Jorin Helm-splitter Posted October 19, 2021 Share Posted October 19, 2021 I thought I had already posted this, but I really think adding the pod back in is going to help a lot. It gives you a great way to take the initiative back, and it forces them to make some tough decisions when you go second. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5755414 Share on other sites More sharing options...
TiguriusX Posted October 20, 2021 Author Share Posted October 20, 2021 I am wrapping up the initial field tests for this list idea and will be testing a different version soon. In the Copenhammer league I lost round 3 on Sweep v Sisters I went first and he had some crazy hot dice for his invulnerable saves all game Couple of long charges for him and unexpected saves shifted a close game to his favor The 4th and final round was a forfeit due to time zone conflicts In the T5S2 GT I have round 5 this weekend v Deathwatch I am 2-2 currently so I need to take this game to end with a winning record My thoughts on the initial tests -Too many bodies to keep safe I found myself unable to deploy my entire army on many maps because I simply have too many bodies I started reserving too much and losing field position -MSU shooting can't be buffed I liked the versatility of the army but I had no super buff hammer unit to kill something Facing a 10 man TSon terminator unit at long range exposed my weakness in this area So I made some changes for draft 2 Arjac and friends ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [62 PL, 9CP, 1,163pts] ++ + Configuration + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Relics of the Chapter [-2CP]: 2x Number of Extra Relics + Agents of the Imperium + Callidus Assassin [5 PL, 100pts]: Neural Shredder, Phase Sword, Poison Blades + HQ + Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master of the Codex, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord Lieutenants [6 PL, 120pts] . Arjac Rockfist: Foehammer + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 139pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 139pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Whirlwind [7 PL, 135pts]: Whirlwind vengeance launcher ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Space Wolves) [46 PL, -4CP, 835pts] ++ + Configuration + **Chapter Selector**: Space Wolves Detachment Command Cost [-2CP] + Stratagems + Thane of the Retinue [-1CP] + HQ + Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Rites of War, Stratagem: Hero of the Chapter, The Wulfen Stone, Twin Bolt rifle + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 157pts] . Wulfen Pack Leader: Wulfen Frost claws . 2x Wulfen w/ thunder hammer & storm shield: 2x Storm Shield, 2x Thunder Hammer . 2x Wulfen w/ Wulfen frost claws: 2x Wulfen Frost claws + Fast Attack + Skyclaws [6 PL, 100pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack + Heavy Support + Long Fangs [11 PL, 173pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [108 PL, 5CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) The core of the list is basically the same Big change is removing the suppressors + eliminators I replaced them with a LF DP of 4 grav + 1 MM + cherub I brought the company ancient back as well for random firing on death Small changes -I changed back to original SW b/c I want to play with Arjac (I used a GW voucher and finally got to add him to my collection) -I upgraded the whirlwind to see if I can actually kill things -Gave the CM a TH/LC combo just for funnsies -Removed the reliquary of gathalmor and swapped to the wulfen stone -Had to downgrade a WG unit to skyclaws to save points NightHowler 1 Back to top Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5755700 Share on other sites More sharing options...
