Paladin777 Posted October 22, 2021 Share Posted October 22, 2021 (edited) In 8th I ran my smash captain with a plasma pistol and it worked pretty well with the ability to reroll one's to hit. However, with characters no longer being affected by their own aura I'm far more hesitant to overcharge (obviously) and I'm thinking about replacing it with something else. The problem is I don't know what. Storm shield is an obvious contender (and with all the AP-1 weapons everywhere combining the shield with one of the several amazing 2+ Armors would probably be great!), but I'd like to hear some other opinions. Combi-weapons (in particular the melta for shooting upon deep strike), inferno pistols, whatever. Edited October 22, 2021 by Jolemai Title Link to comment Share on other sites More sharing options...
Karhedron Posted October 22, 2021 Share Posted October 22, 2021 Inferno pistols have worked pretty well for me so far. Cheaper than a Combi-melta and the ability to fire in melee is situational but can catch an opponent by surprise. Helias_Tancred 1 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 22, 2021 Share Posted October 22, 2021 (edited) Inferno pistols have worked pretty well for me so far. Cheaper than a Combi-melta and the ability to fire in melee is situational but can catch an opponent by surprise.BA characters in melee is a pretty common situation to be fair lol Edited October 22, 2021 by Inquisitor_Lensoven BloodyB, Helias_Tancred and Karhedron 3 Back to top Link to comment Share on other sites More sharing options...
The Unseen Posted October 22, 2021 Share Posted October 22, 2021 If you do run a 2+ save relic, the storm shield is pretty awesome, but otherwise is bad. So for cheap captains that want to punch harder initially the Inferno pistol is a good choice. A melta that hits on 2s is still solid, and being able to shoot it into combat doesn't often come up, but when it does, it can be hilariously clutch. Helias_Tancred and Karhedron 2 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted October 22, 2021 Author Share Posted October 22, 2021 (edited) That's three for three endorsing the inferno pistols, holy smoke! Alright, it sounds like I need to get hold of yet another one! Thanks for the opinions guys! Edit: now we're up to 5/5 endorsements for the inferno pistol! O.O Edited October 23, 2021 by Paladin777 Helias_Tancred 1 Back to top Link to comment Share on other sites More sharing options...
Khorneeq Posted October 23, 2021 Share Posted October 23, 2021 (edited) Inferno Pistol paired with Gift of Foresight Warlord Trait can be really devastating. With this trait even plasma pistol i relatively safe but inferno pistol has higher damage potential Edited October 23, 2021 by Khorneeq Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
a_typical_hero Posted October 23, 2021 Share Posted October 23, 2021 Never leave the Battle Barge without your Inferno pistol. Period. Helias_Tancred and Karhedron 2 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted October 23, 2021 Share Posted October 23, 2021 Wish our primaris version could use the inferno pistol! Maybe if we get a nice upgrade sprue Helias_Tancred, Karhedron and WrathOfTheLion 3 Back to top Link to comment Share on other sites More sharing options...
keeblerartillery Posted October 23, 2021 Share Posted October 23, 2021 Don’t sleep on dual lightening claws with master crafted weapon from artisan or war. I run 1 of 3 chapter masters - Dante, dual claw, or TH, inferno pistol. So - inferno pistol for 2 of the 3! Link to comment Share on other sites More sharing options...
Paladin777 Posted October 23, 2021 Author Share Posted October 23, 2021 (edited) I already have a captain modeled with DLC's, so no worries there! :D As far as CM's go, Dante really is a pretty good buy. He's the exact same cost as a CM with Jump pack, relic blade (which is identical to the Axe Mortalis), and inferno pistol and has built-in artificer armor, -1 to hit him, +2 attacks and +1 wound. He really is a great anti-personnel counter-charge buffer! Plus the free strat and extra CP that comes with him. He might seem pricy, but he really is a bargain for everything he's got. I'm currently painting my kit-bashed version of him. Here's a question though, if I master craft one, is the extra attack afforded by the off-hand claw still damage 1? Edited October 23, 2021 by Paladin777 Link to comment Share on other sites More sharing options...
Karhedron Posted October 23, 2021 Share Posted October 23, 2021 (edited) Here's a question though, if I master craft one, is the extra attack afforded by the off-hand claw still damage 1? This is an odd one. RAW, the secondary claw is still 1D. This is in contrast the the Space Wolves "Wolf Claws" which specifically state that it affects both claws. Edited October 24, 2021 by Karhedron Link to comment Share on other sites More sharing options...
