I am probably going to quit the game because of how dirty GW did us," etc., etc.) I'd say the evidence is pretty solid now that this is a very good codex... not S-Tier AdMech or Drukhari, but very competitive in the hands of a skilled player.

 

I think the best description I have heard so far is that GKs used to (i.e 8th and early 9th) play like "Eldar with a little flavor of Astartes" and now they have morphed to play more like "Astartes with a little flavor of Eldar."

 

Overall, while there are plenty of little things to point at and refine, well done GW!

Edited by L30n1d4s

I have to agree with Grimlock's original post... this is a very good codex!

 

Despite what many were saying early on ("this codex is a total downgrade, GKs have lost all flexibility, I am probably going to quit the game because of how dirty GW did us," etc., etc.) I'd say the evidence is pretty solid now that this is a very good codex... not S-Tier AdMech or Drukhari, but very competitive in the hands of a skilled player.

 

I think the best description I have heard so far is that GKs used to (i.e 8th and early 9th) play like "Eldar with a little flavor of Astartes" and now they have morphed to play more like "Astartes with a little flavor of Eldar."

 

Overall, while there are plenty of little things to point at and refine, well done GW!

Thanks, I really like this codex. The most enjoyable thing is that I don’t fell anchored to my characters for the must have buffs. I started out castling but realized I really didn’t need to. My troops can run off and do their own thing and could operate independently from the characters or buffs they provide.

 

I have called out GW on plenty of things but i will give credit where credit is due and, for me this book is refreshing and new with a lot of options.

Edited by Grimlock

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.