TiguriusX Posted October 21, 2021 Author Share Posted October 21, 2021 Copenhammer 8 Round 1 v TSons Map-Surround and Destroy My army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [62 PL, 9CP, 1,163pts] ++ + Configuration + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Relics of the Chapter [-2CP]: 2x Number of Extra Relics + Agents of the Imperium + Callidus Assassin [5 PL, 100pts]: Neural Shredder, Phase Sword, Poison Blades + HQ + Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master of the Codex, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord Lieutenants [6 PL, 120pts] . Arjac Rockfist: Foehammer + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 139pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 139pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Whirlwind [7 PL, 135pts]: Whirlwind vengeance launcher ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Space Wolves) [46 PL, -4CP, 835pts] ++ + Configuration + **Chapter Selector**: Space Wolves Detachment Command Cost [-2CP] + Stratagems + Thane of the Retinue [-1CP] + HQ + Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Rites of War, Stratagem: Hero of the Chapter, The Wulfen Stone, Twin Bolt rifle + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 157pts] . Wulfen Pack Leader: Wulfen Frost claws . 2x Wulfen w/ thunder hammer & storm shield: 2x Storm Shield, 2x Thunder Hammer . 2x Wulfen w/ Wulfen frost claws: 2x Wulfen Frost claws + Fast Attack + Skyclaws [6 PL, 100pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack + Heavy Support + Long Fangs [11 PL, 173pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [108 PL, 5CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Chaos - Thousand Sons) [102 PL, 9CP, 16 Cabal Points, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cults of the Legion: Cult of Duplicity Detachment Command Cost + Stratagems + Sorcerous Arcana [-2CP]: 2x Additional Relics + No Force Org Slot + Sorcerer [5 PL, 2 Cabal Points, 90pts]: 12. Glamour of Tzeentch, 22. Weaver of Fates, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, The Prism of Echoes + HQ + Ahriman [10 PL, 3 Cabal Points, 180pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, 21. Presage, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol, Smite . Disc of Tzeentch: Disc blades Exalted Sorcerer [8 PL, 3 Cabal Points, 155pts]: 13. Doombolt, 23. Temporal Surge, Egleighen's Orrery, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Master Misinformator, Prosperine khopesh, Rehani, Smite, Warlord . Disc of Tzeentch: Disc blades Infernal Master [5 PL, 2 Cabal Points, 90pts]: 33. Perplex, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Force stave, Inferno Bolt Pistol, Umbralefic Crystal + Troops + Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame . Aspiring Sorcerer: 21. Temporal Manipulation, Force stave, Inferno Bolt Pistol, Smite . 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame . Aspiring Sorcerer: 13. Doombolt, Force stave, Inferno Bolt Pistol, Smite . 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun Thousand Sons Cultists [9 PL, 135pts] . Cultist Champion: Autogun . 26x Cultist w/ autogun: 26x Autogun + Elites + Chaos Leviathan Dreadnought [13 PL, -1CP, 255pts]: 3x Hellforged hunter-killer missile, 2x Storm cannon . Two twin volkite calivers: 2x Twin volkite caliver Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]: 2x Hellfyre missile rack . Scarab Occult Sorcerer: 31. Empyric Guidance, Force stave, Inferno combi-bolter, Smite . 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh . Terminator w/ Heavy Weapon: Prosperine khopesh, Soulreaper cannon . Terminator w/ Heavy Weapon: Prosperine khopesh, Soulreaper cannon Scarab Occult Terminators [10 PL, 1 Cabal Points, 205pts] . Scarab Occult Sorcerer: 12. Twist of Fate, Force stave, Inferno combi-bolter, Smite . 3x Terminator: 3x Inferno combi-bolter, 3x Prosperine khopesh . Terminator w/ Heavy Weapon: Prosperine khopesh, Soulreaper cannon + Fast Attack + Chaos Spawn [5 PL, 115pts] . 5x Chaos Spawn: 5x Hideous mutations Chaos Spawn [5 PL, 115pts] . 5x Chaos Spawn: 5x Hideous mutations ++ Total: [16 Cabal Points, 102 PL, 9CP, 2,000pts] ++ Pregame & Deployment No pregame prep for this. I woke up and saw the league had launched and my opponent was asking if I was free. Said sure why not and immediately jumped into a game at 430am (I woke up earlier than normal for no reason) I spend 2 CP and swap callidus for a culexus I pick Stranglehold Abhor No prisoners (didn't know what to do with this pick...debating banners) He picks Stranglehold Banners Mutate landscape I win roll for deploy and make him go first Reserve DP with LF and ancient Eradicators WG1 culexus arjac I win the roll for deployment and make him go first I have no battle plan and just randomly drop what I have BATREP I win the roll for first turn...didn't really want it He uses his tricky move to remove 5 man terminator and place in deep strike CM fails to generate CP I run a wolf to touch objective and score strangehold Whirlwind fires and he uses stratagem in defense to reduce damage by 1 I get 1 hit and 1 wound...he fails 2+ save to take 1 damage His turn He moves both spawns up Buffs spawn on right and warp times it into my wolf to kill it