Paladin777 Posted October 23, 2021 Author Share Posted October 23, 2021 Here's a question though, if I master craft one, is the extra attack afforded by the off-hand claw still damage 1?This is an odd one. RAI, the secondary claw is still 1D. This is in contrast the the Space Wolves "Wolf Claws" which specifically state that it affects both claws. Did you mean 'RAW?' Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
BloodyB Posted October 23, 2021 Share Posted October 23, 2021 I think if you have a follow up unit of VV with hammers, a bolt weapon isn't bad, if you take Quake Bolts. Strangely, I also get good use from combi weapons. Just being able to pop some extra shots into screens, or a melta shot into a dread, is really handy. But Inferno pistols are too good. An epic duel with the enemy commander, ending not with a stab through the heart of a bashed in skull, but with a bubbling puddle of Emperor-lorn enemy hissing away on the floor is great fun. The only real reason I wouldn't take the IP is that it feels more like an out of sequence melee attack rather than shooting. Worth it thought. Link to comment Share on other sites More sharing options...
Paladin777 Posted October 23, 2021 Author Share Posted October 23, 2021 (edited) I won't be using VV with hammers. I plan on running line with mostly LC/SS with a couple having TH/IP in case of running into something heavy as backup (though lately I've been considering a relic blade on the sergeant). Edited October 24, 2021 by Paladin777 Link to comment Share on other sites More sharing options...
The Unseen Posted October 24, 2021 Share Posted October 24, 2021 Here's a question though, if I master craft one, is the extra attack afforded by the off-hand claw still damage 1? Sadly 1 Claw will still be 1 damage Therefore you're probably better off with a claw and another weapon, either a gun or ss. Link to comment Share on other sites More sharing options...
Paladin777 Posted October 24, 2021 Author Share Posted October 24, 2021 Meh, it's already modeled with two and at 5 pts for the pair it's fine. Link to comment Share on other sites More sharing options...
Helias_Tancred Posted October 24, 2021 Share Posted October 24, 2021 I've gotten good mileage from my captain's inferno pistol. It's won some tough fights in the past, like a previous poster saying that d6 damage can be clutch. Link to comment Share on other sites More sharing options...
Karhedron Posted October 24, 2021 Share Posted October 24, 2021 This is an odd one. RAI, the secondary claw is still 1D. This is in contrast the the Space Wolves "Wolf Claws" which specifically state that it affects both claws.Did you mean 'RAW?' Oops, yes I did. OP amended. Link to comment Share on other sites More sharing options...
Xenith Posted October 24, 2021 Share Posted October 24, 2021 Looks like I need to paint up an inferno pistol option for my Captain! Helias_Tancred and Paladin777 2 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted October 24, 2021 Author Share Posted October 24, 2021 (edited) I just looked at my captain and realized that his TH is in his left hand and I just ordered another left handed SG inferno pistol! Edited October 24, 2021 by Paladin777 Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Khorneeq Posted October 24, 2021 Share Posted October 24, 2021 Yes, both of these options are great picks for captain Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted April 24, 2022 Share Posted April 24, 2022 Good thread necro with recent changes. This is more or less a bump to bring discussion back I to the fold... Jole, Xen, Mort, if this is the wrong place, please merge or change accordingly. Morticon 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted April 24, 2022 Share Posted April 24, 2022 However, after the thread about relic blades it looks like a pretty tasty option too... I can vouch for the Relic Blade. It is cheap and works well with RT. 2D can be risky if you run into units with the -1 Damage rule but we have plenty of other options for dealing with those (such as the aforementioned Inferno Pistol). Master Crafting is also an option. Link to comment Share on other sites More sharing options...
Paladin777 Posted April 24, 2022 Author Share Posted April 24, 2022 (edited) SS is definitely not worth it anymore. The best bet's probably either inferno pistol, or combi-melta. Hand or Combi-flamer might have a place too. Edit: I suppose either the combi-grav or grav pistol are worth looking at too. Edited April 24, 2022 by Paladin777 Link to comment Share on other sites More sharing options...
Leonaides Posted April 24, 2022 Share Posted April 24, 2022 Well, I always went with combi-melta/th. Even if he got killed out of combat it gives him a nasty sting to fire with the attack on death strat. Paladin777 1 Back to top Link to comment Share on other sites More sharing options...
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