Inquisitor_Lensoven Posted October 24, 2021 Share Posted October 24, 2021 Title speaks for itself. The fact their guns are literally connected to the fists they’re punching with makes it hard to understand why you can treat their guns like pistols in melee. Even if it’s only as a stratagem. Helias_Tancred, Jorin Helm-splitter, Dark Shepherd and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/ Share on other sites More sharing options...
Malakithe Posted October 24, 2021 Share Posted October 24, 2021 It would make sense. I can easily visualize one punching something, the fist holds where it hit, then BLAP BLAP BLAP Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756837 Share on other sites More sharing options...
Skywrath Posted October 24, 2021 Share Posted October 24, 2021 They can as Dark Angels xD phandaal and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756838 Share on other sites More sharing options...
Malakithe Posted October 24, 2021 Share Posted October 24, 2021 They can as Dark Angels xD How? Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756841 Share on other sites More sharing options...
Dark Shepherd Posted October 24, 2021 Share Posted October 24, 2021 Oooh I like it. Might make them relevant again too Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756873 Share on other sites More sharing options...
WrathOfTheLion Posted October 24, 2021 Share Posted October 24, 2021 They can as Dark Angels xD How? Greenwing Fire Discipline combat doctrine lets you shoot Rapid Fire and Assault weapons into melee with a BS of 5+, whilst in tactical doctrine. Skywrath, Helias_Tancred and Lord_Valorion 3 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756882 Share on other sites More sharing options...
Skywrath Posted October 24, 2021 Share Posted October 24, 2021 They can as Dark Angels xD How? Greenwing Fire Discipline combat doctrine lets you shoot Rapid Fire and Assault weapons into melee with a BS of 5+, whilst in tactical doctrine. Technically 4 if you stood still, but yeah that. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756883 Share on other sites More sharing options...
WrathOfTheLion Posted October 24, 2021 Share Posted October 24, 2021 Only with Grim Resolve, you can have a Dark Angels chapter/successor that has the doctrine, but no Grim Resolve. The ruleset heavily encourages adhering to it, but does not force it. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756885 Share on other sites More sharing options...
Skywrath Posted October 24, 2021 Share Posted October 24, 2021 Only with Grim Resolve, you can have a Dark Angels chapter/successor that has the doctrine, but no Grim Resolve. The ruleset heavily encourages adhering to it, but does not force it. It was my impression that DA units regardless of CORE or not CORE always had Grim Resolve, could you elaborate on the distinction? Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756887 Share on other sites More sharing options...
WrathOfTheLion Posted October 24, 2021 Share Posted October 24, 2021 (edited) Only with Grim Resolve, you can have a Dark Angels chapter/successor that has the doctrine, but no Grim Resolve. The ruleset heavily encourages adhering to it, but does not force it. It was my impression that DA units regardless of CORE or not CORE always had Grim Resolve, could you elaborate on the distinction? Dark Angels chapter does, but Dark Angels successors can take a different chapter tactic. Grim Resolve is pretty good now, and you'd also lose Jink and Inner Circle, but you aren't prohibited from making that decision. They would still retain the combat doctrines if they did that though. With that combinations of decisions, they would shoot into melee with only BS of 5+. Edited October 24, 2021 by WrathOfTheLion Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756888 Share on other sites More sharing options...
Skywrath Posted October 24, 2021 Share Posted October 24, 2021 Alright, awesome, because I only play Dark Angels and not outer circle, cheers - sorry for derailing mods. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756891 Share on other sites More sharing options...
Xenith Posted October 24, 2021 Share Posted October 24, 2021 They have Autoboltstorm gauntlets, which don't let you - Allowing them to sidegrade to a regular boltstorm gauntlet (pistol 3) would be cool, but maybe you have to be a captain to get that wargear... Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756893 Share on other sites More sharing options...
Argonte Posted October 24, 2021 Share Posted October 24, 2021 Imperial fist can shoot in combat with bolters as if they were pistols Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756898 Share on other sites More sharing options...
Jorin Helm-splitter Posted October 24, 2021 Share Posted October 24, 2021 I think it would be an interesting change. It would make them a bit more of a threat against horde units but they have to survive a round or two of CC to get there which seems reasonable. It's also a simple fix which is appealing cause they aren't Reiver bad. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756904 Share on other sites More sharing options...
WrathOfTheLion Posted October 24, 2021 Share Posted October 24, 2021 I think this might make sense as something to sort of replace their old shoot twice rule. I think Aggressors could do with something new to make them a bit more interesting. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756905 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 24, 2021 Author Share Posted October 24, 2021 I think it would be an interesting change. It would make them a bit more of a threat against horde units but they have to survive a round or two of CC to get there which seems reasonable. It's also a simple fix which is appealing cause they aren't Reiver bad.mine survived 3 rounds of combat against the big tripod choppy necron bois so against hoardes they’re likely have no problems surviving a round or two. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5756979 Share on other sites More sharing options...