He also casts a spell that reduces my whirlwind to short range. I can't reach the entire board anymore He scores stranglehold Turn 2 The spawn are in warptime charge range. I realize my CM is in a real crappy spot and can't help My whirlwind is also in a bad spot and can't make them fight last I decide the only way to stop the spawn on left flank is the DP CM generates a CP DP comes in and rolls horribly against spawn I have the culexus in front of the DP to eat psychic and force him to shoot me and activate ancient Wulfen and CM only kill 4/5 spawn in melee (despite using executioners reroll all for Wulfen) Spawn does 4 wounds back to CM (needed a CP to prevent dying...rolled 2-2-2 originally and was sweating bullets) I get the objectives and score stranglehold I have also setup my next round of reinforcements to attack Arjac and eradicators need to kill terminators or a dread when they arrive Time to eat his counter attack His turn He finds the perfect spot to snipe CM with smite and shoot my infiltrators on far right He makes it undeniable and kills CM (doh) His spawn on left fail charge b/c difficult terrain (needed an 8) His terminators make a LONG charge into my whirlwind to steal a point from me... This sucks...those stupid terminators are OBSEC This will cost me primary scoring 11 cultists do nothing to my assassin 3 do nothing to ancient I kill 1 cultist total with all my counter attacks Ancient got 1...yay He made all his 4++ Turn 3 I have to make an all or nothing play and remove his damn terminators from my backfield I desperate breakout the whirlwind and fall back with infiltrators so I can shoot the terminators Arjac and eradicators drop on a suicide mission with LOS Eradicators fire killing 4/5 (lose LOS so no double fire after) Skyclaws will need to charge in later or he can do a ton of damage with his heavy weapon Arjac kills spawn in middle with hammer to clear him off objective (this made us both laugh) DP kills 2 cultists with bolters Infiltrators and WG krak kill his 2 spawn Chaplain and friends all go into his cultists...I only leave a CW in rear to hold objective I make all charges into his cultists Skyclaws make charge into terminator and I activate them first Skyclaws use reroll everything and kill last terminator Chaplain kills 1/5 cultists Infiltrators kill 2/6 cultists WG get wulfen stone and 7 bonus attacks Kill 16 cultists 5/27 remain alive They do 0 wounds back LF kill 3 more with their attacks 2/27 alive They roll 1 and pass morale... That 4++ was amazing value Good news is I have OBSEC chaplain so take point back for now His turn Ahriman does 6 MW with 2d3 smite (max rolls...ouch) Kills 3/5 WG Ahriman does witchfire for 2 more MW and kills another WG (1 left) Doombolt into arjac for 3 Perils on smite and takes 3MW instead of killing arjac Leviathan shooting kills Arjac with volkite (rolled 2 6's for MW) Leviathan shooting kills eradicators with all HK and SC shots Terminators put 12 shots into WG and finish him off Terminators put everything else into infiltrators and kill 5/5 easy Terminators fail their 2 attempts at 9" charge Turn 4 WW hits character with 3 but he makes all 3 saves LF kill 1 terminator with grav hitting on 2 wounding on 3 He made 6/8 4++ saves Skyclaws get reroll all hits/wounds and drop 23 wounds on rubric He fails enough saves to die He interrupts and kills 2/5 WG 3 WG kill him in return Ancient failed his 7" charge and is stuck in no mans land His turn He teleports rubric to shoot wolf and remove me from rear He warp time walks his terminators onto objective to steal #4 Leviathan kills 4/5 sky claws and 2/3 WG His terminators charge using the ancient as a sling shot and stretch to touch both objectives and OBSEC steals them away...I hate those terminators Turn 5 Not much to do...I try to get points I kill sorceror top right with WG and skyclaw survivors Send assassin after ahriman and shoot him with artillery Only do 4/5 wounds to him (doh) Final & Recap 73-87 SW defeat Getting better against TSons but still lost OBSEC from his terminators cost me big this game The 9" charge turn 2 that tied up my whirlwind The turn 3 touch of objectives after I removed chaplain and OBSEC bubble I think sending my my DP turn 2 was the big mistake. I didn't need it there and I forgot the entire point of the unit. It is supposed to be a counter attack unit to remove ranged threats (like terminators) Throwing it down against spawn (bad target for the grav needing 4's to wound and only doing 1 damage to a 4 wound model) was not a wise usage of them. The MM could have made short work of him but I just didn't get lucky. What I did like was my experiment with a single culexis as my only dedicated anti psyker. TSons don't have lots of shooting. By placing the culexus in front of the forces I drop down I am daring him to kill a single character with his limited shoot resources and setting up a good trade. If I had kept my DP in reserve I could have capitalized on that. Something I will have to practice more of in the future I did like the sky claws getting executioner buffed every time. They were like discount WG and made me smile NightHowler 1 Back to top Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5756201 Share on other sites More sharing options...
