bushman101 Posted October 27, 2021 Share Posted October 27, 2021 Howdy Maybe a bit late, but I got my 1st game with the new codex. I'm looking for confirmations on my 'findings' and maybe some recommendations for anything I missed. *Kustom mega blastas have more appeal. I can use the clan kulture to re-roll ones, and take a 5+ against MW that get through. * I can use the Breakin Heads stratagem on failed Morale, then use the kulture ability to save against the MW. *Weirdboyz can save against Perils with the clan ability *same with other abilities like Explodes and Sawbones I was admittedly doubtful of Deathskulls with the release, but they look kinda good. Ideas and thoughts? MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/372113-deathskulls-abilities-and-stats/ Share on other sites More sharing options...
toaae Posted October 28, 2021 Share Posted October 28, 2021 Yeah, your observations are correct. There isn't a restriction on which MW Deathskullz can save against, so it's good against all those things. In addition, 9th edition has featured a lot more ways for armies to do MW (usually a stratagem with a cap), so it's good against that, as well.Deathskullz is still really good. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/372113-deathskulls-abilities-and-stats/#findComment-5758411 Share on other sites More sharing options...
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