Jorin Helm-splitter Posted October 24, 2021 Share Posted October 24, 2021 Didn't mean too imply it would be hard more that your opponent could react to it. So powerful but fair I think it would be good fix. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757011 Share on other sites More sharing options...
MegaVolt87 Posted October 24, 2021 Share Posted October 24, 2021 Make it a stratagem, I like the points on aggressors now. Adding a unit rule will only increase the points. WrathOfTheLion and Dark Shepherd 2 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757091 Share on other sites More sharing options...
Captain Idaho Posted October 25, 2021 Share Posted October 25, 2021 It's an interesting idea as a Strategum but really would it make Aggressors useful? Getting them into melee and up the table is more of an issue without Impulsors and they can't fire in melee unless charged or waiting through 2 combat phases. Just doesn't seem worth it really. I'd say give them the ability to forgo their melee for shooting attacks in melee that isn't tied to the shooting phase. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757315 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 25, 2021 Author Share Posted October 25, 2021 It's an interesting idea as a Strategum but really would it make Aggressors useful? Getting them into melee and up the table is more of an issue without Impulsors and they can't fire in melee unless charged or waiting through 2 combat phases. Just doesn't seem worth it really. I'd say give them the ability to forgo their melee for shooting attacks in melee that isn't tied to the shooting phase. where is this 2 phases of combat coming from? Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757353 Share on other sites More sharing options...
Captain Idaho Posted October 25, 2021 Share Posted October 25, 2021 So if you give the ability to fire into combat with those engaged with the unit like pistols, what you need to consider that that occurs in the shooting phase. • You charge into combat, turn one. That's 1 melee phase. • The opponent gets a turn and needs to choose to not remove themselves from combat then get another melee phase. • Turn 2 and we get the 1st opportunity to fire into melee with pistols and similar abilities. So it's barely worth the extra rules in place without the amendments I mentioned. Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757365 Share on other sites More sharing options...
Jorin Helm-splitter Posted October 25, 2021 Share Posted October 25, 2021 In all fairness though if you charged you probably shot first (they shouldn't double tap the turn they charge). On their turn 2 they have they ability to fall back, if they do unless they charged you with a different unit you still get to shoot during your turn. On the flip side if they assault you, you can overwatch if your running the flamer variant. then punch them. On the second turn you can shoot then fight. In my experience with aggressors the lack of transports leads to a lot of scenarios where you do get charged because your almost always advancing. That said I don't view it as an ability that should be activated with a stratagem. I think they should always have it, and while its strong your opponent has answers. I don't think aggressors would need a point increase for it (they still wouldn't be as good as VV, BGV, or Termies). Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757410 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 25, 2021 Author Share Posted October 25, 2021 (edited) So if you give the ability to fire into combat with those engaged with the unit like pistols, what you need to consider that that occurs in the shooting phase. • You charge into combat, turn one. That's 1 melee phase. • The opponent gets a turn and needs to choose to not remove themselves from combat then get another melee phase. • Turn 2 and we get the 1st opportunity to fire into melee with pistols and similar abilities. So it's barely worth the extra rules in place without the amendments I mentioned. I’ve never had anyone fall back out of melee so far, so I guess that sort of thing never really occurred to me, but I did mean shoot during the fight phase Edited October 25, 2021 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757493 Share on other sites More sharing options...
Captain Idaho Posted October 25, 2021 Share Posted October 25, 2021 Then we agree ;) Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757508 Share on other sites More sharing options...
XeonDragon Posted October 25, 2021 Share Posted October 25, 2021 (edited) As a stratagem yes, as an in-built ability, no. Aggressors are already pretty darn good in terms of shooting and melee output compared to terminators or relic terminators. I did a bunch of mathhammer comparing them and TL;DR, relic terminators with chainfists with whirlwind of rage, born heroes and fury of the first almost do as much combined shooting and melee damage on a points efficiency basis as aggressors with WOR/BH. Comparing ordinary terminators/relics terminators to aggressors and the gap is not insubstantial. Yes, terminators get a 5++ and teleport, but really, aggressors are already very good in terms of overall damage output compared to terminators. Allowing Aggressors to shoot their Auto boltstorm gauntlets natively in combat in addition to melee attacks, even at a -1 to hit, would make them bonkers again. If it was instead of making melee attacks, maybe not so much. Allowing them to shoot their Auto boltstorm gauntlets as pistols as an in-built ability would be bonkers, but allowing it as a stratagem would be OK. Edited October 26, 2021 by XeonDragon BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/372085-should-aggressors-be-allowed-to-shoot-in-melee/#findComment-5757519 Share on other sites More sharing options...
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