Jorin Helm-splitter Posted October 22, 2021 Share Posted October 22, 2021 I'm always a little surprised to see full squads of spawn. From a raw stats perspective I would think they would be more popular, but it seems like most TS players use them more like cyberwolves. The changes to your list did seem to have an impact though, and it was a lot closer than your other games with TS. Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5756339 Share on other sites More sharing options...
TiguriusX Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) Haven't been playing much but I did have some updates. Played the new meta Drukhari list for a team tournament match and got obliterated. They take Talos and Cronos and have high T and high wounds with invulnerables and a 5++ FNP They also have -1 damage ability The ability to tank can spike and ruin plans I sent wulfen in with keen senses and savage strike (hitting on 2s with THs and wounding on 2s) 8 TH attacks resulted in 10 TH wounds (double exploding 6s yay) However...after the saves and FNPs I killed 1 Talos and put a bunch of wounds on the other (20 potential wounds were reduced to 12 total) They are some big tanky bois and can also be healed for flat 3 by their Haemonculus fleshcraft support characters I think it made them harder to kill than a standard knight Keep an eye out for that new Drukhari flavor List I faced ++ Patrol Detachment 0CP (Aeldari - Drukhari) [34 PL, 12CP, 610pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Obsession . Custom Coven: Dark Technomancers (All-Consuming) + HQ + Drazhar [8 PL, 145pts]: Hatred Eternal, Warlord + Troops + Wracks [3 PL, 40pts]: As Detachment (Coven) . Acothyst: Wrack Blade . 4x Wracks: 4x Wrack Blade Wracks [3 PL, 40pts]: As Detachment (Coven) . Acothyst: Wrack Blade . 4x Wracks: 4x Wrack Blade + Heavy Support + Cronos [12 PL, 235pts]: As Detachment (Coven) . Cronos: Spirit Vortex . Cronos . Cronos Cronos [8 PL, 150pts]: As Detachment (Coven) . Cronos . Cronos ++ Spearhead Detachment -3CP (Aeldari - Drukhari) [86 PL, -4CP, 1,390pts] ++ + Configuration + Detachment Command Cost [-3CP] Obsession . Custom Coven: Artists of the Flesh (All-Consuming) + HQ + Haemonculus [4 PL, -1CP, 70pts]: As Detachment (Coven), Master Regenerist, Stratagem: Tolerated Ambition, The Helm of Spite Haemonculus [4 PL, 70pts]: As Detachment (Coven) + Elites + Grotesques [12 PL, 175pts]: As Detachment (Coven) . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver Grotesques [12 PL, 175pts]: As Detachment (Coven) . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver . Grotesque w/ Monstrous Cleaver + Heavy Support + Talos [18 PL, 300pts]: As Detachment (Coven) . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances Talos [18 PL, 300pts]: As Detachment (Coven) . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances Talos [18 PL, 300pts]: As Detachment (Coven) . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances . Talos: Macro-scalpel, Talos ichor injector . . Two heat lances ++ Total: [120 PL, 8CP, 2,000pts] ++ Also...tweaked my goethi slayer list in the meantime and feel it does better on the official GW terrain and current meta I am using double LF DPs 1 pod has all grav 1 pod has all MM Double incursors instead of infiltrators too The "alpha strike" meta is a thing and I decided to lean into it more. It won me a game against astra militarum with 2 full payload manticores when I won the roll to go first I pushed my front line units up into whatever they could tag Dropped both pods and killed what I could then just keep shoving my units into melee with all the guard bodies AM list ++ Brigade Detachment 0CP (Imperium - Astra Militarum) [112 PL, 11CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Regimental Doctrine: Regiment: Cadian + Stratagems + Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest Tank Ace [-1CP] Whiteshields [-1CP] + Agents of the Imperium + Inquisitor [4 PL, 70pts]: Boltgun, Force sword, Malleus - Warding Incantation, Ordo Malleus, Psyker + HQ + Knight Commander Pask [14 PL, 250pts]: Battle Cannon, Heavy Bolter . 2 Heavy Bolters Lord Castellan Creed [3 PL, 2CP, 60pts]: Warlord Tank Commander [12 PL, 220pts]: Heavy Bolter, Relic (Cadia): Relic of Lost Cadia, Turret-mounted Executioner Plasma Cannon . 2 Heavy Bolters + Troops + Conscripts [7 PL, 150pts]: Whiteshields . 30x Conscript: 30x Lasgun Conscripts [7 PL, 150pts]: Whiteshields . 30x Conscript: 30x Lasgun Infantry Squad [3 PL, 65pts] . 7x Guardsman: 7x Lasgun . Guardsman W/ Special Weapon: Meltagun . Guardsman w/ Vox-caster: Vox-caster . Sergeant: Laspistol Infantry Squad [3 PL, 65pts] . 7x Guardsman: 7x Lasgun . Guardsman W/ Special Weapon: Meltagun . Guardsman w/ Vox-caster: Vox-caster . Sergeant: Laspistol Infantry Squad [3 PL, 60pts] . 8x Guardsman: 8x Lasgun . Guardsman W/ Special Weapon: Plasma gun . Sergeant: Laspistol Infantry Squad [3 PL, 60pts] . 8x Guardsman: 8x Lasgun . Guardsman W/ Special Weapon: Plasma gun . Sergeant: Laspistol + Elites + Astropath [2 PL, 35pts]: Psychic Maelstrom, Telepathica Stave Astropath [2 PL, 35pts]: Psychic Barrier, Telepathica Stave Bullgryns [10 PL, 140pts] . Bullgryn: Bullgryn Maul, Slabshield . Bullgryn: Bullgryn Maul, Slabshield . Bullgryn: Grenadier Gauntlet, Slabshield . Bullgryn Bone 'ead: Bullgryn Maul, Slabshield + Fast Attack + Hellhounds [6 PL, 110pts] . Hellhound: Heavy Bolter, Inferno Cannon Scout Sentinels [3 PL, 35pts] . Scout Sentinel: Multi-laser Scout Sentinels [6 PL, 70pts] . Scout Sentinel: Multi-laser . Scout Sentinel: Multi-laser + Heavy Support + Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter Manticore [8 PL, 145pts]: Full Payload, Heavy Bolter Wyverns [8 PL, 135pts] . Wyvern: Heavy Bolter ++ Total: [112 PL, 11CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Edited December 6, 2021 by TiguriusX jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5770108 Share on other sites More sharing options...
jpwyrm Posted December 10, 2021 Share Posted December 10, 2021 It's good to read about the Goethi Slayers battles against the new meta! The rises of the haemonculi coven looks very hard to counter with Astartes, but I'm really happy to see that you are not throwing all your eggs in the Dreadnought basket. Looking at the previous iteration of your list I'm guessing the Eradicators were cut to make room for the new Longfang squad. Are you still running Arjack with the list? Keep us posted. Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5771411 Share on other sites More sharing options...
TiguriusX Posted December 13, 2021 Author Share Posted December 13, 2021 (edited) No time to take a batrep but I finally claimed my first major victory with the Goethi slayers Round 2 of the team tournament Space Wolves v Thousand Sons Sweep and Clear New GW style terrain My army ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Space Wolves) [68 PL, 7CP, 1,261pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-2CP] + Stratagems + Strategem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + No Force Org Slot + Company Veterans [3 PL, 46pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Lightning Claw . Company Veteran Sergeant: Astartes Chainsword, Frag & Krak grenades, Lightning Claw + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Chapter Master in Phobos Armour [7 PL, -1CP, 135pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Morkai's Teeth Bolts, Stratagem: Hero of the Chapter + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 139pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield . Wolf Guard Pack Leader: Frag & Krak grenades, Frost Weapon, Lightning Claw, Lightning Claw Wolf Guard Terminators [9 PL, 190pts] . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Combi-melta, Lightning Claw + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Long Fangs [11 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [11 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Drop Pod [4 PL, 70pts]: Storm bolter ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [38 PL, -2CP, 739pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Detachment Command Cost + Stratagems + A Trophy Bestowed [-1CP] + HQ + Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Rites of War, Stratagem: Warrior of Legend, The Armour of Russ, Twin Bolt rifle, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wulfen [8 PL, 157pts] . Wulfen Pack Leader: Wulfen Frost claws . 2x Wulfen w/ thunder hammer & storm shield: 2x Storm Shield, 2x Thunder Hammer . 2x Wulfen w/ Wulfen frost claws: 2x Wulfen Frost claws Wulfen [8 PL, 157pts] . Wulfen Pack Leader: Wulfen Frost claws . 2x Wulfen w/ thunder hammer & storm shield: 2x Storm Shield, 2x Thunder Hammer . 2x Wulfen w/ Wulfen frost claws: 2x Wulfen Frost claws + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Whirlwind [7 PL, 135pts]: Whirlwind vengeance launcher ++ Total: [106 PL, 5CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army +++ New Roster (Warhammer 40,000 9th Edition) +++ ++ Battalion Detachment 0CP (Chaos - Thousand Sons) [103 PL, 12CP, 11 Cabal Points, 2,000pts] ++ + Configuration [12CP] + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Cults of the Legion: Cult of Time Detachment Command Cost + HQ [16 PL, 6 Cabal Points, 295pts] + Ahriman [9 PL, 3 Cabal Points, 180pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, 13. Doombolt, Disc of Tzeentch [1 PL, 20pts] Exalted Sorcerer [7 PL, 3 Cabal Points, 115pts]: 12. Glamour of Tzeentch, 22. Weaver of Fates, Immaterial Echo, Inferno Bolt Pistol, Paradigm of Change [1 PL, 15pts], Umbralefic Crystal, Warlord + Troops [48 PL, 4 Cabal Points, 870pts] + Rubric Marines [12 PL, 1 Cabal Points, 210pts] Aspiring Sorcerer [1 Cabal Points, 21pts]: 23. Temporal Surge, Inferno Bolt Pistol 9x Rubric Marine w/ inferno boltgun [189pts]: 9x Inferno boltgun Rubric Marines [12 PL, 1 Cabal Points, 220pts] Aspiring Sorcerer [1 Cabal Points, 21pts]: 23. Temporal Surge, Inferno Bolt Pistol 8x Rubric Marine w/ inferno boltgun [168pts]: 8x Inferno boltgun Rubric Marine w/ soulreaper cannon [31pts]: Soulreaper cannon [10pts] Rubric Marines [12 PL, 1 Cabal Points, 220pts] Aspiring Sorcerer [1 Cabal Points, 21pts]: 23. Temporal Surge, Inferno Bolt Pistol 8x Rubric Marine w/ inferno boltgun [168pts]: 8x Inferno boltgun Rubric Marine w/ soulreaper cannon [31pts]: Soulreaper cannon [10pts] Rubric Marines [12 PL, 1 Cabal Points, 220pts] Aspiring Sorcerer [1 Cabal Points, 21pts]: 23. Temporal Surge, Inferno Bolt Pistol 8x Rubric Marine w/ inferno boltgun [168pts]: 8x Inferno boltgun Rubric Marine w/ soulreaper cannon [31pts]: Soulreaper cannon [10pts] + Elites [21 PL, 1 Cabal Points, 445pts] + Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]: 2x Hellfyre missile rack [20pts] Scarab Occult Sorcerer [1 PL, 1 Cabal Points, 55pts]: 23. Temporal Surge, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts] 7x Terminator [280pts]: 7x Inferno combi-bolter, 7x Prosperine khopesh Terminator w/ Heavy Weapon [45pts]: Soulreaper cannon [5pts] Terminator w/ Heavy Weapon [45pts]: Soulreaper cannon [5pts] + Fast Attack [10 PL, 230pts] + Chaos Spawn [5 PL, 115pts] 5x Chaos Spawn [5 PL, 115pts]: 5x Hideous mutations Chaos Spawn [5 PL, 115pts] 5x Chaos Spawn [5 PL, 115pts]: 5x Hideous mutations + Dedicated Transport [8 PL, 160pts] + Chaos Rhino [4 PL, 80pts] Chaos Rhino [4 PL, 80pts] ++ Total: [11 Cabal Points, 103 PL, 12CP, 2,000pts] ++ Score and some notes This was my pre game planning deployment He used the forward deploy stratagem and took top right with rubrics I put BOTH infiltrators bottom left to lock it down and prevent a crystal teleport All the melee is safely behind a wall ready to fight over the middle objective His army is built to deny scoring. Abhor is hard b/c no MSU units He also can bring models back from the dead. I knew early I had to hit things full force and take his counter punch while denying as much LOS as possible It was a blood bath as predicted Turn 1 he killed 1 cyber wolf In response I dropped my MM pod within 12" and killed 4/5 spawn. I rolled 3 1's for damage and wasted some wounds on stupid spawn...the last guy had 1 wound remaining so with cherub I fired at his rhino instead and dropped it to 5 wounds. My artillery ignored the surviving chaos spawn with 1 wound so i could get an easy grind later in the game. Fired at rhino to weaken it further...went nuts and killed it instead In the charge phase I sent my fully buffed WG into his other chaos spawn holding the midfield to easily kill 5/5 and steal the objective to score direct assault The WG were carefully positioned to be more than 1" from the wall to force him to kill me in melee. They were now acting as bait to pull him closer to me so the wulfen could reach them as needed in the following turn. Good round 1 Killed 9/10 chaos spawn and a rhino. Stopped his grind and left an easy kill for a following turn Turn 2 he wiped my WG and LFs but had to bring his guys in close to do it I was able to launch both wulfen and reach his scarab terminators and wipe them out Bad news is he got grind b/c I had to put so much effort into that large unit Turn 3 he killed 7/10 wulfen but my other stuff was well hidden I was able to maneuver around and wipe out his small survivors to stop grind and steal some objectives from him Big move was my terminators waddling into a unit of rubrics and wiping all of them with help from savage strike and chaplain reroll all Turn 4 he killed a few models but couldn't do much b/c his units were so far back and I had taken and blocked off middle I killed 9/10 rubrics and kept road blocking Turn 5 he ran away to try and deny secondary points I chased down the final rubric survivor and that was my last kill. I had a chance to kill ahriman and his sorceror in melee but if flopped the rolls bad Big fails of the game Turn 2 my grav pod only killed 5/10 rubrics only because he used -1 damage strat and rolled well for saves Turn 2 terminators failed their 7" charge with a reroll into the same unit This stopped me from shooting him off an objective and swung direct assault + grind + primary jumped from 5 to 15 (16 point swing in his favor) Turn 2 Wulfen made it into scarab terminators with emperor executioners stratagem to reroll hits/wounds...killed 3 terminators total (he rolled HOT for his 4++ invulnerables) Turn 3 grav team failed to kill 3 rubrics from the SAME squad that were the only survivors Big wins Turn 2 Wulfen unit #2 swinging into the same terminator squad. Used death to the traitors stratagem for reroll all hits and the THs rolled 5 6's His dice luck ran out and the THs alone wiped the squad I had shut down the terminators with my whirlwind to get this moment off where I could charge without being overwatched and dog pile him before he could swing...well worth it Turn 3 cyberwolf made a 10" hail mary charge into the final rubric standing with 1 wound remaining I pushed 1 wound through and he rolled 2 for armor save That swung the points back in my favor for direct + primary scoring because I figured he would live at that point (13 point swing in my favor) Side note...culexus shoved directly into his face shut down quite a few smite attempts from the little guys and was a general annoyance I went 2nd which made stopping his grind and guaranteed last turn scoring big changes to the game I was able to slow play turns 1 and 2 to keep him off the scoreboard juuuuust enough before I committed Probably was too safe turn 2 b/c the grav pod fail blew up in my face. Huge SW victory for me...first time beating the competitive TS lists Edited December 13, 2021 by TiguriusX svane jotunsbane, jpwyrm, NightHowler and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371667-saga-of-the-goethi-slayers-response-to-gk-and-tsons-meta/page/2/#findComment-5772267 Share on other sites More sharing options...
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